Rome - Map Markers Summary
Signposts x4, Adventure Quest x1, Chapter Notes x32, Chapter Photos x23, Discoveries x2, Field Notes x28, Field Photos x17, Adventure Books x3, Lost Artifacts x7, Mystery Quests x3, Mystery Notes x6, Puzzles x5, Key Items & Objects x36, Switches x37, Locked Containers x4, Keys x3, Locked Passages x37, Ammunition Boxes x8, Repair Kits x6, Bandages x20, Bread x27, Fruit x16, Map Transitions x26, Transitions x41, Boat Docks x5
The following legend of Rome interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Signposts allow you to fast travel between them. In order to be able to select a specific signpost as a destination, you must first unlock it by reaching it on foot.
Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.
The Order of Giants
Objectives:
Find the Secret Chamber - According to Father Ricci, Pope Paul IV built a secret chamber beneath the Casina, or Villa Pia. He thinks the helmet of the giant "Nameless Crusader" is in that chamber.
Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.
Battle of La Forbie
Note.
Blackshirt Note
Note. In the room on the third floor.
Blackshirt Orders
Note.
Blackshirt Search Order
Note.
Boat Request
Building Instructions
Burned Paper
Note.
Code to Safe
Costume Shop Receipt
Note.
Crusader's Diary
Dead Blackshirt's Letter
Note.
DiMaggio's Note
Dr. Barbieri's Research
Note.
Giants Arriving in Rome
Note.
Gladiator Shrine Solution
Magician Card
Mithras Born from a Rock
Nero's Favorite
Note.
Note about Relief
Notes on Mural
On the Tauroctony
Protection Instructions
Pump Room Request
Note.
Safe Invoice
In Ricci's basement after coming back with all cylinder pieces.
Skeleton's Note
Note.
The Monster's Gate Solution
The Tomb of Gibborim Solution
The Water Serpent Solution
Theodorus' Confession
Ventura's Letter
Water Serpent Blueprints
Note.
Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.
Bear Gladiator
Boar Gladiator
City of Antioch
Crusader Armor
Crusader Cross Mural
Emperor Nero
Fountain Statue
You can take a photo while standing on the bridge.
Hands of Faith
Headless Gladiator
Junia Statue
Lion Gladiator
Mediterranean Map Mural
Nero Bust
Peculiar Wall
Ring of Sigils
Shield Mural
Sword Mural
The Holy Expeditions
The Monster's Gate
The Nameless Crusader
Tiger Gladiator
Trinity Mural
Water Serpent Fountain
Discoveries, Gizeh. Discoveries are activities that span over greater sections, some of them throughout the entire game. To complete one of these you will have to explore the world to find something that relates to the discovery.
A World of Knowledge
How to start: Find any of the adventure books located in the Rome area.
Objective: Learn new abilities by collecting Adventure Books and taking a moment to study them.
Hard Crust
Vitamins
Rome Guide
Field Notes, Gizeh. Interesting notes and photographs gathered while out on the field. 58 such notes and photographs can be found in The Vatican.
Book Presentation Leaflet
On a table with books standing on the street.
Claudius' Diary
It lies on the ground in the corner of the side room.
Colosseum Tours
On a stone bench standing in the square by a round flower bed.
Cult of the Eternal Serpent
Comic Book. On the floor, between the corpses of two soldiers.
Death Card
On a church pew in a side room of the villa.
Digger's Letter
On the barrel standing in the corner against the wall.
Disappearances Article
On the crates, in the side tunnel.
Fascist Propaganda
On a wooden crate located on the pier.
Food for Beasts
In one of the cells, on the ground.
Garum Recipe
A note lying on a rack with wooden crates.
Gladiator Earnings
It lies on the floor, next to the signpost.
Gladiator Medical Status
On the ground, in a room on the upper level.
Gladiator Puls Recipe
On a stone slab, in a room on the upper level.
Herbal Cure
On the floor, behind the statue.
Leonardo's Letter
On the table inside the hut.
Message in a Bottle
To get it, smash the bottle you can find here.
Miles' Letter
In a hidden, dark corridor behind the Burnable Wall.
Mithraic Degrees
A note lying on the table.
Mithras Guard Rotation
It sits on a stone tomb in a side room.
Nero's Letter
In Ricci's Safe. You will be able to look inside once you bring him the three fragments of the cylinder.
October Feast
In a crate of bottles standing against the wall.
Ode to Nero
On the ground, next to the skeleton.
Oenogarum Recipe
Note. In the room on the second floor you can get to by jumping from the scaffolding onto its balcony.
Sewer Tours
On top of the barrel. You can get here via a passageway, the entrance to which is located on the upper level, on the west side.
Titans of the Arena
Comic Book. On a bench, on a wooden platform under the bridge.
Trattoria Ad
A note pinned to the wall of the building.
Vadstena Postcard
On one of the round tables standing in the square.
Field Notes, Gizeh. Interesting notes and photographs gathered while out on the field. 58 such notes and photographs can be found in The Vatican.
A Tree
Ancient Flame Graffiti
Bull Graffiti
Bull Painting
Castel Sant'Angelo
Dangerous Hole
Father Ricci's Library
Intriguing Architecture
Mithras Born from a Rock
Mithras Slaying the Bull
Mystery Graffiti
Palazzo Ricci
Palazzo Ricci Back Door
You can take a photo from one of the balconies of the building.
Palazzo Ricci Courtyard
Pio the Parrot
Sewer Entrance
Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.
Hard Crust
In the Collegial Hall Safe you need to open to complete the mystery "A Collegial Mystery".
Category: Combat
Description: Temporarily inflict more damage while charged by hearty, whole-grain bread.
Adventure Points To Unlock: 1000
Rome Guide
It lies on metal rails, next to a hole in the wall in Cloaca Maxima that you will have to pass through.
Category: Exploration
Description: An informative guidebook to things of interest that can be discovered in Rome.
Vitamins
Category: Combat
Description: Boosted by fruity vitamins incoming damage is temporarily reduced.
Adventure Points To Unlock: 1000
Finding all the lost artifacts is the objective of the "Lost Artifacts of Europe" discovery.
Corax Artifact
Related discovery: Mithraic Artifacts.
Description: A statuette of a raven, which is the symbol of Corax, the first Mithraic grade of initiation.
Heliodromus Artifact
Related discovery: Mithraic Artifacts.
Description: A radiating crown, the symbol of Heliodromus, the sixth Mithraic grade of initiation.
Leo Artifact
Related discovery: Mithraic Artifacts.
Description: A Batillum, an ancient Roman fire shovel. This symbolizes Leo, the fourth Mithraic grade of initiation.
Miles Artifact
Related discovery: Mithraic Artifacts.
Description: A Coolus bronze helmet, the symbol of Miles, the third Mithraic grade of initiation.
Nymphus Artifact
Related discovery: Mithraic Artifacts.It's a reward form completing the mystery "A Bull in the Sky".
Description: A small lamp. It's the symbol of Nymphus, the second Mithraic grade of initiation.
Pater Artifact
Related discovery: Mithraic Artifacts. Take the torch from the nearby jug, light it, and then place it in the statue's hand.
Description: A ruby ring, the symbol of Pater, the seventh Mithraic grade of initiation.
Perses Artifact
Related discovery: Mithraic Artifacts. It's a reward form completing the mystery "A Tale of Wine Making".
Description: A sickle, the symbol of Perses, the fifth Mithraic grade of initiation.
Mysteries, Gizeh. Mysteries are shorter and sometimes quite challenging activities, and will give you adventure points when they have been completed, in addition to a variety of different smaller rewards.
A Bull in the Sky
How to start: Put your hand in the lion's mouth and turn the handle inside.
Objective: A room hidden behind the relief with the gaping mouth. There is a series of pillars with stars on them, and weights on the floor.
Solution: Place 5 weights on the pedestals. The weights have different weights, which can be determined by the number of dots on them. The numbers in the screenshot below indicate which weight should go on which pedestal.
Reward: 100 Adventure Points + Nymphus Artifact.
A Collegial Mystery
How to start: Read the Federico's Letter or Alessandro's Letter
Objective: Find the Secret Document - A priest is coercing a colleague to steal a confidential document. Might be worth looking into.
Solution: According to the notes, clues to the safe combination can be found on the paintings on the villa's upper floor. The combination is: 1-2-2-2, as there are 12 apostles, 2 cherubs, and 2 beasts in the paintings. Use it to open the Collegial Hall Safe and collect two notes: Alessandro's Note and Discretionary Assessment.
Summary: The safe in the collegial hall contained the confidential document that the priest Federico asked Alessandro to get for him.
Reward: 100 Adventure Points + Hard Crust adventure book.
A Tale of Wine Making
How to start: Collect one of the tablets: Grow, Ferment, Process, Harvest, or Plant.
Objective: A curious mural with several missing pieces. Maybe try to find all the pieces and put them in the right spot?
Solution: Place the tablets on the mural as shown in the screenshot below.
Summary: The mural told the story of how to make wine. Solving it revealed a peculiar artifact.
Reward: 100 Adventure Points + Perses Artifact.
Notes that are related to the mysteries.
Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.
Gladiator Shrine
Pick up the Giant Blade and insert it into the Statue's Hand. Whip‑yank the Raised Sword to release the rolling flaming ball.
Your goal is to guide the ball through four gladiator statues in a specific order. Murals around show the correct order: Lion - Boar - Tiger - Bear.
You have three track pieces (two curved, one straight). You must place them on intersections so the ball rolls along a path visiting each statue in the correct order without falling. Since there are only three pieces and you will pass through some intersections multiple times, you have to rearrange them while the ball is rolling.
Once the ball hits all four statues in order, a statue of Emperor Nero will lower its arm and you can pick up the Cylinder Piece (Shrine of the Gladiator) from its hand.
Monster's Gate
There are five tiles around on the ground need the gate. Pick them up and place them back into their correct slots. Fitting them in completes the mural and reveals a hidden Wooden Cog. Pick up this cog and install it on the podium in front of the mural.
Look at the Roman numeral next to each animal on the mural: Snake = II, Horse = III, Raven = V, Scorpion = VI.
For each animal repeat steps below:
Place the Cylinder Roll into the Cylinder Roll Slot (Console) and rotate it so that the number of one of the animals is at the top. Circles on mural will also rotate. Note the symbol that appears on the mural on the inner circle next to animal symbol.
Around the room are four stone pillars, each with one of the four animals carved near the top. At the base of each pillar is a rotatable section with several symbols on its faces. For each animal pillar, rotate the cube until the symbol you found on the mural for that animal is directly underneath the carving.
Once all four pillars have the correct symbol beneath their animal, go back to the mural and insert the Cylinder Roll into the Cylinder Roll Slot (Mural) and turn it.
Ricci's Library Bookshelf
Pull the books in the following order: Circle - Crown - Triangle. A tip regarding the order can be found on the Burned Paper.
The Water Serpent
You must use the Serpent Wrench to redirect the water between the containers in order to lift all four platforms and then fill all the containers with water.
To lift a platform, redirect the water to the snake's mouth on the platform. In the case of one of the platforms, you also need to remove the blockage from the mechanism.
How to redirect the water in all five cases is shown in the image and video below.
Tomb of Gibborim
This puzzle is a complex challenge requiring you to use four scepters (Cross Scepter, Shield Scepter, Sword Scepter, and Trinity Scepter) to rotate floor discs based on clues from murals.
Below you will find complete step-by-step instructions on how to complete this puzzle.
Various other items that are useful during the adventure.
Crusader Figurine
In a secret compartment that opens when you press the Holy Expeditions badge on the mural. Related adventure: The Order of Giants.
Cylinder Piece (Shrine of the Gladiator)
Another of the three cylinder pieces you need to collect. It's a reward for completing the Gladiator Shrine puzzle.
Cylinder Piece (Tomb of Gibborim)
Another of the three cylinder pieces you need to collect. It's a reward for completing Tomb of Gibborim puzzle.
Cylinder Piece (Tomb of Junia)
The first of the cylinder pieces you need to collect.
Dropped Letter
Pick up the letter lying on the floor and put it in the mailbox so that it doesn't fall out, and you will receive 10 adventure points.
Dynamite x2
Dynamite x2
Golden Apple
Large Hammer
You can use it to break down the Weak Wall.
Large Hammer
You can use it to break down the Weak Wall.
Pet the Cat
Achievement. In the room on the third floor.
Pope Figurine
In a secret compartment that opens when you press the Holy Expeditions badge on the mural. Related adventure: The Order of Giants.
Serpent Wrench
This wrench got stuck in the mechanism that lifts one of the platforms. At some point in solving The Water Serpent puzzle, you will have to remove it with your whip.
Torches
A jug with torches. Use one of them to get the Pater Artifact.
Weight (1)
Weight (3)
Weight x3 (2) (2) (1)
Wooden Cog
Related puzzle: Monster's Gate. To open the cache containing this cog, you must collect the panels lying on the ground and place them in the appropriate slots on the mural. You must match the fragments to complete the images of the animals.
Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.
Chain
Pull this chain several times to bring the crane with the Grappling Point toward you.
Chain
Pull it several times to move the crane arm with the Grappling Point on it. When you release the chain, the crane arm will slowly begin to return to its previous position, so hurry and use the grappling point before it moves too far away.
Cylinder Roll Slot (Console)
Related puzzle: Monster's Gate. To use it, you must first install the Wooden Cog. Then use the Cylinder Roll to rotate it, allowing you to get clues about the correct symbols.
Cylinder Roll Slot (Mural)
Once you have properly aligned the symbols on the columns, use the Cylinder Roll here and turn it to complete the puzzle and open the passage.
Horse Pillar
Related puzzle: Monster's Gate. You need to set it up as shown in the screenshot below.
Lever
Use it to lower the cage so you can continue along its roof.
Raven Pillar
Related puzzle: Monster's Gate. You need to set it up as shown in the screenshot below.
Scorpion Pillar
Related puzzle: Monster's Gate. You need to set it up as shown in the screenshot below.
Snake Pillar
Related puzzle: Monster's Gate. You need to set it up as shown in the screenshot below.
Cloaca Maxima Safe
Safe combination: 5-7-4-2. The correct combination is on one of the boxes in the side tunnel. Inside you will find the Leo Artifact.
Storage Shed Safe
Safe combination: 1-2-3-4. You can find this combination in DiMaggio's Note.
Keys you can use to open some locked doors, gates, etc.
Crusader Helmet Key
Mithraeum Key
Ricci's Basement Key
Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.
Burnable Wall
You can come back here once you have obtained the Lighter and set fire to the barrier.
Grating
Use the whip to yank the gating open and make a passage.
Hidden Passage
It can be unlocked from the east side.
Locked Door
The gate will be open when you are leaving the tomb.
Locked Door
It can be unlocked from the south side.
Locked Door
It can be unlocked from the east side.
Locked Door
It can be unlocked from the north side.
Locked Gate
It can be unlocked from the east side.
Locked Gate
It can be unlocked from the south side.
Locked Gate
It can be unlocked from the west side.
Locked Gate
It can be unlocked from the west side.
Locked Gate
The gate will unlock when you are leaving the undergrounds of the shrine.
Locked Gate
It can be unlocked from the north side.
Locked Gate
You can open this gate by pulling out the pin located on its north side.
Locked Gate
It can be unlocked from the north side.
Locked Gate
You can open this gate by pulling out the pin located on its north side.
Locked Gate
You can open this gate by pulling out the pin located on its east side.
Locked Gate
It can be unlocked from the south side. You can get here via a passageway, the entrance to which is located on the upper level, on the west side.
Locked Gate
It can be unlocked from the east side.
Locked Gate
The gate will unlock when you are leaving the shrine.
Locked Gate (Tomb of Gibborim Exit)
It will open when you solve the Tomb of Gibborim puzzle.
Locked Gate (Trinity Scepter Trial)
Ricci's Basement Door
The doors will be closed at a later stage of the game. Required key: Ricci's Basement Key.
Secret Passage
There is a small keyhole in the wall. You need to use the Crusader Helmet Key here.
Uderwater Passage
To unlock this passage and swim further, you will need the Rebreather.
Weak Wall
Use the Pickaxe to destroy it.
Weak Wall
To destroy it, you can use the Large Hammer lying nearby.
Weak Wall
To destroy it, you can use the Large Mace.
Additional ammunition for Indy's revolver. One box contains two bullets.
With a repair kit you can repair broken weapons in your satchel.
Using bandages restores your health.
Eating bread, such as cornetti, donuts, crackers and others boosts your total health temporarily.
Eating fruit such as apples, oranges, lemons, figs and others gives you an additional stamina boost.
Transitions between different sections of the map.
Cloaca Maxima
Cloaca Maxima
Cloaca Maxima
Cloaca Maxima
Cloaca Maxima
The passage is behind the bookshelf. It will take you down to the Ricci's basement in Cloaca Maxima. Required key: Clerical Key.
Colosseum
Behind this door, the final battle of The Order of Giant DLC awaits you.
Hypogeum
Hypogeum (Lower Level)
Hypogeum (Lower Level)
Hypogeum (Lower Level)
Hypogeum (Lower Level)
Hypogeum (Upper Level)
Lower Mithraeum
Lower Mithraeum
You cannot go back this way, you can only move down.
Mithraeum
The gate will be opened by one of the cultists at a certain stage of the game.
Shrine of the Gladiator
Shrine of the Gladiator (Lower Level)
You can only go down using the rope, it's not possible to get back up this way.
The River Tiber
The River Tiber
The Vatican
You start here, it's also a way back to the Vatican.
Tomb of Gibborim
Tomb of Junia
Via Giulia
Via Giulia
Sewer manhole. You can only get through here once, during the main storyline of the game.