An interactive map presenting all locations available in the DLC The Order of Giants for Indiana Jones and the Great Circle. These areas become accessible after you receive the quest "A Mystery Begins", which is unlocked once the zeppelin arrives at the Vatican and you meet Gina Lombardi.
Markers on the map
Signposts4
Adventure Quest1
Chapter Notes32
Chapter Photos23
Discoveries2
Field Notes28
Field Photos17
Adventure Books3
Lost Artifacts7
Mystery Quests3
Mystery Notes6
Puzzles5
Key Items & Objects36
Switches37
Locked Containers4
Keys3
Locked Passages37
Ammunition Boxes8
Repair Kits6
Bandages20
Bread27
Fruit16
Map Transitions26
Transitions41
Boat Docks5
Points of interest
Signposts
Signposts allow you to fast travel between them. In order to be able to select a specific signpost as a destination, you must first unlock it by reaching it on foot.
Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.
The Order of GiantsObjectives:
Find the Secret Chamber - According to Father Ricci, Pope Paul IV built a secret chamber beneath the Casina, or Villa Pia. He thinks the helmet of the giant "Nameless Crusader" is in that chamber.
Chapter Notes
Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.
Battle of La ForbieNote.
Blackshirt NoteNote. In the room on the third floor.
Safe InvoiceIn Ricci's basement after coming back with all cylinder pieces.
Skeleton's NoteNote.
The Monster's Gate Solution
The Tomb of Gibborim Solution
The Water Serpent Solution
Theodorus' Confession
Ventura's Letter
Water Serpent BlueprintsNote.
Chapter Photos
Chapter Notes, Gizeh. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.
Bear Gladiator
Boar Gladiator
City of Antioch
Crusader Armor
Crusader Cross Mural
Emperor Nero
Fountain StatueYou can take a photo while standing on the bridge.
Hands of Faith
Headless Gladiator
Junia Statue
Lion Gladiator
Mediterranean Map Mural
Nero Bust
Peculiar Wall
Ring of Sigils
Shield Mural
Sword Mural
The Holy Expeditions
The Monster's Gate
The Nameless Crusader
Tiger Gladiator
Trinity Mural
Water Serpent Fountain
Discoveries
Discoveries, Gizeh. Discoveries are activities that span over greater sections, some of them throughout the entire game. To complete one of these you will have to explore the world to find something that relates to the discovery.
A World of KnowledgeHow to start: Find any of the adventure books located in the Rome area.
Objective: Learn new abilities by collecting Adventure Books and taking a moment to study them.
Hard CrustVitaminsRome Guide
Message in a BottleTo get it, smash the bottle you can find here.
Miles' LetterIn a hidden, dark corridor behind the Burnable Wall.
Mithraic DegreesA note lying on the table.
Mithras Guard RotationIt sits on a stone tomb in a side room.
Nero's LetterIn Ricci's Safe. You will be able to look inside once you bring him the three fragments of the cylinder.
October FeastIn a crate of bottles standing against the wall.
Ode to NeroOn the ground, next to the skeleton.
Oenogarum RecipeNote. In the room on the second floor you can get to by jumping from the scaffolding onto its balcony.
Sewer ToursOn top of the barrel. You can get here via a passageway, the entrance to which is located on the upper level, on the west side.
Titans of the ArenaComic Book. On a bench, on a wooden platform under the bridge.
Trattoria AdA note pinned to the wall of the building.
Vadstena PostcardOn one of the round tables standing in the square.
Field Photos
Field Notes, Gizeh. Interesting notes and photographs gathered while out on the field. 58 such notes and photographs can be found in The Vatican.
A Tree
Ancient Flame Graffiti
Bull Graffiti
Bull Painting
Castel Sant'Angelo
Dangerous Hole
Father Ricci's Library
Intriguing Architecture
Mithras Born from a Rock
Mithras Slaying the Bull
Mystery Graffiti
Palazzo Ricci
Palazzo Ricci Back DoorYou can take a photo from one of the balconies of the building.
Palazzo Ricci Courtyard
Pio the Parrot
Sewer CatUse the Grappling Point to get to te alcove where the cat is.
Sewer Entrance
Adventure Books
Adventure Books allow you to learn new Abilities to tackle harder challenges. Adventure Books are divided into a few categories depending on which kind of Ability you can learn from it: Survival, Fitness, Packing, Brawling, and Combat. You can also collect Map Guides which are listed under the Exploration category. These will unlock important information about the locations that you visit and place markers on maps.
Hard CrustIn the Collegial Hall Safe you need to open to complete the mystery "A Collegial Mystery".
Category: Combat
Description: Temporarily inflict more damage while charged by hearty, whole-grain bread.
Adventure Points To Unlock: 1000
Rome GuideIt lies on metal rails, next to a hole in the wall in Cloaca Maxima that you will have to pass through.
Category: Exploration
Description: An informative guidebook to things of interest that can be discovered in Rome.
VitaminsCategory: Combat
Description: Boosted by fruity vitamins incoming damage is temporarily reduced.
Adventure Points To Unlock: 1000
Corax ArtifactRelated discovery: Mithraic Artifacts.
Description: A statuette of a raven, which is the symbol of Corax, the first Mithraic grade of initiation.
Heliodromus ArtifactRelated discovery: Mithraic Artifacts.
Description: A radiating crown, the symbol of Heliodromus, the sixth Mithraic grade of initiation.
Leo ArtifactRelated discovery: Mithraic Artifacts.
Description: A Batillum, an ancient Roman fire shovel. This symbolizes Leo, the fourth Mithraic grade of initiation.
Miles ArtifactRelated discovery: Mithraic Artifacts.
Description: A Coolus bronze helmet, the symbol of Miles, the third Mithraic grade of initiation.
Nymphus ArtifactRelated discovery: Mithraic Artifacts.It's a reward form completing the mystery "A Bull in the Sky".
Description: A small lamp. It's the symbol of Nymphus, the second Mithraic grade of initiation.
Pater ArtifactRelated discovery: Mithraic Artifacts. Take the torch from the nearby jug, light it, and then place it in the statue's hand.
Description: A ruby ring, the symbol of Pater, the seventh Mithraic grade of initiation.
Perses ArtifactRelated discovery: Mithraic Artifacts. It's a reward form completing the mystery "A Tale of Wine Making".
Description: A sickle, the symbol of Perses, the fifth Mithraic grade of initiation.
Mystery Quests
Mysteries, Gizeh. Mysteries are shorter and sometimes quite challenging activities, and will give you adventure points when they have been completed, in addition to a variety of different smaller rewards.
A Bull in the SkyHow to start: Put your hand in the lion's mouth and turn the handle inside.
Objective: A room hidden behind the relief with the gaping mouth. There is a series of pillars with stars on them, and weights on the floor.
Solution: Place 5 weights on the pedestals. The weights have different weights, which can be determined by the number of dots on them. The numbers in the screenshot below indicate which weight should go on which pedestal.
Reward: 100 Adventure Points + Nymphus Artifact.
A Collegial MysteryHow to start: Read the Federico's Letter or Alessandro's Letter
Objective: Find the Secret Document - A priest is coercing a colleague to steal a confidential document. Might be worth looking into.
Solution: According to the notes, clues to the safe combination can be found on the paintings on the villa's upper floor. The combination is: 1-2-2-2, as there are 12 apostles, 2 cherubs, and 2 beasts in the paintings. Use it to open the Collegial Hall Safe and collect two notes: Alessandro's Note and Discretionary Assessment.
Summary: The safe in the collegial hall contained the confidential document that the priest Federico asked Alessandro to get for him.
Reward: 100 Adventure Points + Hard Crust adventure book.
A Tale of Wine MakingHow to start: Collect one of the tablets: Grow, Ferment, Process, Harvest, or Plant.
Objective: A curious mural with several missing pieces. Maybe try to find all the pieces and put them in the right spot?
Solution: Place the tablets on the mural as shown in the screenshot below.
Summary: The mural told the story of how to make wine. Solving it revealed a peculiar artifact.
Reward: 100 Adventure Points + Perses Artifact.
Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.
Gladiator ShrinePick up the Giant Blade and insert it into the Statue's Hand. Whip‑yank the Raised Sword to release the rolling flaming ball.
Your goal is to guide the ball through four gladiator statues in a specific order. Murals around show the correct order: Lion - Boar - Tiger - Bear.
You have three track pieces (two curved, one straight). You must place them on intersections so the ball rolls along a path visiting each statue in the correct order without falling. Since there are only three pieces and you will pass through some intersections multiple times, you have to rearrange them while the ball is rolling.
Once the ball hits all four statues in order, a statue of Emperor Nero will lower its arm and you can pick up the Cylinder Piece (Shrine of the Gladiator) from its hand.
Monster's GateThere are five tiles around on the ground need the gate. Pick them up and place them back into their correct slots. Fitting them in completes the mural and reveals a hidden Wooden Cog. Pick up this cog and install it on the podium in front of the mural.
Look at the Roman numeral next to each animal on the mural: Snake = II, Horse = III, Raven = V, Scorpion = VI.
For each animal repeat steps below:
Place the Cylinder Roll into the Cylinder Roll Slot (Console) and rotate it so that the number of one of the animals is at the top. Circles on mural will also rotate. Note the symbol that appears on the mural on the inner circle next to animal symbol.
Around the room are four stone pillars, each with one of the four animals carved near the top. At the base of each pillar is a rotatable section with several symbols on its faces. For each animal pillar, rotate the cube until the symbol you found on the mural for that animal is directly underneath the carving.
Once all four pillars have the correct symbol beneath their animal, go back to the mural and insert the Cylinder Roll into the Cylinder Roll Slot (Mural) and turn it.
Ricci's Library BookshelfPull the books in the following order: Circle - Crown - Triangle. A tip regarding the order can be found on the Burned Paper.
The Water SerpentYou must use the Serpent Wrench to redirect the water between the containers in order to lift all four platforms and then fill all the containers with water.
To lift a platform, redirect the water to the snake's mouth on the platform. In the case of one of the platforms, you also need to remove the blockage from the mechanism.
How to redirect the water in all five cases is shown in the image and video below.
Tomb of GibborimThis puzzle is a complex challenge requiring you to use four scepters (Cross Scepter, Shield Scepter, Sword Scepter, and Trinity Scepter) to rotate floor discs based on clues from murals.
Below you will find complete step-by-step instructions on how to complete this puzzle.
Key Items & Objects
Various other items that are useful during the adventure.
Cylinder Piece (Shrine of the Gladiator)Another of the three cylinder pieces you need to collect. It's a reward for completing the Gladiator Shrine puzzle.
Cylinder Piece (Tomb of Gibborim)Another of the three cylinder pieces you need to collect. It's a reward for completing Tomb of Gibborim puzzle.
Cylinder Piece (Tomb of Junia)The first of the cylinder pieces you need to collect.
Serpent WrenchThis wrench got stuck in the mechanism that lifts one of the platforms. At some point in solving The Water Serpent puzzle, you will have to remove it with your whip.
Wooden CogRelated puzzle: Monster's Gate. To open the cache containing this cog, you must collect the panels lying on the ground and place them in the appropriate slots on the mural. You must match the fragments to complete the images of the animals.
Switches
Various types of switches, levers, pressure plates and other items that can be switched, shifted, etc.
Aethopolis SlotUse the Cross Scepter and turn it twice (180 degrees) in any direction. Related puzzle: Tomb of Gibborim.
ChainPull this chain several times to bring the crane with the Grappling Point toward you.
ChainPull it several times to move the crane arm with the Grappling Point on it. When you release the chain, the crane arm will slowly begin to return to its previous position, so hurry and use the grappling point before it moves too far away.
ChainUse it several times to bring the Grappling Point closer to you.
Cylinder Roll Slot (Console)Related puzzle: Monster's Gate. To use it, you must first install the Wooden Cog. Then use the Cylinder Roll to rotate it, allowing you to get clues about the correct symbols.
Cylinder Roll Slot (Mural)Once you have properly aligned the symbols on the columns, use the Cylinder Roll here and turn it to complete the puzzle and open the passage.
Halygast SlotUse the Cross Scepter and turn it twice (180 degrees) in any direction. Related puzzle: Tomb of Gibborim.
Hori Castrum SlotUse the Shield Scepter and turn it twice (180 degrees) in any direction. Related puzzle: Tomb of Gibborim.
Horse PillarRelated puzzle: Monster's Gate. You need to set it up as shown in the screenshot below.
Raised SwordRelated puzzle: Gladiator Shrine. You will be able to use it when you place the Giant Blade in the Statue's Hand. Pull it using the whip to release the rolling ball.
Raven PillarRelated puzzle: Monster's Gate. You need to set it up as shown in the screenshot below.
Cloaca Maxima SafeSafe combination: 5-7-4-2. The correct combination is on one of the boxes in the side tunnel. Inside you will find the Leo Artifact.
Collegial Hall SafeSafe combination: 1-2-2-2. Related mystery: A Collegial Mystery.
Ricci's SafeSafe combination: 4-7-6-8. A hint about the combination can be found in note "Code to Safe". Related adventure: The Order of Giants.
Storage Shed SafeSafe combination: 1-2-3-4. You can find this combination in DiMaggio's Note.
Keys
Keys you can use to open some locked doors, gates, etc.
Crusader Helmet Key
Mithraeum Key
Ricci's Basement Key
Locked Passages
Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.
Burnable WallYou can come back here once you have obtained the Lighter and set fire to the barrier.
Locked GateYou can open this gate by pulling out the pin located on its north side.
Locked GateYou can open this gate by pulling out the pin located on its east side.
Locked GateIt can be unlocked from the south side. You can get here via a passageway, the entrance to which is located on the upper level, on the west side.
Locked GateIt can be unlocked from the east side.
Locked GateThe gate will unlock when you are leaving the shrine.