Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.
Locked Passages
Locations on The Vatican
1
Agency Room Locked Door
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2
Angel Courtyard Gate
Key required to open it: Captain's Key.
3
Apostolic Palace Door
This door can be opened from the inside during the quest "The Mad Priest".
4
Barracks Backdoor
Key required to open it: Barracks Key.
5
Borgia Tower Locked Door
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6
Borgia Tower Locked Door
This door can be opened from the inside during the "A Nun in Trouble" fieldwork.
7
Burial Chamber Gate
Key required to open it:Burial Chamber Key.
8
Burnable Door
You can burn them and thus create a passage when you approach them with a torch. You can throw the torch into the room through a hole in the wall and then enter the room through a gap with pouring water.
9
Burnable Door
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10
Burnable Wall
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11
Clerical Door
Key required to open it: Clerical Key.
12
Clerical Door
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13
Clerical Door
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14
Clerical Door
Key required to open it: Clerical Key.
15
Clerical Door
Key required to open it: Clerical Key.
16
Clerical Door x 2
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17
Courtyard Gate
Key required to open it: Blackshirt Key.
18
Gold Trial Door
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19
Golden Dragon Path
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20
Guard House Door (Lowest Floor)
Key required to open it: Guard House Key.
21
Guard House Door (Middle Floor)
Key required to open it: Guard House Key.
22
Guard House Door (Top Floor)
Key required to open it: Guard House Key.
23
Guarded Gate
The gate will open as you progress through the storyline, when you reach the post office by an alternative route and talk to Ernesto. Then also the area around the post office will no longer be restricted.
24
Jail Cell Locked Door
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25
Locked Door
It is in the attic of the chapel. This door can be unlocked from the west side. You will be able to do this once you use the Zipline.
26
Locked Door
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27
Locked Door
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28
Locked Door
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29
Locked Door
Gina will open this door for you during the "A Nun in Trouble" fieldwork.
30
Locked Door
Key required to open it: Giuliana's Key.
31
Locked Door
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32
Locked Gate
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33
Locked Gate
This gate can be unlocked from the western side. You will be able to do this when you use the Zipline.
34
Locked Gate
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35
Locked Gate
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36
Locked Gate
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37
Locked Gate
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38
Locked Gate
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39
Locked Gate
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40
Locked Gate
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41
Locked Gate
To open the gate, jump into the water at the Diving Spot and swim to the other side of the tunnel and then use the whip to pull the chain.
42
Locked Gate
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43
Locked Gate
To open this gate place the Antique Bust (Underworld) on the Pedestal (Underworld).
44
Locked Gate
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45
Locked Gate
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46
Locked Gate
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47
Monastery Gate
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48
Museum Entrance
Unlocks automatically while following Gina during the "A Nun in Trouble" fieldwork.
49
Post Office Cellar
Key required to open it: Cellar Key.
50
Post Office Door
Key required to open it: Clerical Key.
51
Rampart Gate
Key required to open it: Rampart Key.
52
Scriptorium Door
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53
Secret Entrance
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54
Sewers Gate
Key required to open it: Sewers Key.
55
Silver Dragon Path
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56
Silver Trial Door
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57
Sliding Wall
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58
Storage Room
Key required to open it: Fountain Gate Key.
59
The Bulls of Blood Hidden Door
To open this door turn both paintings upside down so that the brown bulls are on top. Related mystery: The Bulls of Blood.
60
Underground Boxing Ring
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61
Ventura's Office
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Locations on Rome
62
Burnable Wall
You can come back here once you have obtained the Lighter and set fire to the barrier.
63
Clerical Door
Required key: Clerical Key.
64
Grating
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65
Hidden Passage
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66
Locked Door
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67
Locked Door
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68
Locked Door
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69
Locked Door
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70
Locked Gate
Required key: Blackshirt Key.
71
Locked Gate
You will unlock this gate on your way to get the Cylinder Piece (Tomb of Junia).
72
Locked Gate
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73
Locked Gate
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74
Locked Gate
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75
Locked Gate
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76
Locked Gate
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77
Locked Gate
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78
Locked Gate
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79
Locked Gate
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80
Locked Gate
This gate will open once you collect the Cylinder Piece (Shrine of the Gladiator).
81
Locked Gate
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82
Locked Gate
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83
Locked Gate
It can be unlocked from the south side. You can get here via a passageway, the entrance to which is located on the upper level, on the west side.
84
Locked Gate
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85
Locked Gate
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86
Locked Gate
Required key: Mithraeum Key.
87
Locked Gate
Required key: Mithraeum Key.
88
Locked Gate
Required key: Mithraeum Key.
89
Locked Gate (Shield Scepter Trial)
Related puzzle: Tomb of Gibborim.
90
Locked Gate (Tomb of Gibborim Exit)
It will open when you solve the Tomb of Gibborim puzzle.
91
Locked Gate (Trinity Scepter Trial)
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92
Ricci's Basement Door
The doors will be closed at a later stage of the game. Required key: Ricci's Basement Key.
93
Secret Passage
There is a small keyhole in the wall. You need to use the Crusader Helmet Key here.
94
Uderwater Passage
To unlock this passage and swim further, you will need the Rebreather.
95
Weak Wall
Use the Pickaxe to destroy it.
96
Weak Wall
To destroy it, you can use the Large Hammer lying nearby.
97
Weak Wall
To destroy it, you can use the Large Hammer.
98
Weak Wall
To destroy it, you can use the Large Mace.
Locations on Gizeh
99
Breakable Wall
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100
Breakable Wall
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101
Breakable Wall
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102
Breakable Wall
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103
Breakable Wall
Use the hammer to destroy it after completing the Mural Puzzle.
104
Breakable Wall
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105
Breakable Wall
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106
Burnable Wall
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107
Crawl Hole
To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.
108
Crawl Hole
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109
Crawl Hole
To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.
110
Crawl Space
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111
Detention Center Door
Key required to open it: Detention Center Key.
112
Great Pyramid Excavation Gate
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113
Haunted Tomb
Key required to open it: Haunted Tomb Key.
114
Knuckle Duster Den
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115
Left Locked Door
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116
Locked Gate
Key required to open it: Wehrmacht Key.
117
Locked Door
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118
Locked Door
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119
Locked Door
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120
Locked Door
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121
Locked Door
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122
Locked Gate
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123
Locked Gate
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124
Locked Gate
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125
Locked Gate
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126
Locked Gate
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127
Locked Gate
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128
Locked Gate
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129
Locked Gate
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130
Locked Gate
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131
Mirror Gate
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132
Movable Wall
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133
Right Locked Door
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134
Watchtower Wehrmacht Door
They can be opened from the inside with the Wehrmacht Key. You can enter the watchtower using the grappling point at the back of the tower.
135
Wehrmacht Door
Key required to open it: Wehrmacht Key.
136
Wehrmacht Door
Key required to open it: Wehrmacht Key.
137
Wehrmacht Door
Key required to open it: Wehrmacht Key.
138
Wehrmacht Door
Key required to open it: Wehrmacht Key.
Locations on The Himalayas
139
Blocked Passage
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140
Combination Lock Door
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141
Icy Wall
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142
Icy Wall
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143
Icy Wall
Use the Pipe or your revolver to shatter it.
144
Icy Wall
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145
Locked Door
Use the Valve Wheel to unlock it.
Locations on Sukhothai
146
Breakable Wall
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147
Breakable Wall
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148
Burnable Wall
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149
Closed Door
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150
Closed Door
Aran will open it from the inside at the end of the "The Kid Who Vanished" fieldwork.
151
Equipment Room Door
Key required to open it: Equipment Room Key.
152
Hidden Chamber Entrance
Aran will unlock it at the end of the "The Kid Who Vanished" fieldwork.
153
Jungle Bruiser Pit
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154
Locked Door
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155
Royal Army Door
Key required to open it: Royal Army Key.
156
Royal Army Door
Key required to open it: Royal Army Key.
157
Royal Army Door
Key required to open it: Royal Army Key.
158
Secret Door
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159
Secret Door
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160
Secret Passage
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161
Secret Passage
To open this passage turn the Handle and insert the Pipe Segment (2) into the Pipe Slot #B1.
162
Secret Passage
You can open it by rotating the handle on the right side of the passage during the "The Kid Who Vanished" quest. Gina will rotate the second handle.
163
Secret Passage
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164
Secret Passage
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165
Secret Passage
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166
Secret Passage
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167
Stone Door
In a cave hidden behind a waterfall. To open it use the ancient relics you have to push out all the pins on the panel on the right.
Locations on Iraq
168
Excavation Camp Gate
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169
Storage Room Door
Key required to open it: Storage Room Key.








































































































































































