This collection includes every marker from the Locked Passages category of points of interest in Indiana Jones and the Great Circle, all placed on interactive maps created specifically for the game.
Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.
The index below enables quick navigation to the desired marker / point of interest.
This door can be opened from the inside during the quest "The Mad Priest".
Show the mapThis door can be opened from the inside during the "A Nun in Trouble" fieldwork.
Show the mapYou can burn them and thus create a passage when you approach them with a torch. You can throw the torch into the room through a hole in the wall and then enter the room through a gap with pouring water.
Show the mapDoors are located on both floors of the library.
Key required to open it: Clerical Key.
Show the mapThe gate will open as you progress through the storyline, when you reach the post office by an alternative route and talk to Ernesto. Then also the area around the post office will no longer be restricted.
Show the mapIt is in the attic of the chapel. This door can be unlocked from the west side. You will be able to do this once you use the Zipline.
Show the mapThis gate can be unlocked from the western side. You will be able to do this when you use the Zipline.
Show the mapThis gate can be unlocked from the east side by pulling the lever on the wall.
Show the mapTo open the gate, jump into the water at the Diving Spot and swim to the other side of the tunnel and then use the whip to pull the chain.
Show the mapTo open this gate place the Antique Bust (Underworld) on the Pedestal (Underworld).
Show the mapIt can be unlocked from the inside after going through the Tower of Nicholas V and the sewers.
Show the mapUnlocks automatically while following Gina during the "A Nun in Trouble" fieldwork.
Show the mapTo open this door turn both paintings upside down so that the brown bulls are on top. Related mystery: The Bulls of Blood.
Show the mapOn the second floor of the Apostolic Palace. This door can be opened from inside the office.
Show the mapYou can come back here once you have obtained the Lighter and set fire to the barrier.
Show the mapYou will unlock this gate on your way to get the Cylinder Piece (Tomb of Junia).
Show the mapThis gate will open once you collect the Cylinder Piece (Shrine of the Gladiator).
Show the mapIt can be unlocked from the south side. You can get here via a passageway, the entrance to which is located on the upper level, on the west side.
Show the mapIt will open when you solve the Tomb of Gibborim puzzle.
Show the mapThe doors will be closed at a later stage of the game. Required key: Ricci's Basement Key.
Show the mapThere is a small keyhole in the wall. You need to use the Crusader Helmet Key here.
Show the mapTo unlock this passage and swim further, you will need the Rebreather.
Show the mapTo get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.
Show the mapTo get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.
Show the mapThey can be opened from the inside with the Wehrmacht Key. You can enter the watchtower using the grappling point at the back of the tower.
Show the mapAran will open it from the inside at the end of the "The Kid Who Vanished" fieldwork.
Show the mapAran will unlock it at the end of the "The Kid Who Vanished" fieldwork.
Show the mapTo open this passage turn the Handle and insert the Pipe Segment (2) into the Pipe Slot #B1.
Show the mapYou can open it by rotating the handle on the right side of the passage during the "The Kid Who Vanished" quest. Gina will rotate the second handle.
Show the mapIn a cave hidden behind a waterfall. To open it use the ancient relics you have to push out all the pins on the panel on the right.
Show the map