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Locked Passages, Indiana Jones and the Great Circle Points of interest

This collection includes every marker from the Locked Passages category of points of interest in Indiana Jones and the Great Circle, all placed on interactive maps created specifically for the game.

Various locked or blocked passages. Some of them can be opened with the right key. Some can only be unlocked from a certain side. Others can be unblocked by, for example, using a large hammer or setting them on fire.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - The Vatican

Locked PassageAgency Room Locked Door

Agency Room Locked Door

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Locked PassageAngel Courtyard Gate

Key required to open it: Captain's Key.

Angel Courtyard Gate

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Locked PassageApostolic Palace Door

This door can be opened from the inside during the quest "The Mad Priest".

Apostolic Palace Door

Apostolic Palace Door

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Locked PassageBarracks Backdoor

Key required to open it: Barracks Key.

Barracks Backdoor

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Locked PassageBorgia Tower Locked Door

Borgia Tower Locked Door

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Locked PassageBorgia Tower Locked Door

This door can be opened from the inside during the "A Nun in Trouble" fieldwork.

Borgia Tower Locked Door

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Locked PassageBurial Chamber Gate

Key required to open it:Burial Chamber Key.

Burial Chamber Gate

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Locked PassageBurnable Door

You can burn them and thus create a passage when you approach them with a torch. You can throw the torch into the room through a hole in the wall and then enter the room through a gap with pouring water.

Burnable Door

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Locked PassageBurnable Door

Burnable Door

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Locked PassageBurnable Wall

Burnable Wall

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Locked PassageClerical Door

Key required to open it: Clerical Key.

Clerical Door

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Locked PassageClerical Door

Clerical Door

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Locked PassageClerical Door

Clerical Door

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Locked PassageClerical Door

Key required to open it: Clerical Key.

Clerical Door

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Locked PassageClerical Door

Key required to open it: Clerical Key.

Clerical Door

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Locked PassageClerical Door x 2

Doors are located on both floors of the library.

Key required to open it: Clerical Key.

Clerical Door x 2

Clerical Door x 2

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Locked PassageCourtyard Gate

Key required to open it: Blackshirt Key.

Courtyard Gate

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Locked PassageGold Trial Door

Gold Trial Door

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Locked PassageGolden Dragon Path

Golden Dragon Path

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Locked PassageGuard House Door (Lowest Floor)

Key required to open it: Guard House Key.

Guard House Door (Lowest Floor)

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Locked PassageGuard House Door (Middle Floor)

Key required to open it: Guard House Key.

Guard House Door (Middle Floor)

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Locked PassageGuard House Door (Top Floor)

Key required to open it: Guard House Key.

Guard House Door (Top Floor)

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Locked PassageGuarded Gate

The gate will open as you progress through the storyline, when you reach the post office by an alternative route and talk to Ernesto. Then also the area around the post office will no longer be restricted.

Guarded Gate

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Locked PassageJail Cell Locked Door

Jail Cell Locked Door

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Locked PassageLocked Door

It is in the attic of the chapel. This door can be unlocked from the west side. You will be able to do this once you use the Zipline.

Locked Door

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Locked PassageLocked Door

Locked Door

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Locked PassageLocked Door

Gina will unlock it for you.

Locked Door

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Locked PassageLocked Door

Gina will unlock it after investigating all five clues.

Locked Door

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Locked PassageLocked Door

Gina will open this door for you during the "A Nun in Trouble" fieldwork.

Locked Door

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Locked PassageLocked Door

Key required to open it: Giuliana's Key.

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Locked PassageLocked Door

Locked Door

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

This gate can be unlocked from the western side. You will be able to do this when you use the Zipline.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

This gate can be unlocked from the east side by pulling the lever on the wall.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

To open the gate, jump into the water at the Diving Spot and swim to the other side of the tunnel and then use the whip to pull the chain.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

To open this gate place the Antique Bust (Underworld) on the Pedestal (Underworld).

Locked Gate

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Locked PassageLocked Gate

Blackshirt Key

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the inside after going through the Tower of Nicholas V and the sewers.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageMonastery Gate

Monastery Gate

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Locked PassageMuseum Entrance

Unlocks automatically while following Gina during the "A Nun in Trouble" fieldwork.

Museum Entrance

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Locked PassagePost Office Cellar

Key required to open it: Cellar Key.

Post Office Cellar

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Locked PassagePost Office Door

Key required to open it: Clerical Key.

Post Office Door

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Locked PassageRampart Gate

Key required to open it: Rampart Key.

Rampart Gate

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Locked PassageScriptorium Door

Scriptorium Door

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Locked PassageSecret Entrance

Use the Giant's Symbol to unlock it.

Secret Entrance

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Locked PassageSewers Gate

Key required to open it: Sewers Key.

Sewers Gate

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Locked PassageSilver Dragon Path

Silver Dragon Path

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Locked PassageSilver Trial Door

Silver Trial Door

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Locked PassageSliding Wall

It can be opened from the tunnel on the south side by pulling the lever.

Sliding Wall

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Locked PassageStorage Room

Key required to open it: Fountain Gate Key.

Storage Room

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Locked PassageThe Bulls of Blood Hidden Door

To open this door turn both paintings upside down so that the brown bulls are on top. Related mystery: The Bulls of Blood.

The Bulls of Blood Hidden Door

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Locked PassageUnderground Boxing Ring

Underground Boxing Ring

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Locked PassageVentura's Office

On the second floor of the Apostolic Palace. This door can be opened from inside the office.

Ventura's Office

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All known locations on the map - Rome

Locked PassageBurnable Wall

You can come back here once you have obtained the Lighter and set fire to the barrier.

Burnable Wall

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Locked PassageClerical Door

Required key: Clerical Key.

Clerical Door

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Locked PassageGrating

Use the whip to yank the gating open and make a passage.

Grating

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Locked PassageHidden Passage

It can be unlocked from the east side.

Hidden Passage

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Locked PassageLocked Door

The gate will be open when you are leaving the tomb.

Locked Door

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Locked PassageLocked Door

It can be unlocked from the south side.

Locked Door

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Locked PassageLocked Door

It can be unlocked from the east side.

Locked Door

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Locked PassageLocked Door

It can be unlocked from the north side.

Locked Door

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Locked PassageLocked Gate

Required key: Blackshirt Key.

Locked Gate

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Locked PassageLocked Gate

You will unlock this gate on your way to get the Cylinder Piece (Tomb of Junia).

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the east side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the south side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the west side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the west side.

Locked Gate

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Locked PassageLocked Gate

The gate will unlock when you are leaving the undergrounds of the shrine.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the north side.

Locked Gate

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Locked PassageLocked Gate

You can open this gate by pulling out the pin located on its north side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the north side.

Locked Gate

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Locked PassageLocked Gate

This gate will open once you collect the Cylinder Piece (Shrine of the Gladiator).

Locked Gate

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Locked PassageLocked Gate

You can open this gate by pulling out the pin located on its north side.

Locked Gate

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Locked PassageLocked Gate

You can open this gate by pulling out the pin located on its east side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the south side. You can get here via a passageway, the entrance to which is located on the upper level, on the west side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the east side.

Locked Gate

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Locked PassageLocked Gate

The gate will unlock when you are leaving the shrine.

Locked Gate

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Locked PassageLocked Gate

Required key: Mithraeum Key.

Locked Gate

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Locked PassageLocked Gate

Required key: Mithraeum Key.

Locked Gate

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Locked PassageLocked Gate

Required key: Mithraeum Key.

Locked Gate

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Locked PassageLocked Gate (Shield Scepter Trial)

Related puzzle: Tomb of Gibborim.

Locked Gate (Shield Scepter Trial)

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Locked PassageLocked Gate (Tomb of Gibborim Exit)

It will open when you solve the Tomb of Gibborim puzzle.

Locked Gate (Tomb of Gibborim Exit)

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Locked PassageLocked Gate (Trinity Scepter Trial)

Locked Gate (Trinity Scepter Trial)

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Locked PassageRicci's Basement Door

The doors will be closed at a later stage of the game. Required key: Ricci's Basement Key.

Ricci's Basement Door

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Locked PassageSecret Passage

There is a small keyhole in the wall. You need to use the Crusader Helmet Key here.

Secret Passage

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Locked PassageUderwater Passage

To unlock this passage and swim further, you will need the Rebreather.

Uderwater Passage

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Locked PassageWeak Wall

Use the Pickaxe to destroy it.

Weak Wall

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Locked PassageWeak Wall

To destroy it, you can use the Large Hammer lying nearby.

Weak Wall

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Locked PassageWeak Wall

To destroy it, you can use the Large Hammer.

Weak Wall

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Locked PassageWeak Wall

To destroy it, you can use the Large Mace.

Weak Wall

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All known locations on the map - Gizeh

Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBreakable Wall

Use the hammer to destroy it after completing the Mural Puzzle.

Breakable Wall

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Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBurnable Wall

Burnable Wall

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Locked PassageCrawl Hole

To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.

Crawl Hole

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Locked PassageCrawl Hole

Crawl Hole

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Locked PassageCrawl Hole

To get inside you must buy a Lighter, which you use to burn the hay blocking the entrance.

Crawl Hole

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Locked PassageCrawl Space

Crawl Space

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Locked PassageDetention Center Door

Key required to open it: Detention Center Key.

Detention Center Door

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Locked PassageGreat Pyramid Excavation Gate

Great Pyramid Excavation Gate

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Locked PassageHaunted Tomb

Key required to open it: Haunted Tomb Key.

Haunted Tomb

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Locked PassageKnuckle Duster Den

Knuckle Duster Den

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Locked PassageLeft Locked Door

Left Locked Door

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Locked PassageLocked Gate

Key required to open it: Wehrmacht Key.

Locked  Gate

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Locked PassageLocked Door

Locked Door

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Locked PassageLocked Door

Locked Door

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Locked PassageLocked Door

Locked Door

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Locked PassageLocked Door

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Locked PassageLocked Door

Locked Door

Locked Door

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

The lever is in the secret room where the ancient relic is.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the south side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the east side.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the east side.

Locked Gate

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Locked PassageLocked Gate

It can be unlocked from the south side.

Locked Gate

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Locked PassageLocked Gate

Locked Gate

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Locked PassageMirror Gate

Mirror Gate

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Locked PassageMovable Wall

Movable Wall

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Locked PassageRight Locked Door

Right Locked Door

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Locked PassageWatchtower Wehrmacht Door

They can be opened from the inside with the Wehrmacht Key. You can enter the watchtower using the grappling point at the back of the tower.

Watchtower Wehrmacht Door

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Locked PassageWehrmacht Door

Key required to open it: Wehrmacht Key.

Wehrmacht Door

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Locked PassageWehrmacht Door

Key required to open it: Wehrmacht Key.

Wehrmacht Door

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Locked PassageWehrmacht Door

Key required to open it: Wehrmacht Key.

Wehrmacht Door

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Locked PassageWehrmacht Door

Key required to open it: Wehrmacht Key.

Wehrmacht Door

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All known locations on the map - The Himalayas

Locked PassageBlocked Passage

Just approach the pipe and move it.

Blocked Passage

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Locked PassageCombination Lock Door

Lock combination: 3666.

Combination Lock Door

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Locked PassageIcy Wall

Icy Wall

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Locked PassageIcy Wall

At the bottom of the anchor room.

Icy Wall

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Locked PassageIcy Wall

Use the Pipe or your revolver to shatter it.

Icy Wall

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Locked PassageIcy Wall

Icy Wall

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Locked PassageLocked Door

Use the Valve Wheel to unlock it.

Locked Door

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All known locations on the map - Sukhothai

Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBreakable Wall

Breakable Wall

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Locked PassageBurnable Wall

Burnable Wall

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Locked PassageClosed Door

To open them, all you have to do is use force.

Closed Door

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Locked PassageClosed Door

Aran will open it from the inside at the end of the "The Kid Who Vanished" fieldwork.

Closed Door

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Locked PassageEquipment Room Door

Key required to open it: Equipment Room Key.

Equipment Room Door

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Locked PassageHidden Chamber Entrance

Aran will unlock it at the end of the "The Kid Who Vanished" fieldwork.

Hidden Chamber Entrance

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Locked PassageJungle Bruiser Pit

Jungle Bruiser Pit

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Locked PassageLocked Door

Locked Door

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Locked PassageRoyal Army Door

Key required to open it: Royal Army Key.

Royal Army Door

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Locked PassageRoyal Army Door

Key required to open it: Royal Army Key.

Royal Army Door

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Locked PassageRoyal Army Door

Key required to open it: Royal Army Key.

Royal Army Door

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Locked PassageSecret Door

Secret Door

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Locked PassageSecret Door

Secret Door

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Locked PassageSecret Passage

Secret Passage

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Locked PassageSecret Passage

To open this passage turn the Handle and insert the Pipe Segment (2) into the Pipe Slot #B1.

Secret Passage

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Locked PassageSecret Passage

You can open it by rotating the handle on the right side of the passage during the "The Kid Who Vanished" quest. Gina will rotate the second handle.

Secret Passage

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Locked PassageSecret Passage

Secret Passage

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Locked PassageSecret Passage

Secret Passage

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Locked PassageSecret Passage

Secret Passage

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Locked PassageSecret Passage

Secret Passage

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Locked PassageStone Door

In a cave hidden behind a waterfall. To open it use the ancient relics you have to push out all the pins on the panel on the right.

Stone Door

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All known locations on the map - Iraq

Locked PassageExcavation Camp Gate

Excavation Camp Gate

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Locked PassageStorage Room Door

Key required to open it: Storage Room Key.

Storage Room Door

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