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Mysteries, Gizeh, Indiana Jones and the Great Circle Points of interest

This collection includes every marker from the Mysteries category of points of interest in Indiana Jones and the Great Circle, all placed on interactive maps created specifically for the game.

Mysteries are shorter and sometimes quite challenging activities, and will give you adventure points when they have been completed, in addition to a variety of different smaller rewards.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - Gizeh

MysteryA Thief's Promise

How to start: Read the Desertion Report.

Find the Missing Nazi - A Nazi seems to have disappeared mysteriously near the Khentkawes digsite.

Summary: The missing Nazi turned out to be dead. He'd been betrayed by one of his comrades and immured inside an old tomb.

A Thief's Promise

Mystery Notes (x2):

  1. Dead Nazi's Note
  2. Desertion Report
Show the map

MysteryBright Future

How to start: Read the Pohl's Letter.

Reward: 225 Adventure Points

Search Bunk - One of the Nazis has been caught stealing equipment to sell on the black market. There could be more information at his bunk bed.

Find the Stolen Goods - One of the Nazis has been stealing equipment to sell on the black market. Maybe he has a stash of useful items somewhere?

Summary: Seems like the Nazi thief's associate wanted him dead. The stash of stolen goods turned out to be a trap - it was filled with dynamite that ignited when the box was opened.

Bright Future

Mystery Notes (x2):

  1. Nazi Note
  2. Pohl's Letter
Show the map

MysteryCloud Atlas

How to start: Read the Cloud Atlas Page or Cloud Status Logbook or try to open the chest.

Open Lockbox - There's a building in the middle of Gizeh where the Nazis are tracking the weather. There's also lockbox with a combination lock inside.

Solution:

So lock combination is: 0609.

Cloud Atlas

Mystery Notes (x2):

  1. Cloud Atlas Page
  2. Cloud Status Logbook
Show the map

MysteryFortune's Reach

How to start: Read the Wanted Poster.

Reward: 225 Adventure Points

Summary: The thieves were found dead in a collapsed excavation tunnel. Seems like they didn't know what they were doing.

Fortune's Reach

Mystery Notes (x3):

  1. Trail of Red Paint
  2. Graverobbing Plan
  3. Wanted Poster
Show the map

MysterySeat of Eternity

How to start: Enter the tomb and read the Tomb Journal.

Reward: 225 Adventure Points

Open the Sarcophagus - There's a sarcophagus in the ruins just west of the village. Would be a miracle if it hasn't been plundered.

Solution:

Place the canopic jars in the following order from left to right:

Collect the Ancient Relic.

Summary: Placing the canopic jars on their proper places opened the tomb, revealing a strange artifact inside.

Seat of Eternity

Mystery Notes (x2):

  1. Canopic Jar
  2. Tomb Journal
Show the map

MysteryThe Haunting

How to start: Read the Hauntings Report.

Reward: 225 Adventure Points

Investigate Tomb - There are rumors about a "haunted tomb" in Gizeh. Sounds like superstition, but there could be more to it.

Solution:

Summary: The "haunting\ was actually caused one of Nawal's spies. They played on the Nazis' superstitions in order to keep them away from a recently discovered artifact.

The Haunting

Mystery Notes (x3):

  1. Hauntings Report
  2. Tomb Photograph
  3. Spy's Note
Show the map