Marshall College - Map Markers Summary
Map x1, Adventures x2, Chapter Notes x10, Puzzle x1, Key Items & Objects x8, Bandage x1, Fruit x1
The following legend of Marshall College interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Maps of the locations we visit. Some of them you have to find, and some, for the dungeons, etc. you get automatically when you reach a certain place.
Campus Overview
Pinned to a corkboard standing in the reception area.
A faculty orientation map of the Marshall College campus.
Adventures are the main story quests where your objective is to solve the mystery of the Great Circle.
The Break-in
This is the first adventure quest that begins right after completing the prologue.
Objectives:
Confront the Intruder
Investigate the Theft
Solve The Exhibit puzzle
Pick up the Giant's Pendant
Reconvene in the Office - Head to the office of Prof. H. Jones.
Pick up the Journal
Next adventure: The Adventure Begins.
The Adventure Begins
Previous adventure: The Break-in.
Objectives:
Pack the items - The giant burglar left behind a pendant pointing to the Vatican. Travelling to Rome seems like the only way to get back the cat mummy. But first, there are some things left to pack.
Cat Mummy Photograph
Giant's Pendant
Gramophone Record
Bullwhip
Close the Suitcase and Leave - All packed and ready. Time to leave for the Vatican and get back the stolen cat mummy.
Next adventure: The Stolen Cat Mummy.
Chapter Notes, Marshall College. Chapter notes are documents or photos related to the adventure you must complete to uncover the mystery of the Great Circle. They contain all sorts of related interesting info. Collecting each of them is not mandatory but is worthwhile as it provides additional adventure points.
Björkman's Letter
Letter. It is on top of a small table in the corner of the classroom. Related adventure: The Adventure Begins.
Blackshirts Article
News Article. It's on the shelf in the back of the Janitor room. Related adventure: The Adventure Begins.
Cat Mummy Notes
Note. It's on the lecturer's desk in the classroom. Related adventure: The Adventure Begins.
Cat Mummy Photograph
It is pinned on a board hanging on the wall. Related adventure: The Adventure Begins.
Faculty Card
Card. It is on a round desk in the museum's reception area. Related adventure: The Adventure Begins.
Shirley's Letter
Letter. It is on the student's desk next to the windows. Related adventure: The Adventure Begins.
Strange Aeons #1
Comic Book. It is on one of the coffee tables in the lounge. Related adventure: The Adventure Begins.
Temple Map
Drawing. It's on the desk next to the typewriter. Related adventure: The Adventure Begins.
Puzzles and riddles that need to be solved to push the game storyline forward, gain access to new places, etc.
Various other items that are useful during the adventure.
Bastet Statue
Lying on the floor. One of the items needed to solve the first puzzle. Related puzzle: The Exhibit.
Funerary Mask
Lying on the floor. One of the items needed to solve the first puzzle. Related puzzle: The Exhibit.
Giant's Pendant
Lift the bookcase, climb on it and collect the pendant hanging on the broken window. Related adventure: The Break-in.
Gramophone Record
It is on the cabinet, next to the gramophone. Related adventure: The Adventure Begins.
Ivory Case
Lying on the floor. One of the items needed to solve the first puzzle. Related puzzle: The Exhibit.
Journal
You must pick it up at the end of the "The Break-in" quest.
Terracotta Relief
Lying on the floor. One of the items needed to solve the first puzzle. Related puzzle: The Exhibit.
Using bandages restores your health.
Bandage
It's on a shelf inside a glass cabinet in the infirmary.
Eating fruit such as apples, oranges, lemons, figs and others gives an additional stamina boost.
Apple
It's on the lecturer's desk in the classroom.