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Mysteries, Sukhothai, Indiana Jones and the Great Circle Points of interest

This collection includes every marker from the Mysteries category of points of interest in Indiana Jones and the Great Circle, all placed on interactive maps created specifically for the game.

Mysteries are shorter and sometimes quite challenging activities, and will give you adventure points when they have been completed, in addition to a variety of different smaller rewards.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - Sukhothai

MysteryA Game of Wits

How to start: Read the Lorenzo's Challenge.

Reward: 250 Adventure Points

Solve the Mak-Yek Challenge - A note next to a board of Mak-yek pose a challenge to find the code to a safe. The code is hidden in the game. Better try to figure this one out.

Code = 3186

A Game of Wits

Mystery Notes (x2):

  1. Lorenzo's Challenge
  2. Mak-Yek Rules
Show the map

MysteryChild's Play

Find the Second Clue - The riddle said to follow banners to a shrine and a tree. That's where a second clue is.

Find the Third Clue - Second riddle said to look for the third clue under the tallest bridge in the village.

Find the Treasure - These clues apparently lead to a treasure hidden by the village dam.

Child's Play

Mystery Notes (x4):

  1. First Bottle Message
  2. Phra Ruang Statuette
  3. Second Bottle Message
  4. Third Bottle Message
Show the map

MysteryCounting Letters

How to start:

Reward: 250 Adventure Points

Find the Footlocker Code - A German cipher machine with some code wheels, and a note with a challenge. Should be enough to figure out how to open the footlocker.

Counting Letters

JHHS

JBSRCDOÄ

HIGUVZQA

HEKTÖLÜF

SRCDOÄJB

Code: 4134

Mystery Note (x1):

  1. Bartolomeo's Challenge
Show the map

MysteryElephant in the Room

How to start: Take a photo of Buddhist Shrine.

Reward: 250 Adventure Points

Discover the Shrine's Secret - There's something more to this shrine. Might be worth taking a closer look to discover whatever secret it holds.

Mystery Notes (x3):

  1. Buddhist Shrine
  2. King's Elephant Shrine
  3. Rebel Journal
Show the map

MysteryMonkey Business

Reward: 250

Follow the Monkey Trail - The monkeys are stealing from the Fascists. Perhaps they've taken something useful.

Enter the Equipment Room - The monkeys had stolen the key to the equipment room in the Fascist armory. Could be something useful in there.

Monkey Business

Summary: The Monkey hideout contained a key to the equipment room in the Fascist armory. The key opened the way to some useful items.

Mystery Notes (x3):

  1. Francesco's Note
  2. Keyring Note
  3. Monkey Business
Show the map

MysteryPath of Tigers

How to start: Examine the Rebels Photograph.

Reward: 250 Adventure Points + Jumbo Grip adventure book.

Objectives:

-= continued in full description =-

Path of Tigers

Objectives (continued):

Summary: Pailin had placed a locked container in a flooded hut. Finding the combination to the container revealed a stash of valuable items.

Mystery Notes (x3):

  1. Pailin's Message
  2. Painted Message
  3. Rebels Photograph
Show the map

MysteryThe Serpent's Chest

How to start: Read the Voss' Letter.

Reward: 250 Adventure Points

Objectives:

The Serpent's Chest

Mystery Note (x1):

  1. Voss' Letter
Show the map

MysteryTimely Arrival

Reward: 250 Adventure Points

Find the Lockbox Code - A locked box with what seems like a Fascist shipment. Better search for clues and figure out the combination.

GIADA + Sabato = 59404

Timely Arrival

Mystery Notes (x2):

  1. Code Lookup Table
  2. Shipment Paper
Show the map