This collection includes every marker from the Transitions category of points of interest in Indiana Jones and the Great Circle, all placed on interactive maps created specifically for the game.
A list of transition points in Indiana Jones and the Great Circle, such as climbing spots, doors, zip lines, and other passages.
The index below enables quick navigation to the desired marker / point of interest.
In the room where Giuliana was interrogated. In the adjacent room you will find a hammer that you can use to smash the wall.
Show the mapClimb to the roof of the small building, use the whip to hook into the grappling point, climb up and move to the left side.
Show the mapJump into the water and swim through the tunnel to the room on the other side.
Show the mapThrough this window you can access the guard house from the ramparts.
Show the mapThrough this hole you can throw a torch into the room on the other side. The torch will not go out so you will be able to use it to burn down the Burnable Door.
Show the mapThis is where you will end up after destroying the Tomb of a Giant Warrior.
Show the mapExit from the library to the city area. The door is located at the bottom of the staircase.
Show the mapTo pass this way you need to revisit the Vatican after you reach the Sukhothai and buy the Rebreather. Dive, equip the Rebreather, swim inside, move the beam blocking the way and swim forward.
Show the mapThe door can be unlocked during the "The Stolen Cat Mummy" quest. Pour the wine that Antonio gave you into the bowl at the front of the altar and turn the large disk on the door until the angel is on top.
Show the mapYou can't walk this way with a torch because it will be extinguished by water.
Show the mapTo break down this wall, use the hammer that you can find a little further to the left on the ledge.
Show the mapThe window through which you get inside the museum during the "A Nun in Trouble" fieldwork. You cannot exit this way.
Show the mapThe passage is behind the bookshelf. It will take you down to the Ricci's basement in Cloaca Maxima. Required key: Clerical Key.
Show the mapUse this point to get into the alcove where you can take a picture of the Sewer Cat.
Show the mapThe gate will be opened by one of the cultists at a certain stage of the game.
Show the mapTo open this passage, you must take two figurines: Crusader Figurine and Pope Figurine, and place them in slots Antioch Slot and Rome Slot, respectively.
Show the mapYou can only go down using the rope, it's not possible to get back up this way.
Show the mapSewer manhole. You can only get through here once, during the main storyline of the game.
Show the mapBefore you go inside, buy a Lighter. Inside, approach the small opening near the floor. The grass blocking the passage will ignite from the lighter and you will be able to crawl further in.
Show the mapYou need a lighter to be able to explore this underground.
Show the mapTo pass this way you need to revisit Gizeh after you reach the Sukhothai and buy the Rebreather. Dive, equip the Rebreather, move the beam blocking the way and swim through.
Show the mapIn order to be able to walk thence you must lower the anchor by removing two rivets.
Show the mapTo pass this way you need to revisit Shanghai after you reach the Sukhothai and buy the Rebreather. Dive, equip the Rebreather, move the beam blocking the way and swim inside.
Show the mapTo unlock it, go around the room, approach it from the top and burn the hay covering it.
Show the mapGet one of the Tar Jars, set it on fire and throw it to burn the hay covering the point.
Show the mapTo create this grappling point throw the trident into the mushroom on the other side.
Show the mapWhen the water floods the room remove the log and a passage will then be created.
Show the mapHelp Gina get up here, and then she will move the crane so you can use it.
Show the map