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Transitions, Indiana Jones and the Great Circle Points of interest

This collection includes every marker from the Transitions category of points of interest in Indiana Jones and the Great Circle, all placed on interactive maps created specifically for the game.

A list of transition points in Indiana Jones and the Great Circle, such as climbing spots, doors, zip lines, and other passages.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - The Vatican

TransitionApostolic Library

Entrance to the Apostolic Library.

Apostolic Library

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TransitionBreakable Wall

In the room where Giuliana was interrogated. In the adjacent room you will find a hammer that you can use to smash the wall.

Breakable Wall

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TransitionCastle Window

Castle Window

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TransitionClimbing Spot

Climb to the roof of the small building, use the whip to hook into the grappling point, climb up and move to the left side.

Climbing Spot

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TransitionClimbing Spot

Climbing Spot

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TransitionClimbing Spot

First climb along the edge and then along the pipe.

Climbing Spot

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TransitionDiving Spot

Diving Spot

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TransitionDiving Spot

Jump into the water and swim through the tunnel to the room on the other side.

Diving Spot

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TransitionDrainpipe

You can climb on it to the roof.

Drainpipe

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TransitionEntry Under the Building

Entry Under the Building

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TransitionEntry Under the Building

Entry Under the Building

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TransitionFence Hole

Fence Hole

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TransitionFountain Underground Entrance

Fountain Underground Entrance

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TransitionGrappling Hook

Grappling Hook

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point & Drainpipe

Grappling Point & Drainpipe

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TransitionGrappling Point & Hole

Grappling Point & Hole

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TransitionGrappling Point x 2

Grappling Point x 2

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TransitionGrappling Point x 2

Grappling Point x 2

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TransitionGrappling Point x 2

Grappling Point x 2

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TransitionGrappling Point x 2

Grappling Point x 2

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TransitionGuard House Window

Through this window you can access the guard house from the ramparts.

Guard House Window

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TransitionHole

Hole

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TransitionHole

Hole

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TransitionHole in the Fence

Hole in the Fence

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TransitionHole in the Floor

Hole in the Floor

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TransitionHole in the Floor

Hole in the Floor

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TransitionHole in the Wall

Through this hole you can throw a torch into the room on the other side. The torch will not go out so you will be able to use it to burn down the Burnable Door.

Hole in the Wall

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TransitionLower Necropolis Starting Point

This is where you will end up after destroying the Tomb of a Giant Warrior.

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TransitionMuseum Entrance

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TransitionMuseum Window

Museum Window

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TransitionOpen Window

Open Window

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TransitionOpen Window

Open Window

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TransitionOpen Windows

Open Windows

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TransitionPost Office Window

Post Office Window

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TransitionScaffolding

Scaffolding

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TransitionScaffolding

Scaffolding

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TransitionScaffolding

A scaffolding that you can climb up to the balcony above.

Scaffolding

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TransitionSistine Chapel Back Entrance

Sistine Chapel Back Entrance

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TransitionSpiral Staircase

Related transition: Fountain Underground Entrance.

Spiral Staircase

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TransitionSwing Point

Use the whip to swing to the pipe on the other side.

Swing Point

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TransitionSwing Point

Swing Point

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TransitionTo Airship (Gizeh)

To Airship (Gizeh)

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TransitionTo Castel Sant'Angelo

To Castel Sant'Angelo

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TransitionTo Lower Necropolis

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TransitionTo Necropolis

To Necropolis

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TransitionTo Necropolis

To Necropolis

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TransitionTo the Tower of Nicholas V

To the Tower of Nicholas V

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TransitionTo the Tower of Nicholas V (Scaffolding)

To the Tower of Nicholas V (Scaffolding)

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TransitionTo the Underworld

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TransitionTo the Vatican

Antonio is waiting for you here.

To the Vatican

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TransitionTo the Vatican (Apostolic Palace)

To the Vatican (Apostolic Palace)

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TransitionTo the Vatican (Main Entrance)

To the Vatican (Main Entrance)

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TransitionTo the Vatican (Museum Exit)

To the Vatican (Museum Exit)

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TransitionTo the Vatican (Scaffolding)

To the Vatican (Scaffolding)

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TransitionTo the Vatican City

Exit from the library to the city area. The door is located at the bottom of the staircase.

To the Vatican City

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TransitionTo Underworld

To Underworld

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TransitionTo Vatican City

Related marker: To Underworld.

To Vatican City

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TransitionTower of Nicholas V Main Entrance

Tower of Nicholas V Main Entrance

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TransitionUnderground

Underground

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TransitionUnderwater Passage

To pass this way you need to revisit the Vatican after you reach the Sukhothai and buy the Rebreather. Dive, equip the Rebreather, swim inside, move the beam blocking the way and swim forward.

Underwater Passage

Underwater Passage

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TransitionUnderworld Entrance

The door can be unlocked during the "The Stolen Cat Mummy" quest. Pour the wine that Antonio gave you into the bowl at the front of the altar and turn the large disk on the door until the angel is on top.

Underworld Entrance

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TransitionVilla Pia Entrance

Key required to open it: Ricci's Casina Key.

Villa Pia Entrance

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TransitionWall Crack

You can't walk this way with a torch because it will be extinguished by water.

Wall Crack

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TransitionWall Crack

Wall Crack

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TransitionWeak Wall

Weak Wall

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TransitionWeak Wall

To break down this wall, use the hammer that you can find a little further to the left on the ledge.

Weak Wall

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TransitionWeak Wall

Weak Wall

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TransitionWindow

The window through which you get inside the museum during the "A Nun in Trouble" fieldwork. You cannot exit this way.

Window

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TransitionWindow

Window

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TransitionWindow

Window

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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All known locations on the map - Rome

TransitionClimbable Wall

Climbable Wall

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TransitionCloaca Maxima

Cloaca Maxima

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TransitionCloaca Maxima

Cloaca Maxima

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TransitionCloaca Maxima

Cloaca Maxima

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TransitionCloaca Maxima

Cloaca Maxima

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TransitionCloaca Maxima

The passage is behind the bookshelf. It will take you down to the Ricci's basement in Cloaca Maxima. Required key: Clerical Key.

Cloaca Maxima

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TransitionColosseum

Behind this door, the final battle of The Order of Giant DLC awaits you.

Colosseum

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TransitionCrawl Space

Crawl Space

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TransitionCrawl Space

Crawl Space

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TransitionCrawl Space

Crawl Space

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Hook yourself in here to ride down.

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Use this point to get into the alcove where you can take a picture of the Sewer Cat.

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Thanks to it, you can safely descend and then return back up.

Grappling Point

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TransitionHole in the Wall

Hole in the Wall

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TransitionHypogeum

Hypogeum

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TransitionHypogeum (Lower Level)

Hypogeum (Lower Level)

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TransitionHypogeum (Lower Level)

Hypogeum (Lower Level)

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TransitionHypogeum (Lower Level)

Hypogeum (Lower Level)

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TransitionHypogeum (Lower Level)

Hypogeum (Lower Level)

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TransitionHypogeum (Upper Level)

Hypogeum (Upper Level)

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TransitionLadder

Ladder

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TransitionLadder

Ladder

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TransitionLower Mithraeum

Lower Mithraeum

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TransitionLower Mithraeum

You cannot go back this way, you can only move down.

Lower Mithraeum

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TransitionMithraeum

The gate will be opened by one of the cultists at a certain stage of the game.

Mithraeum

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TransitionOpen Window

Open Window

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TransitionOpen Window

Open Window

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TransitionRamp

Ramp

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TransitionSecret Chamber Entrance

To open this passage, you must take two figurines: Crusader Figurine and Pope Figurine, and place them in slots Antioch Slot and Rome Slot, respectively.

Secret Chamber Entrance

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TransitionShrine of the Gladiator

Shrine of the Gladiator

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TransitionShrine of the Gladiator (Lower Level)

You can only go down using the rope, it's not possible to get back up this way.

Shrine of the Gladiator (Lower Level)

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TransitionStone Block

Stone Block

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TransitionStone Block

Stone Block

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TransitionThe River Tiber

The River Tiber

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TransitionThe River Tiber

The River Tiber

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TransitionThe Vatican

You start here, it's also a way back to the Vatican.

The Vatican

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TransitionThe Water Serpent Gate

The gate will open once The Water Serpent has been solved.

The Water Serpent Gate

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TransitionTomb of Gibborim

Tomb of Gibborim

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TransitionTomb of Junia

Tomb of Junia

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TransitionVia Giulia

Via Giulia

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TransitionVia Giulia

Sewer manhole. You can only get through here once, during the main storyline of the game.

Via Giulia

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TransitionWooden Beam

Wooden Beam

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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All known locations on the map - Gizeh

TransitionAncient Caves Entrance

Related transition: Ancient Caves Exit.

Ancient Caves Entrance

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TransitionAncient Caves Exit

Related transition: Ancient Caves Entrance.

Ancient Caves Exit

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TransitionBasement Entrance

Basement Entrance

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TransitionBreakable Wall

Breakable Wall

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TransitionBreakable Wall

Breakable Wall

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionFence Hole

Fence Hole

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TransitionFence Hole

Fence Hole

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TransitionFence Hole

Fence Hole

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TransitionFence Hole

Fence Hole

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point x 2

Grappling Point x 2

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TransitionGrappling Point x 2

Grappling Point x 2

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TransitionGreat Sphinx Underground Entrance

Great Sphinx Underground Entrance

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TransitionHatch

Hatch

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TransitionLadder

Ladder

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TransitionLadder

Ladder

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TransitionLedge

Ledge

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TransitionLever

Lever

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TransitionNarrow Passage

Narrow Passage

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TransitionSanctuary Door

Related fieldwork: Sanctuary of the Guardians.

Sanctuary Door

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TransitionSanctuary Entrance

Sanctuary Entrance

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TransitionSecret Room Entrance

Secret Room Entrance

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TransitionService Hatch

Service Hatch

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TransitionStarting Point

This is where you start your adventure after leaving the airship.

Starting Point

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TransitionTomb Entrance

Tomb Entrance

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TransitionTunnel Entrance

Tunnel Entrance

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TransitionTunnel Entrance

Tunnel Entrance

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TransitionTunnel Entrance

Tunnel Entrance

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TransitionUnderground Entrance

Underground Entrance

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TransitionUnderground Entrance

Underground Entrance

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TransitionUnderground Entrance

Underground Entrance

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TransitionUnderground Entrance

Underground Entrance

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TransitionUnderground Entrance

Before you go inside, buy a Lighter. Inside, approach the small opening near the floor. The grass blocking the passage will ignite from the lighter and you will be able to crawl further in.

Underground Entrance

Underground Entrance

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TransitionUnderground Entrance

Underground Entrance

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TransitionUnderground Entrance

Underground Entrance

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TransitionUnderground Entrance (Giant Stele)

Underground Entrance (Giant Stele)

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TransitionUnderground Entrance (Sebek Stele)

Underground Entrance (Sebek Stele)

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TransitionUnderground Entrance (Sphinx Temple Ruins)

You need a lighter to be able to explore this underground.

Underground Entrance (Sphinx Temple Ruins)

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TransitionUnderwater Passage

To pass this way you need to revisit Gizeh after you reach the Sukhothai and buy the Rebreather. Dive, equip the Rebreather, move the beam blocking the way and swim through.

Underwater Passage

Underwater Passage

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TransitionUpper Temple Entrance

Upper Temple Entrance

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TransitionWater Pumping Station

Water Pumping Station

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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All known locations on the map - The Himalayas

TransitionAnchor Hole

In order to be able to walk thence you must lower the anchor by removing two rivets.

Anchor Hole

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TransitionConning Tower Ladder

Conning Tower Ladder

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionGrappling Point

Grappling Point

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TransitionHole

Hole

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TransitionLadder

Ladder

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TransitionLadder

Ladder

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TransitionLadder

Ladder

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TransitionLadder

Ladder

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TransitionShip Entrance

A breach through which you get inside the KMS Kummitz.

Ship Entrance

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TransitionUpper Deck Entrance

Upper Deck Entrance

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All known locations on the map - Shanghai

TransitionBiplane

The plane you will use to leave Shanghai.

Biplane

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TransitionDoor

Door

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TransitionGrappling Point

Grappling Point

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TransitionSign / Bridge

Sign / Bridge

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TransitionUnderwater Passage

To pass this way you need to revisit Shanghai after you reach the Sukhothai and buy the Rebreather. Dive, equip the Rebreather, move the beam blocking the way and swim inside.

Underwater Passage

Underwater Passage

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All known locations on the map - Sukhothai

TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Hole

Crawl Hole

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TransitionCrawl Space

Crawl Space

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TransitionCrawl Space

Crawl Space

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TransitionCrawl Space

Crawl Space

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TransitionCrawl Space

Crawl Space

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TransitionCrawl Space

Crawl Space

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TransitionElevator

Elevator

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TransitionFence Hole

Fence Hole

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TransitionFence Hole

Fence Hole

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TransitionFence Hole

Fence Hole

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

After you throw a lit torch to Gina.

Grappling Point

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TransitionGrappling Point

To unlock it, go around the room, approach it from the top and burn the hay covering it.

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Get one of the Tar Jars, set it on fire and throw it to burn the hay covering the point.

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point (X)

Grappling Point (X)

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TransitionGrappling Point (Y)

Grappling Point (Y)

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TransitionHidden Temple Entrance

Hidden Temple Entrance

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TransitionHidden Temple Entrance

Hidden Temple Entrance

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TransitionKhmer Vault Entrance

Khmer Vault Entrance

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TransitionKhmer Vault Entrance

Khmer Vault Entrance

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TransitionKhmer Warrior Temple

Khmer Warrior Temple

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TransitionLedge

Ledge

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TransitionLedge

Ledge

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TransitionShaft

Shaft

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TransitionTo Sukhothai

To Sukhothai

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TransitionTo the Village

To the Village

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TransitionTree Branch

Tree Branch

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TransitionTrident

To create this grappling point throw the trident into the mushroom on the other side.

Trident

Trident

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TransitionTrident

Grab the trident lying on the ground and throw it into the giant mushroom.

Trident

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TransitionTrident

Trident

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TransitionTrident

Trident

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TransitionTunnel

Tunnel

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TransitionUnderwater Hole

Underwater Hole

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TransitionUnderwater Paht (Start)

Underwater Paht (Start)

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TransitionUnderwater Path (End)

Underwater Path (End)

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TransitionUnderwater Tunnel

To swim through it you need a Rebreather.

Underwater Tunnel

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TransitionUnderwater Tunnel

Underwater Tunnel

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TransitionUnderwater Tunnel

Underwater Tunnel

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TransitionVine & Grappling Point

Vine & Grappling Point

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TransitionWarrior Temple Entrance

Warrior Temple Entrance

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TransitionWeak Wall

When the water floods the room remove the log and a passage will then be created.

Weak Wall

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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TransitionZipline

Zipline

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All known locations on the map - Iraq

TransitionElevator

Elevator

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TransitionElevator

Elevator

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TransitionElevator

You can use it once you restore power.

Elevator

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TransitionFootbridge

Whip yank the handle.

Footbridge

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TransitionGrappling Point

Help Gina get up here, and then she will move the crane so you can use it.

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionGrappling Point

Grappling Point

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TransitionHatch

Hatch

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TransitionNarrow Passage

Narrow passage between the elevator and the wall.

Narrow Passage

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TransitionTo Lower Level

To Lower Level

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TransitionWooden Platforms

Wooden Platforms

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TransitionZipline

Zipline

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