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Spooked Mare, Witcher 3: Wild Hunt Quest

Walkthrough for the quest Spooked Mare in the game Witcher 3: Wild Hunt. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Secondary Quests

Suggested level: 12

Location: Velen

To start this quest, talk to a Peasant you'll find next to his house, located southeast of Oxenfurt.

Geralt met a man who claimed one of his horses had been stolen by some kind of woodland spook. The witcher promised to bring back the missing mare.

Spooked Mare

Related points of interest

Icon of Quest Giver Peasant Velen / Novigrad
Icon of Quest-related Scoia'tael Camp Velen / Novigrad

Quest stages of Spooked Mare

1. Find the missing horse using your Witcher Senses. / (Optional) Defeat the Scoia'tael.

Find the traces of the horse's hooves on the road.

Find the missing horse using your Witcher Senses. / (Optional) Defeat the Scoia'tael.

Follow the tracks and they will lead you to the camp where you will meet some Scoia'tael - Scoia'tael Camp. Don't enter the corral, just approach their commander.

Find the missing horse using your Witcher Senses. / (Optional) Defeat the Scoia'tael.

Their commander will not be willing to give you back the horse and you will have to choose one of the options below:

If you solved the problem without bloodshed:

Geralt ventured deep into the woods in his search for the stolen horse. There he came across a Scoia'tael camp. These elves, and not a spook, had stolen the missing horse. The witcher was determined to recover the villager's lost property, but the Scoia'tael were equally determined to keep their takings. Luckily, Geralt managed to strike a deal with them and no blood was shed over the matter.

If you killed the Scoia'tael:

Geralt ventured deep into the woods in his search for the stolen horse. There he came across a Scoia'tael camp. These elves, and not a spook, had stolen the missing horse. The witcher was determined to recover the villager's lost property, but the Scoia'tael were equally determined to keep their takings. Sadly, no agreement could be reached before weapons were drawn and blood was shed.

2. Lead the horse into the enclosure. / Talk to the owner.

There are four horses in the pen. You can mount any one of them. The peasant's horse is grey.

Lead the horse into the enclosure. / Talk to the owner.

Then go back to the peasant's hut, lead the horse into the enclosure and then talk to the peasant. If you brought him his horse, he will pay you 20 crowns. If you brought another horse, he will pay a little more - 50 crowns, because this horse will be younger and stronger than his previous one.

If you took back his horse:

Geralt recovered the stolen horse and took it back to its owner for his reward. The grateful man paid him as promised.