The Skellige Archipelago is composed of many individual isles. The largest of them are Ard Skellig, An Skellig, Undvik, Faroe, Spikeroog and Hindarsfjall. The archipelago is home to fierce warrior-sailors whom Continentals regards as pirates - and not without reason, for the Isles are barren and their inhabitants' livelihood comes mainly from plundering the seas. The land on these isles is divided between its clans, the heads of which are called jarls.
The Skellige Isles
Markers on the map
- Places of Power9
- Witcher Gear25
- Quest Givers21
- Notice Boards8
- Quest-related22
- Hidden Treasure Quests12
- Hidden Treasures19
- Armorers4
- Armorer1
- Blacksmiths7
- Merchants11
- Entrances10
- Entrances28
- Taverns6
- Treasures51
- Special Monsters10
- Monster Nests5
- Guarded Treasures22
- Bandit Camps6
- Abandoned Sites5
- Persons in Distress2
- Herbalists3
- Alchemists3
- Signposts53
- Spoils of War8
- Smuggler's Caches59
- Grindstones9
- Armorer's Tables7
- Barbers2
- Harbors17
- Other3
Points of interest
Places of Power
On your first visit to the place of power you will gain an additional ability point.
Witcher Gear
It is always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.
Quest Givers
Places where you can get new quests to play.
Notice Boards
Offers of work for the witchers are posted here. Return from time to time to notice boards you've already seen becouse new contracts might have been posted since your last visit.
Quest-related
Places, NPCs and other elements related in some way to the quests available in the game.
Hidden Treasure Quests
Here you can find clues about the location of the hidden treasures.
Hidden Treasures
Here you can find the hidden treasures.
Armorers
Armorers craft armor. Armorers and blacksmiths can salvage crafting components from any unneeded items you've gathered.
Blacksmiths
Blacksmiths forge weapons. Armorers and blacksmiths can salvage crafting components from any unneeded items you've gathered.
Merchants
Here you can buy or sell various items.
Entrances
Taverns
Treasures
Places where there are usually chests containing some nice loot.
Special Monsters
The special monsters you encounter on your way. These are mostly monsters that you have to kill to finish the witcher's contracts.
Monster Nests
Every nest is guarded by the monsters of a specific type. Use bombs to destroy it. Do not forget to loot it after you destroy it.
Guarded Treasures
It is always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.
Bandit Camps
Kill all the enemies in the area. There is always a treasure chest somewhere in the camp.
Abandoned Sites
A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.
Persons in Distress
Herbalists
Alchemists
Signposts
Once discovered, signposts allow you to fast travel directly from one signpost to another. Walk up to the signpost and use it to open the world map and select the destination point.