The Skellige Isles - Map Markers Summary
Places of Power x9, Witcher Gear x25, Quest Givers x21, Notice Boards x8, Quest-related x22, Hidden Treasure Quests x12, Hidden Treasures x19, Armorers x4, Armorer x1, Blacksmiths x7, Merchants x11, Entrances x10, Entrances x28, Taverns x6, Treasures x51, Special Monsters x10, Monster Nests x5, Guarded Treasures x22, Bandit Camps x6, Abandoned Sites x5, Persons in Distress x2, Herbalists x3, Alchemists x3, Signposts x53, Spoils of War x8, Smuggler's Caches x59, Grindstones x9, Armorer's Tables x7, Barbers x2, Harbors x17, Other x3
The following legend of The Skellige Isles interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
On your first visit to the place of power you will gain an additional ability point.
Aard
Axii
Axii
Igni
Igni
Quen
Quen
You can visit this place during the "King's Gambit" secondary quest. You have to help Cerys!
Yrden
Yrden
It is always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.
Bear School Gear (Whole Armor)
Diagram: Ursine armor, Diagram: Ursine boots, Diagram: Ursine gauntlets, Diagram: Ursine trousers, The Ballad of Witcher Gerd, and Chronicles of Clan Tuirseach.
Related quests: Scavenger Hunt: Bear School Gear (20).
Mastercrafted Griffin School Gear (Whole Armor)
Diagram: Mastercrafted Griffin armor, Diagram: Mastercrafted Griffin trousers, Diagram: Mastercrafted Griffin boots, and Diagram: Mastercrafted Griffin gauntlets. The cyclops outside can easily be bypassed as they will not enter the ruins.
Related quests: Scavenger Hunt: Griffin School Gear Upgrade Diagrams - Part 4 (34).
Superior Wolf School Gear (Steel Sword)
Diagram: Wolven steel sword - superior. The area is patrolled by an ice troll (26). It's in the basement. Watch out for the toxic gas. You can use the golden oriole potion.
Related quests: Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 3 (29).
Places where you can get new quests to play.
Event: Boy
Talk to the boy calling for help. When you follow him, you will be attacked by three bandits (14) who you will have to kill.
Event: Peasant
Talk to the peasant (13) and then kill him and his two sons (11) who will attack you. 15 XP.
Event: Pilgrim & Pirates
Help the pilgrim. Talk to three pirates (17) then kill them. 50 XP.
Skelliger
You can lend the man 150 crowns. He promises to pay you back the debt when you visit him in Novigrad.
Related quests: Worthy of Trust.
Offers of work for the witchers are posted here. Return from time to time to notice boards you've already seen becouse new contracts might have been posted since your last visit.
Places, NPCs and other elements related in some way to the quests available in the game.
Abandoned Jarl's Family House
Related quests: Possession (17).
Holger Blackhand's Horn
The horn is in a chest in a camp occupied by several renegades (14,15).
Related quests: A Hallowed Horn (12).
Horned Hoskuld's sword
Related quests: Iron Maiden (19).
Here you can find clues about the location of the hidden treasures.
Chest
Chest. A few sirens (13) flying around.
Hidden Treasure
It's guarded by an Archgriffin (48).
Ironsides' Treasure (Quest)
Loot the Notes about treasure form the skeleton.
Related quests: Ironsides' Treasure (13).
Nilfgaardian Treasure (Quest)
[screenshot]sites/20/screenshots/2020/06/{SIZE}/nilfgaardian-treasure-quest.jpg[/screenshotRelated quests: Nilfgaardian Treasure (13).
Pearls of the Coast (Quest)
Kill the pirates (12,14) and take the unsent letter.
Related quests: Pearls of the Coast (13).
Shortcut (Quest)
Related quests: Shortcut (13).
Here you can find the hidden treasures.
Chest
A few drowned dead (18) on the island.
Chest
It's guarded by a few drowned dead (18).
Chest
The cyclops outside can easily be bypassed as they will not enter the ruins.
Chest
To unlock the chest, you need a key, which you will find in the corpse lying nearby.
Chest
A few sirens (13) flying around.
Corpse
Inheritance (Treasure)
Related quests: Inheritance (14).
Locked Chest
There are two bears nearby. You need a key to open the chest.
Sky Cells
Go down to the prison in the basement. Kill the bandits and take the Key to prison to the cells.
Spiked Floor
Loot the Elven-made key from the corpse. Follow the "safe path" to the other side. Take the contents of the chest and use the lever to switch off the spikes in the floor.
Note: You can use the aard sign to activate spikes and see where they are.
Sunken Chest
A few ekhidnas (16) flying around.
Sunken Chest
A few sirens (13) flying around.
Armorers craft armor. Armorers and blacksmiths can salvage crafting components from any unneeded items you've gathered.
Arinbjorn Blacksmith
Blacksmith (Amateur)
Kaer Muire Armorer
Armorer (Journeyman)
Larvik Armorer
Armorer (Amateur)
Urialla Armorer
Armorer (Amateur)
Kaer Trolde Armorer
Armorer (Journeyman)
He sells Ibrahim Savi's first / second / third / fourth maps, Damp, moldy notes by Hieronymus on the witcher Elgar, Notes on parchment by Hieronymus on Elgar the witcher, Undvik Horse Blinders (60 Horse's Fear Level), Undvik Saddle (75 Stamina), Undvik Saddlebags (100 Maximum inventory weight).Related quests: Scavenger Hunt: Bear School Gear (20), Scavenger Hunt: Bear School Gear Upgrade Diagrams - Part 1 (25), Scavenger Hunt: Bear School Gear Upgrade Diagrams - Part 3 (30), Scavenger Hunt: Bear School Gear Upgrade Diagrams - Part 4 (34), Scavenger Hunt: Wolf School Gear (14), Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 3 (29), Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 6 (34).
Blacksmiths forge weapons. Armorers and blacksmiths can salvage crafting components from any unneeded items you've gathered.
Fayrlund Blacksmith
Blacksmith (Amateur)
Fyresdal Smith
Blacksmith (Amateur)
Harviken Blacksmith
Blacksmith (Amateur)
Kaer Muire Smith
Blacksmith (Journeyman)
Larvik Blacksmith
Blacksmith (Amateur)
Svorlag Smith
Blacksmith (Amateur)
Urialla Blacksmith
Blacksmith (Amateur)
Here you can buy or sell various items.
Blandare Merchant
Fayrlund Merchant
Fyresdal Merchant
Holmstein Merchant
Merchant
He sells The Lonesome World Guide to Ard Skellig (300 crowns) / An Skellig (100 crowns) / Faroe (200 crowns) / Hindarsfjall (200 crowns) / Undvik (200 crowns) / Spikeroog (100 crowns). Reading these guidebooks will unlock certain Fast Travel points in Skellige.
Merchant
Merchant
Merchant
Merchant
Bear Cave
Bear Cave
There is a bear (16) inside the cave.
Monster Den
Alghouls (21,23).
Monster Den
Wraiths (29) and Katakan (29).
Monster Den
Monster Den
Trolls' Cave
There are three farting trolls (16) inside: Dodger, Joe, and Jesse. You have to kill them.Related quests: Contract: Missing Miners (27).
Berserkers' Cave
Entrance
Entrance
Entrance
Harpy Cave
Insectoids Cave
Monster Den
Nekker's Mine
Nekker's Mine
Nekkers (6) and Nekker Warrior (12).
Troll's Cave
Yustianna's Grotto
Harviken Inn
Gwent cards: Nekker, Vampire: Fleder, Harpy, Ghoul.
New Port Inn
Gwent cards: Earth Elemental, Scorch, Botchling, Eredin - Commander of the Red Riders.Related quests: The Lord of Undvik (17).
Svorlag Inn
Gwent cards: Ice Giant, Arachas, Vampire: Ekimmara, Foglet.
Urialla Harbor Inn
Gwent cards: Arachas, Werewolf, Scorch, Elven Skirmisher.
Places where there are usually chests containing some nice loot.
A Few Chests
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
It's inside Drowners' Lair.
Chest
To get here you have to open the right sluice in the garden and swim through the flooded tunnel.
Chest
Chest
This chest is inside the Old Mine.
Chest
This chest is inside the Old Mine.
Chest
This chest is inside the Old Mine.
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
Chest
To open the door to the hidden room, you have to use the levers to move all four statues (two in the middle of the cave, and two more in the side corridors beside the doors) so that they all glow yellow.
Chests
A few chests on the shipwreck and next to it.
Chests
Chests & Barrels
Four Chests
Locked Chest
Follow the traces of the blood and you will reach the corpse lying deep in the cave where you will find the key you need to open this chest.
Two Chests
Guarded by a venomous arachas (28).
Two Chests
Two Chests
Two Chests
Two Chests
Two Chests
The special monsters you encounter on your way. These are mostly monsters that you have to kill to finish the witcher's contracts.
Penitent
Every nest is guarded by the monsters of a specific type. Use bombs to destroy it. Do not forget to loot it after you destroy it.
Drowners
Mucknixers (1%) + Drowned Dead (18).
Harpies
Harpies (13).
Harpies
Harpies (13).
Sirens
Sirens (13) + Ekhidna (19).
Sirens
Sirens (13) + Ekhidna (19).
It is always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.
Guarded Treasure
Guarded by a few ekhidnas (16).
Guarded Treasure
Guarded by a few dwowned dead (18).
Guarded Treasure
Guarded by Basilisk (32).
Guarded Treasure
Guarded by a few ekhidnas (16).
Guarded Treasure
Guarded Treasure
Guarded by a few drowned dead (18).
Guarded Treasure
Guarded by a bear (16).
Guarded Treasure
Guarded by an ice elemental (30) and two gargoyles (13).
Guarded Treasure
Guarded by the wraiths (7).
Guarded Treasure
Guarded by a wyvern (14).
Guarded Treasure
Guarded by a wraith (16).
Guarded Treasure
Guarded by an earth elemental (27).
Guarded Treasure
Guarded by the wraiths (23).
Guarded Treasure
Guarded by the ekhidna (19) and a few sirens (13).
Guarded Treasure
Guarded by an ekhidna (19).
Guarded Treasure
Guarded by the cyclops (21).
Guarded Treasure
Guarded by the ekhidna (19) and a few sirens (13).
Guarded Treasure
Guarded by the cyclops (21).
Guarded Treasure
Guarded by a few drowned dead (18).
Guarded Treasure
Guarded by an ekhidna (19) and the sirens (13).
Guarded Treasure
Guarded by a few sirens (13).
Guarded Treasure
Guarded by the cyclops (21).
Kill all the enemies in the area. There is always a treasure chest somewhere in the camp.
Bandits
Bandits (12,14).
Bandits
Bandits (13,14,16).
Bandits
The bandits (12,14).
Bandits
Bandits (12,14).
Bandits
Bandits (12).
Bandits
Bandits (14,16,17).
A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.
Abandoned Site
This place is occupied by a few mucknixers (15) and drowned dead (15).
Abandoned Site
This place is occupied by a few bandits (12,13,14).
Abandoned Site
To liberate the village, destroy the nearby monster nest.
Harpies
This place is occupied by a few harpies (13) and an erynia (13).
White Wolves
This place is occupied by a few white wolves (15).
Person in Distress
Fayrlund Blacksmith. Loot the Cage key from the body of one of the pirates (12,14) and use it to unlock the cage.
Person in Distress
Herbalist. Kill the bandits (12,13,14).
Herbalist
Herbalist
Herbalist
Freya Priestess
Once discovered, signposts allow you to fast travel directly from one signpost to another. Walk up to the signpost and use it to open the world map and select the destination point.
Abandoned Village
This village's residents were forced to abandon it in a hurry when the Ice Giant unexpectedly awoke and decided to make known his wrath.Related quests: The Lord of Undvik (17).
Ancient Crypt
Though Skelligers are famed for bravery bordering on madness, there are certain places which even they keep their distance from. This is one of them.Related quests: The Sunstone (28).
Arinbjorn
A village whose calm is only occasionally disturbed by someone slapping another senseless or one comrade breaking a bottle of mead over his mate's head.
Bay Of Winds
Three generations ago this bay was a popular meeting spot for the local youth. Then one night a terrible storm broke out and the sea pounded into the beach, swallowing up several merry-makers and dragging them out to a watery grave.
Blandare
Unusually for a Skellige village, Blandare is located inland, far from any shore. Its inhabitants scratch out a living through mining and shepherding.Related quests: Practicum in Advanced Alchemy (24).
Boxholm
Boxholm was once a thriving village serving the nearby fortress, Kaer Nyssen. Today nothing remains of this past glory but a pile of stones, some debris and fading memories.
Bridge to Kaer Trolde
This stone bridge was, according to legend, carved single-handedly by Grymmdjarr, the heroic founder of Clan an Craite.
Clan Tordarroch Forge
A famous forge where the best tools and weapons in all of Skellige were once made. When the Ice Giant took over the isle, he turned it into his larder.Related quests: Master Armorers (24).
Crossroads
Fork in the road leading to Kaer Trolde.
Distillery
A shroud of secrecy envelops this place. All that is known is that it produces the finest hooch in all of Skellige.Related quests: Practicum in Advanced Alchemy (24).
Dorve Ruins
Ruins of a village destroyed by the Ice Giant.Related quests: The Lord of Undvik (17).
Druids' Camp
Camp pitched by druids investigating the magic cataclysm which devastated the nearby woods.Related quests: Echoes of the Past (17).
Eldberg Lighthouse
Lighthouse built on orders of Jarl Skjordal in order to light the sea route to Arinbjorn.
Elverum Lighthouse
The former keeper of this lighthouse was a confirmed eccentric. In addition to caring for the lighthouse, he also wrote poetry and wove carpets, was known to strip naked and run laps around the lighthouse at noon while shouting "sound mind in a sound body" and for breakfast would eat nothing but fish tails.
Fayrlund
This small village has gained great renown as home to the best hunters in Skellige.Related quests: In the Heart of the Woods (22).
Fornhala
Mysterious abandoned village.
Freya's Garden
Garden dedicated to the goddess Freya. Once beautiful and filled with thousands of fragrant blooms and herbs, today it lies abandoned and untended.Related quests: In Wolf's Clothing (15), Missing Persons (15), The Last Wish (15).
Fyresdal
Those living here are tough on the outside, but soft and tender within.
Gedyneith
An oak which is sacred to all Skelligers, as it is worshiped both by druids and Freya's disciples. The Isle's most important ceremonies are held here, including weddings and royal coronations.
Giants' Toes
In truth simply a normal rock formation shaped by centuries of wind and water, islanders believe Uroboros punished giants who opposed his will by turning them into these stones.
Gull Point
Sea fowl come from miles around to congregate on this scrap of barren land, mate and lay eggs.
Harviken
Home seat to Clan Dimun, and the location where Holger Blackhand divvies out the loot after every successful raid.
Holmstein's Port
Piers and docks for the village of Holmstein - Clan Drummond's chief port.
Hov
Village known throughout all of Skellige for the infamous arena which once hosted fierce fights between the mightiest warriors in the Isles.
Isolated Hut
They say this was once home to an herbalist who came to the Isles from the Continent. Unable to find a place in any of the nearby villages, she settled in this seaside hut, where she received the occasional visitor in need of magic creams or bandages.
Kaer Almhult
Built centuries ago to serve as the home keep for the kings of Skellige. In practice, however, each ruler preferred to keep to his clan's seat, and Kaer Almhult was left unused. Eventually the decision was made to turn it into a prison, and today the fortress is a crumbling ruin.
Kaer Gelen
This old fort's ruins attract the sort whom one would not want to run into in a dark alley.
Kaer Muire
This fortress has served as Clan Drummond's home base for centuries. The days when it was new and in full repair are a distant memory now.Related quests: Stranger in a Strange Land (14).
Kaer Trolde Harbor
One of the busiest ports in Skellige. Goods from every corner of the world are brought here to be sold and traded.
Larvik
The largest village on Hindarsfjall and home seat to Donar, head of Clan an Hindar. Its inhabitants are just and god-fearing folk, traditionalists strident in their devotion to Freya.
Lofoten Cemetery
The inhabitants of Lofoten often visit this small cemetery to care for the graves of their loved ones and ask Freya for blessings in the afterlife.
Lurthen
Lurthen's most famous inhabitant was a certain Peter Pijus, known for the fact that he was able to drink an entire barrel of mead in one go and remain standing.
Marlin Coast
Until quite recently this beach was frequented by fishermen come to fish marlins out of the nearby waters.Related quests: The Lord of Undvik (17).
Miners' Camp
Small camp which local miners use as a base during their gold prospecting expeditions into the mountains to the north.Related quests: Contract: Missing Miners (27).
Old Watchtower
The ruins of an old watchtower in which, according to legend, a crazed Koviri princess once locked herself up, convinced only a man able to free her from this tower would be fit to be her husband. No one even tried, however, the princess died of old age and the tower fell into disrepair with the passage of time.
Palisade
The remnants of the palisade that once marked the border between the territories of Clan Drummond and Clan an Craite.
Rannvaig
Fifteen years ago, one of the fishermen of Rannvaig bagged an enormous halibut, and from that moment on all the other villagers have devoted their lives to beating his record.
Redgill
This village's inhabitants fled in a panic when a mysterious magic cataclysm struck the surrounding area.
Rogne
This mountain settlement is home to tough folk of indomitable spirit.
Ruined Inn
Ruined and burned-down tavern which once treated locals and travelers to the best roast lamb around.
Svorlag
The village was founded by the mythical Sove, who killed a terrifying and bloodthirsty chimera on this spot.Related quests: Finders Keepers (24), Possession (17).
The Pali Gap Coast
Elders say an isolated cave on this coast was once used as a retreat by the world's most famous bard (before the rise of Dandelion, that is): the great Xirdneh of Zanguebar, renowned from Nazair to the Dragon Mountains for his ferocious lute-strumming.Related quests: Child of the Elder Blood (31).
Tor Gvalch'ca
An ancient tower which was erected in the days when elves were the unchallenged masters of these lands.
Trail to Yngvar's Fang
This is the start of the mountain trail leading to Yngvar's Fang, the pride and glory of An Skellig.
Trottheim
This village was once famed across all of Skellige for the fact that it was inhabited exclusively by women, all their men having died during one raid or another.Related quests: Flesh for Sale (12).
Urialla Harbor
On account of their mastery of their craft and painstaking attention to detail, the shipwrights working in this harbor are considered the best in the isles.Related quests: The Tower Outta Nowheres (30).
Urskar
The villagers here were famous for their love of pickled herring. They ate it for breakfast, dinner and supper, and even made jams and compotes out of it.Related quests: The Lord of Undvik (17).
Whale Graveyard
The isle's inhabitants come here and gather bones which they use to build their huts.Related quests: The Family Blade (15).
Wild Shore
A wild and untamed part of the isle's coastline. A favorite spot for bandits and lovers.
Yngvar's Fang
This mountain peak was named after the mythical bear which, according to legend, was defeated by Tyr, the heroic founder of Clan Tuirseach.Related quests: The Path of Warriors (16).
Yustianna's Grotto
Yustianna was a pirate born of a Skelliger from Clan an Craite and a captive woman taken during a raid. In her time she was feared on the Continent from Ofir to Zanguebar. Known for her skill as a navigator and unmatched master of various weapons, she quickly became the terror of the Great Sea, and when she returned to Skellige, they say this cave is where she hid her loot.
Sjusta
Svorlag Barber