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Points of Interest Witcher 3: Wild Hunt Maps & Walkthrough

An alphabetical list of all groups of points of interest that have been marked on the maps for the game Witcher 3: Wild Hunt.

Abandoned Sites

A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.

Alchemists

Blacksmiths

Entrances

Grindstones

Sharpening your blade on a grindstone will cause it to deal more damage. This bonus will wear off after some time, but you can renew it by using a grindstone again.

Guarded Treasures

Hanse Bases

Harbors

Places to which you can fast travel when you sail on a boat.

Herbalists

Hidden Treasures

The places where you can find clues about the location of hidden treasures as well as the places where these treasures are located.

Knight Errant

Monster Dens

Monster Nests

Notice Boards

Persons in Distress

Places of Power

Quest Givers

Quest-related

Places, NPCs and other elements related in some way to the quests available in the game.

Shopkeepers

Signposts

Once discovered, signposts allow you to fast travel directly from one signpost to another. Walk up to the signpost and use it to open the world map and select the destination point.

Smugglers' Caches

Special Monsters

The special monsters you encounter on your way. These are mostly monsters that you have to kill to finish the witcher's contracts.

Spoils of War

Taverns

Treasures

Places where there are usually chests containing the loot.

Vineyard Infestation

Vintner's Contracts

Witcher's Gear

It is always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.

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