This Points of Interest list for Witcher 3: Wild Hunt offers a concise overview of all map markers placed on interactive maps designed specifically for the game. It acts as a central hub, enabling players to navigate the game world efficiently and effectively.
A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.
Alchemists Armorers Armorer's Tables Bandit Camps Barbers Blacksmiths Entrances GrindstonesSharpening your blade on a grindstone will cause it to deal more damage. This bonus will wear off after some time, but you can renew it by using a grindstone again.
Guarded Treasures Hanse Bases HarborsPlaces to which you can fast travel when you sail on a boat.
Herbalists Hidden TreasuresThe places where you can find clues about the location of hidden treasures as well as the places where these treasures are located.
Knight Errant Monster Dens Monster Nests Notice Boards Persons in Distress Places of Power Quest Givers Quest-relatedPlaces, NPCs and other elements related in some way to the quests available in the game.
Shopkeepers SignpostsOnce discovered, signposts allow you to fast travel directly from one signpost to another. Walk up to the signpost and use it to open the world map and select the destination point.
Smugglers' Caches Special MonstersThe special monsters you encounter on your way. These are mostly monsters that you have to kill to finish the witcher's contracts.
Spoils of War Taverns TreasuresPlaces where there are usually chests containing the loot.
Vineyard Infestation Vintner's Contracts Witcher's GearIt is always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.