Abandoned Sites

A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.

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Alchemists

In The Witcher 3: Wild Hunt, Alchemists are merchants who sell ingredients and recipes for crafting potions, bombs, oils, and decoctions.

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Armorers

In The Witcher 3: Wild Hunt, Armorers are merchants who sell, repair, and craft armor for Geralt. They help improve his defense by providing better armor and repairing damaged equipment. Armorers can also craft special armor pieces using diagrams and materials.

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Armorer's Tables

In The Witcher 3: Wild Hunt, Armorer's Tables are workstations where you can temporarily increase your armor rating. They can be found in various settlements and locations throughout the game.

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Bandit Camps

In The Witcher 3: Wild Hunt, Bandit Camp locations are areas occupied by groups of hostile bandits. You can defeat the bandits, free any prisoners, and loot the camp for weapons, armor, money, and other items.

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Barbers

In The Witcher 3: Wild Hunt, Barbers are NPCs who allow Geralt to change his hairstyle and beard for a small fee.

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Blacksmiths

In The Witcher 3: Wild Hunt, Blacksmiths are merchants who can craft and repair weapons. They also sell weapons, crafting materials, and weapon diagrams.

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Entrances

In The Witcher 3: Wild Hunt, Entrance locations mark entrances to caves, tunnels, mines, ruins, and other hidden or underground areas. They help you find the correct way into locations that may be difficult to access or connected to quests.

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Grindstones

Sharpening your blade on a grindstone will cause it to deal more damage. This bonus will wear off after some time, but you can renew it by using a grindstone again.

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Guarded Treasures

In The Witcher 3: Wild Hunt, Guarded Treasure locations are places where valuable loot is protected by a monster or group of enemies. Defeating the enemies allows Geralt to collect the treasure, which can include weapons, armor, money, and crafting materials.

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Hanse Bases

In The Witcher 3: Wild Hunt, Hanse Bases are large enemy camps in the Toussaint region. They are controlled by groups of bandits called Hanses. Clearing a Hanse Base involves defeating all the enemies and usually rewards Geralt with valuable loot.

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Harbors

Places to which you can fast travel when you sail on a boat.

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Herbalists

In The Witcher 3: Wild Hunt, Herbalists are merchants who sell herbs and alchemy ingredients. You can buy from them to craft potions, bombs, oils, and other alchemy items.

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Hidden Treasures

The places where you can find clues about the location of hidden treasures as well as the places where these treasures are located.

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Knight Errant

In The Witcher 3: Blood and Wine, Knight Errant locations are places where you can encounter wandering knights in Toussaint. They may challenge you to duels or become involved in other encounters and activities.

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Monster Nests

Monster Nest locations are places where monsters have made a nest. You can destroy the nest, usually by defeating the surrounding monsters and using a bomb. Clearing a nest provides experience, loot, and can stop more monsters from appearing.

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Notice Boards

In The Witcher 3: Wild Hunt, Notice Boards are boards found in towns and villages where Geralt can find notices about quests, monster contracts, and other local activities. Checking them can also reveal new locations on the map.

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Persons in Distress

In The Witcher 3: Wild Hunt, Person in Distress locations are places where Geralt can find people being held captive by enemies. After defeating the enemies and freeing them, Geralt may receive a reward or unlock a new merchant or other NPC.

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Places of Power

In The Witcher 3: Wild Hunt, Places of Power are magical locations where you can draw energy from a Sign. Visiting one grants an extra ability point and temporarily increases the power of the corresponding Sign.

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Quest Givers

In The Witcher 3: Wild Hunt, Quest Givers are characters or locations that can start quests or other activities for Geralt. They can offer main quests, side quests, contracts, and other optional tasks.

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Quest-related

Places, NPCs and other elements related in some way to the quests available in the game.

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Shopkeepers

In The Witcher 3: Wild Hunt, Shopkeepers are merchants who sell various goods, such as food, drinks, crafting materials, and other useful items. You can also sell unwanted items to them.

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Signposts

Once discovered, signposts allow you to fast travel directly from one signpost to another. Walk up to the signpost and use it to open the world map and select the destination point.

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Smugglers' Caches

In The Witcher 3: Wild Hunt, Smugglers' Cache locations are hidden underwater or hard-to-reach spots containing valuable loot. They often contain weapons, armor, money, and crafting materials, and are commonly found near the coast or around islands.

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Special Monsters

The special monsters you encounter on your way. These are mostly monsters that you have to kill to finish the witcher's contracts.

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Spoils of War

In The Witcher 3: Wild Hunt, Spoils of War are underwater treasure locations where Geralt can find valuable loot. They usually contain items such as weapons, armor, money, and crafting materials, and can be found by diving at the marked locations on the map.

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Taverns

In The Witcher 3: Wild Hunt, Taverns are places where Geralt can eat, drink, play Gwent, and interact with other characters. They can also have merchants, innkeepers, and quests nearby.

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Treasures

Places where there are usually chests containing the loot.

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Vineyard Infestation

In The Witcher 3: Blood and Wine, Vineyard Infestation locations are places in Toussaint where monsters have invaded vineyards. You can clear out the monsters and help restore the area, usually earning experience, money, and loot as a reward.

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Vintner's Contracts

In The Witcher 3: Wild Hunt, Vintner's Contracts are special quests in Toussaint where Geralt helps vineyard owners deal with monsters or other problems threatening their vineyards. Completing them rewards Geralt with money, experience, and other loot.

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Witcher's Gear

It is always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.

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