Points of Interest Witcher 3: Wild Hunt Maps & Walkthrough
An alphabetical list of all groups of points of interest that have been marked on the maps for the game Witcher 3: Wild Hunt.
Abandoned Sites
A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.
Alchemists
Blacksmiths
Entrances
Grindstones
Sharpening your blade on a grindstone will cause it to deal more damage. This bonus will wear off after some time, but you can renew it by using a grindstone again.
Guarded Treasures
Hanse Bases
Harbors
Places to which you can fast travel when you sail on a boat.
Herbalists
Hidden Treasures
The places where you can find clues about the location of hidden treasures as well as the places where these treasures are located.
Knight Errant
Monster Dens
Monster Nests
Notice Boards
Persons in Distress
Places of Power
Quest Givers
Quest-related
Places, NPCs and other elements related in some way to the quests available in the game.
Shopkeepers
Signposts
Once discovered, signposts allow you to fast travel directly from one signpost to another. Walk up to the signpost and use it to open the world map and select the destination point.
Smugglers' Caches
Special Monsters
The special monsters you encounter on your way. These are mostly monsters that you have to kill to finish the witcher's contracts.
Spoils of War
Taverns
Treasures
Places where there are usually chests containing the loot.
Vineyard Infestation
Vintner's Contracts
Witcher's Gear
It is always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.