Kaer Morhen, meaning "Keep of the Sea of Yore," is home to a school of witchers. Years ago the keep was destroyed and its inhabitants murdered during a massive pogrom. Currently only a handful of witchers winter here before setting out again on the Path.
Kaer Morhen
Markers on the map
- Place of Power1
- Witcher Gear9
- Quest Givers2
- Quest-related1
- Entrances5
- Entrances4
- Special Monster1
- Treasures12
- Guarded Treasures2
- Signposts5
- Grindstone1
Points of interest
Places of Power
On your first visit to the place of power you will gain an additional ability point.
Witcher Gear
It is always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.
Quest Givers
Places where you can get new quests to play.
Quest-related
Places, NPCs and other elements related in some way to the quests available in the game.
Entrances
Special Monsters
The special monsters you encounter on your way. These are mostly monsters that you have to kill to finish the witcher's contracts.
Treasures
Places where there are usually chests containing some nice loot.
Guarded Treasures
It is always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.
Signposts
Once discovered, signposts allow you to fast travel directly from one signpost to another. Walk up to the signpost and use it to open the world map and select the destination point.