A collection of interactive maps for the game Witcher 3: Wild Hunt, created to assist players in exploring every corner of the game world. Each map contains essential information to help you achieve 100% completion, locate treasures, collectibles, quests, vendors, fast travel points, or other points of interest.
The index below enables quick navigation to the desired map.
White Orchard - White Orchard is the first open world zone you can explore in The Witcher 3: Wild Hunt after finishing tutorial in Kaer Morhen. It takes aproximately a few hours to finish all quests available here.
Markers on the map: Places of Power x6, Witcher Gear x2, Quest Givers x7, Notice Board x1, Quest-related x7, Hidden Treasure Quests x3, Hidden Treasures x3, Treasures x36, Smuggler's Cache x1, Spoils of War x1, Special Monsters x2, Monster Nests x3, Guarded Treasures x5, Bandit Camps x6, Abandoned Sites x2, Signposts x10, Tavern x1, Merchants x2, Herbalists x2, Armorer x1, Blacksmith x1, Grindstones x3.
Velen / Novigrad - Map of Velen and Novigrad. It contains all areas available in the core version of the game, as well as those added in the Hearts of Stone DLC.
Markers on the map: Places of Power x8, Witcher Gear x34, Quest Givers x54, Notice Boards x19, Quest-related x77, Hidden Treasure Quests x26, Hidden Treasures x21, Armorers x3, Armorers x2, Blacksmiths x5, Blacksmiths x3, Merchants x35, Merchants x2, Entrances x15, Entrances x15, Taverns x9, Treasures x71, Special Monsters x23, Monster Nests x27, Guarded Treasures x32, Bandit Camps x30, Abandoned Sites x16, Persons in Distress x6, Herbalists x10, Alchemists x3, Smugglers' Caches x4, Spoils of War x3, Signposts x111, Grindstones x13, Armorer's Tables x7, Barbers x3, Harbors x11.
The Skellige Isles - The Skellige Archipelago is composed of many individual isles. The largest of them are Ard Skellig, An Skellig, Undvik, Faroe, Spikeroog and Hindarsfjall. The archipelago is home to fierce warrior-sailors whom Continentals regards as pirates - and not without reason, for the Isles are barren and their inhabitants' livelihood comes mainly from plundering the seas. The land on these isles is divided between its clans, the heads of which are called jarls.
Markers on the map: Places of Power x9, Witcher Gear x25, Quest Givers x21, Notice Boards x8, Quest-related x22, Hidden Treasure Quests x12, Hidden Treasures x19, Armorers x4, Armorer x1, Blacksmiths x7, Merchants x11, Entrances x10, Entrances x28, Taverns x6, Treasures x51, Special Monsters x10, Monster Nests x5, Guarded Treasures x22, Bandit Camps x6, Abandoned Sites x5, Persons in Distress x2, Herbalists x3, Alchemists x3, Signposts x53, Spoils of War x8, Smuggler's Caches x59, Grindstones x9, Armorer's Tables x7, Barbers x2, Harbors x17, Other x3.
Kaer Morhen - Kaer Morhen, meaning "Keep of the Sea of Yore," is home to a school of witchers. Years ago the keep was destroyed and its inhabitants murdered during a massive pogrom. Currently only a handful of witchers winter here before setting out again on the Path.
Markers on the map: Place of Power x1, Witcher Gear x9, Quest Givers x2, Quest-related x1, Entrances x5, Entrances x4, Special Monster x1, Treasures x12, Guarded Treasures x2, Signposts x5, Grindstone x1.
Isle of Mists - It is on this island that Ciri is hiding from the Wild Hunt. You will visit this island only once and you will not be able to return to it, so collect all the treasures that can be found here before you save all the dwarfs and complete "The Isle of Mists" quest.
Markers on the map: Quest-related x5, Tresures x30, Tunnels x4.
Toussaint - Interactive map of Toussaint from The Witcher 3: Wild Hunt - Blood and Wine DLC with locations and descriptions for landmarks, quests, NPCs and other points of interest.
Markers on the map: Places of Power x5, Witcher Gear x14, Quest Givers x18, Notice Boards x7, Vintner's Contracts x5, Hidden Treasure Quests x14, Hidden Treasures x14, Lebioda's Workers x5, Knights Errant in Distress x3, Armorers x7, Blacksmiths x5, Merchants x6, Entrances x30, Taverns x9, Special Monsters x7, Monster Nests x7, Hanse Bases x3, Vineyard Infestation x5, Guarded Treasures x15, Abandoned Sites x11, Persons in Distress x5, Herbalists x4, Signposts x44, Grindstones x7, Armorer's Tables x6, Other x2.