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Tracking Unknowns, Fallout 76 Quest

Walkthrough for the quest Tracking Unknowns in the game Fallout 76. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Side Quests

The first stage of this quest will appear in your Pip-Boy in the miscellaneous section when you approach Harpers Ferry.

Discover the fate of the missing hunting party.

Tracking Unknowns

Related points of interest

Icon of Town / City Harpers Ferry Appalachia / West Virginia
Icon of Other POI Valley Galleria Appalachia / West Virginia
Icon of Other POI Camp Venture Appalachia / West Virginia
Icon of Other POI Dyer Chemical Appalachia / West Virginia

Quest stages of Tracking Unknowns

1. Investigate Harpers Ferry

Find one of the three gate terminals. You can use any terminal but imo it is relatively easy to get from the fast travel point to the east gate terminal.

Investigate Harpers Ferry

Investigate Harpers Ferry

Investigate Harpers Ferry

2. Investigate the gate terminal

Use the Gate Terminal > Missing Persons > Missing Hunting Party.

Investigate the gate terminal

3. Investigate the area north of Valley Galleria

I found a terminal entry in Harpers Ferry describing a group of missing people that were out tracking ghouls. It said they were last know heading north from Valley Galleria. I should try to find out what happened to them.

Go to the area marked on the map and find the robot Hardball.

Investigate the area north of Valley Galleria

Investigate the area north of Valley Galleria

4. Talk to Hardball

I discovered a Free States Gutsy named Hardball out in the Swamp Forest. I should listen to him and hear what he has to say.

Talk to Hardball

Talk to Hardball

5. Find a signal booster

I ran into a Free States Gutsy named Hardball who told me to find a signal booster to track Duncan McKann's missing hunting group. He said I could find one in Harpers Ferry or the Valley Galleria Electronic Store.

You can visit one of the two places.

Harpers Ferry

Return to Harpers Ferry. You will find it in the toolbox on the barricade at the north gate. If the gate is closed and you do not have the necessary skills to open the level 3 locks then you will have to go around.

Find a signal booster

Find a signal booster

Valley Galleria

Go to Valley Galleria. It's in a box located inside one of the buildings.

Find a signal booster

Find a signal booster

6. Summon a Cargobot

Now that I've found a signal booster, I need to head to the Survival Training Center to summon a Cargobot.

Go to Camp Venture. Use Control Terminal > Cargobot supply Drop.

Summon a Cargobot

7. Wait for the Cargobot to arrive

A Cargobot has been summoned. I need to wait near the landing pad until it arrives.

Wait for the Cargobot to arrive

8. Attach the signal booster

A Cargobot has arrived. I need to attach my signal booster to it so it can help me track the distress beacon signal.

Attach the signal booster

9. Wait for the signal

The signal booster has been attached and the Cargobot is on its way. I just need to wait for the signal to appear on my radio.

10. Tune into the distress beacon signal

Now that the cargobot has boosted the signal, I should be able to find the distress beacon frequency on my Pip-boy to track the missing party.

Check the signal strength which is displayed in the upper left corner of the screen. The closer you are to the beacon, the closer the signal strength is to 100%.

Tune into the distress beacon signal

Tune into the distress beacon signal

11. Track the distress beacon to its source

The booster worked, and I'm able to track the distress beacon signal. I should follow the pings until I can locate the beacon to find the missing group.

Track the distress beacon to its source

Take the Distress Beacon.

Track the distress beacon to its source

12. Investigate the area

I was able to find the distress beacon on a dead body. I should investigate the area and find out what happened.

12.1. Listen to Randy's holotape

Listen to Randy's holotape

12.2. Take Nari's ID card

A little further away, next to the wreck of the car you will find the corpse of Nari Samir with Dyer Chemical ID Card and Nari's Holotape.

Take Nari's ID card

12.3. Listen to Nari's holotape

I found some holotapes in the area. I should listen to them to find out what happened here.

Listen to Nari's holotape

12.4. (Optional) Find Nari's hazmat suit

(Optional) Find Nari's hazmat suit

13. Enter the Dyer Chemical sewers

One holotape revealed that Duncan McKann's group had caught up to the ghouls, but they may not have all been feral. One of the ghouls had a holotape on her that said they fled to the Dyer Chemical sewers. I should see if I can find out more there.

Go to Dyer Chemical.

Enter the Dyer Chemical sewers

Enter the Dyer Chemical sewers

Enter the Dyer Chemical sewers

14. Discover the fate of the tracking party

I should search the sewers to discover the fate of Duncan McKann's group and the people they were tracking.

Discover the fate of the tracking party

15. Listen to Lucy's holotape

I found another holotape on a body. I should listen to it and see if it holds any clues about what happened here.

Listen to Lucy's holotape

Listen to Lucy's holotape