Norway, Assassin's Creed Valhalla Map

An interactive map of Norway, the first of the lands available in Assassin's Creed Valhalla, which consists of the Rygjafylke and Hordafylke regions. The map shows the locations of opals, artefacts, mysteries and wealth such as: Flying Papers, Treasure Hoard Maps, Books of Knowledge, Gear, Ingots, Lost Drengr, Legendary Animals, World Events, Animus Anomalies, Cairns, Flyting, and other points of interest.

  • Rygjafylke - Suggested Power: 1 - 22 Wealth locations (3 Books of Knowledge, 5 Gear items, 14 Ingots), 13 Mysteries (1 Lost Drengr, 1 Legendary Animal, 9 World Events, 1 Fly Agaric, 1 Flyting), 3 Artifacts (1 Treasure Hoard Map, 2 Flying Papers).
  • Hordafylke - Suggested Power: 280 (part of it) - 2 Wealth locations (1 Book of Knowledge, 1 Ingot), 7 Mysteries (1 Lost Drengr, 1 Legendary Animal, 2 World Events, 1 Fly Agaric, 1 Cairn, 1 Animus Anomaly), 2 Artifacts (2 Flying Papers).

Norway is home to a people as beautiful and harsh as the unforgiving land that birthed them. Its frozen fields, majestic mountains, and fathomless fjords are the setting for deeds desperate and heroic made famous through sagas and song.

Markers on the map

Quests that take place on this map

An alphabetical list of quests that take place on this map.

Points of interest

Treasure Hoard Maps

Treasure Hoard Maps contain tips that will lead you to hidden, unique customisation items. After finding the map you can go to the place shown or described on the map and take the treasure. Treasure Hoard Maps count as ARTIFACTS.

Rygjafylke Hoard MapThe map is on a table in one of the houses.

Treasure Hoard Map Treasures

Places where you can find treasures described on Treasure Hoard Maps.

Rygjafylke Hoard Map (Treasure)The treasure is located on the island in Hordafylke. It's a Snakebite Scheme (Sail).

Flying Papers

Pieces of paper floating in the air. When you get close to them they will start to fly away. Follow them until they stop and then collect them before they reset and return to the starting position. After collecting each of them you will receive a new tattoo design. Flying Papers count as ARTIFACTS.

Hordafylke / Alrekstad #1A piece of paper floating in the air above the tree branch. When you get close to it, it will fly away. Follow it along the stream until it stops at the bridge near the lake and then collect it before it resets.
Hordafylke / Alrekstad #2A piece of paper floating in the air above the tree branch. When you get close to it, it will fly away. Follow it along the roofs until it stops at the roof of one of the houses and then collect it before it resets.
Rygjafylke / Stavanger #1A piece of paper floating in the air above the roof of the house. When you get close to it, it will fly away. Follow it along the roofs until it stops at the docks and then collect it before it resets.
Rygjafylke / Stavanger #2A piece of paper floating in the air above the roof of the house. When you get close to it, it will fly away. Follow it along the roofs until it stops at the docks and then collect it before it resets.

Books of Knowledge

Books of Knowledge unlock new abilities and improve current abilities. Books of Knowledge count as WEALTH.

Mark of DeathRanged ability. The book is located in the basement under the house. To get to the basement you need to do a few things. First, find the key in the pig enclosure.
Rage of HelheimMelee ability. The book is located in a cave hidden behind a waterfall.
Thorn of SlumberRanged ability. The book is located on the lower level of the tower standing in the middle of the camp. You can get there by the ladder from the middle level of the tower.
Throwing Axe FuryMelee ability. The book is located in a cave which entrance is in the southern part of the village.

Gear

Gear and Weapons items count as WEALTH.

Bone-BiterChest is inside the house. The island is occupied by several opponents.
Iron-Star FlailThe chest is located in the building next to the temple in the upper part of the fortress. You can easily get to it after completing "A Cruel Destiny" quest.
Recurve BowThe chest is located in the cellar, which can be accessed by descending a ladder.
War HammerThe chest is located on a platform hung from a tree. You can jump on it from the roof of the house.
Yngling Seax DaggerThe chest is inside a large house and is guarded.

Carbon Ingots

You can use Carbon Ingots to enhance the quality of your Gear and Weapons at the settlement's blacksmith from Fine to Superior. Carbon Ingots count as WEALTH.

Hordafylke IngotThe chest is inside the red tent in the upper part of the camp.
Rygjafylke Ingot #1The treasure chest is located on top of the rock.
Rygjafylke Ingot #2The chest is located in a house which door is barred from the inside but you can enter it through an open window.
Rygjafylke Ingot #3Enter the hidden passage. The entrance is located north of the marker.
Rygjafylke Ingot #4Kill War-Band Chief and loot her corpse.
Rygjafylke Ingot #5The chest is inside the house and it's locked so you neeed to find a key. Head to the north-east where you will find three wolves and a dead body. Kill the wolves and loot Ornir's key from the skeleton. Return to the hut and open the chest.
Rygjafylke Ingot #6The chest is located at the bottom of the tower but the door is locked from inside so you have to enter the tower from the top, preferably by walking the rope.
Rygjafylke Ingot #7The chest is located underground.The entrance is in the house located northeast of the marker.
Rygjafylke Ingot #8The chest is inside the house in a restricted area. To get inside destroy part of the roof and enter through the hole.
Rygjafylke Ingot #9The chest is located underwater, in the wreck of a sunken ship. You will have to dive.
Rygjafylke Ingot #10Kill Arrow-Horde and loot her corpse.
Rygjafylke Ingot #11The chest is located in a cave with an entrance on a slope south of the marker. The entrance is located to the east from the destroyed hanging bridge.
Rygjafylke Ingot #12Use your bow to destroy a fragment of the wall and go inside through the created hole.
Rygjafylke Ingot #13Kill the Skull-Crusher and loot his corpse.
Rygjafylke Ingot #14To get to the part of the house where the chest is located you must first enter the other part of the house and throw a torch over the palisade inside the house. Update: Nowadays to get inside you only need to destroy the weak wooden door with your weapon.

Lost Drengr

Lost Drengr are human boss enemies. They are powerful vikings that want to duel you. Speak to them and then fight them. Lost Drengr count as MYSTERIES.

Erik LoyalskullPower: -.The warrior is located inside the "Hildesvini's Crag" cave which entrance is near the lake. He is a strong opponent and you won't be able to beat him early in the game.
Orwig NeverdeathPower: 370.

Legendary Animals

Legendary Animals are bigger, stronger, and far more dangerous than any other animals. After defeating them, you will get rare trophies. Return these trophies to the hunter in your settlement to receive a reward. Legendary Animals count as MYSTERIES.

Bear of the Blue WatersPower: 310.
Elk of Bloody PeaksPower: -.

World Events

World Events are some kind of side quests that can be found in Assassin's Creed: Valhalla. They are usually short, do not have log entries, and you will receive experience points for their completion. World events count as MYSTERIES.

A Desperate BountyGet closer to the man who claims that the bandits took the jarl. Follow him and kill the four bandits who will attack you. Then talk to the man.
A New EnglandTalk to the old man and then follow him all the time. When you finally reach the camp, approach the straw dummy and examine it. Whether you lie or tell the truth is of little importance.
Battle BornTalk to the boys. Run with them to nearby, ruined building and destroy the four dummies that are there. Take the contents of the chest and then talk to the boy again. +2 Skill Points.
Comb of ChampionsTalk to the woman sitting on the shore of the lake and then dive into the lake and find her comb lying at the bottom. Odin's Sight is very useful here. Then return to the woman and give her back her comb.
Old Man on the EdgeTalk to a man standing on top of the cliff. Then throw down all the crates lying nearby and talk to the man again.
Raider RecruitTalk to the man and then follow him to the place where the fistfights take place. Beat your opponents and talk to the man again. 40 Silver.
The Dreamwalking WarriorTry to wake up the sleeping warrior and then follow him as he sleepwalks. Slide down the rope and talk to the warrior.
The Hunt for HonorTalk to a man in the camp. Then lure a bear or wolf, which you should find nearby, to his camp. Let the man hit the animal and then help him kill it. After you kill the animal, talk to the man again to end the event. If you do not help him, the man will die but the event will end too.
The Plight of the WarlockTalk to the hunter and then follow him to the warlock's hut. When you are talking to the warlock, the hunter will attack him. Kill the warlock (20 silver) or hunter (20 + 20 silver).
The RekindlingTalk to the raid-loving woman standing in front of the house, follow her into the house, use your weapon to demolish the house equipment and then drop or throw a torch on the floor. After a while you will receive the key with which you open the chest.
The Silver-Tongued TraitorTalk to the trader Sulke. After a while you will recognize the items he sells as items from your former home. Sulke will try to escape. Kill him as soon as possible so you do not have to search for him around the village.

Fly Agaric

Hallucination Challenges. Eat the Fly Agaric mushrooms to start the hallucination. These can be challenges where you have to follow the clues and activate or go through the gates in the correct order. Other challenges can involve defeating enemies that will attack you. Fly Agaric count as MYSTERIES.

HordafylkeKill four elite Jotnar warriors.
RygjafylkeAfter eating the mushrooms, you will have to run into three portals with the same figures as those standing in the middle. You must do this in the right order. 1. The first gate leads to Thruthheim, Where Thor thunders until Ragnarök. 2. The second gate leads to Freyja's Folkvang, For good men and women grown weary of battle. 3. The third gate leads to Gladsheim, Where the All-Father welcomes his blood-drinkers.

Cairns

The Cairns are challenges in which we have to stack rocks one on top of the other so that we can create a balanced pile of a certain height. The Cairns count as MYSTERIES.

Torghatten Rock / Hordafylke

Animus Anomalies

Animus Anomalies are platforming sections. The goal of each Animus Anomaly is to reach its top. If you fall or touch certain objects, you will be desynchronized and respawn at a checkpoint a few steps back. Animus Anomalies count as MYSTERIES.

Hlutrholt Anomaly

Flyting

Win the flyting duels to increase your charisma. Flyting is a contest consisting of the exchange of three insults between you and your opponent, often conducted in verse. When you accept a flyting duel, you must place a wager to begin - 100 silver, 150, or 200 silver. The flyting duels count as MYSTERIES.

Manning, Fighter of Wolves / Stavanger / RygjafylkeA. What you make up in muscles, you're lacking in spine. B. They seem perfectly placed to give children a scare. C. No, you're quite like your arms: just incredibly thick.

Special Gear

GungnirYou will find the spear inside the Goinnhellir cave, but only after you have completed the main story. You must also have all four adrenaline slots unlocked in the skill tree.
MjolnirYou will only be able to get Thor's hammer when you have collected all parts of Thor's Set, which means at the very end of the game. You will find the hammer at the bottom of the ravine. You will be able to pick it up only when you wear all the parts of Thor's armor.

Orlog Players

You must beat all Orlog Players for the "Orlog Champion" achievement / trophy.

Fornburg Player
Rygjafylke Player

Drinking Challenges

Alrekstad
Stavanger

Traders

Alrekstad Trader
Alrekstad Trader
Stavanger Trader

Locations

Interesting places that play a certain role, for example you have to visit them while doing certain quests, etc.

Adrift Refuge
AlrekstadRelated quests: Birthrights, Where Legends Are Born.
AvaldsnesRelated quests: Honor Bound.
Bolrikbjorn
Deserted Chalet
Eikundarsund
Elgrfors
FlorliRelated quests: A Cruel Destiny.
GoinnhellirRelated quests: A Brother's Keeper.
Gryttirsand
Haervik Shipyard
Harholl
Heillboer
Helskip
Hildesvini's Crag
Hlutrholt
Hoettrstrand
Hyvlatonna
Ikke en Oy
Kjotve's FortressRelated quests: A Cruel Destiny, Birthrights.
Mannskapsangrep
Marauder's Den
NottfallRelated quests: Rude Awakening.
Sjaleng Lookout
Starting PointRelated quests: Honor Bound.
Stavanger
Torghatten Rock
Ulvannos Iron Mine
Valka's HutRelated quests: A Seer's Solace.

Highpoints

Highpoints can be synchronized by climbing them and pressing the interaction button. They can then be used as the FAST TRAVEL points.

Fannaraki Summit
Harholl
Hordafylke
Rygjafylke
Rygjafylke
Ulriken Peak

Opals

Opals are rare resources that can be found while exploring the Assassin's Creed Valhalla world and earned by completing daily and weekly challenges. They serve as currency to purchase from special merchants.

Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke OpalYou can enter the cave through the underwater tunnel on the east side.
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Hordafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal
Rygjafylke Opal