This quest starts automatically after completing the "Birthrights" quest.

Old friends and new challenges present Eivor with some difficult choices.

The Seas of Fate

Related points of interest

Quest stages of The Seas of Fate

1. Find and speak to Sigurd

Approach the longhouse door and knock on the door. Inside you will hear Sigurd's plans. He intends to sail to England to start a new life there.

Find and speak to Sigurd

You will have to decide what to do with the goods that you have collected from Kjotve. The amount of resources you receive at the end of this quest depends on this decision.

  • We take the resources to England. - Sigurd will not be happy but will accept your decision. (Raw Materials +20, Supplies +600)
  • We leave the resources for Styrbjorn. - Siegurd will be glad that you made that decision (Raw Materials +20, Supplies +300)

Find and speak to Sigurd

2. Speak to Sigurd at the docks

Go to the docks where Sigurd and the rest of the people of your clan, who have decided to sail with you, will be waiting for you.

Speak to Sigurd at the docks

Before you leave, Styrbjorn will come to the village. He will try, but he will not manage to convince his son to change his plans.

Speak to Sigurd at the docks

3. Board Sigurd's longship

Get in the boat and sit down on the spot designed for you. You will set off to England.

Board Sigurd's longship

4. Present Day

For a while you will play as Layla. After the cutscene examine the Eivor's remains in the grave.

Present Day

Then return to the cabin. Talk to Shaun and Rebecca and when possible interact with the Animus to head back to the Viking Age.

Present Day