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Birthrights, Assassin's Creed Valhalla Quest

Walkthrough for the quest Birthrights in the game Assassin's Creed Valhalla. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Rygjafylke / Battle for the Northern Way

Prerequisites: To play this quest, you must first complete the quest A Cruel Destiny.

This quest will begin after completing "A Cruel Destiny" quest and capturing the Kjotve's Fortress.

Young King Harald summons the Norway clans to an Althing in Alrekstad.

Birthrights

Related points of interest

Icon of Location Kjotve's Fortress Norway
Icon of Location Alrekstad Norway

Quest stages of Birthrights

1. Reach Alrekstad / Find and speak to Sigurd

Travel to Alrekstad and find Sigurd at the local tavern.

Reach Alrekstad / Find and speak to Sigurd

Gorm will also be there, but you will not be able to do anything to him, as there is a truce in the village. Basim, who will also be there, will offer to show you how to get to Gorm's house unnoticed.

Reach Alrekstad / Find and speak to Sigurd

2. Follow Basim

Follow Basim. On the way to Gorm's cabin, Basim will explain what you should do and what you are not allowed to do.

Follow Basim

3. Enter Gorm's cabin

A cloak diminishes unwanted attention. You must avoid being face-to-face with the guards. Walk around the tents on their right side.

Enter Gorm's cabin

Then, watching out for the guard patrolling the right side of the house, wait until he goes to the back of the house, go to the front door and enter the cabin.

Enter Gorm's cabin

Unfortunately, cowardly Gorm will not want to leave the village to fight with you. After a while your conversation will be interrupted by King Harald's guards and you will leave Gorm's cabin.

Enter Gorm's cabin

4. Return to Sigurd

Go to King Harald's longhouse to take part in the meeting that started. During the Althing a decision will be made about the fate of Gorm. No matter what you say, King Harald will decide to banish him.

Return to Sigurd

Soon after that you will hear Styrbjorn's decision about the future of your clan, which Sigurd will not like and which will mean that if you do not accept it, you will have to leave Norway. This quest will end and you will automatically return to Fornburg.

Return to Sigurd

After completing this quest, you will be able to play the quest The Seas of Fate.