Magasvár is a region with varied landscapes, rocky in the North and East, and marshy in the West. The ancient ruins which witnessed legendary clashes gave it its native name: the "Valley of great combat".
Professor Serafeddin's Notes x3, Skill Altars x3, Campsites x5, Location x1, Entrances x7, Chests x7, Enemies x10, Travel x5, Herbs x2, Other x5
The following legend of Magasvár interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Various types of notes that you need to collect to complete the quest In Professor Serafeddin's footsteps.
Places where you can earn additional skill points.
Once you discover the campsite, you can travel from here, or be transported here directly from the travel interface. Here, you can summon and manage your companions. You can use your chest as well as the workshop. You can rest and accelerate the passage of time near the fire.
These ruins, traces of the presence of the famous people of the sea and witnesses of the legendary victory of the natives, today serve as a bastion to Doneia egsregaw, rebels fighting against the invasion of the settlers from the continent.
This village is that of the clan of the Black Ulgs; its name also means the Black Ulgs village in the native language.
This isolationist clan lives in symbiosis with its tutelary animals, and even the other native clans are wary of their wild nature.
Couwis is a word that natives use to designate sacred caves that can only be visited by the doneigada and their apprentices. They are used for meditation and the transmission of knowledge.
This one is placed just in front of a link site, a place where natives perform their rituals to become doneigad.
This outpost was built by the Bridge Alliance in hopes of ending the many attacks of Doneia egsregaw; however, this isolated garrison in full enemy territory is unlikely to overcome the rebels…