The region of San Matheus lies to the west of Teer Fradee. Thélème built its city in a cove to anchor ships, and as far as possible from the city of their enemies of the Bridge Alliance.
NPCs x4, Entrances x13, De Sardet Residence x1, Merchant x1, Crafting Table x1, Campsites x2, Caravan x1, Travel x2
An alphabetical list of quests that take place on this map.
The following legend of San Matheus interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Depending on your talents, you can use the crafting table to upgrade your weapons and armour (Craftsmanship) or to create potions and traps (Science).
Once you discover the campsite, you can travel from here, or be transported here directly from the travel interface. Here, you can summon and manage your companions. You can use your chest as well as the workshop. You can rest and accelerate the passage of time near the fire.
This city was built by Thélème a few years after the installation of the Alliance on this island. It was named in honour of Saint Matheus, the holy founder of the religious nation. Legend has it that he went out to sea and settled on a wonderful island he had discovered.
Many historians think that it could be Teer Fradee and many pilgrims come here hoping to walk in the footsteps of the holy man.
st built east of San Matheus serves to protect the city from possible attacks.