Glendgnámvár is a coastal region bordered by high granite cliffs located southeast of Teer Fradee. Whales sometimes approach, and their bones gave it its native name: the "Shore of the Tall bones".
Merchant x1, Professor Serafeddin's Notes x4, Skill altars x2, Campsites x4, Locations x2, Entrances x6, Passages x3, Chests x7, Travel x4, Caravan x1, Enemies x11, Crates x4, Other x3
An alphabetical list of quests that take place on this map.
The following legend of Glendgnámvár interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Various types of notes that you need to collect to complete the quest In Professor Serafeddin's footsteps.
Places where you can earn additional skill points.
Once you discover the campsite, you can travel from here, or be transported here directly from the travel interface. Here, you can summon and manage your companions. You can use your chest as well as the workshop. You can rest and accelerate the passage of time near the fire.
This small village was created around old mines that the Congregation began to exploit under the tutelage of Madame de Morange. Its inhabitants are mainly miners.
This village belongs to the Sísaíg cnámeis, the bone-blower clan. Its name means "the bones of the king" in the native language, perhaps because the village's profession is carving whale bones. It could also be because of the legend saying that the first guardian died nearby.
It has long been one of the most important villages on the island and its clan was highly respected, until many disappearances weakened it and earned it the reputation of being cursed. However, since Ullan has taken charge at the head of the clan, things have changed. This ambitious leader knew how to take advantage of the arrival of the colonists to regain some of the splendour that his village had lost.
According to legends, the High King who went to war against the people of the sea and became the first guardian fell far from here, and was buried in this burial mound.
The doneigada of the Sísaíg cnámeis clan had custody of it, but your mother was abducted before she could share her knowledge, so the exact location of this sacred place has been forgotten…
These ruins, which dominate the landscape of the Glendgnámvár region, have an architecture similar to those of Díd e kíden nádaigeis and constructions reminiscent of the continent. The natives say that these buildings were built by the people of the sea, this mythical enemy who tried to colonize the island long before the Bridge Alliance settled there. Madame de Morange was interested too, intrigued by their origin, but she failed to get to them…