A collection of interactive maps for the game GreedFall, created to assist players in exploring every corner of the game world. Each map contains essential information to help you achieve 100% completion, locate treasures, collectibles, quests, vendors, fast travel points, or other points of interest.
The index below enables quick navigation to the desired map.
World Map - The map of The Island of Teer Fradee. Subzones: Sérène, New Sérène, San-Matheus, Anemhaid - "The Fiery Soul", Dorgred - "The Heart's Gates", Glendgnámvár - "The Shore of the Tall Bones", Magasvár - "The Vale of the Great Battle", Steiger falág - "The Rocky Steps", Tír dob - "The Black Lands", Vedrad - "The Red Woods", Védvílvie, Wenshaganaw - "The Singing Waters", Cwenvár - "The Tall Trees", Meinei falág - "The Rocky Mounts".
Markers on the map: Subzones x16.
Sérène - Map of the entire city of Sérène, the starting area where the GreedFall prologue takes place. Quests, NPCs, enemies, interesting locations, places where the loot can be found, and other points of interest.
Markers on the map: NPCs x6, Other location x1, Entrances x16, Enemies x4, Chests x7, Barrel x1, Crates x37, Other x2.
New Sérène - The city of New Serene was founded around 5 years ago by Madame de Morange on the site of a small fort built by the Congregation shortly before. Ideally located in a cove where boats can anchor easily and halfway from cities on the two other nations of the island continent, this young city is constantly growing and teeming with new settlers.
Markers on the map: Entrances x5, NPCs x4, Location x1, Travel x4, Caravan x2, Passages x4, Enemies x3, Ore x8, Herbs x10, Mushrooms x9, Chests x15, Barrels x5, Crates x51, Other x2.
Glendgnámvár - Glendgnámvár is a coastal region bordered by high granite cliffs located southeast of Teer Fradee. Whales sometimes approach, and their bones gave it its native name: the "Shore of the Tall bones".
Markers on the map: Merchant x1, Professor Serafeddin's Notes x4, Skill altars x2, Campsites x4, Locations x2, Entrances x6, Passages x3, Chests x7, Travel x4, Caravan x1, Enemies x11, Crates x4, Other x3.
Vedrad - Vedrad is a forested area north of New Serene. The species of trees with flaming foliage in this forest are probably at the origin of its native name: "the red woods".
Markers on the map: Professor Serafeddin's Notes x1, Skill Altars x2, Campsites x4, Locations x6, Entrances x8, Passages x7, Travel x5, Herbs x26, Ore x3, Crates x6, Mushrooms x24, Enemies x13, Chests x11, Other x4.
Magasvár - Magasvár is a region with varied landscapes, rocky in the North and East, and marshy in the West. The ancient ruins which witnessed legendary clashes gave it its native name: the "Valley of great combat".
Markers on the map: Professor Serafeddin's Notes x3, Skill Altars x3, Campsites x5, Location x1, Entrances x7, Chests x7, Enemies x10, Travel x5, Herbs x2, Other x5.
Wenshaganaw - Wenshaganaw is a coastal region crossed by a river. The local inhabitants, very in touch with the sea and the water, named it "the singing waters" for this reason.
Markers on the map: Campsites x3, Skill altars x3, Travel x4, Other x10.
Region of Hikmet - The Hikmet area is on the east side of the island, where at the mouth of a river the settlers of the Bridge Alliance set foot on Teer Fradee for the first time and founded their city.
Markers on the map: Campsites x3, NPCs x2, Locations x2, Enemies x11, Passages x2, Travel x2, Caravan x1, Chests x10, Crates x4, Herbs x33, Ore x1, Mushrooms x8, Other x3.
San Matheus - The region of San Matheus lies to the west of Teer Fradee. Thélème built its city in a cove to anchor ships, and as far as possible from the city of their enemies of the Bridge Alliance.
Markers on the map: NPCs x4, Entrances x13, De Sardet Residence x1, Merchant x1, Crafting Table x1, Campsites x2, Caravan x1, Travel x2.
Frasoneigad - Frasoneigad is a particularly wild forest area inhabited only by the most isolationist natives, or by those who want to hide. They named it the "forest of the ancients" because of the venerable age of the trees found there.
Markers on the map: NPC x1, Skill altars x2, Campsites x5, Entrances x6, Travel x2, Other x26.
Tír dob - Tír dob is a region whose land in many places still bears the mark of the terrible fire that ravaged it; this dark colour is at the origin of its name "the black lands".
Markers on the map: NPC x1, Skill altar x1, Campsites x3, Location x1, Entrances x7, Travel x5.
Védvílvie - Although few natives live in these swamps, Vedvílvie is a region inhabited by many animals and wild creatures, which are the origin of its name: the "swamp of a thousand lives".
Markers on the map: Entrance x1, Campsites x3, Travel x1.
Steiger falág - Steiger falág is a rocky region at the foot of the mountain range dominated by the huge volcano in the heart of the island.
Markers on the map: Professor Serafeddin's Notes x1, Skill altar x1, Campsites x2, Entrances x2, Travel x3, Enemies x6, Crate x1, Other x1.
Meinei falág - Meinei falág is a steep area on the slopes of the mountain that gave it its name: the "rocky mountains".
Markers on the map: Campsite x1, Travel x1.
Dorgred - Dorgred is a small area that lies around a mountain lake and is located near the main sanctuary of Teer Fradee, which gave it its name: the "doors of the heart".
Markers on the map: Other x8.
Cwenvár - Cwenvár is a forested and rather isolated valley whose tall trees are particularly popular with carpenters from the mainland and are the source of its native name.
Markers on the map: Entrance x1, Campsites x4, Travel x2.
Anemhaid - This small region is accessible only to the kings and queens of Teer Fradee or those willing to pass the many trials that grant access to the sanctuary hidden in the heart of the volcano.
Markers on the map: Entrance x1, Campsite x1, Crafting Table x1, Travel x1.