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The Imprisoned Elf Divinity: Original Sin 2 Quest

Group: Chapter 2 - Escape from Reaper's Eye

Starting Map: Fort Joy

This quest can be started in two ways, such as talking with Saheila or talking with Amyro, an elf locked in the cage.

Related points of interest

Icon of Amyro Amyro Fort Joy

Icon of Saheila Saheila Fort Joy

Icon of Stingtail Stingtail Fort Joy

Icon of Camp Boss Griff Camp Boss Griff Fort Joy

Icon of Marked Crate Marked Crate Fort Joy

Quest stages of The Imprisoned Elf

1. Start #1: Saheila (Agree to help)

Talk to Saheila, and promise her to free her friend Amyro.

An elf named Saheila has asked that we help free her friend, Amyro, who is being held captive somewhere nearby. She mentioned that a lizard of 'dreams and far-feeling' might be crucial to Amyro's release.

Start #1: Saheila (Agree to help)

1.1. Saheila Amyro Confirm

Talk to Amyro and tell him that Saheila send you.

We told Amyro that we agreed with Saheila to save him on certain conditions - that he tell us how to escape Fort Joy as soon as he's free.

2. Start #2: Amyro (Agree to help)

Talk to Amyro.

An elf named Amyro is being held in a cage by Griff - a powerful crime boss within the camp. He has been accused of stealing Griff's supplies.

Start #2: Amyro (Agree to help)

3. Griff (Agree to help)

Talk to Camp Boss Griff and offer your help with recovering the stolen goods.

Camp Boss Griff has tasked us with recovering his stolen goods. We should start by questioning the caged elf, Amyro.

Griff (Agree to help)

3.1. Griff Hint

Griff mentioned that his goods were stored in a marked crate full of citrus fruits. This should make the search a little easier.

4. Amyro Hint

Talk to Amyro and ask him if he knows who has taken Griff's stuff.

Amyro hinted that whoever took Griff's supplies might share a certain physical tic of Griff's - repeatedly clearing his throat.

5. Rat Hint

Talk to Rat. You need Pet Pal talent.

From a rat, we learned that a lizard who smelled of oranges took the supply crate.

Rat Hint

6. Crate Found

Find and open the Marked Crate.

We found Griff's supply crate, but there was nothing inside. Perhaps the contents are still nearby...

Crate Found

7. Persuade Dreamer

You need to persuade Stingtail to give you Unusually Large Orange.

We convinced the lizard Stingtail to hand over Griff's oranges.

Persuade Dreamer

You can also kill Stingtail and take Unusually Large Orange from its corpse (not recommended).

8. Found Drugs

Open Unusually Large Orange, inside you will find Griff's Drudanae.

There was drudanae hidden inside Griff's oranges! The drugs must have been what he was really after. He'll want to know that we found his merchandise.

9. Griff

9.1. Griff helped

Talk to Camp Boss Griff and give him his stuff. You have to tell him who took it.

We returned Griff's stolen goods to him.

9.2. Griff is dead

If you have decided to confront Camp Boss Griff or open the Unusually Large Orange and take the Griff's Drudanae, then you will have to fight with him and his crew and kill them all. Inside his corpse you will find Griff's Key (you can use it to open the cage in which Amyro is locked) and Disembodied Hand.

Griff has been killed.

10. Amyro

10.1. Amyro Released (Saheila)

Amyro is free. Saheila will no doubt be pleased - we ought to return to her.

10.2. Amyro Released

Amyro is free. He told us of a someone named Saheila who had great importance to him. We should follow him to her; she will likely be very happy to be reunited with Amyro.

10.3. Amyro Dead

Amyro has been killed.

11. Saheila Thanks

Go to Saheila and talk to her.

Saheila thanked us for freeing Amyro.

11.1. Quest Reward

If you saved Amyro.

Saheila rewarded us for saving Amyro from Griff.

Quest Reward

12. Close Left Fort Joy

We have escaped from Fort Joy and abandoned Amyro to his fate.

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