This collection includes every marker from the Transitions category of points of interest in Divinity: Original Sin 2, all placed on interactive maps created specifically for the game.
List of places located on Fort Joy map, such as doors, stairs, ladders, hatches, manholes, cave or tunnel entrances, etc. in which you move between map levels, locations, etc.
The index below enables quick navigation to the desired marker / point of interest.
Teleport on of your characters to the platform with portal then click on the gargoyle's head above it.
Show the mapIt's hidden, get close to see it. You need to dig here so you need a showel or a Lizard.
Show the mapSmall "goo thing" on the ground. Step on it to get teleported outside. If you entered Real of Orobas through 1st Portal to Realm of Orobas then you will be teleported to 2nd Portal to Realm of Orobas, and vice versa.
Show the mapYour main character will be teleported here after you use Shrine to the Seven in Dark Cavern.
Show the mapRelated quests: Withermoore's Soul Jar
To make it visible you have to press the button on the Shrine to the Divine (req. 12 Wits) or Lord Withermoore can tell you about it (Withermoore's Soul Jar quest).
Show the mapIt will teleport you to the Hall of Echoes if you have not been there yet.
Show the mapClick it then your main character will be teleported to Hall of Echoes.
Show the mapIf you have not visited Hall of Echoes yet, then you will be teleported there.
Show the mapRelated quests: The Arena of Fort Joy
From: Fort Joy Ghetto.
Type: Hatch on the ground.
Show the mapRelated quests: Withermoore's Soul Jar
From: Caverns.
Ancient Stone Hatch. It's buried. Come close to discover it.
If you first play hide and seek with Mody then he will uncover it for you.
Show the mapFrom: Hidden Enclave.
Type: Entrance to the cave.
Warning: You can not go back this way!
Show the map