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The Garden, Avowed Map

Interactive map of The Garden, the place we visit at the end of the Avowed game. Once we enter The Garden, we will no longer be able to return to the previous regions.

The Garden is a mythical location, full of ancient power and mystery. It is rumored to be in the heart of the Living Lands.

The Garden

The Garden - Map Markers Summary

Ancient Memory x1, Godlike Abilities x3, Amulet x1, Trinket x1, Rings x2, 1H Melee Weapon x1, 2H Melee Weapons x2, Hands x1, Feet x1, Armor x2, Adra x9, Admeth's Wyrt x22, Key x1, Documents x9, Notes x3, Blocked Passages x2, Blocked Passages x7, Blocked Passages x4, Blocked Passages x2, Containers x10, Locked Containers x3, Main Quests x2, Quest Items x2, Place of interest x1, NPCs x4, Strangled Adra x1, Party Camps x2

Legend / Points of interest

The following legend of The Garden interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Ancient Memories

Ancient Memories appear as small, floating orbs of light and they are located in remote, named places. Discovering one grants one of the passive Godlike Abilities. Each region contains a single Ancient Memory to discover.

Icon of Ancient Memory Ancient Memory (The Garden) Related ability: Remembrance of Sapadal.

Godlike Abilities

Godlike Abilities are unique, powerful skills tied to your character's status as a Godlike. They're split into active and passive ones. You start with one such ability by default, while others unlock through story progression, specific choices, or exploration.

Icon of Godlike Ability Remembrance of Sapadal How to get: Interact with the Ancient Memory (The Garden). Type: Passive Effect: Your Health constantly regenerates when below 50%.
Icon of Godlike Ability Sapadal's Fury How to get: Free Sapadal during the "The Heart of the Living Lands" main quest.
Icon of Godlike Ability Woedica's Call How to get: Don't free Sapadal during the "The Heart of the Living Lands" main quest. Type: Active Effect: Calls forth a maegfolc ally that erupts from the earth to smite your enemies.

Amulets

Amulets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with trinkets and are limited to one equipped at a time.

Icon of Accessory Charm of Bones Effect: Summon a trio of Skeletons to fight with you

Trinkets

Trinkets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with amulets and are limited to one equipped at a time.

Icon of Accessory Brooch of Spreading Flame Effect: Your Fire Damage has a 50% chance to jump to nearby enemies

Rings

Rings are Accessories worn on the fingers that provide unique passive buffs, such as stat boosts, damage increases, or special effects. Only two rings can be worn at the same time.

Icon of Accessory Ring of Amplification Effect: Power Attacks cause larger hit reactions
Icon of Accessory Wildwalker Ring Effect: Slowly regenerate up to 50% of your Maximum Health

1H Melee Weapons

One-handed Melee Weapons available in Avowed. These include daggers, swords, axes, maces and spears.

Icon of Melee Weapon Wayfinder Type: One-Handed, Spear Stats: 144 Physical Damage 156 Stun 13 Stamina Cost 6% Critical Hit Chance Effects: A full Combo Attack deals high Stun to nearby enemies Greatly increases the distance traveled during a Power Attack Weight: 5

2H Melee Weapons

Two-handed Melee Weapons available in Avowed. These include great swords, great axes and great hammers.

Icon of Melee Weapon Inevitability Type: Two-Handed, Great Hammer Stats: 333 Physical Damage 351 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Damaging an enemy gives you +3% Damage Reduction for 8 seconds +20% Power Attack Damage to enemies with low Health Weight: 10
Icon of Melee Weapon Unmaker It's deep under water so dive here. Type: Two-Handed, Great Sword Stats: 243 Physical Damage 260 Stun 20 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal +15% bonus Attack Damage Critical Hits Stun nearby Maegfolc Weight: 8.5

Hands

Boots and shoes are a type of Clothing Items which can be placed in the hands slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.

Icon of Clothing Item Wildwalker Gloves Item Bonus: +1% Critical Hit Chance Effect: Critical Hits have a 15% chance to Root the enemy in place

Feet

Gloves and gauntlets are a type of Clothing Items which can be placed in the feet slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.

Icon of Clothing Item Wildwalker Boots Item Bonus: +10% Dodge Distance Effect: +3 Dexterity

Armor

Armor Items are essential gear that players equip to their body slot to gain defensive benefits and unique buffs. Armor comes in three weight classes: Light, Medium, and Heavy, each affecting player character's stamina, essence, and stability against enemy attacks differently.

Icon of Armor Item Spiritmender Unlocks with: Sarcophagus Key. Type: Medium Armor Stats: 20% Damage Reduction 71 Additional Damage Reduction 35 Maximum Stamina 35 Maximum Essence Effects: 2% of your Attack Damage is restored as Essence +100 Maximum Essence Weight: 15
Icon of Armor Item Wildwalker Armor Type: Light Armor Stats: 10% Damage Reduction 70 Additional Damage Reduction -20 Maximum Stamina -20 Maximum Essence Effects: Receiving an Elemental Status applies that status to all nearby targets +20% Fire, Frost, and Shock Accumulation Weight: 8

Adra

Adra crystals are used to upgrade unique weapons and armor. There are four types, each linked to a specific region and quality tier: Adra (Fine, Dawnshore), Awakened Adra (Exceptional, Emerald Stair), Corrupted Adra (Superb, Shatterscarp), and Adra Bán (Legendary, Galawain's Tusks+). Unlike common materials that improve gear within a tier, Adra upgrades unique gear between tiers.

Icon of Material Adra Ban (Damaged Maegfolc)
Icon of Material Adra Ban (Damaged Maegfolc)
Icon of Material Adra Ban (Damaged Maegfolc)
Icon of Material Adra Ban (The Garden)
Icon of Material Adra Ban (The Garden)
Icon of Material Adra Ban (The Garden)
Icon of Material Adra Ban (The Garden)
Icon of Material Adra Ban x2 (Damaged Maegfolc) Damaged Maegfolc x2.
Icon of Material Adra Ban x2 (Damaged Maegfolc) They drop from the two damaged Maegfolcs that will attack you once you gewt here after discovering the Ancient Memory (The Garden).

Keys

Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.

Icon of Key Sarcophagus Key

Documents

Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.

Icon of Document Ekidan Tablet Category: The Garden
Icon of Document Maegfolc Orison I
Icon of Document Maegfolc Orison II Category: Lore
Icon of Document Maegfolc Orison III Category: Lore
Icon of Document Maegfolc Orison IV
Icon of Document Maegfolc Orison V
Icon of Document Maegfolc Orison VI Category: Lore
Icon of Document Maegfolc Orison VII
Icon of Document Maegfolc Orison VIII

Notes

Less important, various notes, documents, and the like, which can be found and read.

Icon of Note Letter from Tayn
Icon of Note Tama's Haiku
Icon of Note Unusual Book

Blocked Passages

A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.

Icon of Blocked Passage Prison Gate
Icon of Blocked Passage Secret Door
Icon of Blocked Passage Brambles
Icon of Blocked Passage Brambles
Icon of Blocked Passage Brambles
Icon of Blocked Passage Brambles
Icon of Blocked Passage Cobweb
Icon of Blocked Passage Cobweb
Icon of Blocked Passage Cobweb The cobweb blocks the exit from the water. You can destroy it through a small hole in the wall before jumping into the water.
Icon of Blocked Passage Shock Door (1)
Icon of Blocked Passage Shock Door (2)
Icon of Blocked Passage Shock Door (x3)
Icon of Blocked Passage Traps
Icon of Blocked Passage Illusion Wall
Icon of Blocked Passage Illusion Wall

Containers

Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.

Locked Containers

Icon of Locked Container Locked Chest Unlocks with: Lockpick x3.
Icon of Locked Container Locked Lockbox Unlocks with: Lockpick x3.
Icon of Locked Container Locked Lockbox Unlocks with: Lockpick x1.

Main Quests

Main Quests are essential for advancing the main story and involve significant events, major characters, access to new regions or companion, etc.

Icon of Main Quest The Heart of the Living Lands This quest starts automatically when you enter The Garden. Previous main quest: Our Dreams Divide Us Still. Description: Find them. They await.
Icon of Main Quest Pulling Back the Veil This is an optional main quest during "The Heart of the Living Lands" main quest. You will receive it when you come close to one of the four locations in the garden. Description: The Garden is reaching out, showing your companions something important about themselves. Talk to them. Help them through it. Related: Giatta, Marius, Kai, Yatzli.

Quest Items

Quest Items are special items that players must collect, use or deliver as part of a main or side quest.

Icon of Quest Item Severed Maegfolc Arm
Icon of Quest Item Severed Maegfolc Arm x2

Places of interest

Icon of Other Lever

NPCs

Other NPCs you may encounter during the game. A properly led conversation with them will end peacefully, but when something goes wrong, for example, if you do not have the right stats, you need to be ready to go into battle.

Icon of NPC Giatta Related quest: Pulling Back the Veil.
Icon of NPC Kai Related quest: Pulling Back the Veil.
Icon of NPC Marius Related quest: Pulling Back the Veil.
Icon of NPC Yatzli Related quest: Pulling Back the Veil.

Strangled Adra

Strangled Adra are large Adra crystals ensnared by vines and thorns. Interacting with these pillars allows players to cleanse them, yielding experience points and Adra material for upgrading gear.

Icon of Strangled Adra Strangled Adra (The Garden)

Party Camps

Party Camps are temporary hubs set by large Adra stones, which can be found throughout the Living Lands. Setting up camp will fully restore your health and essence. In the camp, you can chat with your companions, change their outfits, upgrade and enchant your equipment, cook, access the stash, and assemble god totems.

You can fast-travel to discovered camps. When leaving a camp, you can choose which two companions who have already joined you will accompany you, and decide whether to exit at the camp's location or return to the place you teleported from.

Icon of Party Camp Enclosed Grove Camp
Icon of Party Camp Overlook Camp