Interactive map of The Garden, the place we visit at the end of the Avowed game. Once we enter The Garden, we will no longer be able to return to the previous regions.
The Garden is a mythical location, full of ancient power and mystery. It is rumored to be in the heart of the Living Lands.

Ancient Memory x1, Godlike Abilities x3, Amulet x1, Trinket x1, Rings x2, 1H Melee Weapon x1, 2H Melee Weapons x2, Hands x1, Feet x1, Armor x2, Adra x9, Admeth's Wyrt x22, Key x1, Documents x9, Notes x3, Blocked Passages x2, Blocked Passages x7, Blocked Passages x4, Blocked Passages x2, Containers x10, Locked Containers x3, Main Quests x2, Quest Items x2, Place of interest x1, NPCs x4, Strangled Adra x1, Party Camps x2
The following legend of The Garden interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Ancient Memories appear as small, floating orbs of light and they are located in remote, named places. Discovering one grants one of the passive Godlike Abilities. Each region contains a single Ancient Memory to discover.
Godlike Abilities are unique, powerful skills tied to your character's status as a Godlike. They're split into active and passive ones. You start with one such ability by default, while others unlock through story progression, specific choices, or exploration.
Amulets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with trinkets and are limited to one equipped at a time.
Trinkets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with amulets and are limited to one equipped at a time.
Rings are Accessories worn on the fingers that provide unique passive buffs, such as stat boosts, damage increases, or special effects. Only two rings can be worn at the same time.
One-handed Melee Weapons available in Avowed. These include daggers, swords, axes, maces and spears.
Two-handed Melee Weapons available in Avowed. These include great swords, great axes and great hammers.
Boots and shoes are a type of Clothing Items which can be placed in the hands slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Gloves and gauntlets are a type of Clothing Items which can be placed in the feet slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Armor Items are essential gear that players equip to their body slot to gain defensive benefits and unique buffs. Armor comes in three weight classes: Light, Medium, and Heavy, each affecting player character's stamina, essence, and stability against enemy attacks differently.
Adra crystals are used to upgrade unique weapons and armor. There are four types, each linked to a specific region and quality tier: Adra (Fine, Dawnshore), Awakened Adra (Exceptional, Emerald Stair), Corrupted Adra (Superb, Shatterscarp), and Adra Bán (Legendary, Galawain's Tusks+). Unlike common materials that improve gear within a tier, Adra upgrades unique gear between tiers.
Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.
Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.
Less important, various notes, documents, and the like, which can be found and read.
A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.
Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.
Main Quests are essential for advancing the main story and involve significant events, major characters, access to new regions or companion, etc.
Quest Items are special items that players must collect, use or deliver as part of a main or side quest.
Other NPCs you may encounter during the game. A properly led conversation with them will end peacefully, but when something goes wrong, for example, if you do not have the right stats, you need to be ready to go into battle.
Strangled Adra are large Adra crystals ensnared by vines and thorns. Interacting with these pillars allows players to cleanse them, yielding experience points and Adra material for upgrading gear.
Party Camps are temporary hubs set by large Adra stones, which can be found throughout the Living Lands. Setting up camp will fully restore your health and essence. In the camp, you can chat with your companions, change their outfits, upgrade and enchant your equipment, cook, access the stash, and assemble god totems.
You can fast-travel to discovered camps. When leaving a camp, you can choose which two companions who have already joined you will accompany you, and decide whether to exit at the camp's location or return to the place you teleported from.