Galawain's Tusks, Avowed Map

Interactive map of the Galawain's Tusks region and the Solace Keep, which we explore while playing Avowed.

Galawain's Tusks is a hostile, volcanic region deep in the Living Lands and home to Solace, a settlement of Pargrunen dwarves. The Wardens of Solace are fiercely isolationist. Few adventurers travel to Galawain's Tusks, and even fewer leave.

Markers on the map

Points of interest

Treasure Maps

Treasure Maps are unique documents that provide clues leading to the location of a hidden treasure.

Ancient ArrowheadCategory: Galawain's Tusks. In a skeleton lying on the ground. Related treasure:
My Loyal ShieldCategory: Galawain's Tusks. Can be bought from Stockkeeper Eberk for 5,220 copper. Related treasure: Time's Tarnish (Shield).
The Blade that HungersCategory: Galawain's Tusks. Can be bought from Bulti for 4,032 copper. Related treasure: Umbral Needle.

Totem Parts

You can place Totems and their missing Fragments at the Totem Shrine in Party Camp. Each Totem is tied to a god from Eora's pantheon and grants powerful effects, but only one can be active at a time.

Antler of the Persevering StagTotem Fragment - Galawain. Effect: Quarry to Slaughter: Increases your damage against prone enemies by 75%.
Antler of the Pursued StagTotem Fragment - Galawain. Effect: Bloodied Hands: Critical Hits deal high Bleed Accumulation.
Hunter's Arrows of SeekingTotem Fragment - Galawain. Effect: In Victory's Raiment: Killing an enemy gives you +4% Damage Reduction for 10 seconds
Hunter's Arrows of SlayingTotem Fragment - Galawain. Effect: The Changeling's Power: +2 Might, +2 Constitution.
Hunter's Arrows of SurvivingTotem Fragment - Galawain. Effect: On Victory's Heels: Killing an enemy gives you +20% Move Speed for 10 seconds
The Huntmaster's SpoilsTotem Base - Galawain. Used to: Activate passive bonuses when placed at party camp and restored with missing fragments.
Wolf's Pelt TrophyTotem Fragment - Galawain. Effect: Hunting Howl: Second Wind casts Barbaric Shout.

Ancient Memories

Ancient Memories appear as small, floating orbs of light and they are located in remote, named places. Discovering one grants one of the passive Godlike Abilities. Each region contains a single Ancient Memory to discover.

Ancient Memory (Galawain's Tusks)Related ability: Remembrance of Maru.

Godlike Abilities

Godlike Abilities are unique, powerful skills tied to your character's status as a Godlike. They're split into active and passive ones. You start with one such ability by default, while others unlock through story progression, specific choices, or exploration.

Godlike's WillHow to get: Reject Sapadal's offer of power at Mt. Forja in Galawain's Tusks. Related main quest: Our Dreams Divide Us Still. Type: Passive Effect: Gain a bonus Ability Point to spend in the Fighter, Ranger, or Wizard Ability Trees.
Remembrance of MaruHow to get: Interact with the Ancient Memory (Galawain's Tusks). Type: Passive Effect: Increases your Attack Damage by 10%.
Seeds of VengeanceHow to get: Accept Sapadal's offer of power at Mt. Forja in Galawain's Tusks. Type: Active Effect: Replaces Dream Touch. Heals and revives all nearby allies and deals damage over time to nearby Delemgan, Dreamthralls, and Vessels. Temporarily turns up to 3 nearby Kith corpses into allied Dreamthralls.

Amulets

Amulets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with trinkets and are limited to one equipped at a time.

Cartographer's CompanionEffects: +1 Dexterity +2 Perception
StoneheartIt's a reward for completing the "A Cure for Rage" side quest. You have to bring Grakohr the cure. Effect: Summons a Ruinous Blight to fight with you.

Trinkets

Trinkets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with amulets and are limited to one equipped at a time.

Pearlescent Icosahedral HelstoneCan be bought from Gilyn for 3,000 copper. Effect: +4 Intellect
Scout's ReachIn a locked chest, unlocks with: Lockpick x3. Effect: +4 Perception

Rings

Rings are Accessories worn on the fingers that provide unique passive buffs, such as stat boosts, damage increases, or special effects. Only two rings can be worn at the same time.

Ashfall's LegacyIt's a reward for completing the "Wardens Warding" side quest. Effect: +10% Attack Damage and +20% Critical Hit Damage with pistols and arquebuses
Berserker RingEffect: +4 Constitution
Dark RebirthEffect: Reduces the cooldown for Second Wind by 15%
Disciple's RingIt's in a locked chest. Unlocks with: Lockpick x5. Effect: +60 Maximum Essence
Gourmand's DelightCan bebought from Chef Kumitru for 3,000 copper. Effect: Food restores 40% more Health and Essence
Ring of Greater OverseeingIt's in a locked chest. Unlocks with: Twisted Iron Key or Lockpick x5. Effect: +20% area of effect damage
Ring of Major DeflectionEffect: +5% Damage Reduction
Warden's OathIt's a reward for completing all bounties in Galawain's Tusks. Effect: +20% Damage against Beasts and Wilders.

1H Melee Weapons

One-handed Melee Weapons available in Avowed. These include daggers, swords, axes, maces and spears.

BattletranceType: One-Handed, Mace Stats: 173 Physical Damage 180 Stun 18 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks give you +15% Attack Speed for 10 seconds and restore a small amount of Health to you and your Companions +20% Ability Cast Speed Weight: 6
Meteor BladeCan be crafted by Forgemaster Dela when you give him one piece of Starmetal. Type: One-Handed Melee, Sword Stats: 120 Physical Damage 100 Stun 11 Stamina Cost 3% Critical Hit Chance Effects: A Full Combo Attack gives the hit enemy -20% Damage for 15 seconds Hits deal +10% bonus Frost Damage Weight: 6
Ondra's OffenseUpgraded version of the Meteor Blade. Need another piece of Starmetal for the upgrade. Type: One-Handed Melee, Sword Stats: 141 Physical Damage 110 Stun 11 Stamina Cost 3% Critical Hit Chance Effects: A Full Combo Attack gives the hit enemy -20% Damage for 15 seconds Hits deal +10% bonus Frost Damage Weight: 6
Sheda Le SubiType: One-Handed, Axe Stats: 135 Physical Damage 140 Stun 15 Stamina Cost 6% Critical Hit Chance Effects: A Full Combo Attack deals low Shock Accumulation to nearby enemies Hits deal +10% bonus Shock Damage Weight: 5
Umbral NeedleRelated treasure map: The Blade that Hungers. Type: One-Handed, Dagger Stats: 117 Physical Damage 104 Stun 9 Stamina Cost 9% Critical Hit Chance Effects: Restore 2% of the damage you deal as Health +15% Damage against enemies with full Health Weight: 3.5

2H Melee Weapons

Two-handed Melee Weapons available in Avowed. These include great swords, great axes and great hammers.

Forge's FriendIt could be buggy atm becouse to get here you have to perform a tricky jump (for example jump + charge) to get to the ledge soon after entering the mine. Type: Two Handed Melee, Hammer Stats: 333 Physical Damage 351 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal high Fire Accumulation Special Attacks summon a Greater Fire Bligh Weight: 10
Limb-TakerDrops from Grakohr. Type: Two-Handed Melee, Axe Stats: 240 Physical Damage 220 Stun 22 Stamina Cost 6% Critical hit Chance Effects: Power Attacks deal moderate Bleed Accumulation Hits deal +10% bonus Bleed Damage Weight: 9

Pistols

Pistols are a type of Ranged Weapons. Pistols require only one hand and shoot bullets perfectly straight at medium range, dealing moderately high damage and Stun. However, they have a slow rate of fire and their loud shots easily alert enemies.

Magic MistolType: Pistol Stats: 207 Physical Damage 260 Stun 20 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal very High Stun Bullets seek and target enemies Weight: 4

Wands

Wands are a type of Ranged Weapons. Wands require only one hand and cast homing projectiles very quickly at Enemies up to medium range. However, they have low Block Efficiency, incurring a moderately high Stamina cost when Blocking.

Cruel CommandCan be bought from Stockkeeper Eberk for 58,500 copper. Stats: 99 Physical Damage 104 Stun 12 Stamina Cost 6% Critical Hit Chance Effects: Power Attacks deal +75% Stun to enemies with full Health Hits deal +10% bonus Fire Damage Weight: 2

Arquebuses

Arquebuses are a type of Ranged Weapons. Arquebuses require both hands and shoot bullets perfectly straight at long range, dealing very high damage and Stun. However, they have a very slow rate of fire and their loud shots easily alert enemies.

HeavenstrikeUpgraded version of the Moonstrike. Need another piece of Starmetal for the upgrade. Type: Two-Handed Ranged, Arquebus Stats: 406 Physical Damage 400 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal moderate Frost Accumulation to nearby enemies Hits deal +10% bonus Frost Damage Weight: 7.5
MoonstrikeCan be crafted by Forgemaster Dela when you give him one piece of Starmetal. Type: Two-Handed Ranged, Arquebus Stats: 308 Physical Damage 280 Stun 25 Stamina Cost 3% Critical Hit Chance Effects: Power Attacks deal moderate Frost Accumulation to nearby enemies Hits deal +10% bonus Frost Damage Weight: 7.5

Bows

Bows are a type of Ranged Weapons. Bows require both hands and shoot arrows quietly at very long range, dealing moderately high damage. However, arrows will fall over time while moving through the air.

Ancient AlacrityType: Bow Stats: 162 Physical Damage 182 Stun 12 Stamina Cost 9% Critical Hit Chance Effects: Slows the hit enemy by 15% for 5 seconds Power Attacks give you +20% Move Speed for 5 seconds Weight: 5

Grimoires

Grimoires are a type of Off-Hand Items. They enable a variety of Spells to be cast or unlocked in the Wizard Ability Tree.

Eilara's GrimoireType: Grimoire Stats: -72% Ability Cost -55% Cooldown Spells: Spirit Lance (Lv.10) Pull of Eora (Lv.15) Freezing Pillar (Lv.15) Meteor Shower (Lv.20) Weight: 3

Shields

Shields are a type of Off-Hand Items. Shields have very high Block Efficiency, meaning they can block with very low Stamina cost.

Bastion of SolaceGiven by Mihala at the end of the "Our Dreams Divide Us Still", if you have decided to save the Solace Keep. Type: Shield Stats: 91 Block Efficiency 20 Stability 380 Parry Efficiency 50 Elemental Resistance Effects: Blocking has a 25% chance to inflict Fire Damage on the attacking enemy +75% Maximum Health +50 Maximum Stamina Weight: 6.5
Sun of Black HeavenType: Shield Stats: 91 Block Efficiency 20 Stability 380 Parry Efficiency Effects: Blocking has a 10% chance to restore 20 Essence +50 Maximum Essence Weight: 6.5
Time's TarnishIn the underground, which can be accessed through a secret door. Type: Shield Stats: 91 Block Efficiency 20 Stability 380 Parry Efficiency 50 Elemental Resistance Effects: Blocking has a 20% chance to refill 20 Stamina 10% chance to avoid melee damage Weight: 8

Hands

Boots and shoes are a type of Clothing Items which can be placed in the hands slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.

Berserker GlovesItem Bonus: +10% Ability Cast Speed Effect: +15% Power Attack Damage with melee weapons
Death Knight GlovesDropped by Captain Aelfyr. Item Bonus: -10% Stamina cost while Blocking Effect: +15% Frost Damage
Gauntlets of DevotionCan be bought from Forgemaster Dela for 9,500 copper. Item Bonus: -10% Stamina Cost while Blocking Hits deal +5% bonus Fire Damage
Ninagauth's Gruesome GraspItem Bonus: +10% Ability Cast Speed Effect: +20% Frost Damage
Sentinel GlovesItem Bonus: +15% Stun Effect: -50% Stamina cost while Blocking
Spellblade's GlovesItem Bonus: +10% Parkour Speed Effect: +20% Poison Accumulation

Feet

Gloves and gauntlets are a type of Clothing Items which can be placed in the feet slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.

Berserker BootsItem Bonus: -10% incoming Fire, Frost, and Shock Damage Effect: +100% Stamina regeneration rate
Councilor's ShoesDropped by Councilor Kostya. Item Bonus: +15 Maximum Essence Effects: +3 Dexterity +25% Dodge Distance
Greaves of Exalted StrideItem Bonus: +10% resistance to Poison and Bleed Accumulation Effect: You and your Companions receive +20% Move Speed
Imp CatchersItem Bonus: +10% Dodge Distance Effects: +25 Maximum Stamina +15% Move Speed
Sentinel BootsItem Bonus: +15 Maximum Stamina Effect: +60 Maximum Health
Shadowdancer's BootsItem Bonus: Increases your Health restoration from all sources by 5% Effect: +40% Dodge Distance

Armor

Armor Items are essential gear that players equip to their body slot to gain defensive benefits and unique buffs. Armor comes in three weight classes: Light, Medium, and Heavy, each affecting player character's stamina, essence, and stability against enemy attacks differently.

Berserker ScaleUnlocks with: Outcast Chest Key. Type: Medium Armor Stats: 15% Damage Reduction 53 Additional Damage Reduction -25 Maximum Stamina -35 Maximum Essence Effects: +25% Damage and +50% Critical Damage while below 30% Maximum Health +5% Critical hit Chance Weight: 10
Councilor's GarbDropped by Councilor Kostya. Type: Light Armor Stats: 5% Damage Reduction 70 Additional Damage Reduction -20 Maximum Stamina -10 Maximum Essence Effects: +50% Stealth Attack Damage +5% Damage Reduction +3 Additional Damage Reduction Weight: 4
Faith and ConvictionCan be bought from Forgemaster Dela for 81,250 copper. Type: Heavy Armor Stats: 30% Damage Reduction 72 Additional Damage Reduction -50 Maximum Stamina -50 Maximum Essence Effects: Slowly regenerate Essence You and your Companions receive +4% Damage Reduction
Helwalker's VestmentsType: Light Armor Stats: 8% Damage Reduction 52 Additional Damage Reduction -15 Maximum Stamina -20 Maximum Essence Effects: +25% Melee Damage -50% Damage Reduction +50% Critical hit Damage with melee weapons Weight: 7.2
Lava-Forged PlateType: Heavy Armor Stats: 25% Damage Reduction 72 Additional Damage Reduction -45 Maximum Stamina -45 Maximum Essence Effects: Taking melee damage deals Fire Damage to nearby enemies +45% resistance to Fire Accumulation Weight: 22
Sentinel MailType: Medium Armor Stats: 20% Damage Reduction 59 Additional Damage Reduction -35 Maximum Stamina -35 Maximum Essence Effects: -30% incoming Fire, Frost, and Shock Damage 10% chance to avoid ranged damage
Sky Mother's EmbraceType: Medium Armor Stats: 20% Damage Reduction 71 Additional Damage Reduction -35 Maximum Stamina -35 Maximum Essence Effects: +3% Damage Reduction +20% Move Speed Weight: 15
Threads of the FaithfulCan be bought from Merchant Alonya for 81,250 copper. Tyle: Light Armor Stats: 10% Damage Reduction 70 Additional Damage Reduction -20 Maximum Stamina -20 Maximum Essence Effects: You and your Companions slowly regenerate up to 50% Maximum Health You and your Companions deal +10% Damage Weight: 6

Adra

Adra crystals are used to upgrade unique weapons and armor. There are four types, each linked to a specific region and quality tier: Adra (Fine, Dawnshore), Awakened Adra (Exceptional, Emerald Stair), Corrupted Adra (Superb, Shatterscarp), and Adra Bán (Legendary, Galawain's Tusks+). Unlike common materials that improve gear within a tier, Adra upgrades unique gear between tiers.

Adra Ban
Adra Ban
Adra Ban
Adra Ban
Adra Ban
Adra Ban (Congasar)
Adra Ban (Lava Tubes)
Adra Ban (Lava Tubes)
Adra Ban (Lava Tubes)Unlocks with: Lockpick x5.
Adra Ban (Mizuravul)
Adra Ban x2
Adra Ban x2
Adra Ban x2
Adra Ban x2 (Gilyn)
Corrupted Adra
Corrupted AdraSuperb Upgrade Material.
Corrupted AdraSuperb Upgrade Material.
Corrupted AdraSuperb Upgrade Material.

Magran's Blessing

Magran's Blessing is a consumable item that temporarily increases Damage and Damage Reduction by 20% for 5 minutes.

Keys

Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.

Aedyran Supply Cache Key
Ash Forest Outpost Jail KeyYou can get it from Liviu if you convince her to give it to you, or you will have to kill her.
Bent Farmhouse Key
Living Archives Courtyard Key
Outcast Chest Key
Petru's Key
Polished Key
Prison Tower Key
Razvan's Key
Storage Room Key
Twisted Iron Key

Documents

Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.

10 Years of DawnCategory: Lore
Bounty: Urvolnau
Charred Leather TomeCategory: Lore
Common Ailments Among the Denizens of Galawain's TusksCategory: Galawain's Tusks
Diary EntryIn a room on the upper floor. Category: Galawain's Tusks
Diary of an AnimancerCategory: Galawain's Tusks
Excerpts from the Sermon of StruggleCategory: Lore
Fragments of the SpoilsCategory: Galawain's Tusks
Galawain's Grin, Part OneCategory: Lore
Galawain's Grin, Part ThreeCategory: Lore
Galawain's Grin, Part TwoCategory: Lore
Kitchen Supply RequisitionCategory: Galawain's Tusks
Manifesto of the Choir Invisible, pt.1Category: Lore
Manifesto of the Choir Invisible, pt.3Category: Lore
Maxims of the Pargrunen ICategory: Lore
Maxims of the Pargrunen VCategory: Lore
Mold-crusted JournalIn a locked chest. Unlocks with: Lockpick x1. Category: Galawain's Tusks
Nandru's JournalRelated main quest: Our Dreams Divide Us Still. Category: Galawain's Tusks
Notice to Fellow WardensRelated side quest: Mapping the Living Lands: Galawain's Tusks. Category: Paradis
Official Account of Explorations in Galawain's TusksCategory: Galawain's Tusks
Psalm to WoedicaCategory: Lore
Raluka's Expedition JournalCategory: Galawain's Tusks
Razvan's JournalCategory: Galawain's tusks
Records of Old Solace, Part 1Category: Lore
Records of Old Solace, Part 2Category: Lore
Records of Old Solace, Part 3Category: Lore
Records of Old Solace, Part 4Category: Lore
Records of Old Solace, Part 5Category: Lore
Records of Old Solace, Part 6Category: Lore
Renato's DispatchCategory: Galawain's Tusks
Research NotesCategory: Galawain's Tusks
Rust-Stained Map of Galawain's TusksCategory: Galawain's Tusks
The Blacksmith Knights: A Short History of the Knights of the CrucibleCategory: Lore
The Soul Unbound, Chapter 20Category:
Water-stained NotebookCategory: Galawain's Tusks
Writings of Soreena ICategory: Lore
Writings of Soreena IICategory: Lore
Writings of Soreena IIICategory: Lore
Writings of Soreena IVCategory: Lore
Writings of Soreena VCategory: Lore

Notes

Less important, various notes, documents, and the like, which can be found and read.

A Child's Note of Warning
A collection of papers
A Letter Home
An Account of Stock
Beadle: A how-to
Bill of Goods Sold to Wardens
Bill of Goods Sold to Wardens
Bill of Goods Sold to Wardens
Bill of Goods Sold to Wardens
Broken Fragment of an Ekidan Tablet
Climber's Journal
Crumpled Letter
Delusional Report
Diary of a Merchant
Diary of an Animancer
Drafted Letter
Dreamthrall Notes on Captivity
Elder Grigore's Notes
Engraved Stone
Explorer's note
Faded Letter
Faded Worker Log
Forgemaster's Orders
Fragment of an Ekidan Tablet
Handwritten Notes
Help Wanted - Repair the Godless Aqueducts
Letter from Kostya to Lödwyn
Marynna's journal
Meditations on the Garden
Meditations on the Garden
Monk's Journal
Moulder Lung Observations - Final Entry
Mushroom Farm Manifest
Paper Scrap
Scrapped Plans
Singed Journal
Steel Garrote Journal
Tayn's Confession
Tear-Stained Note
The Establishment of Solace, Vol. 10
The Soreenian Proclamations
Torn Page from a Journal
Torn Pargrun Note
Two Records of Supplies
Unfinished PoetryIn a room on the upper floor.
Warden's Plea
Woedican Prayer
Xaurip Movements

Blocked Passages

A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.

Barred DoorThe door can be opened from the inside and the first way to enter the building is through the hole in the roof.
Barred DoorThey can be unlocked from the courtyard.
Barred GateIt can be unlocked from the south side.
Cell GateUnlocks with: Twisted Iron Key or Lockpick x5.
Courtyard DoorUnlocks with: Living Archives Courtyard Key or Lockpick x5.
Farmhouse DoorUnlocks with: Bent Farmhouse Key or Lockpick x5.
Locked DoorUnlocks with: Lockpick x3.
Locked DoorUnlocks with: Lockpick x5.
Locked DoorUnlocks with: Lockpick x3.
Locked DoorUnlocks with: Petru's Key or Lockpick x3.
Locked DoorYou can open them from the inside by pulling the lever.
Locked DoorUnlocks with: Lockpick x5.
Prison Tower CellUnlocks with: Prison Tower Key or Lockpick x3.
Razvan's House DoorUnlocks with: Razvan's Key.
Secret DoorTo open this passage, press the button located on the small altar inside the building.
Storage RoomUnlocks with: Storage Room Key.
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier x2
Brambles
Brambles
Brambles
Brambles
Brambles
BramblesRelated side quest: Boundaries of Antiquity.
Brambles
Brambles
Brambles x3
Brambles x4
Cobweb
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Shock Door (3)
Shock Door (3)
Shock Door (3)
Illusion
Illusion
Illusion
Illusion
Illusion Door
Illusion Wall
Illusion Wall
Illusion Wall

Containers

Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.

Locked Containers

Locked ChestUnlocks with: Lockpick x3.
Locked ChestUnlocks with: Lockpick x3.
Locked ChestUnlocks with: Polished Key or Lockpick x5.
Locked ChestUnlocks with: Lockpick x3.
Locked ChestUnlocks with: Lockpick x3.
Locked ChestUnlocks with: Lockpick x1.
Locked ChestIn a locked room on the upper floor. Unlocks with: Lockpick x3.
Locked ChestUnlocks with: Lockpick x5.
Locked ChestUnlocks with: Lockpick x5.
Locked ChestUnlocks with: Mihala's Key.
Locked ChestUnlocks with: Lockpick x3.
Locked ChestUnlocks with: Lockpick x5.
Locked LockboxUnlocks with: Lockpick x3.
Locked LockboxUnlocks with: Lockpick x3.
Locked LockboxUnlocks with: Lockpick x1.
Locked LockboxUnlocks with: Lockpick x3.
Locked LockboxUnlocks with: Lockpick x3.
Locked LockboxUnlocks with: Lockpick x3.
Locked LockboxUnlocks with: Lockbox x1.
Locked LockboxUnlocks with: Lockpick x1.
Locked LockboxUnlocks with: Lockpick x5.
Locked LockboxUnlocks with: Lockpick x3.
Locked LockboxUnlocks with: Lockpick x1.

Side Quests

Side quests are optional missions that players can complete alongside the main storyline. They provide extra rewards, such as experience points and unique items.

A Cure for RageHow to start: Talk to Warden Lerae. Description: An Aedyran caravan entered Galawain's Tusks bound for Solace Keep, but never reached its destination.
A Home for OutcastsHow to start: Talk to the Pargrun Outcast. Description: A farm in Galawain's Tusks has been overrun with xaurips who fled from the North. A scout representing a group of Pargrunen outcasts asked you to clear out the farm so they can use it as a home. Reward: 1,800 copper.
Boundaries of AntiquityHow to start: Talk to Chief Engineer Gabral. Description: Gabral, Solace's Chief Engineer, sent an expedition to restore old Godless aqueducts to send water to the people of Solace. The expedition has gone missing. Find them.
Bounty: Beetle MatriarchHow to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: Congasar and CrustaHow to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: DestulHow to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: The SporekingHow to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Bounty: UrvolnauHow to start: Read the wanted poster pinned to the board. Reward: 1,800 copper.
Chorus of the LostCompanion Quest - Marius. How to get: You can start this quest by talking to Marius in the camp shortly after arriving in Galawain's Tusks, once you have visited the Bridge to the Garden. Description: Marius has unresolved history from his childhood growing up in Galawain's Tusks. Visiting what remains of his old village might help resolve those issues.
HomecomingHow to start: Talk to Captain Geofri. Description: Petru, the Warden Captain, has disappeared under suspicious circumstances.
Keep History Alive
Mapping the Living Lands: Galawain's Tusks
Totem of PerseveranceHow to start: Buy the Fragments of the Spoils document from Quartermaster Yorgu or collect a piece of the Huntmaster's Spoils totem. Description: You obtained a document containing clues to the whereabouts of pieces of the Huntmaster's Spoils, a powerful artifact and a totem of Galawain. The pieces can be found across Galawain's Tusks - the more pieces you gather and assemble, the more powerful the totem will become.
Wardens WardingHow to start: Talk to Warden Radut.

Quest Items

Quest Items are special items that players must collect, use or deliver as part of a main or side quest.

Anti-Mycotic MossRelated side quest: A Cure for Rage.
Burned Bounty List
Calcified Fire Beetle NestRelated side quest: A Cure for Rage.
Fragment of StarmetalRelated side quest: Forged of Star-Stuff.
Jar of Gunpowder SnuffRelated side quest: A Cure for Rage.
Long-lost AmuletRelated side quest: Chorus of the Lost.
Outcast BannerRelated side quest: Wardens Warding.
Outcast BannerRelated side quest: Wardens Warding.
Renato's MapRelated side quest: Mapping the Living Lands: Galawain's Tusks.
The Book of Oaths
The Book of the Before

Places of interest

Damaged MaegfolcRelated side quest: Boundaries of Antiquity.
Deathly Pale DwarfExamining the dwarf's corpse will trigger a confrontation with the Outcast Warden.
Nandru

Merchants

NPC merchants who sell weapons, armor, consumables and materials and also buy loot you don't need.

BultiHe sells: Weapons Consumables Materials Quest Items
Chef KumitruHe sells: Accessories Consumables Materials
DaikoHe sells: Consumables (Lockpicks) Materials (Cave Coral)
Forgemaster DelaHe sells: Weapons Armor Clothing Consumables (Lockpicks) Materials
GilynYou will meet her here when you complete the quest "A Cure for Rage". She sells: Weapons Armor Accessories Consumables (Lockpicks) Materials
Merchant AlonyaShe sells: Weapons Armor Clothing Consumables (Lockpicks) Materials
Quartermaster YorguHe sells: Weapons Armor Consumables (Lockpicks) Materials (Cave Coral) Quest Items (Fragments of the Spoils)
Stockkeeper EberkHe sells: Weapons Armor Consumables (Lockpicks) Materials Quest Items

NPCs

Other NPCs you may encounter during the game. A properly led conversation with them will end peacefully, but when something goes wrong, for example, if you do not have the right stats, you need to be ready to go into battle.

Afara
Amalia
Bounty Master Sulwin
Councilor Kostya
Elder GrigoreRelated side quest: Keep History Alive.
Grakohr & GilynRelated side quest: A Cure for Rage.
Iancu
Komendant Mihala & Councilor KostyaRelated main quest: Our Dreams Divide Us Still.
Liviu
Mestru Varka
MinaRelated side quest: Homecoming.
Novice DolnaRelated side quest: Keep History Alive.
RazvanRelated side quest: Chorus of the Lost.
Renato
Warden Kosmin
Warden PetruRelated side quest: Homecoming.
Weeping WillowRelated side quest: Boundaries of Antiquity.

Strangled Adra

Strangled Adra are large Adra crystals ensnared by vines and thorns. Interacting with these pillars allows players to cleanse them, yielding experience points and Adra material for upgrading gear.

Strangled Adra (Galawain's Tusks)

Boss Fights

Boss Fights are tough battles against powerful enemies with high health and unique abilities, requiring strategic play to overcome.

Borodin
Captain Aelfyr
Congasar & Crusta
Inquisitor Lödwyn
Mater Mare
Mizuravul
Revenant / Destul
Sibelius
The Sporeking
Urvolnau

Fast Travel Beacons

You can fast travel directly to Fast Travel Beacons and Party Camps by interacting with their icons on the map. To be able to do this, you must first unlock them by reaching them on foot.

Ash Forest Beacon
Lost Village Beacon
Path to Garden BeaconYou will be able to get here once you made the necessary progress in the main storyline of the game.
Primordial Depths North Beacon
Primordial Depths South Beacon
Quarry Beacon
Slumbering Fields Beacon
Twinedwood North Beacon
Twinedwood South Beacon

Party Camps

Party Camps are temporary hubs set by large Adra stones, which can be found throughout the Living Lands. Setting up camp will fully restore your health and essence. In the camp, you can chat with your companions, change their outfits, upgrade and enchant your equipment, cook, access the stash, and assemble god totems.

You can fast-travel to discovered camps. When leaving a camp, you can choose which two companions who have already joined you will accompany you, and decide whether to exit at the camp's location or return to the place you teleported from.

Primordial Depths Party Camp
Sallow Steppe Party Camp
Solace Keep Party Camp

Transitions

Transitions between maps and entrances to dungeons.

Cavern of Voices
Cavern of Voices (Exit)
Galawain's Tusks
Garden Cave
Lava TubesAvailable later in the game.
Lava Tubes (Exit)
Mt. Forja Mines
Mt. Forja Mines
Mt. Forja Mines (Exit)
Shatterscarp
Solace Keep