Fort Northreach - Map Markers Summary
Main Quest x1, Keys x2, Blocked Passages x5, Blocked Passages x3, Blocked Passages x2, Documents x2, Notes x10, Companions x2, Boss Fight x1, Loot Containers x19, Health Potions x7, Essence Potions x4, Adra Pillar x1, Transition x1
The following legend of Fort Northreach interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Main Quests are essential for advancing the main story and involve significant events, major characters, access to new regions or companion, etc.
On Strange Shores
How to start: This is the first main quest that begins automatically when you start a new game.
Description: You find yourself shipwrecked on an island off the coast of the Living Lands. Investigate your surroundings and find a way to reach the port of Dawnshore.
Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.
A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.
Secret Door
To open the passageway press the switch on the wall.
Related achievement: Hawkeye - Find the hidden room in Fort Northreach.
Warden's Office Door
You can unbar it from the room on the west side, which you can reach through the opening in its ceiling.
Wooden Barrier
Wooden Barrier
Wooden Barrier
Brambles
To burn the brambles, get the Common Bow and shoot down the Magran's Fury located above.
Brambles
Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.
Pillars of Eternity
It lies on the floor near the large Adra crystal.
Category: Lore.
Senior Officer's Reprimand
Drops from Steadman Ralke.
Category: Fort Northreach.
Less important, various notes, documents, and the like, which can be found and read.
An Apology
Chirurgeon's Notes
Interrogation Log
Jailer's Bill
In the secret room.
Mad Soldier's Rambling
Makeshift Grave
Makeshift Grave
Notes on the Godless
Steadman's Log, First Entry
Steadman's Log, Second Entry
Companions are special NPCs that can join your party.
Garryck
Your first, temporary companion, who will join you right at the beginning of the game. He will only accompany you during the prologue, which takes place in Fort Northreach.
Ilora
In order for her to join you, find the Fort Northreach Jail Key and open the door to the prison cell in which she is locked up. She will only accompany you during the prologue, which takes place in Fort Northreach.
Boss Fights are tough battles against more powerful enemies with high health and unique abilities, requiring strategic play to overcome.
Steadman Ralke
Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.
Backpack
Backpack
Backpack
Chest
Common Robe, Health Potion, etc.
Chest
It's underwater.
Common Bow
Common Breastplate
Common Dagger
Common Grimoire of Elements
Common Round Shield
Common Sword
Common Wand
Deerskin Boots
In a backpack hidden behind a waterfall.
Item Bonus:
+10% Dodge Distance
Deerskin Gloves
You can get here from the neighboring cell through a hole in the wall.
Lockbox
It's under water, you have to dive.
Sarcophagus
Starting Weapon
Common quality weapon. The type of weapon depends on the selected background:
Arcane Scholar - Common Dagger
Court Augur - Common Mace
Noble Scion - Common Sword
Vanguard Scout - Common Axe
War Hero - Common Spear
Vambrances
In the secret room.
Item Bonus:
+15% Stun
Transitions between maps or entrances to dungeons.