Emerald Stair - Map Markers Summary
Treasure Maps x3, Totem Parts x7, Ancient Memory x1, Godlike Abilities x3, Amulets x4, Trinkets x4, Rings x8, 1H Melee Weapons x5, 2H Melee Weapons x2, Wand x1, Arquebus x1, Grimoires x2, Shields x3, Hands x5, Feet x7, Armor x9, Adra x18, Hylea's Talon x64, Magran's Blessing x16, Keys x7, Documents x32, Notes x111, Blocked Passages x26, Blocked Passages x7, Blocked Passages x17, Blocked Passages x8, Blocked Passages x8, Blocked Passage x1, Containers x139, Locked Containers x9, Main Quests x2, Side Quests x18, Quest Items x13, Places of interest x4, Companion x1, Merchants x8, NPCs x18, Strangled Adra x1, Boss Fights x8, Fast Travel Beacons x16, Party Camps x7, Transitions x13
The following legend of Emerald Stair interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Treasure Maps are unique documents that provide clues leading to the location of a hidden treasure.
Earthy Aegis
Category: Emerald Stair. Inside a round building which you can enter through an opening in the wall.
Related treasure: Nature's Ward.
Painter's Regret
Category: Emerald Stair. Inside the building, a painting on an easel.
Related treasure: Painter's Brush.
You can place Totems and their missing Fragments at the Totem Shrine in Party Camp. Each Totem is tied to a god from Eora's pantheon and grants powerful effects, but only one can be active at a time.
Effigy Necklace
Totem Fragment - Skaen.
Effect:
A Vengeful Victim: After taking damage from an enemy, your next attack within 10 seconds deals +20% of the original damage you received. Stacks with Retribution.
Idol of Covert Plots
Totem Fragment - Skaen.
Effect:
The Slave's Patience: +2 Constitution, +2 Dexterity.
Idol of Secret Hatred
Totem Fragment - Skaen.
Effect:
Hidden Hatred: Increases your damage against unaware enemies by 25%.
Idol of Violent Rebellion
Totem Fragment - Skaen.
Effect:
Kill the Master: Increases your damage against "skull" enemies.
Obsidian Prayer Beads
Totem Fragment - Skaen.
Effect:
Bitter Thoughts: Critical Hits deal high Poison Accumulation.
Sacrificial Dagger
Totam Fragment - Skaen.
Effect:
Furious Frenzy - Second Wind casts Flurry of Blows.
The Schemer's Offering
Totem Base - Skaen.
Used to: Activate passive bonuses when placed at party camp and restored with missing fragments.
Ancient Memories appear as small, floating orbs of light and they are located in remote, named places. Discovering one grants one of the passive Godlike Abilities. Each region contains a single Ancient Memory to discover.
Godlike Abilities are unique, powerful skills tied to your character's status as a Godlike. They're split into active and passive ones. You start with one such ability by default, while others unlock through story progression, specific choices, or exploration.
Godlike's Will
How to get: Reject Sapadal's offer of power in the Naku Tedek. Related main quest: Ancient Soil.
Type: Passive
Effect: Gain a bonus Ability Point to spend in the Fighter, Ranger, or Wizard Ability Trees.
Thorn of Sapadal
How to get: Accept Sapadal's offer of power in Naku Tedek.
Related main quest: Ancient Soil
Type: Active
Cost: 30 Essence
Duration: 3 seconds
Cooldown: 30 seconds
Effect: Fires a thorn of energy that passes through multiple enemies, causing damage on impact and momentarily Rooting them in place.
Amulets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with trinkets and are limited to one equipped at a time.
Chanter's Panpipes
Effect:
Summons a Phantom to fight with you.
Garland of the Wildgroves
Effect:
+30% resistance to Poison Accumulation
Torc of the Warrior King
Effect:
+1 Might
Tranton Family Talisman
Effect:
+2 Perception
Trinkets are a type of Accessories. They provide unique passive buffs or effects-like stat boosts, damage increases, or utility perks. They share a slot with amulets and are limited to one equipped at a time.
Berath's Blessed Ward
It's a reward for completing the "Elder Offerings" side quest.
Effect:
-5% damage from Vessels
Gilded Skull
Effect:
Reduces the cooldown for Second Wind by 15%
Painter's Brush
Related treasure map: Painter's Regret.
Effect:
+5% Critical Hit Chance
Statuette of Lament
It only appears after the meteorite has been handed over to the presenter at the end of the "Memory of the Deep" quest.
Effect:
You can stay underwater 100% longer
Rings are Accessories worn on the fingers that provide unique passive buffs, such as stat boosts, damage increases, or special effects. Only two rings can be worn at the same time.
Civilizing Influence
Effect:
-4% damage from Beasts, Primordials, and Wilders
Forager's Friend
This is the reward for completing "Food Theft" quest. Bring the crops back to Sielo and tell him to keep the money.
Effect:
Food restores 25% more Health and Essence
Ring of Minor Deflection
Dropped by Delemgan Queen.
Effect:
+3% Damage Reduction
Ring of Pain Amplification
It's a reward for completing the "Nature vs. Nurture" side quest. You have to kill Amadio or lie that you have solved the problem.
Effect:
+15% Critical Damage
Ring of the Founder
Effect:
+10% Damage against enemies with full Health
Ring of the Peerless Marksman
It's a reward for completing the "Missing Rangers" side quest.
+10% damage with ranged weapons
The Packmule's Burden
To get there, turn off the electricity in the hallway with water, then dive in at the place where there is a hole in the grate and swim through the underwater tunnel.
Effect:
+25 Carry Capacity
Vailian Dueling Ring
Effect:
7% chance to avoid melee damage
One-handed Melee Weapons available in Avowed. These include daggers, swords, axes, maces and spears.
Carnet's Cutlass
Only accessible during the "Debt of Blood" side quest. To get it you have to kill Captain Carnet.
Type: One-Handed, Sword
Stats:
80 Physical Damage
70 Stun
11 Stamina Cost
3% Critical Hit Chance
Effects:
Killing an enemy gives you +15% Attack Speed for 10 seconds
+20% Damage against Kith
Weight: 6
Giant's Slumber
Type: One-Handed, Spear
Stats:
80 Physical Damage
84 Stun
13 Stamina Cost
6% Critical Hit Chance
Effects:
Power Attacks deal moderate Stun
+20% Damage against Vessels
Weight: 5
Lodestone
Sold by Merchant Stephan for 3,780 copper.
Type: One-Handed, Mace
Stats:
81 Physical Damage
72 Stun
18 Stamina Cost
3% Critical Hit Chance
Effects:
Power Attacks deal low Stun to nearby enemies
+20% Stun
Weight: 6
Survivor's Guilt
In the upper part of the Belderreno's cave.
Type: One-Handed, Dagger
Stats:
65 Physical Damage
56 Stun
9 Stamina Cost
9% Critical Hit Chance
Effects:
A Full Combo Attack deals high Frost Accumulation
Hits deal +10% bonus Frost Damage
Weight: 3.5
Woodman's Labor
Type: One-Handed, Axe
Stats:
63 Physical Damage
56 Stun
15 Stamina Cost
6% Critical Hit Chance
Effects:
A Full Combo Attack creates an area of effect that damages nearby enemies
+15% Attack Damage against Beasts and Primordials
Weight: 5
Two-handed Melee Weapons available in Avowed. These include great swords, great axes and great hammers.
Emerald Splitter
Type: Two-Handed, Great Axe
Stats:
160 Physical Damage
154 Stun
22 Stamina Cost
6% Critical Hit Chance
Effects:
Power Attacks deal high Poison Accumulation
+20% Damage against Primordials
Weight: 9
Horsecutter
Interact with the skeleton and kill all the skeletons that will attack you.
Type: Two-Handed, Great Sword
Stats:
95 Physical Damage
80 Stun
20 Stamina Cost
3% Critical Hit Chance
Effects:
A Full Combo Attack deals high Stun
Hits deal +10% bonus Bleed Damage
Weight: 8.5
Wands are a type of Ranged Weapons. Wands require only one hand and cast homing projectiles very quickly at Enemies up to medium range. However, they have low Block Efficiency, incurring a moderately high Stamina cost when Blocking.
Minoletta's Conduit
Can be bought from Abritt Porrya for 3,780 copper.
Type: Wand
Stats:
39 Physical Damage
32 Stun
12 Stamina Cost
6% Critical Hit Chance
Effects:
+5% Attack Damage
+30% Maximum Wand Range
Hit deal +10% bonus Shock Damage
Weight: 2
Arquebuses are a type of Ranged Weapons. Arquebuses require both hands and shoot bullets perfectly straight at long range, dealing very high damage and Stun. However, they have a very slow rate of fire and their loud shots easily alert enemies.
One Last Trick
Type: Arquebus
Stats:
205 Physical Damage
196 Stun
25 Stamina Cost
3% Critical Hit Chance
Effects:
Bullets bounce to hit an additional enemy within range
+20% Reload Speed
Grimoires are a type of Off-Hand Items. They enable a variety of Spells to be cast or unlocked in the Wizard Ability Tree.
Od Caura's Grimoire
Type: Grimoire
Stats:
-58% Ability Cost
-35% Cooldown
Spells:
Chill Blades
Ring of Fire (Lv.10)
Returning Storm (Lv.10)
Pull of Eora (Lv.15)
Vesrik's Grimoire
Type: Grimoire
Stats: -48% Ability Cost
-25% Cooldown
Spells:
Parasitic Staff (lv.1)
Arcane Veil (Lv.1)
Bristling Frost (Lv.5)
Ring of Fire (Lv.10)
Weight: 3
Shields are a type of Off-Hand Items. Shields have very high Block Efficiency, meaning they can block with very low Stamina cost.
Nature's Ward
Related treasure map: Earthy Aegis.
Type: Shield
Stats:
63 Block Efficiency
20 Stability
220 Parry Efficiency
30 Elemental Resistance
Effects:
Blocking an enemy's melee attack deals damage to the attacker
50% chance to remove the Poisoned status
Weight: 7
Sun and Moon
Type: Shield
Stats:
63 Block Efficiency
20 Stability
220 Parry Efficiency
30 Elemental Resistance
Effects:
Slowly regenerate up to 30% of your Maximum Health during the day
At night, slowly regenerate up to 30% of your Maximum Essence
Weight: 8
Tree of Life
This is a reward for completing all bounties in the Emerald Stairs.
Type: Shield
Stats:
63 Block Efficiency
20 Stability
220 Parry Efficiency
30 Elemental Resistance
Effects:
Slowly regenerate up to 30% of your Maximum Health
-15% incoming Fire, Frost, and Shock Damage
Boots and shoes are a type of Clothing Items which can be placed in the hands slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Eothasian Gauntlets
Item Bonus:
+10% Parry Efficiency
Effect:
+15% Attack Damage with maces and two-handed hammers
Tranton Family Gauntlets
Item Bonus:
+5% Power Attack Damage
Effect:
Power Attacks deal +5% bonus Shock Damage
Vailian Gauntlets
Item Bonus:
+10% Parry Efficiency
Effect:
+15% Attack Damage with swords and daggers
Warmage's Bracers
Item Bonus:
-10% Ability Essence Cost
Effect:
+15% Shock Damage
Wolf Gloves
Item Bonus:
+1% Critical Hit Chance
Effect:
+1 Dexterity
Gloves and gauntlets are a type of Clothing Items which can be placed in the feet slot. They don't provide base damage reduction or upgradeable tiers, focusing instead on passive bonuses like improved stats, movement, or utility effects.
Death Knight Sabatons
Item Bonus:
+10% resistance to Poison and Bleed Accumulation
Effect:
+20 Maximum Health
Eothasian Boots
Item Bonus:
+5 Carry Capacity
Effect:
+1 Resolve
+30 Maximum Stamina
Shoes of the Glimmering Merchant
Item Bonus:
+5 Carry Capacity
Effects:
+1 Dexterity
+20% Dodge Distance
Tranton Family Greaves
Item Bonus:
+20 Maximum Health
Effects:
+20% Dodge Distance
+10% Move Speed
Vailian Boots
In the lockbox you can open if you have 5 lockpicks.
Item Bonus:
+5 Carry Capacity
Effects:
+1 Dexterity
+20% Dodge Distance
Warmage's Boots
Item Bonus:
+15 Maximum Essence
Effect:
Dodging has a 10% chance to restore 20 Essence
Wolf Boots
If you killed Amadio, you will find them on his corpse. If you take his side, he will give them to you after completing the quest.
Item Bonus:
+10% Dodge Distance
Effect:
+1 Constitution
Armor Items are essential gear that players equip to their body slot to gain defensive benefits and unique buffs. Armor comes in three weight classes: Light, Medium, and Heavy, each affecting player character's stamina, essence, and stability against enemy attacks differently.
Animancer's Swallowtail
Type: Light Armor
Stats:
10% Damage Reduction
18 Additional Damage Reduction
-20 Maximum Stamina
-20 Maximum Essence
Effects:
+40 Maximum Essence
+15 Carry Capacity
Weight: 6
Death Knight Armor
To get here dive into the water in the first big cave, and swim through an underwater tunnel.
Type" Heavy Armor
Stats:
30% Damage Reduction
20 Additional Damage Reduction
-50 Maximum Stamina
-50 Maximum Essence
Effects:
Taking damage has a 10% chance to restore 15% of your Maximum Health
+30% resistance to Frost Accumulation
Weight: 25
Eothasian Breastplate
Type: Medium Armor
Stats:
18% Damage Reduction
19 Additional Damage Reduction
-35 Maximum Stamina
-30 Maximum Essence
Effects:
+3% Damage Reduction (During the day)
+3 Additional Damage Reduction (During the day)
Increases your Heath restoration from all sources by 20%
Weight: 18
Hjilde's Handy Hide
Related treasure map: Practical Pockets.
Type: Light Armor
Stats:
10% Damage Reduction
22 Additional Damage Reduction
-20 Maximum Stamina
020 Maximum Essence
Effects:
-10% incoming Fire, Frost, and Shock Damage
+40 Maximum Health
Weight: 6
Pauper's Plate
Type: Heavy Armor
Stats:
25% Damage Reduction
20 Additional Damage Reduction
-45 Maximum Stamina
-45 Maximum Essence
Effects:
+2 Constitution
+20% resistance to Shock Accumulation
Weight: 22
Tranton Family Brigandine
Type: Heavy Armor
Stats:
25% Damage Reduction
20 Additional Damage Reduction
-45 Maximum Stamina
-45 Maximum Essence
Effects:
Your Companions deal +20% Damage
+25 Carry Capacity
Weight: 22
Vailian Breastplate
Type: Medium Armor
Stats:
18% Damage Reduction
19 Additional Damage Reduction
-35 Maximum Stamina
-30 Maximum Essence
Effects:
+2% Damage Reduction
+1 Additional Damage Reduction
+20% Move Speed
Weight: 21.6
Warmage's Robe
Type: Light Armor
Stats:
5% Damage Reduction
18 Additional Damage Reduction
-20 Maximum Stamina
-10 Maximum Essence
Effects:
+3% Damage Reduction
+2 Additional Damage Reduction
+15% Ability Cast Speed
Weight: 4
Wolf Armor
Type: Light Armor
Stats:
10% Damage Reduction
18 Additional Damage Reduction
-20 Maximum Stamina
-20 Maximum Essence
Effects:
+4% Damage Reduction while sprinting
+1 Perception
Weight: 9.6
Adra crystals are used to upgrade unique weapons and armor. There are four types, each linked to a specific region and quality tier: Adra (Fine, Dawnshore), Awakened Adra (Exceptional, Emerald Stair), Corrupted Adra (Superb, Shatterscarp), and Adra Bán (Legendary, Galawain's Tusks+). Unlike common materials that improve gear within a tier, Adra upgrades unique gear between tiers.
Adra (Clifftop Sinkhole)
Fine Upgrade Material. In the lockbox at the top of the tower.
Adra (Coastal Farms)
Fine Upgrade Material.
Adra (Logging Camp)
Fine Upgrade Material.
Adra x3 (Merchant Stephan)
Fine Upgrade Material. Can be bought from Merchant Stephan for 625 copper each.
Awakened Adra (Cylia)
Exceptional Upgrade Material.
Awakened Adra (Iscern)
Exceptional Upgrade Material.
Awakened Adra (Marynna)
Awakened Adra (Merchant Emilio)
Exceptional Upgrade Material. Can be bought from Merchant Emilio for 1,875 copper.
Awakened Adra (Naku Tedek Grounds)
Exceptional Upgrade Material.
Awakened Adra (Naku Tedek)
Exceptional Upgrade Material.
Awakened Adra (Pargrun Cache)
Exceptional Upgrade Material.
Awakened Adra (Ranger Headquarters)
Exceptional Upgrade Material.
Awakened Adra (Strangled Adra)
Exceptional Upgrade Material.
Awakened Adra (Ulrask)
Exceptional Upgrade Material. Dropped by Ulrask.
Awakened Adra (Waterfall Cave)
Awakened Adra x2 (Abritt Porrya)
Exceptional Upgrade Material.
Awakened Adra x2 (Merchant Alyssa)
Exceptional Upgrade Material. Can be bought from Merchant Alyssa for 1,875 copper each.
Awakened Adra x2 (Merchant Stephan)
Exceptional Upgrade Material. Can be bought from Merchant Stephan for 1,875 copper each.
Magran's Blessing is a consumable item that temporarily increases Damage and Damage Reduction by 20% for 5 minutes.
Keys are used to open locked passageways. Sometimes they are only an alternative, as lock picks or a detour can also be used, but sometimes they are the only way to get somewhere.
Bedroom Key
Dirty Key
Dreamthrall Woodsman's Key
Giatta's Basement Key
Homestead Key
Rusty Key
Steel Garrote Key
Documents are significant writings that you may find during your travels. The documents are divided into several sections, usually according to the region of their origin.
A Recent History of Queen's Berth: The Arrival of the Vailians
Category: Lore
Abydon's Hands
Category: Lore
Animancy in the Modern Age
Category: Lore
Clandestine Note
Category: Fior mes Ivèrno
Related side quest: Steel Resolve.
Dignity of the Deceased
Category: Lore
Final Journal of Jonas
Category: Lore
Fleccia's Dispatch
Category: Emerald Stair
Forget-Me-Not Tonic
Category: Fior mes Ivèrno
Fragments of the Offering
Category: Emerald Stair.
Related side quest:
Ivory Spinner and Sporeling Fire Pot Recipe
Category: Lore
Journal of Ranger Monato
Category: Emerald Stair
Related side quest: Steel Resolve.
Journal of Valentio Casanueva
Category: Fior mes Ivèrno
Lieutenant Sagna's Journal
Category: Fior mes Ivèrno
Maxims of the Pargrunen III
Category: Lore
Memoir of a Visionary, vol. 1
Category: Lore
Memoir of a Visionary, vol. 2
Category: Emerald Stair
Memoir of a Visionary, vol. 3
Category: Lore
Monsters of the Deadfire Archipelago
Category: Lore
On the Efficacy of Imps
Category: Lore
Singed Journal
Category: Emerald Stair
Skaenite Scripture
Category: Lore
Small Book
Category: Lore
The Alchemy of Imp Spray
Category: Lore
The Giftbearer's Pilgrimage
Category: Lore
The Iroccian Calendar
Category: Lore
The Many Faces of Berath
Category: Lore
The Many Pitfalls of Imp Husbandry
Category: Lore
The Moons of Eora
The Soul Unbound, Chapter 9
Category: Lore
Thief's Journal
Category: Emerald Stair
Tides and Moons: A Natural Historian's Account
Category: Lore
Treasure Map - Painter's Regret
Category: Emerald Stair
Less important, various notes, documents, and the like, which can be found and read.
A Dangerous Legacy, by Artur Castell
A Gentle Reminder
A Little Advice
A Little Warning
Adelarro's Scrawlings
Affair Note
Aggrieved Note
Animancer's Journal
Animancer's Log
Animancy for Farmers
Anonymous Letter
Anonymous Letter
Apprentice Animancer's Diary
Artur Castell's Journal
Artur Castell's Will
Battered Pargrun Journal
Belenna's Diary
Bloody Pargrun Journal
Bloody Warning
Concerned Letter
Cordella Castell's Journal
Cordella Castell's Will
Crumpled Letter from Tayn
Daughter's Exhortation
Delemgan Glade Note
Disgruntled letter
DO NOT ENTER
Dust-Lined Note
Dusty Letter from Maxim Vidarro
Ecology of the Living Lands, by Artur Castell
Edict of Subsistence
Elia Rossell's Journal
Equipment Maintenance Log
Erlinn's Journal
Estel's Copy of The Midwife's Memoirs
Excavation Log
Expedition Journal
In the upper part of the Belderreno's cave.
Faded Pargrun Journal
Farewell Letter
Fisherman's Journal
Flower of Winter, by Maxim Vidarro
Found: One Idiot's Backpack
Frustrated Scrawl
Giacuomo's Invitation
Giatta's Agricultural Report
Giatta's Journal
Glade Adventurer Journal
Hidden Letter
Highwayman's Advice
Ignasi Vidarro's Journal
Invitation to Drinks
Josep's Journal
Josep's Revenant Research
Letter
Letter
Letter
Letter from a Friend
Letter from an Animancer
Letter to Captain Bella
Letter to Ector
Letter to my son
Letter to Vitor
Lödwyn's Fifth Missive
Lödwyn's Final Missive
Lödwyn's First Missive
Lödwyn's Fourth Missive
Lödwyn's Second Missive
Lödwyn's Third Missive
Logging Foreman Journal
Love Letter
Market List
Maxim Vidarro's Journal
Memorial Stone
Missing Person - Maxim Vidarro
Muddy Journal
My Rejection of So-Called Ethics, by Monto Pastor
Needed: Firewood
Note
Note from Big Wylie
Notes on a Prototype
Notice from the Governor
Notice of Move
Party Note
PLEASE GO NO FURTHER
Potter's Note
Property of Josep Abaccio
Property of Josep Abaccio
Public Note
Quilicci's Journal I
Quilicci's Journal II
Quilicci's Journal III
Rambling Note
Ranger's Scrawlings
Research Notes
Sentry Journal
Sentry Order
Smuggler's Note
Sodden List
Spiteful Letter
Steel Garrote Soldier's Report
Storehouse Note
Summit Meeting Notes on the "Deadfire Event," 2829 AI
The Art of Malicious Compliance, by Elia Rossell
The Metaphysical Frontier, by Cordella Castell
Time Capsule Note
Torn-Out Journal Entry
Truffle Farmer's Journal
Unfinished Pargrun Journal
Workshop Etiquette
Worried Scribblings
A locked or barred doors that can be opened with keys, lockpicks or from a certain side or walls and other obstacles that must be destroyed to get through.
Barred Door
The door can be unlocked from the inside. You can enter the building through a hole in the roof.
Barred Door
Barred Door
Barred Door
Barred Door
Can be unlocked from inside the building, which you can enter through the window.
Barred Door
Can be unlocked from inside the building, which you can enter through the window.
Barred Door
The gate can be unlocked from the southwest side.
Barred Door
This door can be unlocked from inside the house, and you can get inside through the door on the other side of the building.
Barred Door
Barred Gate
It can be unlocked from the inside.
Giatta's Basement Door
Locked Door
Locked Door
Unlocks with: Lockpick x1.
Locked Door
Unlocks with: Dirty Key or Lockpick x5.
Locked Door
It can be unlocked from inside the tunnel.
Locked Door
Locked Door
Locked Gate
The gate can be unlocked from the north side.
Secret Door
To open this door press the button hidden on the other side of the structure.
Secret Door
Press the button on the wall to open the secret passage.
Secret Door
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Wooden Barrier
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Brambles
Cobweb
Cobweb
Cobweb
Cobweb
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Weak Wall
Shock Door (1)
Shock Door (1)
Shock Door (1)
To open the gate, charge the generator visible through the hole in the wall in the room with the "Maxims of the Pargrunen III" book.
Shock Door (1)
To open this door, charge the generator visible through the hole in the wall in the room with the "Od Caura's Grimoire" chest.
Shock Door (1)
Shock Door (1)
Shock Door (1)
Shock Door (3)
Freezable Grate
Various containers containing different types of loot, e.g. materials, consumables, coins, equipment, etc.
Locked Chest
Unlocks with: Lockpick x3.
Locked Chest
Unlocks with: Lockpick x3.
Locked Chest
Unlocks with: Lockpick x3.
Locked Chest
Unlocks with: Lockpick x3.
Locked Chest
Unlocks with: Lockpick x3.
Locked Chest
Unlocks with: Lockpick x3.
Locked Chest
Unlocks with: Lockpick x3.
Locked Chest
Unlocks with: Lockpick x3.
Locked Lockbox
Unlocks with: Lockpick x1.
Main Quests are essential for advancing the main story and involve significant events, major characters, access to new regions or companion, etc.
Ancient Soil
Previous main quest: The Animancy Method.
Description: Giatta wants to study the Dreamscourge at Naku Tedek, an old ruin west of Fior mes Ivèrno. The adra pillar will help her locate the unusual affliction.
A Path to the Garden
Previous main quest: Ancient Soil.
Description: During the attack on Fior, Inquisitor Lödwyn stole Yatzli's research on the Godless civilization. Yatzli has promised to share what she knows about about the Garden - and Sapadal - if you help her beat the Inquisitor to her destination: a Godless ruin named Naku Kubel in Shatterscarp.
Side quests are optional missions that players can complete alongside the main storyline. They provide extra rewards, such as experience points and unique items.
A Relic from the Ashes
How to start: Talk to Luminous Alfons, read the Thief's Journal or pick up the Reliquary of Saint Waidwen.
Description: Someone stole the reliquary of Saint Waidwen from its shrine in Naku Tedek. Luminous Alfons wants it returned, but he seeks no retribution.
Battle Scars
Companion Quest - Kai. How to start: You will receive this quest at the first party camp, when you arrive to Emerald Stair.
Description: Kai's searching for closure after the passing of Tama, his old friend and mentor.
Related: Whale Carving, Tama's Badge.
Bounty: Belderreno's Lair
How to start: Read the wanted poster pinned to the board.
Description: Earth Blights within Belderreno's Lair have been causing problems in Fior mes Ivèrno. You found a bounty offering a reward for their deaths.
Related: Belderreno.
Reward: 750 copper.
Bounty: Delemgan
How to start: Read the wanted poster pinned to the board.
Description: The delemgan in the Western Forest have been killing the citizens of Fior. You found a bounty offering a reward for their deaths.
Related: Delemgan.
Reward: 750 copper.
Bounty: Farm Xaurips
How to start: Read the wanted poster pinned to the board.
Description: Xaurips have taken up residence in the abandoned farms northwest of Fior mes Ivèrno. You found a bounty offering a reward for their deaths.
Related: Farm Xaurips.
Reward: 750 copper.
Bounty: Old Nuna
How to start: Read the wanted poster pinned to the board.
Description: Old Nuna is a powerful bear that has taken up residence within the Grotto. You found a bounty offering a reward for their death.
Related: Old Nuna.
Reward: 750 copper.
Bounty: The Trantons
How to start: Read the wanted poster pinned to the board.
Description: The Trantons are a notorious gang of bandits living somewhere in the Western Forest. You found a bounty offering a reward for their deaths.
Related: The Trantons.
Reward: 750 copper.
Debt of Blood
This quest will be available if the city has been burned down.
How to start: Vemas Rogera.
Description: During the razing of Fior, the Steel Garrote killed a young sentry and looted a ring from his body. His uncle, Vemas, has sworn revenge. He wants you to kill the Steel Garrote captain who did the deed and retrieve the ring for him.
Food Theft
How to start: Talk to Sielo Piannini.
Description: Sielo, one of Fior's many struggling farmers, had his last harvest stolen. He blames \"bandits\" for the theft. Track the culprits down and retrieve the ill-gotten crops.
Mapping the Living Lands: Emerald Stair
How to start: Read the Fleccia's Dispatch pinned to the message board in Fior mes Ivèrno.
Description: Sanza, an excitable cartographer, wants to make a proper map of the Living Lands. He sent Fleccia - one of his assistants - to Emerald Stair, but she never returned. Sanza now asks you to search for Fleccia and bring her findings back.
Reward: Awakened Adra x2.
Memory of the Deep
How to start: Talk to Josep Abaccio.
Description: Josep, Elia's rival in the revenant farming business, said that his revenants are wandering away from the farms and are drawn to a nearby lake. He's convinced something strange is afoot and asked you to investigate.
Missing Rangers
How to start: Talk to Lieutenant Fidelio.
Description: Two of Fior's rangers, Belenna and Adelarro, failed to report back three days ago. Lieutenant Fidelio is understandably worried. He asked you to find them.
Nature vs. Nurture
How to start: Talk to Dolina.
Description: Xaurips are destroying animancy equipment that is critical to the survival of Emerald Stair's farms.
Related: Fortified Xaurip Camp, Amadio.
Rewards: Ring of Pain Amplification (if you killed Amadio or lied about killing him),
Scofflaw's Vase
How to start: Help Yatzli get rid of the sporelings attacking her and talk to her.
Description: An eccentric wizard named Yatzli needs an ancient Godless vase from the ruins nearby. Trouble is, the ruins are up there and she's down here.
Reward: 350 copper.
Steel Resolve
How to start: Talk to Ranger Acierno.
Description: Two senior rangers have gone missing while on duty, and Captain Acierno fears they may have been murdered by one of their own. Rangers Dorso and Casagrada were the last to see them alive.
The Sinkhole Stroll
Description: An animancer's workshop has fallen into a gigantic sinkhole that contains a Godless ruin. Explore the sinkhole.
Reward: 550 copper.
Totem of Defiance
How to start: Buy the Fragments of the Offering document from Lluisa Melcer or collect a piece of the Schemer's Offering totem.
Description: You obtained a document containing clues to the whereabouts of pieces of the Schemer's Offering, a powerful artifact and a totem of Skaen. The pieces can be found across Emerald Stair - the more pieces of the totem you gather and assemble, the more powerful the totem will become.
Quest Items are special items that players must collect, use or deliver as part of a main or side quest.
Blighted Crop
Phantasmal Focus
Belderreno's Lair Entrance
Companions are special NPCs that can join your party. Each companion has their own combat skills, unique personalities and story arcs and companion quests to discover and complete.
Giatta
Initially, she will be a "regular" NPC, but at the beginning of the "Ancient Soil" main quest, she will want to join your party.
Skills:
Purification - Giatta calls forth an invigorating wave of energy that heals allies by {Value}% of their maximum Health.
Spectral Jolt - Order Giatta to empower and activate this essence generator.
NPC merchants who sell weapons, armor, consumables and materials and also buy loot you don't need.
Marynna
She sells:
Weapons
Armor
Consumables (Lockpicks)
Materials (Awakened Adra, Hylea's Talon x2)
Xavi Brewer
He sells:
Consumables (Lockpicks)
Other NPCs you may encounter during the game. A properly led conversation with them will end peacefully, but when something goes wrong, for example, if you do not have the right stats, you need to be ready to go into battle.
Bounty Master Martella
Delemgan Queen
To end the meeting with her peacefully, you must sneak up to her or have the necessary attributes.
Iglaf
Old Felipe
Strangled Adra are large Adra crystals ensnared by vines and thorns. Interacting with these pillars allows players to cleanse them, yielding experience points and Adra material for upgrading gear.
Strangled Adra (Emerald Stair)
Boss Fights are tough battles against powerful enemies with high health and unique abilities, requiring strategic play to overcome.
Cylia
Delemgan
Bounty Targets. Related quest: Bounty: Delemgan.
Drop:
Delemgan Head x5 (Trophies)
Iscern
Ulrask
You can fast travel directly to Fast Travel Beacons and Party Camps by interacting with their icons on the map. To be able to do this, you must first unlock them by reaching them on foot.
Abandoned Farms Beacon
Ancient Grotto Beacon
Delemgan Glade Beacon
Docks Beacon
Farmers' Market Beacon
Fior Plaza Beacon
Fior Southern Gate Beacon
Fortified Xaurip Camp Beacon
High Forest Road Beacon
Low Forest Clearing Beacon
Plateau Junction Beacon
River Fork Beacon
Riverside Cave Beacon
Rock Arch Beacon
Rolling Crags Beacon
Shatterscarp Gatehouse Beacon
Party Camps are temporary hubs set by large Adra stones, which can be found throughout the Living Lands. Setting up camp will fully restore your health and essence. In the camp, you can chat with your companions, change their outfits, upgrade and enchant your equipment, cook, access the stash, and assemble god totems.
You can fast-travel to discovered camps. When leaving a camp, you can choose which two companions who have already joined you will accompany you, and decide whether to exit at the camp's location or return to the place you teleported from.
Grim Wetlands Party Camp
Maxim's Claim Party Camp
Naku Tedek Party Camp
Riverbend Party Camp
Rolling Crags Party Camp
Wildwoods Outskirts Party Camp
Wildwoods Plateau Party Camp
Transitions between maps and entrances to dungeons.
Ancient Grotto
Ancient Grotto (Exit)
Dawnshore
Emerald Stair
Emerald Stair
Fior mes Ivèrno
Fior mes Ivèrno
Fortified Xaurip Camp
Naku Tedek
Naku Tedek (Exit)
Riverside Cave
Shatterscarp
Waterfall Cave