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The Alters Map - Alien Planet

An interactive map for The Alters was created to aid players in navigating the hostile alien planet featured in the sci-fi survival game. Covering the prologue and all main Acts, it highlights key locations such as resource deposits (Metals, Organics, Minerals, Enriched Metals, Rapidium), collectibles (Personal Items & Movies), Interal Veins, Planetary Samples, Tasks, or hazardous areas like radiation zones and anomalies, as well as obstacles like climbing walls, energy gates, and rock blockades.

Alien Planet

Alien Planet - Map Markers Summary

Damaged Chips x3, Collectibles Containers x12, Movies x9, Interal Veins x10, Planetary Samples x10, Rapidium x12, Metals x25, Enriched Metals x4, Organics x14, Minerals x11, Task Related x17, Tasks x60, Climb Spots (Medium) x53, Climb Spots (High) x17, Rock Blockades x28, Energy Walls x6, Static Anomalies x62, Following Anomalies x35, Pulsating Anomalies x12, Time Anomalies x9, Prism Anomalies x3

Legend / Points of interest

The following legend of Alien Planet interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Damaged Chips

Damaged Chips are collectible items found in small cargo containers you can find while exploring the planet's surface. These chips are crucial for upgrading the Quantum Computer, which unlocks additional Alter slots and new research options to enhance your base and gameplay.

Icon of Damaged Chip Damaged Chip (Act 1) Next to a crashed cargo pod. When you approach it, you will receive a new task - "A Mysterious Device".
Icon of Damaged Chip Damaged Chip (Act 2) #1 In a white cargo box, on a small rise, near the Enriched Metals deposit.
Icon of Damaged Chip Damaged Chip (Act 2) #2 In a carbo box lying on the ground. Be careful, there is a pulsating anomaly close by.

Collectibles Containers

Collectibles are personal items found in suitcases or cargo drops across all maps. They're used as gifts to boost specific Alters' mood, improving productivity and loyalty.

Icon of Collectibles Collectibles Container (Prologue) #1 A red case containing a collectible item.
Icon of Collectibles Collectibles Container (Prologue) #2 A red case containing two collectible items.
Icon of Collectibles Collectibles Container (Act 1) #1 A red case containing two collectible items.
Icon of Collectibles Collectibles Container (Act 1) #2 A red case containing two collectible items.
Icon of Collectibles Collectibles Container (Act 1) #3 A red case containing a collectible item.
Icon of Collectibles Collectibles Container (Act 2) #1 A red case containing two collectible items.
Icon of Collectibles Collectibles Container (Act 2) #2 A red case containing a collectible item.
Icon of Collectibles Collectibles Container (Act 2) #3 A red case containing two collectible items.
Icon of Collectibles Collectibles Container (Act 2) #4 A red case containing two collectible items.
Icon of Collectibles Collectibles Container (Act 3) #1 A red case containing a collectible item.
Icon of Collectibles Collectibles Container (Act 3) #2 A red case containing a collectible item.
Icon of Collectibles Collectibles Container (Act 3) #3 A red case containing a collectible item.

Movies

The Movies are collectible items foud in red suitcases scattered across the alien planet. Watching movies in the Social Room provides a significant morale boost for all Alters who participate, improving their mood and productivity.

Icon of Movie The History of the Universe Prologue. In a red suitcase located near the wrecked cargo pod. Description: Millenia after the fall of humankind, a father tells his son the history of the Universe.
Icon of Movie Secret Alien Act 1. In a red suitcase located near the wrecked cargo pod. Description: A murderous alien hides among the crew of a space mission. Friendship will be put to the test.
Icon of Movie People Who Always Finish Your Sentences Act 1. In a red suitcase located near the wrecked cargo pod. Description: Two pals keep finishing each other's sentences. But can they ever stop?
Icon of Movie Future Ex-Girlfriend Act 2. In a red suitcase located near the wrecked cargo pod. Description: Jenna travels back from the future to make sure Phil saves humanity. Did she really have to bring a plus one, though?
Icon of Movie Body Swap Act 2. On a higher level, in a red suitcase located near the wrecked cargo pod. Description: A witch performs a body swap on two guys to teach them a lesson.
Icon of Movie Mind Wipe Act 2. In the red suitcase you will find near the TUR vehicle. Description: Dave knows too much. A secret agent has to make sure he forgets his alien abduction.
Icon of Movie Ask Me Something Only I Would Know Act 3. In a red suitcase located near the wrecked cargo pod. Description: One of the two identical Peters is an impostor. Time to come up with some smart questions.
Icon of Movie Aliens Have Finally Responded Act 3. In a red suitcase lying among other containers in the rebels' base. Description: A group of scientists finally get their hands on a long-awaited message from Aliens.
Icon of Movie Secret Message from Earth Act 3. You will receive this movie along with the last of eight other movies that you can find. Description: This movie was not approved by Ally Corp.

Interal Veins

Interal Veins are special environmental anomalies found on the alien planet, appearing as glowing green lights on the surface, often marked by a purple question mark on the map. They are critical for collecting Planetary Samples, a rare resource used to unlock advanced research projects in the Research Lab.

Icon of Interal Vein Interal Vein (Act 1) #1 Related: Planetary Sample (Act 1) #1.
Icon of Interal Vein Interal Vein (Act 1) #2 It will appear when the sun is dangerously close and the planet's activity increases. Related: Planetary Sample (Act 1) #2.
Icon of Interal Vein Interal Vein (Act 2) #1 Related: Planetary Sample (Act 2) #1.
Icon of Interal Vein Interal Vein (Act 2) #2 It will show up after the magnetic storm ends. Related: Planetary Sample (Act 2) #2.
Icon of Interal Vein Interal Vein (Act 2) #3 It will show up after the magnetic storm ends. Related: Planetary Sample (Act 2) #3.
Icon of Interal Vein Interal Vein (Act 2) #4 It will show up after the magnetic storm ends. Related: Planetary Sample (Act 2) #4.
Icon of Interal Vein Interal Vein (Act 2) #5 It will appear when the sun is dangerously close and the planet's activity increases. Related: Planetary Sample (Act 2) #5.
Icon of Interal Vein Interal Vein (Act 3) #1 Related: Planetary Sample (Act 3) #1.
Icon of Interal Vein Interal Vein (Act 3) #2 Related: Planetary Sample (Act 3) #2.
Icon of Interal Vein Interal Vein (Act 3) #3 It will show up after the magnetic storm ends. Related: Planetary Sample (Act 3) #3.

Planetary Samples

Planetary Samples are a rare and valuable resource used primarily for unlocking advanced research projects in the Research Lab. Planetary Samples are collected from special anomalies called Interal Veins, which appear as glowing green lights on the planet's surface, often marked by a purple question mark on the map.

Icon of Planetary Sample Planetary Sample (Act 1) #1 Related: Interal Vein (Act 1) #1.
Icon of Planetary Sample Planetary Sample (Act 1) #2 Related: Interal Vein (Act 1) #2.
Icon of Planetary Sample Planetary Sample (Act 2) #1 Related: Interal Vein (Act 2) #1.
Icon of Planetary Sample Planetary Sample (Act 2) #2 Related: Interal Vein (Act 2) #2.
Icon of Planetary Sample Planetary Sample (Act 2) #3 Related: Interal Vein (Act 2) #3.
Icon of Planetary Sample Planetary Sample (Act 2) #4 Related: Interal Vein (Act 2) #4.
Icon of Planetary Sample Planetary Sample (Act 2) #5 Related: Interal Vein (Act 2) #5.
Icon of Planetary Sample Planetary Sample (Act 3) #1 Related: Interal Vein (Act 3) #1.
Icon of Planetary Sample Planetary Sample (Act 3) #2 Related: Interal Vein (Act 3) #2.
Icon of Planetary Sample Planetary Sample (Act 3) #3 Related: Interal Vein (Act 3) #3.

Rapidium

Rapidium Deposits are rare resources in The Alters that appear as fuzzy, distorted areas. Rapidium is used for creating Alters, building Rapidium Arks, and minor Workshop crafting.

Metals

Metals Deposits are resource nodes used to gather Metals, a key resource for crafting items and building base modules.

Enriched Metals

Enriched Metals Deposits are a resource found in radiation-heavy deposits. They require a Mining Outpost and Pylons to extract from deep deposits, located by scanning for the deepest point with a Polygonal Scanner. Due to high radiation, mining increases radiation levels for Jan or assigned Alters, posing health risks. Enriched Metals are not directly usable but can be refined in the Refinery into equal parts Metals and Organics, making them valuable for crafting and base-building.

Organics

Organics Deposits are key resource nodes used to harvest Organics, a vital resource for crafting items, building specific base modules, and sustaining your Alters by producing food. Organics also serve as fuel to power the movement of your mobile base.

Minerals

Minerals Deposits are critical resource nodes used to harvest Minerals, an essential resource for crafting advanced items, constructing key base modules, and upgrading equipment.

Task Related

Various places or objects that are generally related to one of the tasks or other places of interest worth noting.

Icon of Other Beacon The place where you need to place the beacon, which is one of the objectives of "The Way Back" mission.
Icon of Other Bridge Anchor #1 One of the places where you need to place an anchor to build a bridge. Related task: The Path Ahead.
Icon of Other Bridge Anchor #2 One of the places where you need to place an anchor to build a bridge. Related task: The Path Ahead.
Icon of Other Bridge Anchor #3 One of the places where you need to place an anchor to build a bridge. Related task: The Path Ahead.
Icon of Other Bridge Anchor #4 One of the places where you need to place an anchor to build a bridge. Related task: The Path Ahead.
Icon of Other Holo Chip It's needed to create the Park with Bench base module.
Icon of Other Neutralizer Tower #1 One of two places where you can set up Neutralizer Towers, which occurs at the end of the task "The Great Anomaly."
Icon of Other Neutralizer Tower #2 One of two places where you can set up Neutralizer Towers, which occurs at the end of the task "The Great Anomaly."
Icon of Other Rebels' Base Finding this base is one of the objectives of "The Aftermath" mission.
Icon of Other Scout Badge This item is meant to be given to the Worker as part of his storyline.
Icon of Other Source of Interference #1 One of the sources of interference that you need to scan with the Luminator, which is one of the objectives of the "Sky's The Limit" task.
Icon of Other Source of Interference #2 One of the sources of interference that you need to scan with the Luminator, which is one of the objectives of the "Sky's The Limit" task.
Icon of Other Source of Interference #3 One of the sources of interference that you need to scan with the Luminator, which is one of the objectives of the "Sky's The Limit" task.
Icon of Other The Great Anomaly You must investigate this anomaly by simply approaching it at the beginning of Act 2. This is the objective of the task "The Great Anomaly."
Icon of Other TUR Vehicle Once you find this vehicle, you will be able to talk to the Technician about it.
Icon of Other TUR Vehicle Tire Tracks Finding these tracks is one of the objectives of "The Aftermath" mission.
Icon of Other Vantage Point Reaching this location is one of the objectives of the "Find a Way Out" task.

Tasks

Tasks are objectives tracked in the Task Log within the game menu, split into Main Tasks and Side Tasks. Main Tasks are essential objectives that advance the core story and survival goals across the game's chapters, focusing on resource gathering, crafting, and base management to progress the narrative. Side Tasks are optional, often tied to specific Alters and their unique skills or needs, aimed at boosting morale or addressing personal requests to maintain team stability.

Icon of Task Is Anyone Home? This is the first task you will be given when you reach the mobile base for the first time during the prologue. Description: I have to find the Communication Room and call for help. The company might not know about the accident... or that someone survived...
Icon of Task Escape the Sun Previous task: Is Anyone Home? You will receive this task automatically when you contact Earth and receive information about an imminent danger you are facing. Description: I have to find the evacuation procedure and get the hell out of this place. If I don't get the base moving in time, I'll burn to death.
Icon of Task The Fundamentals Parent task: Escape the Sun. This task will pop up in your log when you check the Manual for the evacuation procedure. Description: I won't survive long without some basic equipment. I need to craft a scanner to find resources, but I don't even have a Workshop...
Icon of Task Organics Matter Parent task: Escape the Sun, Previous task: The Fundamentals. This task will be added to your task log when you craft a scanner. Description: I need a source of organics; otherwise, my supplies will quickly run dry. I have to find a good place for a mining outpost.
Icon of Task Rapidium Discovery This task will pop up in your task log when you reach this location on the planet's surface. Description: If that's really Rapidium, this mission might not be doomed yet. I need to contact Earth and plan the next steps.
Icon of Task Making Sure Previous task: Rapidium Discovery. This task will be added to your task log once you report your discovery of Rapidium. Description: The corporation wants me to test the samples. I have a feeling they won't be of much help until I give prove to them that it's really Rapidium.
Icon of Task Provisions Needed Parent task: Escape the Sun, Previous task: Organics Matter. You will receive this task when you gather the required amount of organics. Description: I need enough food to survive the journey. Which means I also need a Kitchen.
Icon of Task The Emergency Parent task: Escape the Sun, Previous task: Provisions Needed. This task will appear in the task log when you try to start the engines in the Command Center for the first time. Description: Something's wrong with the Machinery. I need to fix it.
Icon of Task The Emergency Continues Parent task: Escape the Sun, Previous task: The Emergency. This task will appear in the task log when you try to start the engines in the Command Center for the second time. Description: Well, this didn't work. I should try again. If I can't fix it, maybe Ally Corp will help.
Icon of Task The Quantum Computer Parent task: Escape the Sun, Previous task: The Emergency Continues. This task will pop up in your task log when you try to start the engines twice and then contact Ally Corp. Description: According to my contact from Ally Corp, I'll find the answers in the Quantum Computer.
Icon of Task Is There No Choice? Optional. If, during task "The Quantum Computer," you access the quantum computer but do not start the cloning procedure and simply log out, this task will appear in the log. Description: This "Branching" thing sounds fishy. Maybe if I refuse to do it, Ally Corp will come up with another idea.
Icon of Task Common Ground Previous task: Escape the Sun. You will receive this task when you wake up after successfully setting out on your first journey after completing the prologue. Description: We started off on the wrong foot. I should learn more about the Technician. Maybe we can still get along?
Icon of Task Radio Silence Parent task: Common Ground. You will receive this task after you talk to your alter ego during your first journey. Description: The Communication Room is broken. I need to find a way to fix it and restore communication with Earth.
Icon of Task Unknown Caller Previous task: Common Ground. Description: An unknown caller is trying to make contact. I should check what they want.
Icon of Task Find a Way Out Previous task: Unknown Caller. Description: The base is stuck. I have to get it moving again. There must be an alternative route.
Icon of Task Strange Phenomena You will receive this task when you encounter the first anomaly. Description: I encountered some strange distortions. I should learn more about their nature.
Icon of Task A Mysterious Device Optional. You will receive this task when you approach the first damaged chip. Description: I found a mysterious device outside the base. Maybe, with the help of the Technician, I could use it somewhere.
Icon of Task The Lava River Previous task: Find a Way Out. Description: The lava river is a serious complication. I have to build a research lab and develop a plan for crossing it.
Icon of Task The Rapidium Ark You will get this task once you speak with Maxwell. Description: It turns out we need Rapidium Arks to get Rapidium to Earth. It costs a lot of resources, but there's no other way.
Icon of Task The Path Ahead Previous task: The Lava River. Description: The Scientist has a plan. He says that if I get him bridge blueprints from the corporation, he will tell me how to build it. It's worth a try.
Icon of Task Time To Unwind Previous task: The Path Ahead. You must complete this task during your second journey. Description: We deserve to take a break after moving the base. It looks like the Alters have something in mind.
Icon of Task The Great Anomaly Previous task: Time To Unwind. Description: A huge anomaly is standing in our way. We need to get rid of it to continue our journey.
Icon of Task Something You Should Know Description: Everyone gathered in the Kitchen. What's going on?
Icon of Task The Value of Life Previous task: Something You Should Know. Description: Molly passed away. We need to find out what happened to her...
Icon of Task Alter Rebellion This task will pop up in Act 2 at some point. Description: It seems that the Alters are unhappy with the way I'm running things. I'm worried the situation might get out of control.
Icon of Task Alter Rebellion 5 days. Description: The Alters demand that I build an Infirmary. I should to do it before the situation escalates.
Icon of Task A Thread Of Hope - Tabula Rasa Previous task: The Value of Life. Description: Maxwell believes that we can use Rapidium to create an awareness-free body that would act as a brain cell donor. I need to work with the Scientist on confirming that theory...
Icon of Task A Thread Of Hope - A Second Opinion Description: Maybe it's time to talk to Lena about our issue. She might come up with a better solution.
Icon of Task A Thread Of Hope - The Clock Is Ticking Previous tasks: A Thread Of Hope - Tabula Rasa / A Thread Of Hope - A Second Opinion. Description: I have two options on the table, but both could have serious consequences for my Alters. I don't think I can please everyone...
Icon of Task A Thread of Hope - Decision Time Previous task: A Thread Of Hope - The Clock Is Ticking. Description: It's time to announce my decision to the crew.
Icon of Task Cleaning Up The Mess Previous task: The Great Anomaly. You will receive this task automatically after completing Act 2 and starting your third journey. Lesson learned: New Perspective. Description: It seems that a lot of bad things happened while I was unconscious. I need to straighten them out...
Icon of Task Notice The Light Previous task: Cleaning Up The Mess. Description: There might be a light somewhere in the storm. I should try to follow it.
Icon of Task The Way Back Previous task: Notice The Light. Description: We near the rendezvous point. I need to set up a beacon to let the rescue team know where to find us.
Icon of Task The Aftermath This task will begin when you talk to the Scientist after reaching Act 3. Description: A group of Alters decided to leave. I should find out what they're up to.
Icon of Task The Longest Day Previous task: The Aftermath. Description: I gave the Rebels basic resources, but if they are to survive the sunrise, I need to connect their base to mine.
Icon of Task Sky's The Limit Parent task: The Way Back. Description: The rescue signal from the beacon didn't go through. I need to figure out why.
Icon of Task Final Preparations Previous task: Sky's The Limit. Description: We need to prepare for the final showdown. What option should I choose? Maybe both?
Icon of Task The Rescue Team - The Safe Way Parent task: Final Preparations. Description: We have to neutralize the armed unit that's coming for us. Using explosives seems to be our best option.
Icon of Task The Rescue Team - The Non-Violent Way Parent task: Final Preparations. Description: We have to neutralize the armed unit that's coming for us. Using sleeping gas seems to be the best option.
Icon of Task "The Takeover - Autopilot Parent task: Final Preparations. Description: We need a device that will let us take control of the rescue ship.
Icon of Task The Takeover - Let The RAT In Parent task: Final Preparations. Description: We need a device that will let Lucas take control of the rescue ship.
Icon of Task Panic Precautions Optional. Description: One of my Alters is worried about microrapidium allegedly getting into our potable water. He even has a solution in mind. The thing is, I'm not sure microrapidium exists...
Icon of Task A Square Meal Optional. To start this task, when you see the alters arguing about the quality of the food, take the technician's side. Description: My Alters demand a more diversified diet. I promised to get them more quality food.
Icon of Task Is One Enough? Previous task: The Rapidium Ark. Optional. Some time after building the rapidium ark, Lucas will call you and ask you to build another one.
Icon of Task Every One Counts Optional. Previous task: Three's A Pattern.
Icon of Task The Good Husband Optional. Alter: The Botanist. Description: I don't know how to talk to my ex-wife. Maybe one of my Alters is better at that?
Icon of Task As Good As A Feast Optional. Alter: The Doctor. Description: The Doctor used to cook for big groups of people in need. He'd like to make a feast for the Alters to boost their morale.
Icon of Task The Wood And The Sculptor Optional. Alter: The Miner. At a certain point in Act 3. Description: The Miner told me about his unexpected hobby - wood carving. He asked me to get him a chisel and something resembling wood.
Icon of Task The Miner Needs Help - Professional Therapy Optional. Alter: The Miner. Lesson learned: Vulnerability. Description: I'm worried about the Miner. He's taking risks and working too much. It's time to call in a shrink.
Icon of Task The Miner Issue - An Arm of His Own Optional. Alter: The Miner. Description: The Miner needs both arms if we want to make it. We should try the serum.
Icon of Task The Miner's Issue - The Efficient Arm Optional. Alter: The Miner. Description: The Miner needs both arms if we want to make it. We should get him a prosthetic.
Icon of Task Keeping Fit Optional. Alter: The Refiner. Description: The Refiner asked me for dumbbells. It seems that getting back in shape is important to him.
Icon of Task Focus Time Optional. Alter: The Scientist. Description: The Scientist would like to get some time to recreate an important research from his past.
Icon of Task Productivity Boost Optional. Alter: The Scientist. At some point, the Scientist will want to talk to you, so do so. Lesson learned: Pragmatism. Description: The Scientist wants me to introduce crunch.
Icon of Task Special Kind Of Substance Optional. Alter: The Shrink. Lesson learned: Chill. Description: The Shrink is on the verge of a burnout. He claims that growing some mysterious plants would help him.
Icon of Task Green Refuge Optional. Alter: The Technician. Description: The Technician would like to spend some time in nature. I need to think of something.
Icon of Task A Place to Rest Optional. Alter: The Technician. At some point the technician will want to talk to you so speak with him. Lesson learned: Assertiveness. Description: The Technician thinks we need some entertainment. He asked me to build a social room.
Icon of Task A Place to Sleep Optional. Alter: The Technician. One day, a technician will want to talk to you. Description: The Technician asked for a Dormitory. I should build it if I don't want to anger him.
Icon of Task Three's A Pattern Optional. After building the second ark, you'll get another call from Lucas, asking to build one more ark. Previous task: Is One Enough?
Icon of Task Uphold Production Talk to the Technician after the first magnetic storm ends. Description: The Technician told me about the Uphold Production function. I shoud check it out.

Climb Spots (Medium)

Climb Spots are specific locations on the game map where players can use the Climbing Hook to scale high walls or ledges. They require suit energy to climb. Upgrading the Climbing Hook reduces or eliminates energy costs for climbing.

Climb Spots (High)

Climb Spots are specific locations on the game map where players can use the Climbing Hook to scale high walls or ledges. They require suit energy to climb. Upgrading the Climbing Hook reduces or eliminates energy costs for climbing.

Rock Blockades

Rock Blockades are obstacles that block your path while exploring. To remove them, you need to craft a special tool - the Vertara Drill. For blockades located on top of the climbable ledges you must first find an alternate path to approach them from the correct side to use the drill effectively.

Energy Walls

Energy Walls are significant environmental obstacles encountered during exploration, particularly from Act 2 onward. They are large, anomalous structures marked by clusters of small levitating stones. They completely drain your suit's battery when you pass through them in either direction, but they do not cause radiation damage. These barriers also block pylon connections, preventing pylons on opposite sides from detecting each other.

Static Anomalies

Static Anomalies are common, stationary, teardrop-shaped spheres that irradiate Jan upon contact. Easy to avoid but can form walls in groups.

Following Anomalies

Following Anomalies move slowly toward Jan, with fast-moving cores. They deal significant radiation damage if they reach you.

Pulsating Anomalies

Pulsating Anomalies expand and contract rhythmically, with two cores. Cause heavy radiation damage if caught during expansion.

Time Anomalies

Time Anomalies are large areas with floating particles that speed up time, especially near the center. Not directly harmful but disrupt time-sensitive tasks.

Prism Anomalies

Prism Anomalies distort vision with multiple cores (usually three), causing disorientation. Often contain other anomalies.