This collection includes every marker from the Tasks category of points of interest in The Alters, all placed on interactive maps created specifically for the game.
In The Alters, Tasks are objectives tracked in the Task Log within the game menu, split into Main Tasks and Side Tasks. Main Tasks are essential objectives that advance the core story and survival goals across the game's chapters, focusing on resource gathering, crafting, and base management to progress the narrative. Side Tasks are optional, often tied to specific Alters and their unique skills or needs, aimed at boosting morale or addressing personal requests to maintain team stability.
The index below enables quick navigation to the desired marker / point of interest.
This is the first task you will be given when you reach the mobile base for the first time during the prologue.
Description: I have to find the Communication Room and call for help. The company might not know about the accident... or that someone survived...
Objectives:
Next task: Escape the Sun.
Show the mapPrevious task: Is Anyone Home?
You will receive this task automatically when you contact Earth and receive information about an imminent danger you are facing.
Description: I have to find the evacuation procedure and get the hell out of this place. If I don't get the base moving in time, I'll burn to death.
Objectives:
Next task: Common Ground.
Show the mapParent task: Escape the Sun.
This task will pop up in your log when you check the Manual for the evacuation procedure.
Description: I won't survive long without some basic equipment. I need to craft a scanner to find resources, but I don't even have a Workshop...
Objectives:
Next task: Organics Matter.
Show the mapParent task: Escape the Sun, Previous task: The Fundamentals.
This task will be added to your task log when you craft a scanner.
Description: I need a source of organics; otherwise, my supplies will quickly run dry. I have to find a good place for a mining outpost.
Objectives:
Next task: Provisions Needed.
Show the mapThis task will pop up in your task log when you reach this location on the planet's surface.
Description: If that's really Rapidium, this mission might not be doomed yet. I need to contact Earth and plan the next steps.
Objectives:
Next task: Making Sure.
Show the mapPrevious task: Rapidium Discovery.
This task will be added to your task log once you report your discovery of Rapidium.
Description: The corporation wants me to test the samples. I have a feeling they won't be of much help until I give prove to them that it's really Rapidium.
Objectives:
Parent task: Escape the Sun, Previous task: Organics Matter.
You will receive this task when you gather the required amount of organics.
Description: I need enough food to survive the journey. Which means I also need a Kitchen.
Main goals:
Next task: The Emergency.
Show the mapParent task: Escape the Sun, Previous task: Provisions Needed.
This task will appear in the task log when you try to start the engines in the Command Center for the first time.
Description: Something's wrong with the Machinery. I need to fix it.
Objectives:
Next task: The Emergency Continues.
Show the mapParent task: Escape the Sun, Previous task: The Emergency.
This task will appear in the task log when you try to start the engines in the Command Center for the second time.
Description: Well, this didn't work. I should try again. If I can't fix it, maybe Ally Corp will help.
Objectives:
Next task: The Quantum Computer.
Show the mapParent task: Escape the Sun, Previous task: The Emergency Continues.
This task will pop up in your task log when you try to start the engines twice and then contact Ally Corp.
Description: According to my contact from Ally Corp, I'll find the answers in the Quantum Computer.
Objectives:
Optional. If, during task "The Quantum Computer," you access the quantum computer but do not start the cloning procedure and simply log out, this task will appear in the log.
Description: This "Branching" thing sounds fishy. Maybe if I refuse to do it, Ally Corp will come up with another idea.
Objectives:
Previous task: Escape the Sun.
You will receive this task when you wake up after successfully setting out on your first journey after completing the prologue.
Description: We started off on the wrong foot. I should learn more about the Technician. Maybe we can still get along?
Objectives:
Next task: Unknown Caller.
Show the mapParent task: Common Ground.
You will receive this task after you talk to your alter ego during your first journey.
Description: The Communication Room is broken. I need to find a way to fix it and restore communication with Earth.
Objectives:
Previous task: Common Ground.
Description: An unknown caller is trying to make contact. I should check what they want.
Objectives:
Next task: Find a Way Out.
Show the mapPrevious task: Unknown Caller.
Description: The base is stuck. I have to get it moving again. There must be an alternative route.
Objectives:
Next task: The Lava River.
Show the mapYou will receive this task when you encounter the first anomaly.
Description: I encountered some strange distortions. I should learn more about their nature.
Objectives:
Optional. You will receive this task when you approach the first damaged chip.
Description: I found a mysterious device outside the base. Maybe, with the help of the Technician, I could use it somewhere.
Objectives:
Previous task: Find a Way Out.
Description: The lava river is a serious complication. I have to build a research lab and develop a plan for crossing it.
Objectives:
Next task: The Path Ahead.
Show the mapYou will get this task once you speak with Maxwell.
Description: It turns out we need Rapidium Arks to get Rapidium to Earth. It costs a lot of resources, but there's no other way.
Objectives:
Previous task: The Lava River.
Description: The Scientist has a plan. He says that if I get him bridge blueprints from the corporation, he will tell me how to build it. It's worth a try.
Objectives:
Next task: Time To Unwind.
Show the mapPrevious task: The Path Ahead.
You must complete this task during your second journey.
Description: We deserve to take a break after moving the base. It looks like the Alters have something in mind.
Objectives:
Next task: The Great Anomaly.
Show the mapPrevious task: Time To Unwind.
Description: A huge anomaly is standing in our way. We need to get rid of it to continue our journey.
Objectives:
Next task: Cleaning Up The Mess.
Show the mapDescription: Everyone gathered in the Kitchen. What's going on?
Objectives:
Next task: The Value of Life.
Show the mapPrevious task: Something You Should Know.
Description: Molly passed away. We need to find out what happened to her...
Objectives:
This task will pop up in Act 2 at some point.
Description: It seems that the Alters are unhappy with the way I'm running things. I'm worried the situation might get out of control.
Objectives:
5 days.
Description: The Alters demand that I build an Infirmary. I should to do it before the situation escalates.
Objectives:
Previous task: The Value of Life.
Description: Maxwell believes that we can use Rapidium to create an awareness-free body that would act as a brain cell donor. I need to work with the Scientist on confirming that theory...
Objectives:
Next task: A Thread Of Hope - The Clock Is Ticking.
Show the mapDescription: Maybe it's time to talk to Lena about our issue. She might come up with a better solution.
Objectives:
Next task: A Thread Of Hope - The Clock Is Ticking.
Show the mapPrevious tasks: A Thread Of Hope - Tabula Rasa / A Thread Of Hope - A Second Opinion.
Description: I have two options on the table, but both could have serious consequences for my Alters. I don't think I can please everyone...
Objectives:
Next task: A Thread of Hope - Decision Time.
Show the mapPrevious task: A Thread Of Hope - The Clock Is Ticking.
Description: It's time to announce my decision to the crew.
Objectives:
Previous task: The Great Anomaly.
You will receive this task automatically after completing Act 2 and starting your third journey. Lesson learned: New Perspective.
Description: It seems that a lot of bad things happened while I was unconscious. I need to straighten them out...
Objectives:
Next task: Notice The Light.
Show the mapPrevious task: Cleaning Up The Mess.
Description: There might be a light somewhere in the storm. I should try to follow it.
Objectives:
Next task: The Way Back.
Show the mapPrevious task: Notice The Light.
Description: We near the rendezvous point. I need to set up a beacon to let the rescue team know where to find us.
Objectives:
Next task: Sky's The Limit.
Show the mapThis task will begin when you talk to the Scientist after reaching Act 3.
Description: A group of Alters decided to leave. I should find out what they're up to.
Objectives:
Previous task: The Aftermath.
Description: I gave the Rebels basic resources, but if they are to survive the sunrise, I need to connect their base to mine.
Objectives:
Parent task: The Way Back.
Description: The rescue signal from the beacon didn't go through. I need to figure out why.
Objectives:
Next task: Final Preparations.
Show the mapPrevious task: Sky's The Limit.
Description: We need to prepare for the final showdown. What option should I choose? Maybe both?
Objectives:
Parent task: Final Preparations.
Description: We have to neutralize the armed unit that's coming for us. Using explosives seems to be our best option.
Objectives:
Parent task: Final Preparations.
Description: We have to neutralize the armed unit that's coming for us. Using sleeping gas seems to be the best option.
Objectives:
Parent task: Final Preparations.
Description: We need a device that will let us take control of the rescue ship.
Objectives:
Parent task: Final Preparations.
Description: We need a device that will let Lucas take control of the rescue ship.
Objectives:
Optional.
Description: One of my Alters is worried about microrapidium allegedly getting into our potable water. He even has a solution in mind. The thing is, I'm not sure microrapidium exists...
Objectives:
Optional. To start this task, when you see the alters arguing about the quality of the food, take the technician's side.
Description: My Alters demand a more diversified diet. I promised to get them more quality food.
Objectives:
Previous task: The Rapidium Ark.
Optional. Some time after building the rapidium ark, Lucas will call you and ask you to build another one.
Objectives:
Optional.
Previous task: Three's A Pattern.
Objectives:
Optional. Alter: The Botanist.
Description: I don't know how to talk to my ex-wife. Maybe one of my Alters is better at that?
Objectives:
Optional. Alter: The Doctor.
Description: The Doctor used to cook for big groups of people in need. He'd like to make a feast for the Alters to boost their morale.
Objectives:
Optional. Alter: The Miner. At a certain point in Act 3.
Description: The Miner told me about his unexpected hobby - wood carving. He asked me to get him a chisel and something resembling wood.
Objectives:
Optional. Alter: The Miner.
Lesson learned: Vulnerability.
Description: I'm worried about the Miner. He's taking risks and working too much. It's time to call in a shrink.
Objectives:
Optional. Alter: The Miner.
Description: The Miner needs both arms if we want to make it. We should try the serum.
Objectives:
Optional. Alter: The Miner.
Description: The Miner needs both arms if we want to make it. We should get him a prosthetic.
Objectives:
Optional. Alter: The Refiner.
Description: The Refiner asked me for dumbbells. It seems that getting back in shape is important to him.
Objectives:
Optional. Alter: The Scientist.
Description: The Scientist would like to get some time to recreate an important research from his past.
Objectives:
Optional. Alter: The Scientist. At some point, the Scientist will want to talk to you, so do so.
Lesson learned: Pragmatism.
Description: The Scientist wants me to introduce crunch.
Objectives:
Optional. Alter: The Shrink.
Lesson learned: Chill.
Description: The Shrink is on the verge of a burnout. He claims that growing some mysterious plants would help him.
Objectives:
Optional. Alter: The Technician.
Description: The Technician would like to spend some time in nature. I need to think of something.
Objectives:
Optional. Alter: The Technician. At some point the technician will want to talk to you so speak with him.
Lesson learned: Assertiveness.
Description: The Technician thinks we need some entertainment. He asked me to build a social room.
Objectives:
Optional. Alter: The Technician. One day, a technician will want to talk to you.
Description: The Technician asked for a Dormitory. I should build it if I don't want to anger him.
Objectives:
Optional. After building the second ark, you'll get another call from Lucas, asking to build one more ark.
Previous task: Is One Enough?
Objectives:
Talk to the Technician after the first magnetic storm ends.
Description: The Technician told me about the Uphold Production function. I shoud check it out.
Objectives: