In The Alters, Tasks are objectives tracked in the Task Log within the game menu, split into Main Tasks and Side Tasks. Main Tasks are essential objectives that advance the core story and survival goals across the game's chapters, focusing on resource gathering, crafting, and base management to progress the narrative. Side Tasks are optional, often tied to specific Alters and their unique skills or needs, aimed at boosting morale or addressing personal requests to maintain team stability.
Tasks
Locations on Alien Planet
1
Is Anyone Home?
This is the first task you will be given when you reach the mobile base for the first time during the prologue.
Description: I have to find the Communication Room and call for help. The company might not know about the accident... or that someone survived...
2
Escape the Sun
Previous task: Is Anyone Home?
You will receive this task automatically when you contact Earth and receive information about an imminent danger you are facing.
Description: I have to find the evacuation procedure and get the hell out of this place. If I don't get the base moving in time, I'll burn to death.
Objectives:
- Follow the evacuation instructions in the Manual - Open Manual > Evacuation Procedure. New task will pop up - The Fundamentals.
- Follow the instructions to prepare for the journey - Complete tasks: The Fundamentals, Organics Matter, and Provisions Needed
- Start the engines in the Command Center - To be able to do this, you need to complete: The Emergency, The Emergency Continues, Rapidium Discovery, Making Sure, and The Quantum Computer.
Next task: Common Ground.
3
The Fundamentals
Parent task: Escape the Sun.
This task will pop up in your log when you check the Manual for the evacuation procedure.
Description: I won't survive long without some basic equipment. I need to craft a scanner to find resources, but I don't even have a Workshop...
Objectives:
- Gather 60 Metals outside - Before you can go outside, you must rest in the captain's cabin until the next day. You can leave the base through the airlock.
- Build a Workshop via the Command Center - Cost: 40 Metals.
- Craft a Scanner - Cost: 20 Metals.
Next task: Organics Matter.
4
Organics Matter
Parent task: Escape the Sun, Previous task: The Fundamentals.
This task will be added to your task log when you craft a scanner.
Description: I need a source of organics; otherwise, my supplies will quickly run dry. I have to find a good place for a mining outpost.
Objectives:
- Find an Organics deposit area
- Scan the area to find a deposit
- Place a Mining Outpost
- Connect the Outpost with the Base
- Have 180 Organic Matter gathered using the Outpost
Next task: Provisions Needed.
5
Rapidium Discovery
This task will pop up in your task log when you reach this location on the planet's surface.
Description: If that's really Rapidium, this mission might not be doomed yet. I need to contact Earth and plan the next steps.
6
Making Sure
Previous task: Rapidium Discovery.
This task will be added to your task log once you report your discovery of Rapidium.
Description: The corporation wants me to test the samples. I have a feeling they won't be of much help until I give prove to them that it's really Rapidium.
Objectives:
- Build The Womb module - Cost: 40 Metals.
- Use the DNA sample in the Womb
- Report the results
7
Provisions Needed
Parent task: Escape the Sun, Previous task: Organics Matter.
You will receive this task when you gather the required amount of organics.
Description: I need enough food to survive the journey. Which means I also need a Kitchen.
Main goals:
- Build a Kitchen - Cost: 40 Metals.
- Prepare 6 Mush meals - Cost: 30 Organics.
Next task: The Emergency.
8
The Emergency
Parent task: Escape the Sun, Previous task: Provisions Needed.
This task will appear in the task log when you try to start the engines in the Command Center for the first time.
Description: Something's wrong with the Machinery. I need to fix it.
9
The Emergency Continues
Parent task: Escape the Sun, Previous task: The Emergency.
This task will appear in the task log when you try to start the engines in the Command Center for the second time.
Description: Well, this didn't work. I should try again. If I can't fix it, maybe Ally Corp will help.
10
The Quantum Computer
Parent task: Escape the Sun, Previous task: The Emergency Continues.
This task will pop up in your task log when you try to start the engines twice and then contact Ally Corp.
Description: According to my contact from Ally Corp, I'll find the answers in the Quantum Computer.
Objectives:
- Check your data consistency in the QC
- Contact Ally Corp
- Initiate the Branching procedure in the QC - If you access the quantum computer but do not start the procedure and simply log out, a new optional task will come up - Is There No Choice?.
- Wake up your Alter in the Womb
11
Is There No Choice?
Optional. If, during task "The Quantum Computer," you access the quantum computer but do not start the cloning procedure and simply log out, this task will appear in the log.
Description: This "Branching" thing sounds fishy. Maybe if I refuse to do it, Ally Corp will come up with another idea.
Objectives:
- Confront Ally Corp
12
Common Ground
Previous task: Escape the Sun.
You will receive this task when you wake up after successfully setting out on your first journey after completing the prologue.
Description: We started off on the wrong foot. I should learn more about the Technician. Maybe we can still get along?
Objectives:
- Open the Alters tab
- Talk to the Alter
- Figure out how to get along - Complete the "Radio Silence" task.
- Read about the Alter's life in the QC
- Ask the Alter about the memories you share
- Prepare Pierogi in the Kitchen - Cost: 2 Raw Food.
- Eat Pierogi with the Alter
- Talk with the Alter
Next task: Unknown Caller.
13
Radio Silence
Parent task: Common Ground.
You will receive this task after you talk to your alter ego during your first journey.
Description: The Communication Room is broken. I need to find a way to fix it and restore communication with Earth.
Objectives:
- Craft a Repair Kit - Cost: 10 Metals.
- Repair the Communication Room
- Answer the call - Answer the call from Lucas
14
Unknown Caller
Previous task: Common Ground.
Description: An unknown caller is trying to make contact. I should check what they want.
15
Find a Way Out
Previous task: Unknown Caller.
Description: The base is stuck. I have to get it moving again. There must be an alternative route.
Objectives:
- Find a route for the Base - Approach the Rock Blockade (Act 1) #1 or Rock Blockade (Act 1) #2.
- Get through the rocks - Craft Vertara - Drill, Cost: 50 Metal, 20 Organics.
- Find a good vantage point and look around - Head to the Vantage Point.
- Develop a new plan - Answer the call from Lucas and talk to the Technician.
Next task: The Lava River.
16
Strange Phenomena
You will receive this task when you encounter the first anomaly.
Description: I encountered some strange distortions. I should learn more about their nature.
Objectives:
- Find an Alter who knows something about anomalies - Talk to the Scientist.
- Look for more strange phenomena
- Tell the Scientist about the odd distortion
- Research the Interal Analysis Tool - Time: 04:00
- Discuss the research with the Scientist
- Craft the Luminator
- Illuminate the Interal Vein with the Luminator
- Follow the trail and find the Interal Vein Core
- Illuminate the Interal Vein Core
- Pick up the Planetary Sample
- Show the Planetary Sample to the Scientist
- Neutralize an anomaly using the Luminator
17
A Mysterious Device
Optional. You will receive this task when you approach the first damaged chip.
Description: I found a mysterious device outside the base. Maybe, with the help of the Technician, I could use it somewhere.
Objectives:
- Pick up the electronic device from a cargo drop container
- Show the device to the Technician
- Craft a Qubit Chip in the Workshop - Cost: 20 Metals, 20 Minerals, 1 Broken Chip.
- Install the Qubit Chip in the Quantum Computer
18
The Lava River
Previous task: Find a Way Out.
Description: The lava river is a serious complication. I have to build a research lab and develop a plan for crossing it.
Objectives:
- Build the Research Laboratory - Cost: 40 Metals.
- Research a solution for crossing the Lava River - Research Time: 10:00. You need to create another Alter - The Scientist and assign him to work in the research lab.
- Talk to the Scientist
Next task: The Path Ahead.
19
The Rapidium Ark
You will get this task once you speak with Maxwell.
Description: It turns out we need Rapidium Arks to get Rapidium to Earth. It costs a lot of resources, but there's no other way.
Objectives:
- Build the Rapidium Ark - Cost: 30 Metals, 120 Rapidium, 100 Organics.
- Make a call to report building the Ark
20
The Path Ahead
Previous task: The Lava River.
Description: The Scientist has a plan. He says that if I get him bridge blueprints from the corporation, he will tell me how to build it. It's worth a try.
Objectives:
- Get the Bridge Anchor blueprints from the corporation - You can talk to the scientist, who will suggest what to do - build an ark.
- Build the Rapidium Ark and ask for Bridge Anchor blueprints
- Give the blueprints to the Scientist
- Research the Bridge Anchors - Time: 10:00
- Talk to the Scientist
- Craft and place 4 Bridge Anchors - Total Cost: 80 Metals, 80 Polymers. So you need to build a Refinery (Cost: 40 Metals) and then create enough polymers - 10 Polymers = 20 Organics + 20 Minerals.
- Gather enough Organics to fuel the base and start the engines
Next task: Time To Unwind.
21
Time To Unwind
Previous task: The Path Ahead.
You must complete this task during your second journey.
Description: We deserve to take a break after moving the base. It looks like the Alters have something in mind.
Objectives:
- Check what's happening in the kitchen
- Build a guitar
- Answer the call in the Comms Room - Answer the call from Maxwell.
- Gather the Alters in the Kitchen
Next task: The Great Anomaly.
22
The Great Anomaly
Previous task: Time To Unwind.
Description: A huge anomaly is standing in our way. We need to get rid of it to continue our journey.
Objectives:
- Approach the Anomaly
- Discuss the Anomaly with the Scientist
- Craft a Gravity Sensor - Cost: 50 Metals, 20 Minerals.
- Place the Gravity Sensor on the top of the canyon
- Talk to the Scientist about the Anomaly
- Research Neutralizer Towers
- Talk to the Scientist
- Construct 2 Neutralizer Towers - Total Cost: 320 Metals, 320 Minerals.
- Place the Neutralization Towers on both sides of the canyon
- Find out what happened to Molly
- Find a solution for the mysterious sickness
- Let the Technician know you’re ready
- Find a solution for the mysterious sickness
- Make sure you have enough Organics to move the Base
- Assign 4 Alters to the Neutralizer Towers
- Use the Gravity Sensor and leave the canyon
Next task: Cleaning Up The Mess.
23
Something You Should Know
Show the map
24
The Value of Life
Previous task: Something You Should Know.
Description: Molly passed away. We need to find out what happened to her...
Objectives:
- Perform the sheep's autopsy in the Research Lab
- Talk to the Scientist about the sheep's autopsy
- Craft an MRI Scanner - Cost: 100 Metals, 100 Minerals.
- Install the MRI Scanner in the Infirmary
- Scan yourself using the MRI in the evening
- Wait until the morning
- Ask the Scientist for the scan results
- Wait for an opportunity to speak with Lucas about the disease
- Wait for a call from Dr. Maxwell
- Discuss Maxwell's solution with the Scientist
25
Alter Rebellion
This task will pop up in Act 2 at some point.
Description: It seems that the Alters are unhappy with the way I'm running things. I'm worried the situation might get out of control.
Objectives:
- Find out what's going on
26
Alter Rebellion
5 days.
Description: The Alters demand that I build an Infirmary. I should to do it before the situation escalates.
Objectives:
- Build an Infirmary or improve the moods of the Alters
- Do not let anyone die
27
A Thread Of Hope - Tabula Rasa
Previous task: The Value of Life.
Description: Maxwell believes that we can use Rapidium to create an awareness-free body that would act as a brain cell donor. I need to work with the Scientist on confirming that theory...
Objectives:
- Research QC Hacking
- Consult Lena
- Create Tabula Rasa in the QC
Next task: A Thread Of Hope - The Clock Is Ticking.
28
A Thread Of Hope - A Second Opinion
Description: Maybe it's time to talk to Lena about our issue. She might come up with a better solution.
Objectives:
- Call Lena or let the Botanist talk to her / Call Lena
- Wait until Lena calls back
- Craft one implant per every Alter - Cost: 10 Metals, 30 Minerals, 20 Rapidium per each implant.
- Give implants to the Scientist
Next task: A Thread Of Hope - The Clock Is Ticking.
29
A Thread Of Hope - The Clock Is Ticking
Previous tasks: A Thread Of Hope - Tabula Rasa / A Thread Of Hope - A Second Opinion.
Description: I have two options on the table, but both could have serious consequences for my Alters. I don't think I can please everyone...
Objectives:
- Wait for the meeting
- Choose the Implants
- Choose Tabula Rasa
Next task: A Thread of Hope - Decision Time.
30
A Thread of Hope - Decision Time
Previous task: A Thread Of Hope - The Clock Is Ticking.
Description: It's time to announce my decision to the crew.
Objectives:
- Attend the meeting in the Kitchen and announce your decision
31
Cleaning Up The Mess
Previous task: The Great Anomaly.
You will receive this task automatically after completing Act 2 and starting your third journey. Lesson learned: New Perspective.
Description: It seems that a lot of bad things happened while I was unconscious. I need to straighten them out...
Objectives:
- Check the messages received from Earth
- Talk to the Scientist
- Enter the Womb
Next task: Notice The Light.
32
Notice The Light
Previous task: Cleaning Up The Mess.
Description: There might be a light somewhere in the storm. I should try to follow it.
33
The Way Back
Previous task: Notice The Light.
Description: We near the rendezvous point. I need to set up a beacon to let the rescue team know where to find us.
Objectives:
- Contact the Earth - Call Maxwell.
- Craft the Beacon - Cost: 50 Metals, 50 Minerals.
- Place the beacon on the cliff by the ocean
- Talk to the Scientist
- Find a way to safely go back to Earth
- Answer the call from Earth
- Wait for more information
- Wait for news about Lucas
Next task: Sky's The Limit.
34
The Aftermath
This task will begin when you talk to the Scientist after reaching Act 3.
Description: A group of Alters decided to leave. I should find out what they're up to.
Objectives:
- Find traces of the Rebels
- Find the Rebels' base
- Talk to the Rebels
- Craft a Supply Package - Cost: 120 Metals, 60 Minerals, 50 Organics.
- Deliver the Supply Package to the Technician
- Ask Lena for help
35
The Longest Day
Previous task: The Aftermath.
Description: I gave the Rebels basic resources, but if they are to survive the sunrise, I need to connect their base to mine.
Objectives:
- Connect the Rebel Base Pylon to the Mobile Base
- Gather 120 Metals, 80 Minerals and 40 Rapidium
- Talk to the Technician
36
Sky's The Limit
Parent task: The Way Back.
Description: The rescue signal from the beacon didn't go through. I need to figure out why.
Objectives:
- Research what's blocking the signal from the beacon
- Talk to the Scientist
- Expose the sources of the interferences x3
- Talk to the Scientist
- Research the Materializer Module
- Craft the Fragmenting Device - Cost: 100 Rapidium, 50 Metals, 50 Minerals.
- Build the Materializer Module - Cost: 20 Metals, 40 Crystals, 30 Rapidium.
- Talk to the Scientist in the Materializer Module
- Answer the call from Earth before starting the Materializer Module
- Go to the designated point and call the Scientist (start in the morning)
- Climb the Interal Tree
- Destroy all 3 cores of the Prism Anomaly to reveal a good spot for the Fragmenting Device
- Set up the Fragmenting Device
- Get to the end of the tree branch and climb down
- Gather your Alters in the Kitchen in the morning
Next task: Final Preparations.
37
Final Preparations
Previous task: Sky's The Limit.
Description: We need to prepare for the final showdown. What option should I choose? Maybe both?
Objectives:
- Activate the beacon to summon the rescue team
- Research the Ark Sarcophagus
- Build the Ark Sarcophagus - Cost: 30 Metals, 40 Rapidium.
- Prepare at least one solution for the Rescue Team and the Takeover
- When ready proceed at the Base Navigation console
38
The Rescue Team - The Safe Way
Parent task: Final Preparations.
Description: We have to neutralize the armed unit that's coming for us. Using explosives seems to be our best option.
Objectives:
- Craft 4 Explosive Charges - Cost: 10 Metals, 40 Organics each.
- Plant an explosive charge in the Airlock
- Plant an explosive charge in the Command Center
- Plant an explosive charge in the Machinery
- Plant an explosive charge in the Quantum Computer
39
The Rescue Team - The Non-Violent Way
Parent task: Final Preparations.
Description: We have to neutralize the armed unit that's coming for us. Using sleeping gas seems to be the best option.
Objectives:
- Craft the sleeping gas - Cost: 10 Minerals, 120 Organics.
- Research the suit mask
- Craft the suit mask upgrade - Cost: 30 Metals, 30 minerals, 20 Organics.
40
"The Takeover - Autopilot
Parent task: Final Preparations.
Description: We need a device that will let us take control of the rescue ship.
Objectives:
- Research the autopilot device
- Craft the autopilot device - Cost: 10 Metals, 10 Minerals, 20 Organics.
41
The Takeover - Let The RAT In
Parent task: Final Preparations.
Description: We need a device that will let Lucas take control of the rescue ship.
Objectives:
- Ask Lucas for help with flying the ship
- Craft the RAT - Cost: 10 Metas, 30 Minerals.
42
Panic Precautions
Optional.
Description: One of my Alters is worried about microrapidium allegedly getting into our potable water. He even has a solution in mind. The thing is, I'm not sure microrapidium exists...
Objectives:
- Talk to the Scientist about the Filtering Jelly
- Research the Filtering Jelly
- Craft the Filtering Jelly in the Workshop - Cost: 30 Metals, 20 Minerals.
- Install the Filtering Jelly in the Kitchen
- Wait for Alters to try the filtered water
43
A Square Meal
Optional. To start this task, when you see the alters arguing about the quality of the food, take the technician's side.
Description: My Alters demand a more diversified diet. I promised to get them more quality food.
Objectives:
- Provide a quality meal for every Alter at least twice during the next 5 days - Build a Greenhouse, Cost: 40 Metals, 20 Rapidium, ...
44
Is One Enough?
Previous task: The Rapidium Ark.
Optional. Some time after building the rapidium ark, Lucas will call you and ask you to build another one.
Objectives:
- Build second Rapidium Ark
45
Every One Counts
Optional.
Previous task: Three's A Pattern.
Objectives:
- Build more Rapidium Arks
46
The Good Husband
Optional. Alter: The Botanist.
Description: I don't know how to talk to my ex-wife. Maybe one of my Alters is better at that?
Objectives:
- Find an Alter who knows how to talk to Lena - It will be the Botanist.
- Wait for call from Lena
- Talk to the Botanist
- Learn how to get along with Lena and talk to Botanist
47
As Good As A Feast
Optional. Alter: The Doctor.
Description: The Doctor used to cook for big groups of people in need. He'd like to make a feast for the Alters to boost their morale.
Objectives:
- Give 3 raw food rations to the Doctor
- Wait until the Doctor prepares the meals
- Talk to the Doctor
- Repair the Kitchen
- Prepare the Feast - Cost: 30 Organics, 5 Raw Food.
- Gather everyone in the Kitchen in the evening
- Talk to the Doctor
48
The Wood And The Sculptor
Optional. Alter: The Miner. At a certain point in Act 3.
Description: The Miner told me about his unexpected hobby - wood carving. He asked me to get him a chisel and something resembling wood.
Objectives:
- Craft a Chisel - Cost: 5 Metals.
- Look for the unusually colored rocks growing out of the giant tree structures
- Give the requested items to the Miner
49
The Miner Needs Help - Professional Therapy
Optional. Alter: The Miner.
Lesson learned: Vulnerability.
Description: I'm worried about the Miner. He's taking risks and working too much. It's time to call in a shrink.
Objectives:
- Create the Shrink
- Build a Contemplation Room
- Assign the Shrink to the Contemplation Room and send the Miner to therapy
- Wait until the Miner’s therapy session is finished
- Ask the Miner about his therapy
- Continue the Miner’s therapy sessions in the Contemplation Room
- Ask the Miner about his therapy
50
The Miner Issue - An Arm of His Own
Optional. Alter: The Miner.
Description: The Miner needs both arms if we want to make it. We should try the serum.
Objectives:
- Talk to the Scientist about creating a serum
- Research the serum
51
The Miner's Issue - The Efficient Arm
Optional. Alter: The Miner.
Description: The Miner needs both arms if we want to make it. We should get him a prosthetic.
Objectives:
- Research Prosthetic for Miner
- Construct a prosthetic - Cost: 20 Metals, 30 Minerals.
- Give the prosthetic to the Miner
52
Keeping Fit
Optional. Alter: The Refiner.
Description: The Refiner asked me for dumbbells. It seems that getting back in shape is important to him.
Objectives:
- Craft dumbbells in the Workshop
- Give the dumbbells to the Refiner
53
Focus Time
Optional. Alter: The Scientist.
Description: The Scientist would like to get some time to recreate an important research from his past.
Objectives:
- Assign the Scientist to work on his private research
54
Productivity Boost
Optional. Alter: The Scientist. At some point, the Scientist will want to talk to you, so do so.
Lesson learned: Pragmatism.
Description: The Scientist wants me to introduce crunch.
Objectives:
- Announce crunch via the Assignments tab
- Maintain crunch for two days
- Talk to the Scientist
55
Special Kind Of Substance
Optional. Alter: The Shrink.
Lesson learned: Chill.
Description: The Shrink is on the verge of a burnout. He claims that growing some mysterious plants would help him.
Objectives:
- Grow the special plants in the Greenhouse - Cost: 10 Organics.
- Create the special mixture - Cost: 10 Organics.
- Brew tea in the Kitchen
- Talk to the Shrink
56
Green Refuge
Optional. Alter: The Technician.
Description: The Technician would like to spend some time in nature. I need to think of something.
Objectives:
- Look out for something that might comfort the Technician
- Research the Park with Bench module -You need to find the Holo Chip.
- Build the Park with Bench module - Cost: 40 Metals, 60 Minerals.
- Check if the Technician is using the Park with Bench module
57
A Place to Rest
Optional. Alter: The Technician. At some point the technician will want to talk to you so speak with him.
Lesson learned: Assertiveness.
Description: The Technician thinks we need some entertainment. He asked me to build a social room.
Objectives:
- Build a Social Room - Cost: 40 Metals, 30 Minerals.
- Play Beer Pong with the Technician
- Talk to the Technician
58
A Place to Sleep
Optional. Alter: The Technician. One day, a technician will want to talk to you.
Description: The Technician asked for a Dormitory. I should build it if I don't want to anger him.
Objectives:
- Build a Dormitory - Cost: 40 Metals.
59
Three's A Pattern
Optional. After building the second ark, you'll get another call from Lucas, asking to build one more ark.
Previous task: Is One Enough?
Objectives:
- Build third Rapidium Ark
60
Uphold Production
Talk to the Technician after the first magnetic storm ends.
Description: The Technician told me about the Uphold Production function. I shoud check it out.
Objectives:
- Setup an Uphold threshold
- Fulfill the Uphold threshold
















































