Essences look like small blue, glowing totems of the energy at which you can kneel and when you do so they will boost your stats. Health Essences and Force Essences will increase your maximum health or force, Skill Point Essences will grant you 1 skill point, and Perk Essences will unlock a new perk that can't be found anywhere else.
Essences
Locations on Coruscant
1
Freight Handling Depot Essence 1/1
Force Essence. Reaching this place will not be possible during your first visit to Coruscant, but when you can return to this planet, then you should already have the appropriate ability.
2
Undercity Meats Essence 1/2
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3
Undercity Meats Essence 2/2
Health Essence - Maximum Health increased. The gate blocking access to this room will only open when you get the "BD-1 Electro Darts", which will happen in one of the game's later story missions.
Locations on Koboh
4
Bilemaw Den Essence 1/1
Confusion: Major Fauna (Use it to confuse large creatures. Confused enemies will attack Cal if no hostile are near).
5
Bygone Settlement Essence 1/1
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6
Chamber of Clarity Essence 1/1
Perk - Fellowship - "BD-1 holds an extra stim for Cal. Stims will not refill to max until Cal rests."
7
Chamber of Connection Essence 1/1
Perk - Recuperation - "The minimum level that the Force Meter automatically regenerates to is increased."
8
Chamber of Detachment Essence 1/1
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9
Chamber of Duality Essence 1/1
Perk - Resilience - "Block Meter is increased." You will be able to pick it up after Zee is set free.
10
Chamber of Fortitude Essence 1/1
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11
Chamber of Reason Essence 1/1
Perk - Dexterity - "Lightsaber throws deal more damage."
12
Derelict Dam Essence 1/5
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13
Derelict Dam Essence 2/5
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14
Derelict Dam Essence 3/5
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15
Derelict Dam Essence 4/5
Perk Slot Essence. To get here you must first blow up the Cracked Wall. Then use the "Koboh Grinder" ability to burn the vines preventing you from climbing.
16
Derelict Dam Essence 5/5
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17
Devastated Settlement Essence 1/5
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18
Devastated Settlement Essence 2/5
Perk - Precision - "Parry Timing is shorter but Cal deals more stamina damage to enemies when he parries."
19
Devastated Settlement Essence 3/5
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20
Devastated Settlement Essence 4/5
Health Essence. Requires: Koboh Grinder. In order to open the door to this room, you need to bring the orb you find on the level above here. To be able to take this orb you must use the Koboh Grinder ability.
21
Devastated Settlement Essence 5/5
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22
Diagnostics Corridor Essence 1/2
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23
Diagnostics Corridor Essence 2/2
Perk - Perplexity - "Increases damage dealt by characters affected by Confusion." You get here after the fight with Dagan Gera.
24
Flooded Bunker Essence 1/1
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25
Fogged Expanse Essence 1/2
Perk - Fortitude - "Increases lightsaber damage, but incoming damage is also increased." It's in the corner of the arena where you fight Vile Bilemaw.
26
Fogged Expanse Essence 2/2
Skill Point Essence. Requires: BD-1 Electro Dart. Get to the rock shelf where the Fogged Expanse Databank 3/3 is located and at the right moment use dart to shoot the electric device next to the essence. This will cause the door to open.
27
Forest Array Essence 1/2
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28
Forest Array Essence 2/2
Perk - Fortification - "Life regenerates up to a minimum amount." To get here start near where the Forest Array Chest 4/6 is. Jump over two horizontal poles, then use the suspended rope.
29
Fort Kah'lin Essence 1/1
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30
Forward Control Tower Essence 1/1
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31
Generator Underbelly Essence 1/1
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32
Gorge Crash Site Essence 1/1
Skill Point Essence. Requires the "Force Lift" ability. Use the "Force Lift" ability to lift a platform half-sunk in tar. When you do this the essence will show up on it.
33
Harvest Ridge Essence 1/1
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34
Hunter's Quarry Essence 1/2
Force Essence. You can smash this barier using a rolling mine that you can find inside the nearby building. You can get inside the building through a hole in the roof.
35
Hunter's Quarry Essence 2/2
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36
Lucrehulk Core Essence 1/2
Skill Point Essence. Requires: Lift and Slam.
37
Lucrehulk Core Essence 2/2
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38
Marl Cavern Essence 1/1
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39
Observation Deck Essence 1/1
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40
Phon'Qi Caverns Essence 1/3
Force Essence. You can get here through an Underwater Tunnel.
41
Phon'Qi Caverns Essence 2/3
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42
Phon'Qi Caverns Essence 3/3
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43
Rambler's Reach Outpost Essence x/2
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44
Rambler's Reach Outpost Essence x/2
Skill Point Essence. Requires: BD-1 Electro Dart.
45
Rehabilitation Wing Essence 1/1
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46
Riverbed Watch Essence 1/1
Health Essence. Get it to complete the "Investigate the Raider Watchtower" rumor.
47
Smuggler's Tunnels Essence 1/2
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48
Smuggler's Tunnels Essence 2/2
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49
Sodden Grotto Essence 1/1
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50
Southern Reach Essence 1/1
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51
Summit Ridge Essence 1/1
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52
Swindler's Wash Essence 1/1
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53
Untamed Downs Essence 1/2
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54
Untamed Downs Essence 2/2
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55
Viscid Bog Essence 1/1
Health essence. Requires: Upgraded Ascension Cable. Start with Relter, fly down where you jump over the balloons, then ride the zipline and use one more balloon.
56
Winding Ravine Essence 1/1
Skill Point Essence. To get here you need to set one crate at the bottom and slide another crate over it.
57
Yurt Barracks Essence 1/3
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58
Yurt Barracks Essence 2/3
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59
Yurt Barracks Essence 3/3
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Locations on Jedha
60
Arid Flats Essence 1/3
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61
Arid Flats Essence 2/3
Force Essence. Requires: Dash ability. Climb to the top and convince Anchorite to open the door for you.
62
Arid Flats Essence 3/3
Health Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you must perform a series of jumps and grapples over large stone columns.
63
Crypt of Uhrma Essence 1/1
Perk - Gambler. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. You also have to defeat the Sutaban Alpha.
64
Desert Ridge Essence 1/1
Perk - Unflinching - "Absorb one hit when charging the blaster without being interrupted." To get here you must first defeat the Golden Skriton.
65
Halls of Ranvell Essence 1/2
Skill Point Essence. In the place where you fought a group of Empire soldiers, make a wall-run to get to the rock shelf on the other side and then jumping over the stone slabs get to the top of the ruins.
66
Halls of Ranvell Essence 2/2
Force Essence. This essence can be noticed earlier but you have to reach it by a somewhat circuitous route. You need to reach the same staircase where the Halls of Ranvell Databank 3/4 is located. At the bottom part of this staircase you should notice a passage to the essence.
67
Monastery Walls Essence 1/2
Health Essence. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch, jump on the first stone pillar, and then jump over the following pillars.
68
Monastery Walls Essence 2/2
Skill Point Essence. o get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch and jump on the stone pillar. Move to the adjacent pillar and do a double jump / dash to bounce off the side wall of another pillar and land on top of the ruins on the other side. Move towards its end and jump down to the inside of the ruins.
69
Narkis Highlands Essence 1/2
Skill Point Essence. In order to reach this essence you must have the "Dash" ability. You will then be able to hop to the wall and continue climbing until you reach the essence.
70
Narkis Highlands Essence 2/2
Skill Point Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you have to start by grappling to the grapple perch located in the central part of Narkis Highlands. Then you'll have some jumping, wall running and climbing to do.
71
Path of Conviction Essence 1/1
Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.
72
Path of Persistence Essence 1/1
Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.
73
Path of Restoration Essence 1/1
Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.
74
Penitent Chambers Essence 1/1
Force Essence. To get here you will have to start near the Penitent Chambers Shortcut #2 and make a series of wall-runs and use a grappling hook couple times.
75
Sanctuary Temple Essence 1/1
Force Essence. You can come here already during your escape from the temple, as you will already have the right skill (Merrin's Charm) to dash through the green force fields.
76
The Archive Essence 1/2
Force Essense. It's at the top level. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First find a way to the The Archive Treasure 4/5 then jump to the platform on the other side of the chamber.
77
The Archive Essence 2/2
Skill Point Essence. It's at the top level. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.
Locations on Shattered Moon
78
Array Channel Essence 1/1
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79
Assembly Staging Essence 1/1
Force Essence. You can get here from the room where you fought the Shiverpedes. You need to hook up to the two robots flying in this room.
80
Automated Forge Essence 1/2
Health Essence. To reach this essence here you need to get to the pipes that are outside and then wall-run along the wall.
81
Automated Forge Essence 2/2
Skill Point Essence. To get here you need to jump off the zipline at the right moment and then make a leap. When you do it correctly you will land on the platform with this essence or at least hold on to the grate below it.
82
Republic Research Laboratory Essence 1/1
Perk - Centered - "Enemies in a small area are staggered when Cal is healing. Cal can take one hit and not be interrupted."
















































































































