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Databanks, Star Wars Jedi: Survivor Points of interest

This collection includes every marker from the Databanks category of points of interest in Star Wars Jedi: Survivor, all placed on interactive maps created specifically for the game.

Databanks are generally scannable objects or items that you discover along the way and which, in most cases, count toward a zone's overall completion stat.

They are a source of information about the game world and, if you wish, the information they contain can be reviewed using the "Databank" tab.

Databanks

Unfound Databanks Map Upgrade

At a relatively late stage of the game, when you are on planet Nova Garon you will be able to interact with a terminal (Map Upgrade: Databank) that will cause markers of all databanks not yet found to appear on the maps available in the game.

Databanks

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - Coruscant

DatabankFreight Handling Depot Databank 1/1

093 - Turbo Dogs. Scan the crate standing on the floor.

Freight Handling Depot Databank 1/1

Turbo Dogs, a local favorite. Several exposés have attempted to shed light on the popular product's meat sourcing, but this has done nothing to dampen its appeal.

Show the map

DatabankHangar 2046-C Databank (Bonus)

452 - Double Agent. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Hangar 2046-C Databank (Bonus)

*** reports in to Denvik prior to his first operation with Cal's crew. Denvik is unsure of Bode's ability to succeed where others have failed, but Bode has confidence.

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DatabankHangar 2046-C Databank 1/1

101 - Air Traffic Control Perch. Scan the control panel that is located on the platform.

Hangar 2046-C Databank 1/1

Skylane perch used by Coruscant Security Forces to monitor traffic flow and enforce regulations.

Show the map

DatabankIndustrial Stacks Databank 1/2

102 - Bloody Negotiations. It is located aboard the senator Sejan's yacht.

Industrial Stacks Databank 1/2

Daho Sejan, the senator from Utapau, was notorious for bending rival politicians to his will by any means necessary.

Show the map

DatabankIndustrial Stacks Databank 2/2

103 - Stolen Treasures. It is located aboard the senator Sejan's yacht.

Industrial Stacks Databank 2/2

Trophies and keepsakes from various planets controlled by the Empire. A collection befitting a connoisseur of Galactic curiosities, they were no doubt taken forcefully from their planet of origin.

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DatabankRenovation Site 4733 Databank 1/4

097 - Local Directory. Inspect the terminal standing against the wall.

Renovation Site 4733 Databank 1/4

Directories help organize and visualize the flow of goods through the planet. Currently, Imperial expansion has impacted the import business, resulting in shortages throughout the Coruscant underworld.

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DatabankRenovation Site 4733 Databank 2/4

098 - Desi's Noodles. Enter the building and scan the bar.

Renovation Site 4733 Databank 2/4

Desi's Noodles, a popular chain in the Coruscant underworld. There are few legitimate reasons to venture down to the lower levels, but popular opinion declares that Desi's is one of them.

Show the map

DatabankRenovation Site 4733 Databank 3/4

095 - Abandoned Shop. It's a Force Echo. Jump across the broken stairs and enter the abandoned shop.

Renovation Site 4733 Databank 3/4

Renovation Site 4733 Databank 3/4

Show the map

DatabankRenovation Site 4733 Databank 4/4

099 - Ascension Cable. Main Story related. It's a grappling hook.

Renovation Site 4733 Databank 4/4

A broken ascension cable repurposed from the Clone Wars for use in construction projects throughout Coruscant. While the Empire offers grand visions of infrastructure, they seek any avenue that might keep costs down.

Show the map

DatabankRooftops Databank 1/2

094 - Abandoned Squatter Site. It's a Force Echo. You will find it near the Rooftops Meditation Point. Look out for a glowing object lying on the ground in the corner.

Rooftops Databank 1/2

The scattered debris of a squatter's camp; just one of many found in the recesses of the Coruscant underworld, populated by refugees displaced by Imperial expansion, as well as abandoned veterans of its wars.

Show the map

DatabankRooftops Databank 2/2

096 - Squatter Camp. It's on a platform near the Rooftops Meditation Point. Climb up there, get rid of the Stormtroopers you encounter there and scan it using BD-1.

Rooftops Databank 2/2

The underworld of Coruscant is an unforgiving place, but a refuge for the destitute and dispossessed. Hovels and camps in the streets and alleys are not uncommon, and a sign of the inequality that yet festers under the Empire.

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DatabankSkylane Regulation Station Databank 1/1

100 - Gonk Droid. Go down to the lower level and scan the droid you find there.

Skylane Regulation Station Databank 1/1

The GNK-series power droid is renowned as an excellent portable battery unit. They are nicknamed 'Gonk' droids both in reference to their series classification, and their signature, baritone vocalization.

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All known locations on the map - Koboh

DatabankAlignment Control Tower Databank 1/1

302 - Patience. It's a Force Echo.

Alignment Control Tower Databank 1/1

Dagan Gera and Santari Khri discuss their plans for Tanalorr - Dagan expresses frustration that such vital work is being delayed too much.

Show the map

DatabankBasalt Rift Databank 1/8

133 - Basalt Pillars. Order BD-1 to scan it.

Basalt Rift Databank 1/8

Huge pillars of brittle, heavy rock populate the Basalt Forest. Seismic activity deep beneath the planet's crust 'unroots' these stone trees, forcing the structures to erupt in their fully grown form. While the stone is no longer growing, its porous surface provides a scaffolding for rudimentary organic lifeforms to take root. Scholars refer to these structures as "stone sentinels."

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DatabankBasalt Rift Databank 2/8

144 - Turf Wars. Order BD-1 to scan it.

Basalt Rift Databank 2/8

A drop pod from a Lucrehulk-class battleship, used to transport battle droids and other separatist forces to the field during the Clone Wars. Destination coordinates typically ensure safe landings, but this pod was overridden and fired in the general area of the Basalt Rift.

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DatabankBasalt Rift Databank 3/8

132 - Same Story, Different Planet. It's a Force Echo.

Basalt Rift Databank 3/8

Rawka are aggressive, belligerent creatures - never more so than when defending their nests. This forest variant incubates their eggs for a dozen Koboh moon cycles, and each member defends the clutch as if it was their own. This generation of eggs, however, did not survive the planet's harsh realities.

Show the map

DatabankBasalt Rift Databank 4/8

136 - Bilemaw's Revenge. Order BD-1 to scan it.

Basalt Rift Databank 4/8

Bilemaws have a notoriously bad temper, often trampling, crushing, or pulverizing those caught in their rampage. Even trained imperial soldiers stand little chance against a bilemaw defending its den.

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DatabankBasalt Rift Databank 5/8

140 - Risk and Research. Order BD-1 to scan it.

Basalt Rift Databank 5/8

There's enough rations and supplies here to sustain a rigorous multi-day journey. Various scientific instruments and cartography tools were also laboriously packed for the trip.

Show the map

DatabankBasalt Rift Databank 6/8

137 - The Short Straw. Order BD-1 to scan it.

Basalt Rift Databank 6/8

Imperial supplies addressed to Squadron 013. The shipment was meager in the first place - the rations already exhausted. These troops were disorganized, disengaged, and desperate.

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DatabankBasalt Rift Databank 7/8

143 - Bilemaw Pools. Order BD-1 to scan it.

Basalt Rift Databank 7/8

The pools are filled with volcanic mud that bubbles up through fissures from deep beneath the surface. Bilemaws frequently lounge in these pools, becoming covered in, and fortified by, the substance. This second skin is very similar to the basalt columns that define the landscape.

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DatabankBasalt Rift Databank 8/8

139 - Koboh Dust. Order BD-1 to scan it.

Basalt Rift Databank 8/8

Highly volatile matter unique to this system of the galaxy. Without further analysis, the elements comprising this gaseous substance remain a mystery.

Show the map

DatabankBoiling Bluff Databank 1/2

255 - The Wheel Turns. It's a Force Echo.

Boiling Bluff Databank 1/2

Although Mosey is known as a hunter, she is not without a respect and understanding for the equilibrium of the planet and the natural order of things.

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DatabankBoiling Bluff Databank 2/2

248 - Turgle, Saved. It's a Force Echo.

Boiling Bluff Databank 2/2

Doma's first encounter with Turgle was one of rescue, saving him from a self-inflicted blunder. He was attached to her from that point on.

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DatabankBygone Settlement Databank 1/2

300 - Ancient Architecture.

Bygone Settlement Databank 1/2

Buildings on the outskirts of the Basalt Forest, partly built directly into the cliffsides. Their construction - a mixture of stone and mud - ages them as older than any other structure on the planet, predating even the Republic settlements. Little is known about that time.

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DatabankBygone Settlement Databank 2/2

299 - Digger Crawler. Order BD-1 to scan it.

Bygone Settlement Databank 2/2

The enormous crawler vehicles were originally created as mobile mining and smelting factories, designed to withstand the harsher conditions of frontier planets. Over time, however, they became favorites of the Jawa species native to Tatooine, who used their vast space to store their wares as well as house their entire clan. The Jawas who found their way to Koboh built a crawler in the style of the ones they remembered from their home.

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DatabankChamber of Clarity Databank 1/4

150 - Trials. It's a Force Echo.

Chamber of Clarity Databank 1/4

The tasks within the Jedi chambers presented trying, painful challenges, the likes of which many Jedi hadn't experienced since their struggles as learners.

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DatabankChamber of Clarity Databank 2/4

149 - Concerted Effort. It's a Force Echo.

Chamber of Clarity Databank 2/4

The trials of Koboh were testing enough, but whatever mission the Jedi were preparing for was almost certainly greater. No Jedi, therefore, would be allowed to fall behind.

Show the map

DatabankChamber of Clarity Databank 3/4

151 - A Candid Moment. It's a Force Echo.

Chamber of Clarity Databank 3/4

Chamber of Clarity Databank 3/4

The Jedi trials on Koboh were tests of body and mind, but also of trust and camaraderie between both friends and comrades.

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DatabankChamber of Clarity Databank 4/4

148 - Tenacity. It's a Force Echo.

Chamber of Clarity Databank 4/4

To fail at the trials presented on Koboh was not an option for the Jedi, who were determined to persist until at last they found success.

Show the map

DatabankChamber of Connection Databank 1/4

204 - Homesick. It's a Force Echo.

Chamber of Connection Databank 1/4

A Padawan confides in a friend that their extended time on Koboh is making them miss the Jedi Temple on Coruscant.

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DatabankChamber of Connection Databank 2/4

205 - Mind Challenge. It's a Force Echo.

Chamber of Connection Databank 2/4

A Padawan grapples with the lessons that Santari Khri is trying to impart, as they also struggle with the logistics of the chamber itself.

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DatabankChamber of Connection Databank 3/4

206 - Insolence, or Bravery. It's a Force Echo.

Chamber of Connection Databank 3/4

As Dagan Gera postures in defiance of the Council, and Koboh readies for evacuation, two Jedi fret over the rising crisis.

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DatabankChamber of Connection Databank 4/4

207 - Private Doubts. It's a Force Echo.

Chamber of Connection Databank 4/4

A Republic Jedi harbors frustrations that the elaborate and not-inexpensive collection of chambers on Koboh is an exercise in waste.

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DatabankChamber of Detachment Databank 1/3

208 - A Rare Find. It's a Force Echo.

Chamber of Detachment Databank 1/3

Koboh's unique properties were noted by all who visited, both for good and ill. Two Jedi discuss their favorite hidden gems across the planet's surface.

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DatabankChamber of Detachment Databank 2/3

209 - Missing in Action. It's a Force Echo.

Chamber of Detachment Databank 2/3

Dagan Gera has vanished, after what was described by some as a rampage. Yet others hold out hope he will appear to defend them, as he has done before.

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DatabankChamber of Detachment Databank 3/3

210 - Worlds Away. It's a Force Echo.

Chamber of Detachment Databank 3/3

Two Republic Jedi are locked in conversation, discussing the differences between their new home on Koboh, and their old, familiar lives back in the Galactic capital.

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DatabankChamber of Duality Databank 1/1

214 - Disaster. Order BD-1 to scan it.

Chamber of Duality Databank 1/1

Huge masses of rock fell through the roof and slammed into this subterranean sanctuary, indicating intense seismic activity above ground.

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DatabankChamber of Fortitude Databank 1/2

211 - A World of Wonder. It's a Force Echo.

Chamber of Fortitude Databank 1/2

Although the meditation chambers were a Jedi-made wonder of Koboh, there were yet other secretive layers to the planet, and the Republic was determined to study them all.

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DatabankChamber of Fortitude Databank 2/2

212 - Hand in Hand.

Chamber of Fortitude Databank 2/2

A Republic scientist is given a tour of the Jedi chambers by an attending Knight, as they discuss ways in which they may better aid one another in their shared endeavors.

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DatabankChamber of Reason Databank 1/5

199 - The Goals of Khri. It's a Force Echo.

Chamber of Reason Databank 1/5

Two Republic Jedi muse on Santari Khri and her aims. They seem particularly impressed by her zeal for this mission.

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DatabankChamber of Reason Databank 2/5

200 - Talk of the Future. It's a Force Echo.

Chamber of Reason Databank 2/5

Two Jedi discuss the burgeoning Abyss project, and whether its success will merit the current investment into Koboh.

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DatabankChamber of Reason Databank 3/5

201 - In Good Time. It's a Force Echo.

Chamber of Reason Databank 3/5

Two Jedi Knights discuss their struggling student, and the nature of growth.

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DatabankChamber of Reason Databank 4/5

203 - A Secret Meeting. Order BD-1 to scan it.

Chamber of Reason Databank 4/5

Scratchy writing on a wall, written in a hasty and easily-translated childish cipher:

"Meet at the usual place later?"

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DatabankChamber of Reason Databank 5/5

202 - Dead End. It's a Force Echo.

Chamber of Reason Databank 5/5

Chamber of Reason Databank 5/5

A Padawan, trying to think their way out of a puzzle, becomes briefly frustrated.

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DatabankCorroded Silo Databank 1/3

289 - Curiosity Sours. Order BD-1 to scan the datapad.

Corroded Silo Databank 1/3

"Despite my curiosity, it has become clear we must stop trying to break the monoliths. They are a waste of time. He won't let me, though, he insists we keep trying. He is relentless..."

Show the map

DatabankCorroded Silo Databank 2/3

291 - New Acquisitions. Order BD-1 to scan the datapad.

Corroded Silo Databank 2/3

"The others. Mindless prospectors. I will use their metals. Use their tools. Build my works. Hide my cubes.

They cannot see my works."

Show the map

DatabankCorroded Silo Databank 3/3

259 - Whispered Words. It's a Force Echo.

Corroded Silo Databank 3/3

A prospector talking, presumably to the meditation chamber, vowing to find a way inside and discover its secrets.

Show the map

DatabankDerelict Dam Databank (Bonus)

119 - The Dredger Run. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you make progress in the main storyline of the game.

Derelict Dam Databank (Bonus)

Grock struggles to move through Dredger Gorge in search of treasure, on another of Dana's often-dangerous money-making ventures.

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DatabankDerelict Dam Databank 1/10

117 - Murdered Prospector. It's a Force Echo.

Derelict Dam Databank 1/10

The Raiders who patrol the gorge appear merciless in prosecuting trespassers, acting as judge, jury and executioner on any hapless prospector caught in their sights.

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DatabankDerelict Dam Databank 2/10

128 - Gorocco Nest. Order BD-1 to scan it.

Derelict Dam Databank 2/10

The gorocco - a large, easily incensed predator - found plentiful prey in the prospectors and raiders that came to their hunting grounds. Scattered remains, though impossible to identify fully, indicate that the gorocco are not short on meals.

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DatabankDerelict Dam Databank 3/10

122 - Destroyed Dam. Order BD-1 to scan it.

Derelict Dam Databank 3/10

As a result of what looks like deliberate sabotage, the dam wall has split, allowing huge amounts of tar to spill through the breach and onto whatever lies below.

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DatabankDerelict Dam Databank 4/10

116 - Drowned Prospector. It's a Force Echo.

Derelict Dam Databank 4/10

The remains of a prospector, who stumbled into a tar reservoir. They panicked and slipped into the pit, where the sucking tar caught fast and sealed their fate.

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DatabankDerelict Dam Databank 5/10

127 - Dead Bedlam Raider.

Derelict Dam Databank 5/10

The body of a long-dead Bedlam Raider, clearly killed by blaster bolts, which mark the body indiscriminately.

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DatabankDerelict Dam Databank 6/10

126 - Dam Flow Pipes. Order BD-1 to scan the pipes.

Derelict Dam Databank 6/10

The positioning of this flow pipe across two reservoirs indicates that it was used to control the movement of tar between the dams, in order to maintain a safe level for prospectors to work.

Show the map

DatabankDerelict Dam Databank 7/10

123 - Crumbling Dam Wall. Order BD-1 to scan it.

Derelict Dam Databank 7/10

A lack of maintenance, and the relentless creep of time, has visibly worn many of the gorge's dams down to a dangerous state - cracks and leaks can be seen everywhere across their aging surfaces.

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DatabankDerelict Dam Databank 8/10

118 - A Desperate Escape. It's a Force Echo.

Derelict Dam Databank 8/10

A prospector was held up by Bedlam Raiders, who claimed the valley as their territory. The prospector ran, and the raiders gave chase.

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DatabankDerelict Dam Databank 9/10

121 - Creature Bones. Order BD-1 to scan the fossil.

Derelict Dam Databank 9/10

The bones of some ancient creature partially exposed by excavation. It must date back several centuries.

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DatabankDerelict Dam Databank 10/10

120 - Abandoned Encampment. Order BD-1 to scan the camp.

Derelict Dam Databank 10/10

The scattered debris of a rudimentary encampment. Whoever was here possessed some mechanical ability, but no evidence of their work remains.

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DatabankDevastated Settlement Databank 1/15

216 - An Instruction. It's a Force Echo.

Devastated Settlement Databank 1/15

The Jedi saw opportunities in all things - even a harsh world like Koboh. To truly understand the ever-expanding Republic, the Jedi needed to absorb all they could, and teach their Padawans the same.

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DatabankDevastated Settlement Databank 2/15

217 - Technological Deficit.

Devastated Settlement Databank 2/15

As the centuries passed since the Republic abandoned Koboh, so too did the knowledge of its specialized technology. To newcomers, such objects were unknowable.

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DatabankDevastated Settlement Databank 3/15

218 - A Patient Master. It's a Force Echo.

Devastated Settlement Databank 3/15

A Padawan asks to be excused from training. They do not explain themselves, but the master displays restraint and allows them to go.

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DatabankDevastated Settlement Databank 4/15

224 - Thermal Vent. Order BD-1 to scan it.

Devastated Settlement Databank 4/15

In the wake of Koboh's catastrophe, thermal activity surged. The surface cracked and lava flowed freely. Pressure vented through naturally-formed fissures, only to be held back by now-untamed Koboh matter.

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DatabankDevastated Settlement Databank 5/15

225 - Chamber Mural.

Devastated Settlement Databank 5/15

A mural across the exterior wall of a meditation chamber, reading:

"Those who ask questions find answers,

Those who combat falsehoods find the truth,

And those who see inside themselves will know the path ahead."

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DatabankDevastated Settlement Databank 6/15

219 - Idle Talk. It's a Force Echo.

Devastated Settlement Databank 6/15

A Padawan brings some news they've overheard to their master, who dismisses it and chides them for engaging in idle gossip.

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DatabankDevastated Settlement Databank 7/15

220 - The Seeds of Concern. It's a Force Echo.

Devastated Settlement Databank 7/15

Though bound to Koboh by purpose, the Jedi nevertheless begin to harbour misgivings about the ways in which their mission is proceeding.

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DatabankDevastated Settlement Databank 8/15

221 - A World Away.

Devastated Settlement Databank 8/15

Show the map

DatabankDevastated Settlement Databank 9/15

226 - Central Manse. Order BD-1 to scan it.

Devastated Settlement Databank 9/15

The settlement's structure served as a central point for the Jedi on Koboh, its spires deliberately calling back to the distinctive towers of the Jedi Temple on Coruscant.

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DatabankDevastated Settlement Databank 10/15

227 - Training Courtyard. Order BD-1 to scan it.

Devastated Settlement Databank 10/15

The manse was built around a large central courtyard, clearly intended for Jedi training. Ample room was provided for sparring, meditation, or simple yet productive discussion between peers.

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DatabankDevastated Settlement Databank 11/15

228 - Devastated Remains. Order BD-1 to scan it.

Devastated Settlement Databank 11/15

Although some structures were spared total annihilation, nothing survived intact. Strewn debris and overgrown nature speak to a world first devastated, then abandoned.

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DatabankDevastated Settlement Databank 12/15

413 - Broken High Republic Device. Interact with the device.

Devastated Settlement Databank 12/15

A broken device of High Republic design. Although it is hard to discern in its heavily damaged state, the device may have been used in navigation, or as a smaller part of a larger unit.

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DatabankDevastated Settlement Databank 13/15

229 - Theses of Yaddle. Order BD-1 to scan it.

Devastated Settlement Databank 13/15

A tome by Jedi Master Yaddle, detailing little known Jedi arts. Unfortunately, her notes on both are incomplete and - perhaps deliberately - vague.

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DatabankDevastated Settlement Databank 14/15

223 - Cataclysm. It's a Force Echo.

Devastated Settlement Databank 14/15

When struck by calamity, the evacuation of Koboh began swiftly. Some, however, thought first to defend their work. Despite their efforts, such attempts were ultimately futile.

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DatabankDevastated Settlement Databank 15/15

230 - Fallen Padawan. Order BD-1 to scan it.

Devastated Settlement Databank 15/15

The Emergence on Koboh devastated the planet, and the High Republic settlement was no exception. As the ground beneath them gave way, many were caught in the erupting earth and crushed beneath the mighty masonry erected for their own betterment.

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DatabankDiagnostics Corridor Databank 1/2

106 - Merciless Rampage. It's a Force Echo.

Diagnostics Corridor Databank 1/2

Dagan Gera spared no foe on his tear towards the Observatory above the clouds.

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DatabankDiagnostics Corridor Databank 2/2

220 - Minor Oculus. Order BD-1 to scan it.

Diagnostics Corridor Databank 2/2

This rotating oculus is powered by the same Koboh matter as the Forest Array. This larger model indicates that Republic scientists created the prototype for later designs focusing on compactness and efficiency.

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DatabankFlooded Bunker Databank 1/2

280 - Damage Assessment. Order BD-1 to scan the datapad.

Flooded Bunker Databank 1/2

A databank entry of Doma Dendra assessing the damage to the old water treatment shed:

"That backup from Dredger Gorge has shot the whole system. Burst pipes, collapsed beams...it's all no good. We'll have to get our water from the river now. Folks'll have to get used to it tasting a little strange, I suppose..."

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DatabankFlooded Bunker Databank 2/2

276 - Abandoned Water Filtration System. Order BD-1 to scan it.

Flooded Bunker Databank 2/2

The early prospectors built complex systems to provide the outpost and their prospecting sites with fresh water. However, after the supply became contaminated, and their prospecting efforts began to falter, such systems were abandoned to time and the elements.

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DatabankFogged Expanse Databank 1/3

171 - Monitoring Equipment. Order BD-1 to scan it.

Fogged Expanse Databank 1/3

A seismic detector that used small pulses to locate hidden objects. It also had the unfortunate side effect of agitating and attracting local wildlife. Time and the elements have since rendered it inoperable.

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DatabankFogged Expanse Databank 2/3

178 - A Deadly Encounter. It's a Force Echo.

Fogged Expanse Databank 2/3

While struggling further up the mountain, two prospectors encounter a ravenous mogu that stalks the mists, looking for any morsel that stumbles into its hunting grounds.

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DatabankFogged Expanse Databank 3/3

179 - Forging Forward Alone. It's a force Echo. You will be able to get here only after you get the BD-1 Electro Dart.

Fogged Expanse Databank 3/3

Fogged Expanse Databank 3/3

A prospector, battered by the mountain's dangers, tries to struggle on up the mountain alone.

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DatabankFoothill Falls Databank 1/4

175 - A Curious Pair. It's a Force Echo.

Foothill Falls Databank 1/4

Two prospectors are gazing over the waterfall. One slips and is saved by the other. They shake it off before heading on.

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DatabankFoothill Falls Databank 2/4

168 - Cargo Elevator. Order BD-1 to scan the elevator.

Foothill Falls Databank 2/4

The prospectors envisioned many grand projects for Koboh. Most were never realized, but an elevator for transporting hauls from the mountain summit was somehow completed successfully.

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DatabankFoothill Falls Databank 3/4

191 - Child's Hideaway. Order BD-1 to scan it.

Foothill Falls Databank 3/4

This area has clearly been fashioned into a hideaway for a small child, perhaps that they might while away the time as their guardians toiled the nearby caverns.

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DatabankFoothill Falls Databank 4/4

192 - Prospecting Network. Order BD-1 to scan it. Requires: Upgraded Ascension Cable.

Foothill Falls Databank 4/4

Prospectors on Koboh constructed lattice-like series of rafters and buildings, all intricately - and perilously - connecting their network of dig sites. They appear to outsiders to grow from the very rocks.

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DatabankForest Array Databank 1/6

138 - Koboh Barrier. Order BD-1 to scan it.

Forest Array Databank 1/6

An impenetrable barrier of highly magnetized dust-like matter. Standard manipulation is ineffective against its structure, proving resistant even to lightsaber strikes.

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DatabankForest Array Databank 2/6

145 - Epic Moltings. Order BD-1 to scan it.

Forest Array Databank 2/6

The piasa reigns over the skies and plains as one of Koboh's apex predators - a terror to any creature caught in its sights. The nomadic creature rarely perches, and its temporary habitation of the Forest Array may indicate either injury or distress...

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DatabankForest Array Databank 3/6

142 - Auxiliary Array Telescope. Order BD-1 to scan it.

Forest Array Databank 3/6

These generators charge the air with highly-excited energy currents, similar in both power and danger to interstellar ionic storms. From the looks of the structure's rampant rust and overgrowth, it hasn't been put to use in several decades.

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DatabankForest Array Databank 4/6

141 - Orb Amplifier. Order BD-1 to scan it.

Forest Array Databank 4/6

A curious fixture of High Republic-era Jedi technology that stabilizes, focuses, and magnifies the erratic potential energy stored in Koboh orbs.

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DatabankForest Array Databank 5/6

146 - Indomitable. Order BD-1 to scan the shield.

Forest Array Databank 5/6

These reinforced shields - dispensed to Imperial riot forces - were designed to sustain heavy, destructive assaults and have even proven resistant to lightsaber strikes. The standard armor of the trooper wielding this shield, however, offered no such additional benefits.

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DatabankForest Array Databank 6/6

135 - Central Rotational Apparatus. Order BD-1 to scan it.

Forest Array Databank 6/6

The complexity of the subterranean mechanisms operating the Array's above-ground ionic beams is difficult to imagine. While the apparatus has clearly not been moved in years, a way to control it must still exist.

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DatabankFort Kah'lin Databank x/5

264 - Victorious Surrender. It's a Force Echo.

Fort Kah'lin Databank x/5

In the aftermath of a small but brutal civil war that tore this settlement apart, the bandit leaders pledge themselves to Rayvis, and become part of his newly-formed Bedlam Raiders. Those who would not kneel, however, were exiled.

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DatabankFort Kah'lin Databank x/5

298 - A House Divided. Order BD-1 to scan the datapad. You need an Upgraded Ascension Cable to get here.

Fort Kah'lin Databank x/5

A datapad entry from a leader of the bandit camp, detailing growing discontent:

"The offer was brought to us by the Gen'Dai, but not every corner of the camp seemed pleased. Some accuse us of trading our freedom for just another hand around our throats. If they won't come willingly, then I'll have no choice but to force them..."

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DatabankFort Kah'lin Databank x/5

263 - Internal Affairs. It's a Force Echo. You need an Upgraded Ascension Cable to get here.

Fort Kah'lin Databank x/5

The small-time bandits who used Koboh as a refuge were offered a choice - one that split the group in two. The resolution to this dispute was decided in conflict.

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DatabankFort Kah'lin Databank x/5

297 - Bandit Camp. Order BD-1 to scan it.

Fort Kah'lin Databank x/5

Before the Bedlam Raiders came to prominence, Koboh's locals were bothered by various bandit groups. Though not as unified and organized as Rayvis' army-to-be, it was nevertheless advisable to stay away from their territory.

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DatabankFort Kah'lin Databank x/5

296 - Past Signs of Life. Order BD-1 to scan it.

Fort Kah'lin Databank x/5

The evidence suggests that Fort Kah'Lin was once a hub of activity for a local bandit gang. Although now it is still occupied by Bedlam Raider soldiers and battle droids, these abandoned items speak to a more active base, made sparse by some past incident.

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DatabankForward Control Tower Databank 1/2

160 - Emergency Landing. It's a Force Echo.

Forward Control Tower Databank 1/2

The Lucrehulk 'Primacy', having entered the Koboh system too close to the Abyss, began being pulled apart by its gravitational forces. In a last-ditch move, the remaining bridge crew detached the core, planning to emergency land on the planet below.

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DatabankForward Control Tower Databank 2/2

166 - Escape Pod. Order BD-1 to scan it.

Forward Control Tower Databank 2/2

The towers atop a Lucrehulk core were primarily for communication, high-level administration and ship control. As such an 'executive suite' of escape pods is available for the high command, in the need of a swift departure.

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DatabankGenerator Underbelly Databank 1/3

164 - Landing Hydraulics. Order BD-1 to scan it.

Generator Underbelly Databank 1/3

A Lucrehulk-class battleship is designed so the central sphere can detach and land independently. As such, the core is equipped with several massive landing struts, the gigantic hydraulics of which take up a large chunk of the core's interior.

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DatabankGenerator Underbelly Databank 2/3

159 - A Droid Reborn. It's a Force Echo.

Generator Underbelly Databank 2/3

To the talented and determined mechanic, even a wrecked droid can find a new purpose. A gun platform can be fashioned, for instance, from a droideka's pneumatic blaster arms.

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DatabankGenerator Underbelly Databank 3/3

165 - Power Generator. Order BD-1 to scan it.

Generator Underbelly Databank 3/3

The lower levels of a Lucrehulk core house landing logistics and power generation. Though they were likely disabled during the ship's landing, it seems that Rayvis - or some resourceful Raider - has coaxed the systems back to life, powering the ship once more.

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DatabankGorge Crash Site Databank 1/4

115 - Broken Dredging Machine. It's a Force Echo.

Gorge Crash Site Databank 1/4

Makeshift machines, thrown together in a hurry, are often prone to failure when they are invariably pushed past their limits, as the prospectors of Koboh learned.

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DatabankGorge Crash Site Databank 2/4

124 - Broken Mining Droid. Order BD-1 to scan the remains of the droid.

Gorge Crash Site Databank 2/4

Droids are commonly used for manual labor across the galaxy, aiding the toil of organic workers, and Koboh is no exception. Nor is it any exception that, when the work is finished, they are left ignominiously to rust.

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DatabankGorge Crash Site Databank 3/4

125 - Crushed Prospector. Order BD-1 to scan it.

Gorge Crash Site Databank 3/4

At least one prospector - perhaps searching for priorite amongst the rubble - was crushed by falling rocks in a hastily dug and improperly secured cave.

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DatabankGorge Crash Site Databank 4/4

129 - Koboh Tar. Order BD-1 to scan it.

Gorge Crash Site Databank 4/4

The tar pits of Koboh are vast, and numerous. Presumably, they existed long before any prospector first settled on Koboh, as their crude dams and reservoirs exist primarily to funnel tar away from potential prospecting sites.

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DatabankHarvest Ridge Databank 1/1

240 - Home on the Range. It's a Force Echo.

Harvest Ridge Databank 1/1

There were those on Koboh who chose a more pastoral life, away from the sharp toil of excavating priorite. Yet the Raiders, when they came, were indiscriminate in their persecution of the populace.

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DatabankHunter's Quarry Databank 1/9

285 - A New Beginning. Order BD-1 to scan the datapad.

Hunter's Quarry Databank 1/9

A Datapad entry, detailing a prospector's fresh arrival on Koboh:

"Planetside at last. I was eager to land, but tried to stay patient - he couldn't sit still at all, though. I suppose it is understandable; we have come from nothing - less than nothing - and this 'Koboh' is certainly a gamble. The planet is unusual, but the potential is exciting. We are ready to see what there is to offer!"

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DatabankHunter's Quarry Databank 2/9

257 - A Task Too Far. It's a Force Echo.

Hunter's Quarry Databank 2/9

Prospectors on Koboh were interested in the fastest - and easiest - ways of getting paid. Requests to investigate mysterious and seemingly impossible-to-enter monoliths, therefore, were met with swift denials.

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DatabankHunter's Quarry Databank 3/9

286 - A Mechanical Touch. Order BD-1 to scan the datapad.

Hunter's Quarry Databank 3/9

The outpost is small, but continuing to grow. The development means my knack for mechanics has attracted attention - I was asked to help. He did not want me to, but I did. I think by automating some of these sphere grenades, we could figure something out."

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DatabankHunter's Quarry Databank 4/9

292 - A Gift Revoked. Order BD-1 to scan the datapad.

Hunter's Quarry Databank 4/9

"The others dig too much. They damage the cubes. Enough. Enough. The spheres will stop them. They will stay away from the cubes. Or else."

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DatabankHunter's Quarry Databank 5/9

268 - The Wise Hunters.

Hunter's Quarry Databank 5/9

Gorgers scour in packs, a strategy that has served them well when the often desperate and hapless prospectors came to Koboh. A single Hunter poses no problem to a prospector with a blaster, but when lured into a nest full of the beasts, the situation rapidly deteriorates.

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DatabankHunter's Quarry Databank 6/9

271 - Gorocco Sanctuary.

Hunter's Quarry Databank 6/9

Gorocco construct nests in the most advantageous areas - protected from the harsh elements, and with as wide and visible an approach as possible. Typically, only the female gorocco remains in the nest, to rest and protect any young, while the male spends time hunting for food.

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DatabankHunter's Quarry Databank 7/9

243 - Free Sample. It's a Force Echo.

Hunter's Quarry Databank 7/9

Ashe Javi and their faithful DJ droid, DD-EC, are some of Koboh's more eccentric newcomers. It is not unheard of for them to be found in often-unsafe locations around the valley, sampling whatever sounds catch their curiosity.

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DatabankHunter's Quarry Databank 8/9

262 - An Honest Appraisal. It's a Force Echo.

Hunter's Quarry Databank 8/9

Two Jedi assess their fate, in the wake of the devastation on Koboh. The sobering conclusion is that no help will be coming for them.

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DatabankHunter's Quarry Databank 9/9

294 - The Koboh Emergence. Order BD-1 to scan the datapad.

Hunter's Quarry Databank 9/9

An entry from Jedi Master Pyt'r Stevar:

"The sky is aflame. The moon, I think, was destroyed. It is hard to tell. The shuttles are leaving, but we are trapped. The Padawans are afraid, and I cannot leave them. Whatever our fate on Koboh may be, we entrust it now to the Force."

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DatabankIgneous Fissure Databank 1/2

273 - Caged Nekko. Order BD-1 to scan the cage.

Igneous Fissure Databank 1/2

When the Bedlam Raiders came to Koboh, they squeezed the local economy in the hopes of a quick credit. They thought first to use nekko as pack animals, but found them inefficient next to the retrofitted technology of their new Lucrehulk. It was not in their nature, however, to free their now-redundant beasts.

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DatabankIgneous Fissure Databank 2/2

253 - Dark Waters. It's a Force Echo.

Igneous Fissure Databank 2/2

Turgle and a Raider get into an accidental altercation, the result of which is a stain on Turgle's conscience that cannot be easily erased.

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DatabankImperial Post 8L-055 Databank 1/2

173 - Abandoned Prospector Equipment. Order BD-1 to scan it.

Imperial Post 8L-055 Databank 1/2

By the time of the Empire, prospectors had long left the mountain, due either to failure or Raider insistence. Their equipment, however, remains scattered across the peaks.

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DatabankImperial Post 8L-055 Databank 2/2

174 - Docking Clamp Overrides. Shoot an electric device with BD-1 Electro Dart and this will trigger the zipline that you can use to reach the top level of the hangar.

Imperial Post 8L-055 Databank 2/2

Imperial Post 8L-055 Databank 2/2

Release controls for docked imperial fighters is granted by operational control. However, they can also be released via manual override console, situated next to the clamp mechanism. Such controls require specific clearance codes.

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DatabankLoading Gantry Databank 1/3

163 - Sunken AAT. Order BD-1 to scan it.

Loading Gantry Databank 1/3

The AAT battle tank was the mainstay armor of the Trade Federation, and later the Separatist arsenal. This AAT however, has found itself ensnared by Koboh's endemic and unyielding tar.

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DatabankLoading Gantry Databank 2/3

161 - Storage Tanks. Order BD-1 to scan it.

Loading Gantry Databank 2/3

After claiming the Lucrehulk, the Bedlam Raiders fashioned a makeshift dock to its lower exterior, from which they could transport all manner of foul-smelling and mysterious goods to and from their new base.

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DatabankLoading Gantry Databank 3/3

157 - Brave New World.

Loading Gantry Databank 3/3

When Rayvis forged the Raiders from disparate groups, he invited them to a new home in the crashed Lucrehulk. While some saw its potential immediately, others were more apprehensive.

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DatabankLucrehulk Core Databank 1/3

158 - The Origins of Purpose. It's a Force Echo.

Lucrehulk Core Databank 1/3

Within the newly claimed Lucrehulk, Yupah and Rayvis take stock of the army that they have uncovered, and what ends they could achieve with it.

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DatabankLucrehulk Core Databank 2/3

153 - A New Master. It's a Force Echo.

Lucrehulk Core Databank 2/3

Within the abandoned Lucrehulk, Rayvis found himself a dormant army. All he needed to do was reprogram it to serve him.

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DatabankLucrehulk Core Databank 3/3

155 - Look On My Works. It's a Force Echo.

Lucrehulk Core Databank 3/3

Upon reprogramming the Lucrehulk's army to serve him, Rayvis then sought to test whether his work had been fully successful.

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DatabankMarl Cavern Databank 1/1

172 - Storage Tanks. Order BD-1 to scan the tank.

Marl Cavern Databank 1/1

Long-rusted and abandoned, the storage tanks that dot the mountain were used for storing water, and pumping out of flooded areas via myriad connected pipes.

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DatabankMountain Ascent Databank 1/4

177 - Braving the Heights. It's a Force Echo.

Mountain Ascent Databank 1/4

Two prospectors, determined to push on into the mountain's more treacherous climes, survey what lies ahead of them.

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DatabankMountain Ascent Databank 2/4

169 - Shiverpede Nest. Order BD-1 to scan the nest.

Mountain Ascent Databank 2/4

Shiverpedes hunt in small packs, but nest en masse, performing intricate mating rituals that, shudderingly, involve their sharpened forceps.

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DatabankMountain Ascent Databank 3/4

176 - Crashed TIE Fighter. It's a Force Echo.

Mountain Ascent Databank 3/4

The wreckage of an Imperial TIE Fighter, seemingly shot down during a routine patrol by what seemed to be a ship from the Clone Wars.

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DatabankMountain Ascent Databank 4/4

170 - Mountainside Hut. Order BD-1 to scan the building.

Mountain Ascent Databank 4/4

In search of riches, prospectors fanned out, putting down roots across Koboh. As a result, the mountain - now considered the jackpot - soon saw its foothills covered in small but functional homes.

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DatabankNekko Pools Databank 1/1

134 - Nekko Scratches. Order BD-1 to scan it.

Nekko Pools Databank 1/1

Since nekkos mate for life, their courtship rituals are time-consuming and exhaustive. Males claw elaborate designs into the mud and create 'signatures' to attract the perfect partner.

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DatabankObservation Deck Databank 1/1

111 - Grand Oculus. Order BD-1 to scan it.

Observation Deck Databank 1/1

High Republic-era scientists constructed the Grand Oculus to not only observe the Koboh Abyss, but to track and predict spikes in its energy fields. Its last calibration tracked a seismic shift in Koboh's stratosphere.

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DatabankObservatory Understructure Databank 1/2

109 - Erratic Dust. Order BD-1 to scan it.

Observatory Understructure Databank 1/2

Some Republic scientists believed that destabilized Koboh dust housed tremendous potential energy - experiments on the moon facility had already yielded exciting results worth iterating upon.

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DatabankObservatory Understructure Databank 2/2

107 - Forfeit your Lives. It's a Force Echo.

Observatory Understructure Databank 2/2

The Imperial garrison stationed near the Observatory were no match for Dagan Gera and the full force of the Bedlam Raiders.

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DatabankPhon'Qi Caverns Databank 1/14

183 - Makeshift Grave. It's a Force Echo.

Phon'Qi Caverns Databank 1/14

A grave of an unknown prospector, seemingly constructed by one unfamiliar with the process, but with an obvious level of care and respect.

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DatabankPhon'Qi Caverns Databank 10/14

188 - Scientific Frisson. It's a Force Echo.

Phon'Qi Caverns Databank 10/14

Two Republic scientists have grown excited by the discoveries they have made in the caverns, but cannot further analyze them without additional investigative equipment, located elsewhere.

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DatabankPhon'Qi Caverns Databank 11/14

197 - Dead Jedi. Order BD-1 to scan it.

Phon'Qi Caverns Databank 11/14

The body of a Jedi long dead, who presumably conducted research within the caverns. Their body indicates they were killed by massive trauma, from someone much larger than them.

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DatabankPhon'Qi Caverns Databank 12/14

189 - A Fallen Knight. It's a Force Echo.

Phon'Qi Caverns Databank 12/14

The body of a Jedi Knight, brutally ambushed by some unknown force before being unceremoniously discarded in the bowels of the cave.

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DatabankPhon'Qi Caverns Databank 13/14

190 - Rayvis' Search. It's a Force Echo.

Phon'Qi Caverns Databank 13/14

Rayvis, loyal lieutenant of Dagan, scours Koboh in search of his missing master. Any Jedi he encounters are potential informants, and inevitable victims.

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DatabankPhon'Qi Caverns Databank 14/14

198 - Republic Control Room. Order BD-1 to scan it.

Phon'Qi Caverns Databank 14/14

From this control room, the Republic Jedi and scientists stationed here conducted their monitoring of the planet's activity, while also gathering samples from the caverns themselves.

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DatabankPhon'Qi Caverns Databank 2/14

184 - Abandoned Corpse. It's a Force Echo.

Phon'Qi Caverns Databank 2/14

The prospectors who tried exploring this cavern met unfortunate ends. One, caught by some peril deeper into the cave network, managed to crawl back before succumbing to their wounds, just meters from the entrance.

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DatabankPhon'Qi Caverns Databank 3/14

193 - Cavern Fungus. Order BD-1 to scan it.

Phon'Qi Caverns Databank 3/14

A mysterious fungus that gives off a peculiar acidic odor. The growths can be found throughout the cave network, though little else about their behaviour is known.

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DatabankPhon'Qi Caverns Databank 4/14

194 - Cave Turbolift Network. Order BD-1 to scan it.

Phon'Qi Caverns Databank 4/14

The cavern is linked by a network of turbolifts that allow rapid passage from one section to another. They appear to be either inoperable or controlled from a remote source.

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DatabankPhon'Qi Caverns Databank 5/14

187 - A Gen'Dai Plots. It's a Force Echo.

Phon'Qi Caverns Databank 5/14

Rayvis ordered the Raiders to occupy the cave network. He believed, through instinct if nothing else, that the place held some information as to his missing master's whereabouts.

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DatabankPhon'Qi Caverns Databank 6/14

195 - Raider Depot. Order BD-1 to scan it.

Phon'Qi Caverns Databank 6/14

What was once a Republic facility underneath the planet's surface has now - like so many things on Koboh - been overrun by the Raiders. A depot of droid parts, weaponry, and supplies is proof of Raider incursion into the caverns.

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DatabankPhon'Qi Caverns Databank 7/14

186 - A Cave Too Far. It's a Force Echo.

Phon'Qi Caverns Databank 7/14

Two prospectors, despite the odds, made it deep into the cave networks. However, they find themselves trapped, and lament that this may be their end...

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DatabankPhon'Qi Caverns Databank 8/14

196 - Rancor Prey. Order BD-1 to scan it.

Phon'Qi Caverns Databank 8/14

Although it remains a mystery if the Raiders somehow lured this Rancor to the cave, or if it had been here a long time, it's clear the beast was nonetheless provided with a stable diet of victims.

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DatabankPhon'Qi Caverns Databank 9/14

185 - As Above, So Below. It's a Force Echo.

Phon'Qi Caverns Databank 9/14

Two Jedi - a Knight and a Padawan - discuss their circumstances. The Padawan expressed a grim amusement at seeming so far from their purpose, only to be chided by her master.

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DatabankPyloon's Saloon Databank 1/2

112 - Hallikset. Order BD-1 to scan the object hanging on the wall.

Pyloon's Saloon Databank 1/2

This seven-stringed hallikset once belonged to the Jedi Cere Junda, who composed music with it. Using psychometry, Cal was also able to play it, which is perhaps why Cere left it with him after she departed the Mantis.

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DatabankPyloon's Saloon Databank 2/2

113 - Moran's Possessions. Order BD-1 to scan the boxes standing in the room.

Pyloon's Saloon Databank 2/2

A few scattered valuables and a crate of textiles comprise what remains of Moran's criminal career. The bevel of Moran's datapad faintly bears the name 'Dreyo'.

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DatabankRambler's Reach Outpost Databank x/6

274 - Relter Egg. Order BD-1 to scan the eggs.

Rambler's Reach Outpost Databank x/6

Typically, relters do not leave their eggs unguarded for long. However, with the rise of the Bedlam Raiders on Koboh, the valley ecosystem has caused relters to fly further, and longer, in search of food.

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DatabankRambler's Reach Outpost Databank x/6

241 - The First Move. It's a Force Echo.

Rambler's Reach Outpost Databank x/6

Gulu and Gido meet for what will be the start of a highly unconventional but extremely long-lasting relationship.

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DatabankRambler's Reach Outpost Databank x/6

260 - Death in the Family. Persuade Soont Madas. Then he will open the entrance to the basement.

Rambler's Reach Outpost Databank x/6

Rambler's Reach Outpost Databank x/6

A pair of inventor prospectors - brothers - disagree over where their priorities should lie on Koboh. One, in a flash of obsession, strikes out, and in so doing fatally wounds his kin.

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DatabankRambler's Reach Outpost Databank x/6

288 - Forever Curious. Order BD-1 to scan the datapad. Requires: Lift and Slam, Merrin's Charm.

Rambler's Reach Outpost Databank x/6

These monoliths...I cannot figure them out, which is always compelling. The locals say some ancient treasure is hidden inside, but nobody has been able to crack them. He is much more interested than I am, however, which is becoming something of a concern."

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DatabankRambler's Reach Outpost Databank x/6

290 - Obsession. Order BD-1 to scan the datapad. Requires: Lift and Slam, Merrin's Charm.

Rambler's Reach Outpost Databank x/6

"I will crack them. I will dig in. Find their treasures. No matter what. I will get in."

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DatabankRambler's Reach Outpost Databank x/6

284 - Turgle's Shiny Shell. Order BD-1 to scan it.

Rambler's Reach Outpost Databank x/6

Outpost residents will wearily attest to Turgle's elation at having found a particularly remarkable shell, and his subsequent despair at having lost it. This appears to be that shell, though it is by no means provable, nor worthy of further investigation.

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DatabankRehabilitation Wing Databank 1/1

147 - Beyond the Abyss. It's a Force Echo.

Rehabilitation Wing Databank 1/1

Grief-stricken yet hopeful, Santari Khri gazed up at the Koboh Abyss, not knowing if she would ever see the world that lay beyond it ever again.

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DatabankRiverbed Watch Databank 1/4

249 - Doma, Unbowed. It's a Force Echo.

Riverbed Watch Databank 1/4

As the Raiders began their ascendance, Doma found it necessary to personally make it clear that the outpost was defended, and not to be messed with.

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DatabankRiverbed Watch Databank 2/4

295 - The Warlord's Standard. Order BD-1 to scan it.

Riverbed Watch Databank 2/4

A broken standard, seeming to indicate that this tower was once under the command of someone known as the 'Warlord of the Tower'. That such a name would belong originally to a Bedlam Raider seems unlikely, given their subservience to Rayvis.

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DatabankRiverbed Watch Databank 3/4

265 - A Brokered Alliance. It's a Force Echo.

Riverbed Watch Databank 3/4

The Bedlam Raiders were formed of many disparate groups of bandits, miscreants and blasters-for-hire. One by one, Rayvis brought them into the fold through silver-tongued diplomacy, and blood-soaked persuasion.

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DatabankRiverbed Watch Databank 4/4

238 - Battle Droid Blues. It's a Force Echo.

Riverbed Watch Databank 4/4

Zygg Soza is not somebody who can say no to a little mechanical tinkering. As such, she has found herself repairing things that she most likely should not - such as old Separatist battle droids.

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DatabankSmuggler's Tunnels Databank 1/5

213 - No Way Out. Order BD-1 to scan the collapsed passage.

Smuggler's Tunnels Databank 1/5

One of several tunnels routing beneath Pyloon's Saloon. Proximity to the landing pad would have made the passage ideal for smuggling goods in and out of the cantina, hidden from prying and curious eyes.

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DatabankSmuggler's Tunnels Databank 2/5

282 - List of Grievances. Order BD-1 to scan the datapad lying on the table.

Smuggler's Tunnels Databank 2/5

A datapad entry from an escaped convict, railing against his captors:

"Jail. On this planet? That's a joke. But there's no getting past Doma, I suppose. Sussed us out fast, and what for? Trying to get a bit of priorite to make some scratch.

Scuzz on the lot of them. No way I'm gonna rot in this scuzzin' jail. No way."

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DatabankSmuggler's Tunnels Databank 3/5

281 - Jailbreak Inventory. Order BD-1 to scan the datapad.

Smuggler's Tunnels Databank 3/5

A short inventory, detailing what is required to successfully break out of the jail:

"Tools required:

- Hydrospanner

- Blowtorch

- Goggles (safety first)

- Change of clothes

- Power shovel"

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DatabankSmuggler's Tunnels Databank 4/5

251 - Death in the Dark. It's a Force Echo.

Smuggler's Tunnels Databank 4/5

As two prospectors attempted to break from their prison, they are set upon in the dark caverns by aggressive, ravenous gorgers. The prisoners make a desperate break for it, but only one survives.

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DatabankSmuggler's Tunnels Databank 5/5

283 - One Last Victory. Order BD-1 to scan the datapad.

Smuggler's Tunnels Databank 5/5

Smuggler's Tunnels Databank 5/5

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DatabankSodden Grotto Databank 1/4

245 - Dead Researcher. It's a Force Echo.

Sodden Grotto Databank 1/4

A researcher was trapped down in the caves after the collapse of a tunnel. She wandered for days before succumbing to thirst and fatigue.

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DatabankSodden Grotto Databank 2/4

277 - Dead Gorgers. Order BD-1 to scan it.

Sodden Grotto Databank 2/4

A string of gorgers, all of which were felled in an orderly manner, suggesting the intervention of prospectors and not some hungry beast.

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DatabankSodden Grotto Databank 3/4

278 - Massive Ribcage. Order BD-1 to scan it.

Sodden Grotto Databank 3/4

The exposed ribcage of an enormous creature. Markings on the bone structures indicate this was picked clean by some ravenous predator.

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DatabankSodden Grotto Databank 4/4

246 - Prospector Remains. It's a Force Echo.

Sodden Grotto Databank 4/4

A prospector was hunting for treasure down in the caves, but ran into something large, unexpected, and deadly.

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DatabankSouthern Reach Databank 1/3

267 - Unusual Silo. Order BD-1 to scan it.

Southern Reach Databank 1/3

Looming over the nearby outpost and the valley, this enormous silo is a mystery to the residents of Rambler's Reach, who know only that it was constructed by a strange and reclusive prospector some time ago. None of them have ever dared to try and venture within.

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DatabankSouthern Reach Databank 2/3

254 - Amphibian Blues. It's a Force Echo.

Southern Reach Databank 2/3

A rock-hopping Turgle finds himself lamenting his sorry lot in life. Even here, on a new planet, he finds himself isolated and alone.

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DatabankSouthern Reach Databank 3/3

239 - Besotted. It's a Force Echo.

Southern Reach Databank 3/3

Boglings were an accidental and invasive addition to the Koboh ecosystem, but not all of the planet's residents looked upon them with disdain.

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DatabankSummit Ridge Databank 1/2

180 - Journey's End. It's a Force Echo.

Summit Ridge Databank 1/2

Having finally reached the mountain summit in search of treasures, a grievously tired prospector takes in the view, and considers their journey...

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DatabankSummit Ridge Databank 2/2

108 - High-Altitude Research. Order BD-1 to scan it.

Summit Ridge Databank 2/2

These Republic devices were used to read atmospheric pressure patterns unique to Koboh. Their latching mechanisms allowed them to be bundled together, and reeled in during adverse weather.

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DatabankUntamed Downs Databank 1/14

242 - Breaking, Not Entering. It's a Force Echo.

Untamed Downs Databank 1/14

A group of prospectors attempt to gain access to the sealed facility in the center of Rambler's Reach Valley. However, they are frustrated and humiliated by failure.

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DatabankUntamed Downs Databank 2/14

252 - Turgle Makes a Deal. It's a Force Echo.

Untamed Downs Databank 2/14

Untamed Downs Databank 2/14

Turgle, having crossed the ruthless Bedlam Raiders, attempts to take shelter in a nearby cave. Failing to shake his pursuers, however, he begs for his life, making a dark bargain he will later come to regret.

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DatabankUntamed Downs Databank 3/14

269 - Bilemaw Burrow. It's in a cave with a bilemaw inside. Order BD-1 to scan it.

Untamed Downs Databank 3/14

Untamed Downs Databank 3/14

The bilemaw can be a vicious creature, but mostly in defense of its territory. They find shelter from the elements, but only build nests in order to give birth and rear their young. Any interloper who would intrude on that space is therefore fair game.

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DatabankUntamed Downs Databank 4/14

256 - A Small Mercy. It's a Force Echo.

Untamed Downs Databank 4/14

Mosey and her faithful Nekko, Leo, get into a scrape from which one of them cannot recover. Mosey does what needs to be done with a solemn understanding, and as much compassion as she can muster.

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DatabankUntamed Downs Databank 5/14

258 - Technological Betrayal. It's a Force Echo.

Untamed Downs Databank 5/14

The prospectors, grown used to the aid of their roller mines, were surprised and horrified when one day they suddenly turned against them - with catastrophic results.

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DatabankUntamed Downs Databank 6/14

261 - Shelter of Last Resort. It's a Force Echo.

Untamed Downs Databank 6/14

As the sky rained fire from above, several stranded Jedi took refuge within one of their meditation chambers.

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DatabankUntamed Downs Databank 7/14

272 - Mogu Den. Order BD-1 to scan it.

Untamed Downs Databank 7/14

Generally, though not always, a mogu will incapacitate its prey before dragging it back to its den, where they can be preserved and devoured at the mogu's leisure. The mogu of this cave has clearly hunted well.

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DatabankUntamed Downs Databank 8/14

247 - The Ties That Bind. It's a Force Echo.

Untamed Downs Databank 8/14

Untamed Downs Databank 8/14

Doma, long-lived matriarch of the outpost, did not come to Koboh alone. However, the planet's unforgiving nature did not spare the partner she travelled with. Now, only this unassuming grave, and Doma's memories, are a testament to their existence.

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DatabankUntamed Downs Databank 9/14

279 - An Ecological Study. Order BD-1 to scan the datapad.

Untamed Downs Databank 9/14

Untamed Downs Databank 9/14

A datapad from a curious Koboh local, studying the interior of this cave:

"I cannot progress further without specialized equipment. I should turn back, but the sounds from within draw me further. What manner of cave is home to such myriad noises?

My curiosity cannot be so easily satisfied."

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DatabankUntamed Downs Databank 10/14

270 - Warning Sign. Order BD-1 to scan it.

Untamed Downs Databank 10/14

A crude sign that attempts to ward off any who would seek to delve further into the cave:

"Stay out! Danger within! No priorite!"

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DatabankUntamed Downs Databank 11/14

244 - The Feeding Grounds. It's a Force Echo.

Untamed Downs Databank 11/14

By some twist of geography or fate, three of Koboh's greatest predators are repeatedly drawn to this feeding ground. Perhaps the propensity of smaller creatures, or foolhardly prospectors, brought them, but what is certain is that these three apex beasts will feed, no matter what.

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DatabankUntamed Downs Databank 12/14

275 - The Deep Caverns. Order BD-1 to scan it.

Untamed Downs Databank 12/14

Ambitious, but ill-fated, the gondola carts were intended to plumb deep into Koboh's subterranean network in search of priorite and other treasures. The cost, however, proved too exorbitant, and when the roller mines began bizarrely malfunctioning, the operation was seized and abandoned.

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DatabankUntamed Downs Databank 13/14

293 - The Truth. Order BD-1 to scan the datapad.

Untamed Downs Databank 13/14

"Filias. Brother. I am sorry. You cannot stop me. I do not want to do it. But I am right. When I crack the cubes. You'll see. No more now, brother. No more.

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DatabankUntamed Downs Databank 14/14

287 - Gift of Fire. Order BD-1 to scan the datapad.

Untamed Downs Databank 14/14

"I brought the new roller mines to the others, and they were delighted. He has become interested in the planet's strange cubes, however, so I will need to split my attention. I admit, they are compelling..."

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DatabankViscid Bog Databank 1/5

232 - Risky Business. It's a Force Echo.

Viscid Bog Databank 1/5

Two prospectors were investigating the swamp, seeing if they could haul chunks of the broken Lucrehulk away to sell, and risking the ire of the Raiders in doing so.

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DatabankViscid Bog Databank 2/5

236 - Crashed Vulture Droid. Order BD-1 to scan it.

Viscid Bog Databank 2/5

Manufactured in the cathedral factories of Xi Char, the Variable Geometry Self-Propelled Battle Droid was the main starfighter support of the Separatist forces in the Clone Wars. The swamp surrounding the Lucrehulk is littered with them, suggesting they were thrown clear during the battleship's descent to Koboh.

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DatabankViscid Bog Databank 3/5

235 - Hastily Abandoned Site. Order BD-1 to scan it.

Viscid Bog Databank 3/5

Viscid Bog Databank 3/5

Whatever prospectors were doing here, it seems either the nearby Raider presence or the Swamp tar proved to be too much. This prospective site has been abandoned, and seemingly in a hurry.

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DatabankViscid Bog Databank 4/5

233 - Abominable Bogling. It's a Force Echo.

Viscid Bog Databank 4/5

From the dark of the swamp's seemingly endless tar pits came a creature so mysterious and terrifying, it caused prospectors to flee. In reality, it's just a sticky bogling.

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DatabankViscid Bog Databank 5/5

234 - Sights Set. It's a Force Echo. Requires: Upgraded Ascension Cable.

Viscid Bog Databank 5/5

Rayvis looks out over the Swamp at the Lucrehulk beyond, his curiosity piqued, and a plan beginning to form.

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DatabankWater Treatment Works Databank 1/2

266 - Leaking Water Storage. Order BD-1 to scan it.

Water Treatment Works Databank 1/2

The dams in Dredger Gorge were constructed to redirect the flow of tar and allow easier access to potential treasures. An unintended side-effect of this process, however, was a back-up of sludge into Rambler's Reach Valley. Eventually it found its way into, and then through, the water treatment system, completely contaminating it.

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DatabankWater Treatment Works Databank 2/2

250 - Lawful Good. It's a Force Echo.

Water Treatment Works Databank 2/2

The Rambler's Reach Outpost was a prime target for those looking to pull a quick heist. Unfortunately for them, Doma Dendra was determined, in those early days, to see that at least a modicum of law was upheld.

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DatabankYurt Barracks Databank 1/3

162 - Bedlam Raider Yurt. Order BD-1 to scan it.

Yurt Barracks Databank 1/3

As a droid battleship, a Lucrehulk-class battleship lacked the need for comfort. However, the Bedlam Raiders - requiring habitation - fashioned a crude, but livable 'village' within the ship's superstructure.

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DatabankYurt Barracks Databank 2/3

154 - One Man's Junk. It's a Force Echo.

Yurt Barracks Databank 2/3

For his new purpose, Rayvis forged an army of droids and Raiders, discarding those of no use to him. Others, however, saw potential in the broken parts left behind.

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DatabankYurt Barracks Databank 3/3

156 - Location Is Everything. It's a Force Echo.

Yurt Barracks Databank 3/3

Though it was never built for creature comfort, the Raiders were nevertheless determined to transform the Lucrehulk into a space they could live, as well as wage war.

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All known locations on the map - Jedha

DatabankArid Flats Databank 1/8

351 - Foundation. It's a Force Echo.

Arid Flats Databank 1/8

Cere and the Anchorites discover what will become their home base in the Archive. The Anchorites express that they will aid Cere, as part of their broader belief.

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DatabankArid Flats Databank 2/8

352 - The Desert Ghost. It's a Force Echo.

Arid Flats Databank 2/8

Merrin fights against the Imperial encroachment on Jedha.

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DatabankArid Flats Databank 3/8

354 - The Beasts of Jedha. It's a Force Echo.

Arid Flats Databank 3/8

The deserts of Jedha are home to many lethal creatures.

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DatabankArid Flats Databank 4/8

364 - The Pilgrims of Jedha. It's a Force Echo. It's in a cave.

Arid Flats Databank 4/8

Cave entrance.

Arid Flats Databank 4/8

Pilgrims on Jedha talk about rumors of Jedha.

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DatabankArid Flats Databank 5/8

353 - Debt. It's a Force Echo.

Arid Flats Databank 5/8

The desert of Jedha was always dangerous to travelers, but it has grown more deadly with the arrival of Imperial forces.

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DatabankArid Flats Databank 6/8

355 - Cere's Journey. It's a Force Echo.

Arid Flats Databank 6/8

Cere crosses the Jedha desert with a goal in mind. She believes that the Force will guide her.

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DatabankArid Flats Databank 7/8

357 - A Warning. It's a Force Echo.

Arid Flats Databank 7/8

Pilgrims give their perspective on the cults of Jedha.

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DatabankArid Flats Databank 8/8

349 - Cordova's Travel's on Jedha III. Order BD-1 to scan it. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.

Arid Flats Databank 8/8

Arid Flats Databank 8/8

Eno Cordova considers Jedha's mysteries as they relate to his own personal journey.

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DatabankBlustery Mesa Databank 1/2

372 - Ghost or Guardian. It's a Force Echo.

Blustery Mesa Databank 1/2

The Imperial presence on Jedha is seemingly increasing, for reasons yet unknown. The Empire, however, did not account for a Dathomirian Nightsister.

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DatabankBlustery Mesa Databank 2/2

373 - Catacombs of the Weary. Order BD-1 to scan the prayer wheels.

Blustery Mesa Databank 2/2

Hundreds of fallen pilgrims were embalmed and memorialized by Caretakers of the Path, who endeavored to give all those who walk the path respect in both life and death.

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DatabankBuried Refuge Databank 1/3

390 - Hidden Path, Exposed. Order BD-1 to scan it.

Buried Refuge Databank 1/3

In the abrupt evacuation, all manner of personal belongings were left behind, a tableau of the lives that were lived before.

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DatabankBuried Refuge Databank 2/3

389 - Temple Evacuation. It's a Force Echo.

Buried Refuge Databank 2/3

The temple refugees were evacuated so suddenly it's a miracle that any of them made it out alive.

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DatabankBuried Refuge Databank 3/3

392 - A Noble Deed. It's a Force Echo.

Buried Refuge Databank 3/3

Brother Armias shepherds a group of refugees through a perilous path. In an act of noble sacrifice, he sends them ahead and ensures the Empire will not follow.

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DatabankCrypt of Uhrma Databank 1/2

374 - Companions of the Caretakers. Order BD-1 to scan it.

Crypt of Uhrma Databank 1/2

Caretakers used GNK droids to transport their materials and house their data; often their only sentient company, the bonds between master and droid were hard-forged.

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DatabankCrypt of Uhrma Databank 2/2

375 - Voices on the Wind. It's a Force Echo.

Crypt of Uhrma Databank 2/2

Caretakers of the Path memorialized fallen pilgrims with a bell symbolizing their voice, that it may carry on the winds to be heard by all.

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DatabankDesert Passages Databank 1/1

344 - Witch. It's a Force Echo.

Desert Passages Databank 1/1

An Anchorite is eager to learn about the Nightsister Merrin.

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DatabankDesert Ridge Databank 1/2

356 - Pilgrimage. It's a Force Echo. Use Force push to remove rocks blocking the entrance to the cave.

Desert Ridge Databank 1/2

Pilgrims discuss why they made the long journey to Jedha.

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DatabankDesert Ridge Databank 2/2

358 - Jedha Politics. It's a Force Echo.

Desert Ridge Databank 2/2

Two Anchorites give their perspective on the other cults - concluding best to keep to themselves and not become embroiled in wider Jedha politics.

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DatabankDivine Oasis Databank 1/1

380 - Pilgrims, Saved. It's a Force Echo.

Divine Oasis Databank 1/1

Three pilgrims come across an oasis, saving them from certain death. They attribute this mercy to an act of the Force.

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DatabankHalls of Ranvell Databank 1/4

379 - Pilgrims, Attacked. It's a Force Echo.

Halls of Ranvell Databank 1/4

A group of pilgrims are assaulted by a creature on their travels. Afterwards, they pray to the Jedi for protection.

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DatabankHalls of Ranvell Databank 2/4

383 - Ancient Ruins. It's inside the ruins. You will be passing by it after you kill a regular stormtrooper and then a stormtrooper with a flamethrower.

Halls of Ranvell Databank 2/4

The ancient civilization who built this place ended long ago, but pilgrims still journey to these ruins to study them.

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DatabankHalls of Ranvell Databank 3/4

384 - Scorch Marks. To get to this part of the ruins you have to do a wall-run at some point. This will get you to a kind of staircase. Get down to the very bottom of it and order BD-1 to scan the marks on the wall.

Halls of Ranvell Databank 3/4

Halls of Ranvell Databank 3/4

These scars bear the hallmarks of a lightsaber. Perhaps the ancient people succeeded in inviting Jedi to their planet.

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DatabankHalls of Ranvell Databank 4/4

381 - Ancient Wars. Scan the mural located in the room at the very top of the ruins.

Halls of Ranvell Databank 4/4

A mural depicting a war between ancient Force users and an unknown foe. Some figures bear striking resemblance to Jedi.

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DatabankMonastery Walls Databank 1/3

378 - Pilgrims, Lost. It's a Force Echo.

Monastery Walls Databank 1/3

Three pilgrims make their way dutifully, across the Jedha desert. Their provisions are low and their situation is grim.

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DatabankMonastery Walls Databank 2/3

385 - Prayer Wheel. Order BD-1 to scan it.

Monastery Walls Databank 2/3

A tool used by pilgrims to profess their faith by spinning the wheel while repeating an invocation to the Force.

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DatabankMonastery Walls Databank 3/3

382 - Communal Space. Order BD-1 to scan it.

Monastery Walls Databank 3/3

This communal space was open to any who wished to gather and profess their faith, regardless of denomination or calling.

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DatabankPath of Conviction Databank 1/1

361 - Digging Deeper. It's a Force Echo. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.

Path of Conviction Databank 1/1

Master Cordova begins to glean the larger meaning of the ruins on Jedha he has so diligently explored.

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DatabankPath of Persistence Databank 1/2

347 - Cordova's Travel's on Jedha I. Order BD-1 to scan it.

Path of Persistence Databank 1/2

Eno Cordova remarks on his investigations across Jedha's desert.

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DatabankPath of Persistence Databank 2/2

359 - Cordova's Wonder. It's a Force Echo.

Path of Persistence Databank 2/2

Eno Cordova marvels at the many intricacies he has encountered on the Pilgrim Moon.

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DatabankPath of Restoration Databank 1/3

348 - Cordova's Travel's on Jedha II. Order BD-1 to scan it. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Path of Restoration Databank 1/3

Eno Cordova invites others to follow his path as he explores Jedha's desert.

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DatabankPath of Restoration Databank 2/3

363 - Voice to the Past. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Path of Restoration Databank 2/3

Eno Cordova speaks to those who came before him, a simple contrition for being unable to better understand their ways.

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DatabankPath of Restoration Databank 3/3

360 - A Master's Realization. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.

Path of Restoration Databank 3/3

Eno Cordova finds deeper understanding of his past quests as he digs deeper into a new one.

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DatabankSanctuary Temple Databank 1/3

387 - The Destination and the Beginning. Order BD-1 to scan the wall.

Sanctuary Temple Databank 1/3

Upon crossing the temple threshold, travelers are invited to meditate upon their pilgrimage before embarking upon their next journey.

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DatabankSanctuary Temple Databank 2/3

388 - Sanctuary Revived. It's a Force Echo.

Sanctuary Temple Databank 2/3

Decades ago, Pilgrim's Sanctuary was a refuge for those seeking safe harbor. Now, Cere Junda and Eno Cordova have repurposed the space to provide a new sanctuary for associates of the Hidden Path.

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DatabankSanctuary Temple Databank 3/3

391 - Underground Canals. It's a Force Echo.

Sanctuary Temple Databank 3/3

Some Jedha temples used ancient and intricate aqueducts to draw water up from subterranean springs.

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DatabankSinging Ruins Databank 1/1

376 - Trespassers of the Storm. It's a Force Echo.

Singing Ruins Databank 1/1

After trespassing in the Path's most sacred of chambers, looters receive their just reward.

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DatabankThe Archive Databank (Bonus)

462 - Vader. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

The Archive Databank (Bonus)

*** makes the fateful decision to betray Cal, his crew, and Cere, summoning the Inquisitors down upon Jedha. For a moment, he almost decides against it.

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DatabankThe Archive Databank 1/2

345 - Old Connections, New Paths. It's a Force Echo.

The Archive Databank 1/2

After a long time apart, Cere and Merrin reconnect. A newfound sense of purpose seems to draw them together, even after much time apart.

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DatabankThe Archive Databank 2/2

343 - A New Path. It's a Force Echo.

The Archive Databank 2/2

After reuniting, Cere and Merrin discuss how the Path might find a safe place on Jedha.

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DatabankTrailhead Pantheon Databank 1/4

366 - The Path. Order BD-1 to scan it.

Trailhead Pantheon Databank 1/4

An ancient script welcomes travelers to the beginning of 'The Pilgrim's Path', a long-walked route for those devoted to the worship of the Force.

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DatabankTrailhead Pantheon Databank 2/4

367 - Ancient Crypt. Order BD-1 to scan it.

Trailhead Pantheon Databank 2/4

The guardians of the Jedha Temple remain vigilant even after death.

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DatabankTrailhead Pantheon Databank 3/4

368 - Map of Pilgrim's Path. Order BD-1 to scan the wall.

Trailhead Pantheon Databank 3/4

A rudimentary map of the rigorous 'Pilgrim's Path', denoted with various symbols and points of interest, both known and unknown.

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DatabankTrailhead Pantheon Databank 4/4

371 - Meditation Hall. Order BD-1 to scan the wall.

Trailhead Pantheon Databank 4/4

An invitation for travelers to find stillness along the Path. Though the journey carries pilgrims forward, direction can only be found in taking stock of the route.

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DatabankVeiled Hangar Databank (Bonus)

458 - Blind. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Veiled Hangar Databank (Bonus)

*** finally realizes that Cal has feelings for Merrin, and simultaneously realizes how he can use that again him.

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DatabankVeiled Hangar Databank 1/1

342 - The Master's Arrival. It's a Force Echo. You can find it on the upper level of the hangar.

Veiled Hangar Databank 1/1

An Anchorite announces that, through their connections on the path, someone has arrived to see Cere - Master Eno Cordova.

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DatabankWayfinder's Tomb Databank 1/2

350 - Cordova's Travel's on Jedha IV. Order BD-1 to scan it.

Wayfinder's Tomb Databank 1/2

Eno Cordova reflects on his journey and entrusts others to carry on his zeal for exploration.

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DatabankWayfinder's Tomb Databank 2/2

362 - The Final Lesson. It's inside the tomb. It's a Force Echo.

Wayfinder's Tomb Databank 2/2

Eno Cordova reaches the end of his journey, musing on what he has seen, and his hopes for the future.

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DatabankWhistling Drop Databank 1/2

369 - One Journey Ends. It's a Force Echo.

Whistling Drop Databank 1/2

The Pilgrim's Path is a journey of endurance, and has claimed many before the end of their trial.

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DatabankWhistling Drop Databank 2/2

370 - "Onwards, Traveler...". Order BD-1 to scan the inscriptions on the wall.

Whistling Drop Databank 2/2

Messages strewn across the Pilgrim's Path - while often cryptic - were meant to encourage its more dedicated travelers.

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All known locations on the map - Shattered Moon

DatabankArray Channel Databank 1/5

446 - Wavelength Honing Controls. Order BD-1 to scan the terminal.

Array Channel Databank 1/5

As the Array beam reaches the emitter, several checks are initiated to focus the beam, calibrating its wavelength before it is directed at a target.

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DatabankArray Channel Databank 2/5

437 - One Stop Shop. It's a Force Echo.

Array Channel Databank 2/5

As the needs of the moon station became clear, it was decided to house a fabrication factory on the moon itself, to better facilitate any required maintenance.

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DatabankArray Channel Databank 3/5

438 - Waking Giants. It's a Force Echo.

Array Channel Databank 3/5

For centuries the moon station lay dormant and damaged. Rayvis and Dagan, however, are determined to breathe life into the facility once more.

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DatabankArray Channel Databank 4/5

447 - Ionizing Calibrators. Order BD-1 to scan the terminal.

Array Channel Databank 4/5

Although shrouded in some mystery, it is believed the Array displaces Koboh Matter by ionizing energy fired through it. Stations throughout the beam chamber monitor the process.

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DatabankArray Channel Databank 5/5

439 - Prized Merchandise. It's a Force Echo.

Array Channel Databank 5/5

Rayvis prowls every hidden nook of the Array, assessing its remaining viability and latent potential.

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DatabankAssembly Staging Databank 1/3

435 - Ghosts in the Machine.

Assembly Staging Databank 1/3

Assembly Staging Databank 1/3

Rayvis demanded the abandoned halls of the moon station be thoroughly exhumed, even if the Raiders themselves did not understand why.

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DatabankAssembly Staging Databank 2/3

444 - Lifter Droid. Order BD-1 to scan the remains of the droid.

Assembly Staging Databank 2/3

Where maintenance droids saw to the regulation of the factory's systems, lifter droids took on the role of manual laborers, heaving construction materials to wherever they were needed.

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DatabankAssembly Staging Databank 3/3

442 - Destroyed Wall. Order BD-1 to scan the object.

Assembly Staging Databank 3/3

The calamity that struck Koboh also ripped its moon apart. Racked by quakes and subsidence, sections of the facility were torn from their foundation and strewn about the interstellar flotsam.

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DatabankAutomated Forge Databank 1/4

433 - The Unconvinced. It's a Force Echo. You will find it next to the terminal standing in the corner of the platform.

Automated Forge Databank 1/4

Two High Republic scientists are discussing the stellar anomaly and their work on the facility. Despite a disagreement on the exact goal of their work, both are aligned in continuing the research.

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DatabankAutomated Forge Databank 2/4

434 - In the Name of Science. It's a Force Echo. You'll find it in the corner of the room, near the window.

Automated Forge Databank 2/4

Two Republic scientists conduct tests with unacceptable results. The only path forward, one suggests, is to further reinforce their apparatus.

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DatabankAutomated Forge Databank 3/4

443 - Droid Recharging Station. Order BD-1 to scan it.

Automated Forge Databank 3/4

An entire room was dedicated to the recharging of the facility's myriad maintenance droids. Since the Raider occupation, however, the battery station has been repurposed for battle droid use.

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DatabankAutomated Forge Databank 4/4

445 - Monitoring Station. You can get to this room using a horizontal pole protruding from the wall. Order BD-1 to scan this terminal.

Automated Forge Databank 4/4

Automated Forge Databank 4/4

A station teeming with droid activity must be run efficiently, or risk chaos. Monitoring stations can be found at intervals around the facility, used to locate any droid units, and redirect them accordingly.

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DatabankRepublic Research Laboratory Databank 1/5

448 - Laboratory Thermoregulator. Order BD-1 to scan the terminal located next to the meditation point.

Republic Research Laboratory Databank 1/5

To control tests effectively, the inner laboratory's temperature is strictly regulated by a master control unit in the laboratory's atrium.

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DatabankRepublic Research Laboratory Databank 2/5

440 - Disaster Strikes. It's a Force Echo.

Republic Research Laboratory Databank 2/5

When catastrophe struck Koboh's moon, the laboratory was not spared. Personnel within the lab could only take cover and hope, as their carefully-curated experiments shattered around them.

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DatabankRepublic Research Laboratory Databank 3/5

441 - The Plan. It's a Force Echo.

Republic Research Laboratory Databank 3/5

Two Jedi of the High Republic find a quiet spot, away from prying eyes, to discuss their purpose on the Shattered Moon.

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DatabankRepublic Research Laboratory Databank 4/5

449 - Inoperable Console. Order BD-1 to scan the console.

Republic Research Laboratory Databank 4/5

Rendered inoperable by time or sabotage, the proximity of these consoles to the innermost laboratory nevertheless guarantees that whatever information they held was likely of the most sensitive nature.

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DatabankRepublic Research Laboratory Databank 5/5

450 - Stabilizer Beam. Order BD-1 to scan the beam of energy.

Republic Research Laboratory Databank 5/5

A series of modules ring the laboratory, feeding energy down into the array's initializing chamber. Maintaining a constant flow of energy is seemingly vital to ensuring the entire array remains stable.

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DatabankSuperstructure Fabricators Databank 1/2

436 - Broken Droid. It's a Force Echo.

Superstructure Fabricators Databank 1/2

Someone, seemingly armed with an energy weapon, strikes down a maintenance droid in a rage, having not found what they were looking for.

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DatabankSuperstructure Fabricators Databank 2/2

451 - Dagan's Long Shot. It's a Force Sense. Available after the fight with Drya Thornne.

Superstructure Fabricators Databank 2/2

Dagan and Santari's dream of Tanalorr requires an almost impossible task - to navigate the lethal Koboh Abyss, unaided, in order to record the safe passage for others. Dagan volunteers to be that pilot.

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All known locations on the map - Nova Garon

DatabankCentral Command Databank (Bonus)

329 - Slaughter. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Central Command Databank (Bonus)

Several stormtroopers fall victim to Cal as he rampages through the base as he chases Bode.

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DatabankCentral Command Databank (Bonus)

327 - Denvik's Fate. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Central Command Databank (Bonus)

Denvik, his failure now complete, is at last dealt with.

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DatabankCentral Command Databank (Bonus)

455 - Deals. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Central Command Databank (Bonus)

After fleeing Birren with his daughter, Bode makes a deal with his former handler, Lank Denvik, promising to do whatever it takes to keep her safe.

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DatabankCentral Command Databank 1/2

333 - Credentials Checkpoint. Order BD-1 to scan te terminal.

Central Command Databank 1/2

Imperial security checkpoints are equipped with security protocol scanners designed to prevent unauthorized personnel from entering.

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DatabankCentral Command Databank 2/2

334 - Officer's Linens. It's in the office of Denvik. Order BD-1 to scan the clothing closet.

Central Command Databank 2/2

The outfit of an ISB officer. While known for being terrifyingly formal, Imperial attire is not known for being comfortable.

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DatabankHangar Bay Databank (Bonus)

326 - Search. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Hangar Bay Databank (Bonus)

Purge Troopers search the base following the takeover, under strict instructions to surveil the area and find the Jedi, if he remains.

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DatabankHangar Bay Databank 1/3

335 - Electron Wall. Order BD-1 to scan the red force field.

Hangar Bay Databank 1/3

Used in high security Imperial bases, an electron wall only allows non-organics to pass through unharmed. Anything else is painfully admonished.

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DatabankHangar Bay Databank 2/3

332 - Mind Trick Sabotage. It's a Force Echo.

Hangar Bay Databank 2/3

Bode, keen to make his escape, touches the mind of an imperial agent, compelling him to allow access.

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DatabankHangar Bay Databank 3/3

336 - Back-up Servers. Order BD-1 to scan the terminal.

Hangar Bay Databank 3/3

Security protocols dictate multiple, closed-network backup servers in case of unexpected power loss or enemy incursion.

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DatabankHangar Bay Exterior Databank 1/1

338 - ISB Base Structure. Order BD-1 to scan the wall.

Hangar Bay Exterior Databank 1/1

Buried in the center of a frozen asteroid cluster, the Imperial Security Bureau established a listening post and operations hub - where better to remain out of sight?

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DatabankOfficer's Quarters Databank (Bonus)

463 - Deals Change. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Officer's Quarters Databank (Bonus)

A tense discussion between Bode and Denvik. The ISB agent strings Bode along, promising him to reveal his wife's murderer if he does as ordered.

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DatabankOfficer's Quarters Databank (Bonus)

328 - Rampage. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Officer's Quarters Databank (Bonus)

ISB Officers are caught in Cal's rampage as he chases Bode. The officers are gripped by fear and alarm at this new enemy's ferocity.

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DatabankOfficer's Quarters Databank (Bonus)

330 - Irrelevant. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.

Officer's Quarters Databank (Bonus)

In the wake of Nova Garon's bruising at the hands of Cal, Purge Troopers are dispatched to assess the situation, and reprimand its garrison.

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DatabankOfficer's Quarters Databank 1/2

337 - Audio Message. Order BD-1 to scan it.

Officer's Quarters Databank 1/2

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DatabankOfficer's Quarters Databank 2/2

331 - Family Portrait. It's a Force Echo.

Officer's Quarters Databank 2/2

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All known locations on the map - Tanalorr

DatabankAudience Chamber Databank 1/2

491 - Last Plea. It's a Force Echo. Return here after the fight with Bode.

Audience Chamber Databank 1/2

Faced with the imminent abandonment of the planet they toiled to reach, Dagan Gera and Santari Khri make a final, impassioned plea to the Jedi Council.

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DatabankAudience Chamber Databank 2/2

496 - Jedi Order Edict. Return here after the main story ends. Order BD-1 to scan the area of the crack created during the fight with Bode.

Audience Chamber Databank 2/2

A Jedi edict on the foundation of the temple on Tanalorr:

"The Jedi stand, ever-ready, watching over the galaxy".

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DatabankHaven's Garden Databank 1/2

492 - Jedi Meditation Spot. Order BD-1 to scan the stone pedestal.

Haven's Garden Databank 1/2

Overlooking a natural vista, Jedi of old often frequented this spot to clear their minds and find calm within themselves.

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DatabankHaven's Garden Databank 2/2

493 - High Republic Droids. Order BD-1 to scan the remains of the droid lying on the rock.

Haven's Garden Databank 2/2

A now-obsolete Republic droid, fallen during battle with the Nihil invaders of Tanalorr. The droid gave a valiant defense of the planet.

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DatabankTemple Atrium Databank (Bonus)

464 - Lullaby. It's a Force Echo. You can sense it after the main story ends.

Temple Atrium Databank (Bonus)

A recording of Bode Akuna singing a lullaby to his daughter, Kata.

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DatabankVerdant Gardens Databank 1/3

494 - Buried Invasion. Order BD-1 to scan the remains of the rocket embedded in the ground.

Verdant Gardens Databank 1/3

The unexpected invasion of Tanalorr forced the Order to flee their new sanctuary. How the Nihil discovered Tanalorr remains a mystery.

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DatabankVerdant Gardens Databank 2/3

490 - Last Stand. It's a Force Echo.

Verdant Gardens Databank 2/3

The Jedi, led by Dagan Gera, make their last, ill-fated stand against the invading forces.

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DatabankVerdant Gardens Databank 3/3

495 - Ceremonial Fountain. Order BD-1 to scan the fountain.

Verdant Gardens Databank 3/3

A tri-pointed water feature, built to symbolize the three core pillars of the Jedi Order - The Force, knowledge and self-discipline. Jedi strive at all times to gain mastery over all three.

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