Various passageways, such as force fields or locked doors or gates that require some specific ability or progress in the game's main storyline to pass through or unlock.
Blocked Paths
Locations on Coruscant
1
Big Yellow Gate
You won't be able to open this door during your first visit to the planet. It requires the "BD-1 Electro Darts" to open, which you will acquire in one of the later missions of the game's main storyline. You must use it to overcharge the blue electric device located next to the gate.
2
Green Laser Gate
The force field blocks access to the elevator going to the Undercity Meats. You will only be able to dash through it on subsequent visits to the planet.
3
Green Laser Gate
It's an elevator to the Industrial Stacks. You won't be able to get through this door during your first visit to the planet. It requires a Merrin's Charm to dash through.
4
Green Laser Gate
You will be able to pass this way during your next visits to Coruscant because only then will you have the abilities that will enable you to do so.
5
Green Laser Gate
Passing through this barrier will not be possible on your first visit to Coruscant, but when you can return to this planet then you will be already have the appropriate ability.
6
Sealed Door
You won't be able to open this door during your first visit to the planet. It requires the "Lift and Slam" ability to open.
7
Sealed Door
This door will be closed during your first visit to Coruscant, but when you return to this planet later in the game it will be open.
8
Sealed Door
You won't be able to open this door during your first visit to the planet. It requires the "BD-1 Electro Darts" to open, which you will acquire in one of the later missions of the game's main storyline. You must use it to overcharge the blue electric device located above the door.
Locations on Koboh
9
Big Metal Gate
Show the map
10
Big Round Hatch
You need the "Lift and Slam" skills to open it. It's an entrance to the Water Treatment Works.
Related point: Water Treatment Entrance.
11
Blocked Hole
Requires: Lift and Slam.
12
Breakable Door
You can smash this door from the inside using a rolling mine that you can call inside the building. You can get inside the building through a hole in the roof.
13
Breakable Door
Requires: Roller Mine Summoning Machine.
14
Breakable Door
Show the map
15
Breakable Door
Use an explosive bulb to destroy the door. You will find them on a higher level so use the elevator.
16
Breakable Door
Show the map
17
Corroded Silo Entrance
You need the "Lift and Slam" skills to open it.
18
Cracked Wall
To break down this wall first activate the beam, which will destroy the vines and you will thus gain access to the terminal that brings up the rolling mines. Call the mine, climb up to the shelf above and pull the mine to you. Then instantly drop it (do NOT throw it, just drop it!) and quickly run away, towards the wall, the mine will follow you.
19
Cracked Wall
It can be destroyed from the inside with a Roller Mine. Use Force pull to catch the mine and then throw it towards the wall before it explodes.
20
Cracked Wall
It can be destroyed with a Roller Mine. Let the mine follow you to the hill where the workshop is located and then catch it and throw it at the wall.
21
Dinosaur
In order to get across here you must get the ability to tame animals (dino will turn green). Approach the dino, look up and press the correct key / button [CTRL on PC]. The Dinosaur will lower its head, allowing you to climb on one of its tendrils.
22
Green Laser Barrier
Show the map
23
Green Laser Barrier
Show the map
24
Green Laser Barrier
Show the map
25
Green Laser Barrier
Show the map
26
Green Laser Barrier
Show the map
27
Koboh Matter Barrier
Show the map
28
Locked Door
Requires: Lift and Slam.
29
Locked Door
Show the map
30
Locked Door
Requires: Lift and Slam.
31
Locked Door
Requires: Lift and Slam.
32
Locked Door
Requires: BD-1 Electro Dart.
33
Locked Gate
Requires: Lift and Slam.
34
Locked Gate
Requires: BD-1 Electro Dart.
35
Locked Gate
Show the map
36
Locked Gate
Requires: Lift and Slam.
37
Locked Hatch
You need the "Lift and Slam" skills to open it.
38
Metal Column
To be able to climb in this place you must have the "Slam" skill with which you can lower the metal column.
39
Moran Locker Door
Talk to Moran, who sits at the bar, whenever possible and as many times until he unlocks that door for you. Visiting the meditation point should trigger a new conversation with him. Sufficient progress in the game's storyline is also required.
40
Movable Platform
Requires: Lift and Slam.
41
Stone Pillar
Requires: Lift and Slam.
42
Story Locked Passage
Show the map
43
Strong Airflow
Show the map
44
Vertical Wall
In order to be able to move the vertical wall and run across it, you must get the BD-1 Electro Dart and use it to overload the electrical device.
45
Vines
Show the map
Locations on Jedha
46
Archive / Hangar Doors
Show the map
47
Buried Refuge Gate
To be able to move the part of the door located on the right side, use the force pull to make this part of moving, then quickly grab the corresponding cable and pull it to remove the obstruction before the door part reaches it.
48
Crypt of Uhrma Puzzle Door
To open this door you must use power and pull 4 of the 8 buttons. Which ones you should pull is shown in the picture below.
49
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
50
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
51
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
52
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
53
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
54
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
55
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
56
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
57
Green Laser Barrier
To be able to cross to the other side of this barrier you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
58
Locked Door
In order to unlock this door BOTH balls that are in this room should be on the same side as this door. Use Force Pull / Push to rearrange them as long as it is needed.
59
Locked Elevator
Story locked elevator. It will be unlocked at some stage of the game's main storyline.
60
Locked Gate
Story locked gate. They will be opened at some stage of the game's main storyline.
61
Story Locked Gate
This gate will be closed during your first visit to Jedah. The passage will be unlocked during the second story-related visit to this planet.
62
Tilting Gate
Show the map
63
Wayfinder's Tomb Entrance
The entrance will open when you complete Path of Persistence, Path of Restoration and Path of Conviction. Climb to the top and stand on the slab in the central area. It's an elevator which will take you down to the inside of the tomb.
Locations on Shattered Moon
64
Array Channel Hatch
You will not pass through here during your first visit to the moon. You will have to come back here later when you advance in the game's main storyline and get the "Lift" skill.
Locations on Nova Garon
65
Denvik Office Elevator
Show the map
66
Guarded Door
Show the map
67
Locked Compartment
To open this door you must first examine what lies on the round table located on the opposite side of the room.
68
Officer's Quarters Door
Show the map
69
Sealed Door
To open this door you must use the "BD-1 Electro Darts" to overcharge the blue electric device located above the door.
70
Sealed Door
You can open this door from the side of the elevator that is, only after you use the Central Command Shortcut #1. Use the "BD-1 Electro Darts" to overload the electrical device above the door.
71
Sealed Door
To pen this door use the "Slam" ability to open the hatch on the ceiling and then use the "BD-1 Electro Darts" ability and overcharge the electric device inside.
72
Sealed Hatch
To open this passage you must use the "BD-1 Electro Darts" ability to overcharge the blue electric device on the wall.
73
Sealed Hatch
To open this passage you must use the "Slam" and then "BD-1 Electro Darts" abilities to overcharge the blue electric device located next to it.











































































