List of pets, unique friendly, non-combat creatures, that you can find while exploring the world of Pillars of Eternity 2: Deadfire. They boost your team stats in a certain way and only one pet can be active at any given time.
List of pets, unique friendly, non-combat creatures, that you can find while exploring the world of Pillars of Eternity 2: Deadfire. They boost your team stats in a certain way and only one pet can be active at any given time.
Deserted Cat. +1 Perception, enemy weapon attacks are less likely to crit against your party.
Reduces recovery penalty for armor (varies by armor type).
Lost Dog. +1 Perception. Your party gains bonus to max health.
+2 Insight, +1 Metaphysics. Your entire party also gains a bonus to Will.
Stray Dog. -20% Constitution afflicion duration. Party Members regain some health when they kill an enemy.
+1 Constitution. You party members regain some health when they kill an enemy.
Forsaken Cat. + 3 all Defenses against Body Affliction / Mind Affliction attacks. Your party has bonus defense against Poison and Disease attacks.
+1 Perception. Your party receives enhanced defenses against attacks that apply a disease.
5% if incoming hits converted to grazes. Your party is more effective with healing spells and potions.
+2 Resolve. The duration of resolve afflictions applied to your party is reduced.
+15% healing done. Your party members regain some health when they kill an enemy.
Abandoned Cat. +3 accuracy with melee attacks. You party receives bonus health.
+1 to all fire key-worded power levels. Your party gains a reflex bonus.
+1 Intellect. Enemy weapon attacks against your party will crit less frequently.
Neglected Pig. + 1 Dexterity. Enemy weapon attacks against you will graze, rather then hit, more often.
Stray Dog. +1 Constitution. Your party receives a bonus to Fortitude.
Lonely Cat. +5% damage from Adra-of-Effect attacks. Your party healing potions and abilities are more effective.
+1 Stealth, +1 Survival.
+8 Fortitude. Your party receives a bonus to melee damage.
Stray Cat. +1 Intellect. Your party gains a bonus to ranged weapon damage.
Lost Cat. +15 max health. Your party members will regain some health when they kill an enemy.
Orphaned Cat. +1 Dexterity. Your party gains bonus deflection against enemy weapon attacks.
Angry Troll. +1 Resolve. The party cannot engage and is immune to engagement. Also, anyone in your party will die when they are knocked unconscious.
Lost Cat. 5% of incoming hits converted to grazes. some enemy attacks against your party will hit instead of crit.
Lonely Dog. 5% of incoming hits converted to grazes. You party receives a bonus to melee weapons accuracy.
Deserted Cat. +15 % Damage from Area-of-Effect attacks. All party members receive a bonus to the size of their area of effect attacks.
+1 Constitution. Party deals additional Frost Damage with each melee attack.
+1 Freeze Armor Rating. The party's Freeze attacks benefit from improved Accuracy.
It's in the cheast sealed by ice. You can open it with Glacierbane / Prybar / Fire Ability / Might.