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The Sallow Man Divinity: Original Sin 2 Quest

Group: Chapter 5 - The Nameless Isle

Starting Map: The Nameless Isle

This quest can be started in several ways. The easiest way to start it is by talking to Almira as soon as you arrive on The Nameless Isle.

Related points of interest

Icon of Almira Almira The Nameless Isle

Icon of Forktongue (lvl 16) Forktongue (lvl 16) The Nameless Isle

Icon of Scawl of the Black Ring Scawl of the Black Ring The Nameless Isle

Icon of Bishop Alexandar Bishop Alexandar The Nameless Isle

Icon of The Sallow Man The Sallow Man The Nameless Isle

Quest stages of The Sallow Man

1. Start #1: Almira

Talk to Almira after you reach The Nameless Isle.

Almira has told us of the Black Ring Leader, The Sallow Man. We should seek out this being in his cavern lair. Should we encounter any Black Ring forces along the way, we should pretend to be her thralls.

Start #1: Almira

2. Start #2: Mirror

Get Black Mirror, for example from Forktongue (lvl 16) and use it to contact The Sallow Man.

The Sallow Man wants us to bring him the head of Bishop Alexandar. We can report our success at his hidden lair, in a cavern at the base of the mountain.

Start #2: Mirror

3. Start #3: Captain

Talk to Scawl of the Black Ring.

A Black Ring captain ordered us to head towards the Elf Temple in order to help with the ongoing fighting there.

Start #3: Captain

4. Camp Location

We learned that the Black Ring have been using a cave near the Human Temple for supply purposes. We should investigate.

5. Alexandar Location

Go to the Entrance to Elven Temple. Knight of Tir-Cendelius will show up. Talk to him and ask about Alexandar.

We’ve discovered that Bishop Alexandar resides here, on the Nameless Isle, in the Temple of Tir-Cendelius.

Alexandar Location

6. Alexandar Dead

You have to kill Bishop Alexandar.

Alexandar is dead. We should retrieve his head and make contact with the Sallow Man, either in person or by using a Black Mirror.

Alexandar Dead

6.1. Return Alexandar Head

Loot Alexandar's Severed Head and bring it to The Sallow Man.

We brought the head of Alexandar to the Sallow Man.

Notice: *Claim your reward* will take away a random background / tag from you and replace it with new one.

  • *Muse that you would like a little more barbarity in your nature.* - Barbarian
  • *Chuckle that you would like a better sense of humour...* - Jester
  • *Imagine yourself with knowledge of the mystical world...* - Mystic
  • *Rue that you have never been recognised for your innate nobility.* - Noble
  • *Let Sallow see your inner yearning for an outlaw spirit.* - Outlaw
  • *When you were a child, you wanted to be a soldier...* - Soldier
  • *You've always fancied yourself as something of a scholar...* - Scholar

Return Alexandar Head

6.1.1. End

We completed the Sallow Man's request. It seems that he has something we need, something important... but he won't fulfill his end of the deal just yet...

6.2. Ate Alexandar Head

One of us ate the head of Alexandar. Now we won't be able to prove to the Sallow Man that we fulfilled his request.

7. Fail Sallow Man Dead

The Sallow Man is dead. We cannot fulfill his request any more.

8. Close Left TNI

We left the Nameless Isle behind, without fulfilling the Sallow Man's demands.

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