Guides 4 Gamers Game Maps & Guides for Gamers.
Featured maps and guides:Dragon's Dogma 2 | Banishers: Ghosts of New Eden | Like a Dragon: Infinite Wealth | Prince of Persia: The Lost Crown | Avatar: Frontiers of Pandora

Dark Dealings in the Blackpits Divinity: Original Sin 2 Quest

Group: Chapter 4 - Mastering the Source

Starting Map: Reaper's Coast

To start this quest you should talk to Paladin Thom Hardwin and accept his job. He will give you War-Owl Whistle.

We have been asked by the Paladins of the Divine Order to investigate just what the White Magisters are doing in the Blackpits region.

Related points of interest

Icon of Paladin Thom Hardwin Paladin Thom Hardwin Reaper's Coast

Icon of Spirit of the Blind Guide Spirit of the Blind Guide Reaper's Coast

Quest stages of Dark Dealings in the Blackpits

1. Enter Black Pits

We entered the Blackpits. There was no sign of White Magisters - only Voidwoken and carnage.

2. Enter Oilrig

We have entered a heavily-guarded area. Whatever it is that the White Magisters are up to, we must be getting closer to it.

3. Met Jonathan

We encountered a White Magister, Jonathan, but didn't learn anything about their activities in the area. We must continue our search.

4. Magister Dock

Talk to Magister Axeman.

We learned that the docks are restricted - even to the red-cloaked Magisters. We ought to try and infiltrate this area.

Magister Dock

5. Enter Docks

We have approached the docks, which are defended by Shriekers. We ought to look around - carefully.

6. Magisters Talking

Two White Magisters mentioned how members of the Black Ring were being used as part of their operations in the Blackpits. Perhaps we misunderstood? The Black Ring have long been the sworn enemies of the Divine Order... Either way, we will need more proof.

7. White Magister

We have the proof we were looking for - the White Magisters have been excavating the Blackpits in search for something, and have been using the Black Ring as part of their search. We need to get this information to the Paladins.

8. Sent War Owl

Use War-Owl Whistle.

We dispatched a war owl with details of the Magisters' activities in the Blackpits. We should return to the Paladins when we have the opportunity.

Sent War Owl

9. Black Ring Ghost

Talk to Spirit of the Blind Guide.

From the spirit of a Black Ring prisoner, we learned that the White Magisters were using them to search the deepest caverns of the Blackpits for something very important to them. We must find out more.

Black Ring Ghost

10. Saved All Blackring

We saved a group of Black Ring prisoners from being executed by the Magisters.

11. Saved Blackring

We saved some Black Ring prisoners from being executed by the Magisters. Not all of them survived, however.

12. Told Paladin

We told the Paladins about the Magisters' activities in the Blackpits, and their involvement with the Black Ring.

13. Paladin Attack

The Paladins were attacked by Voidwoken as we returned for our reward. We should help them if we want to collect our reward.

Paladin Attack

13.1. Paladin Won

The Paladins defeated the Voidwoken. We should talk to their leader, Paladin Thom Hardwin.

13.1.1. Finished

We did as the Paladins asked, and received our reward.

13.2. Paladin Dead

Paladin Thom Hardwin is dead. It looks like we won't be able to collect our reward from him.

14. Close Left RC

We have sailed on from Reaper's Coast without having completed the Paladins' task.

User Comments

All your comments, suggestions and additions are very welcome and will certainly help other players who visit this site. Thank you.

Load Comments / Add Your Own