The Village - Map Markers Summary
Clockwork Castellans x6, Boss Fights x6, Treasures x39, Files x28, Puzzles x17, Key Items x20, Requests x8, Request Objectives x10, Request Objectives x3, Request Objectives x6, Request Objective x1, Request Objective x1, Request Objective x1, Typewriters x9, Merchants x5, First Aid Sprays x4, Herbs x21, Eggs x7, Locked Passages x19, Weapons x5, Grenades x9, Ammo x26, Gunpowder x2, Resources x6, Cabinets x12, Crates x57, Barrels x141, Pesetas x1, Boat Mooring Piers x9, Traps x30, Story Related x9, Story Related x7, Climbing Spots x3, Misc x7
The following legend of The Village interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Clockwork Castellans are small doll figurines hidden in various places in the game that need to be destroyed. Most of them are very difficult to spot but somewhat helpful in finding them is that when you are near the Clockwork Castellan, you will be able to hear its distinctive ticking-like sound...
Clockwork Castellan (Chapter 1)
This Clockwork Castellan sits in the rafters inside the abandoned house on the southwestern side of the Lakeside Settlement.
Clockwork Castellan (Chapter 2)
You will find this figurine inside an abandoned building you will pass by as you walk from the Abandoned Factory towards the Village Chief's Manor.
Clockwork Castellan (Chapter 3)
This figure stands on top of a stack of crates. It can be seen through the gap between the crates and the canopy.
Clockwork Castellan (Chapter 4)
You will find this figure on the other side of the fence in the Forest Altar location. To get here you need the Insignia Key so it will be possible only in the 4th chapter.
Clockwork Castellan (Chapter 5)
You can find it in the attic of the Village Chief's Manor.
Clockwork Castellan (Chapter 6)
This figure sits near a large bonfire that you will see on the right as you walk towards the Checkpoint.
Locations where you will have to fight against more challenging opponents.
A Savage Mutt
Chapter 5. You have to kill it for "A Savage Mutt" request. Drops: Alexandrite.
Bitores Mendez
Chainsaw Man
He drops: Emerald x 1.
Del Lago
El Gigante
During chapter 4, when you are returning to the church. He drops: Yellow Diamond. If you have freed the Trapped Dog then it will help you during this fight.
Treasures, The Village. List of all the treasures that can be found in the Village (RE4 Remake) and which are needed to unlock the achievement / trophy "Bandit" - Obtain all treasures on the village treasure map in a single playthrough.
Note: Treasures that drop from monsters do not count towards this achievement / trophy.
Alexandrite #1
Chapter 4.
Alexandrite #2
Chapter 4. Shoot the silver cage. You can do it while you are on the scaffolding, which is during chapter 3, or you can shoot it later, when you are already at the bottom. The jewel will fall to the bottom and you will be able to pick it up only when you get there by boat, which will be possible in chapter 4.
Antique Camera
Chapter 5.
Antique Pipe #1
Chapter 3. Shoot the silver cage.
Antique Pipe #2
Chapter 5. Its a wayshrine so you need Old Wayshrine Key to unlock it.
Brass Pocket Watch
Chapter 3. It's in a locked drawer so you need one of the Small Keys to unlock it.
Butterfly Lamp
Chapter 4. Its a wayshrine so you need the Old Wayshrine Key to unlock it.
Chalice of Atonement
Chapter 6.
Dirty Pearl Pendant #1
Chapter 1. Shoot the silver cage hanging off the windmill.
Dirty Pearl Pendant #2
Chapter 2. Shoot the silver cage.
Elegant Bangle
Chapter 5.
Elegant Headdress #1
Chapter 3.
Elegant Headdress #2
Chapter 6. Its a wayshrine so you need the Old Wayshrine Key to unlock it.
Elegant Mask
Chapter 2. It's in a locked drawer so you need of of the Small Keys to unlock it.
Emerald
Chapter 6. Shoot the silver cage.
Flagon
Chapter 1.
Gold Bar
Chapter 4. It's in a locked drawer so you need one of the Small Keys to unlock it.
Red Gemstone Ring
Chapter 4.
Red9
Chapter 4.
Ruby #1
Chapter 1.
Ruby #2
Chapter 1.
Ruby #3
Chapter 2.
Ruby #4
Chapter 2. It is in the drawer of the desk standing here.
Ruby #5
Chapter 3.
Ruby #6
Chapter 4. Shoot the silver cage.
Sapphire #1
Chapter 2. The treasure is located inside the furnace. To take it, open the furnace door.
Sapphire #2
Chapter 2.
Sapphire #3
Chapter 2. Shoot the silver cage.
Splendid Bangle
Chapter 4. Its a wayshrine so you need the Old Wayshrine Key to unlock it.
Velvet Blue #1
Chapter 1. To get here, use the stairs to get to the upper floor of the building and vault through the window to the roof.
Velvet Blue #2
Chapter 3. Shoot the silver cage hanging from the ceiling.
Velvet Blue #3
Chapter 4. Shoot the silver cage.
Velvet Blue #4
Chapter 4.
Vintage Compass
Chapter 3. It's in a locked drawer. You need one of the Small Keys to unlock it, so it will be possible at the earliest in the third chapter of the game.
Yellow Diamond #1
Chapter 4/5. It's in a locked drawer so you need one of the Small Keys to unlock it.
Yellow Diamond #2
Chapter 5. Shoot the silver cage.
Yellow Diamond #3
Chapter 6.
A list of all the Files, The Village (notes, photos, etc.) you can access while exploring the village in Resident Evil 4 Remake.
A Father's Portrait (Chapter 5)
Broken Cell Phone (Chapter 4)
Charred Picture Frame (Chapter 1)
Crude Charm (Chapter 1)
It is on the bed inside the Hunter's Lodge. Examine it before heading to the upper floor of the building.
Iluminados 4:3 (Chapter 2)
It contains the code for the Crystal Marble lock.
Iluminados 4:9 (Chapter 3)
Lakeside Map (Chapter 3)
Luis Serra Report (Chapter 3)
You will get it at the beginning of Chapter 3.
Merchant Tip: Get Cash Back! (Chapter 3)
Merchant Tip: Get Rich Quick! (Chapter 2)
Merchant Tip: Midnight Stroll (Chapter 6)
Merchant Tip: The Prudent Choice (Chapter 3)
Mission Brief
You've had it from the very beginning of the game.
Officer's Badge (Chapter 1)
You will be able to examine it after killing the first foe you come across here. Do it before heading to the upper floor of the building.
Old Man's Journal (Chapter 4)
Photo of a Boy and His Grandfather (Chapter 5)
Photo of a Family (Chapter 2)
Photo of Ashley (Chapter 3)
Photo of the Factory (Chapter 5)
Rearing Log (Chapter 4)
You can get here after defeating El Gigante.
Scribbles About Dolls (Chapter 2)
Target Practice Rules (Chapter 3)
Tattered Officer's Cap (Chapter 4)
Tighten the Defenses (Chapter 6)
Village Records Vol. 1 (Chapter 5)
Village Records Vol. 2 (Chapter 5)
Village Records Vol. 3 (Chapter 2)
When Low on Boat Fuel (Chapter 3)
Boat
In order to start the boat and be able to go on the lake, you need to find the Boat Fuel.
Crank Slot
Door with Insignia
To open this gate you need to get the Insignia Key.
Door with Insignia
To open this gate you need to get the Insignia Key.
Door with Insignia (Town Hall)
To open this door you need to get the Insignia Key so you will be able to do it in the third chapter.
Door with Round Slot
To open this door you need to get the Crystal Marble. Then you have to rotate it so that the bubbles line up with the pattern behind.
Handle
Hexagon-shaped Puzzle
Stone Pedestal. First you need to find the three missing pieces: Hexagon Piece A, Hexagon Piece B, and Hexagon Piece C.
On Assisted / Standard: Spin the left side once, then spin the top side once.
On Hardcore / Pro: Spin right side x 2, then spin left side x 2, then spin top side once.
Hexagon-shaped Slot
To solve this puzzle and open the gate you need to find the Hexagonal Emblem.
Locked Door (Hunter's Lodge Basement)
Basement entrance. You need the Hunter's Lodge Key to unlock this door.
Pulpit
Pull the lever on the wall to open the panel. Attach the Blue Dial and turn the dials in such a way as to form the pattern shown in the picture below.
Stone Dais
To open this door you should press three symbols shown on the screen below.
Stone Dais
To open this door you should press three symbols shown on the screen below.
Windmill Workings
To repair the mechanism you need to get a Wooden Cog. When you fix the mechanism then you will be able to lift the Farm Gate and move on.
Apostate's Head
Blasphemer's Head
Blue Dial
Cabinet
Boat Fuel
Fuel you need to get in order to start the Boat and be able to take it out on the lake.
Checkpoint Crank
When you try to take it then the fight with Chainsaw Sisters begins.
Crystal Marble
Combination Lock. Correct combination is: crop - pig - babe (This code can be found in the book Iluminados 4:3 (Chapter 2)). The Crystal Marble you find in the cabinet is needed to open the Door with Round Slot located on the second floor of the manor.
Old Wayshrine Key
With this key, you will be able to open the wayshrines and take the treasures housed inside.
Small Key
Small Key
Small Key
Small Key
Small Key (Drawer)
Notes from which you will learn about the Requests, what your task is and what the reward is for it. Reading them is not necessary to be able to fulfill a given request as long as you know what to do, but it makes it easier because it gives you clues, for example, markers will appear on the map.
A Savage Mutt
Available during Chapter 5. Area: Village Chief's Manor. Defeat the strong threat. Reward: Spinel x 8. Go to the Chief's Manor, then return to the village square and kill A Savage Mutt.
Catch Me a Big Fish
Area: Lake. Sell a Lunker Bass. Reward: Spinel x 4.
Grave Robber
Area: Church. Destroy the tombstone emblems (0/2). Reward: Spinel x 2. Destroy the Twin Tombstones emblems.
Request Objectives. All sorts of items and objects that you have to find and do something with, sometimes destroy, sometimes sell, in order to complete the requests available in the game.
Blue Medallion - Request 1 (1/5)
One of the five medallions that you must destroy to complete the "Destroy the Blue Medallions" request.
Blue Medallion - Request 1 (2/5)
One of the five medallions that you must destroy to complete the "Destroy the Blue Medallions" request.
Blue Medallion - Request 1 (3/5)
One of the five medallions that you must destroy to complete the "Destroy the Blue Medallions" request.
Blue Medallion - Request 1 (4/5)
One of the five medallions that you must destroy to complete the "Destroy the Blue Medallions" request.
Blue Medallion - Request 1 (5/5)
One of the five medallions that you must destroy to complete the "Destroy the Blue Medallions" request.
Rat - Village (1/3)
One of the rats you have to kill to complete the "Pest Control" request.
Rat - Village (2/3)
One of the rats you have to kill to complete the "Pest Control" request.
Rat - Village (3/3)
One of the rats you have to kill to complete the "Pest Control" request.
Viper
Here you can find a snake you need to complete the request "Viper Hunter". The snake crawls on nearby platforms or swims in the water.
Viper
Here you can find a snake you need to complete the request "Viper Hunter". The snake crawls nearby or swims in the water.
Viper
Here you can find a snake you need to complete the request "Viper Hunter". The snake crawls on nearby platforms or swims in the water.
Viper
Here you can find a snake you need to complete the request "Viper Hunter". The snake crawls on nearby platforms or swims in the water.
Viper (Crate)
Here you can find a snake you need to complete the request "Viper Hunter".
Viper (Crate)
Here you can find a snake you need to complete the request "Viper Hunter".
Gold Chicken Egg
The chicken egg you need to complete the "Egg Hunt" request.
Lunker Bass
It's a fish you need to complete the "Catch Me a Big Fish" request. Use the harpoon to kill it and then don't forget to pick it up.
Twin Tombstones
Twin tombstone with two emblems that you must destroy to complete the request "Grave Robber".
The Typewriters can be used to save the game, as an additional place to store inventory items, and to customize the briefcase which provides various bonuses.
Merchants at which you can buy new weapons, weapon parts, briefcase capacity upgrade, ingredients, recipes, etc. Their stock expands as you progress through the game. You can also sell found treasures at them.
Another function that merchants provide is upgrading the weapons you own. They will do this for the right amount of cash.
When you complete any of the Requests, you must return to any merchant in order to receive the reward for it in the form of an appropriate amount of Spinels. You can then exchange your Spinels for an item, such as a map showing where all the treasures are hidden or an exclusive weapon upgrade.
First Aid Sprays are Health Items and can be used to fully heal your character.
Herbs are Health Items. Green herbs can be used to partially heal your character. Green and other color herbs can be used to make mixed herbs. Mixed herbs containing yellow herbs permanently increase Leon's maximum life points.
Eggs are Health Items and can be used to partially heal your character.
Kitchen Knife
Kitchen Knife
Kitchen Knife
Red9
W-870
It hangs on the wall on the upper floor of the building.
Breakable Crates contain randomized loot based on your character's status and inventory. They can contain ammo, herbs, gunpowder, gems, or Pesetas.
Breakable Barrels contain randomized loot based on your character's status and inventory. They can contain ammo, herbs, gunpowder, gems, or Pesetas.
At the end of chapter three you will unlock a Boat that will allow you to travel around the lake. Moving around the lake is an essential part of the fourth chapter of the game. At the piers, you can moor the boat and go ashore.
Various types of traps that you should avoid if you do not want to lose your health or die. You can neutralize these traps by simply shooting them. Be careful because as the game progresses, new traps may be set in places where they were not before.
In these places there are some kind of openings in the wall, ladders, etc. located somewhere high up. In order to use them, there must be a companion with you. Then you will be able to lift the other person up and then she/he will climb higher and, for example, lower the ladder for you to use, or go through the opening to the other side and open a door or gate for you, which can only be unlocked from the other side.