The Castle - Map Markers Summary
Clockwork Castellans x6, Boss Fights x7, Treasures x41, Files x22, Puzzles x16, Key Items x18, Requests x7, Request Objectives x12, Request Objectives x3, Typewriters x15, Merchants x10, First Aid Sprays x4, Herbs x21, Locked Passages x43, Weapons x4, Grenades x6, Ammo x18, Gunpowder x6, Resources x5, Cabinets x10, Crates x53, Barrels x72, Vases x92, Story Related x7, Story Related x46, Climbing Spots x4, Misc x10, Other x6
The following legend of The Castle interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.
Courtyard Gate
Story Locked Gate. This gate will unlock at some point of Chapter 9 (When you pull the Tower Lever #2 (?)) .
Salazar Family Portrait
Throw an egg at the painting. If you don't have an egg, the hen that is nearby should lay one.
Trap
Viper (Crate)
Viper (Crate)
Clockwork Castellans are small doll figurines hidden in various places in the game that need to be destroyed. Most of them are very difficult to spot but somewhat helpful in finding them is that when you are near the Clockwork Castellan, you will be able to hear its distinctive ticking-like sound...
Clockwork Castellan (Chapter 7)
You'll find this figure on top of the rack, between the crates.
Clockwork Castellan (Chapter 8)
Clockwork Castellan (Chapter 9)
You will find it on the level of the hedge maze, on the ground in the corner, behind a pile of boards.
Clockwork Castellan (Chapter 10)
Clockwork Castellan (Chapter 11)
Clockwork Castellan (Chapter 12)
Locations where you will have to fight against more challenging opponents.
Dos Gigantes
Garrador Twins
Major Krauser
Merciless Knight
You have to kill him to complete the "Merciless Knight" request. Drops: Yellow Diamond.
Ramon
Drops: Lip Rouge.
The Giant
When you reach this place (top of the tower) you will be attacked by a giant. To kill it you must reach the Cannon, move it out to the top of the tower and shoot from it to the monster.
Verdugo
It will attack you when you restore power. You should use the Liquid Nitrogen Showersa to freeze him. Drops: Gold Monocle.
Treasures, The Castle. List of all the treasures that can be found in the Castle (RE4 Remake) and which are needed to unlock the achievement / trophy "Burglar" - Obtain all treasures on the castle treasure map in a single playthrough.
Note: Treasures that drop from monsters do not count towards this achievement / trophy.
Alexandrite #1
Chapter 9. Shoot the silver cage.
Alexandrite #2
Chapter 12. Shoot the silver cage.
Brass Pocked Watch
Chapter 8. It's in a locked drawer. you should use the Small Key (Chapter 8) to unlock this drawer.
Butterfly Lamp
Chapter 9. To get to this treasure you first need to get the Cubic Device. You need to rotate the cube properly.
CQBR Assault Rifle
Chapter 10. To get to this treasure you first need to get the Cubic Device. You need to rotate the cube properly.
Depraved Idol
Chapter 9. You can enter this room at some stage in Chapter 9, when Ashely rejoins you and the Courtyard Gate opens.
Elegant Bangle
Chapter 7.
Elegant Chessboard
Chapter 9.
Elegant Crown
Chapter 10.
Elegant Perfume Bottle #2
Chapter 9. You need the Bunch of Keys to be able to open this chest. Use the second key from the left to unlock it.
Emerald #1
Chapter 8. To get to the top of this tower you must first reach the top of the tower located to the east.
Emerald #2
Chapter 9. You need the Bunch of Keys to be able to open this chest. Use the first key from the left to unlock it.
Extravagant Clock #1
Chapter 8.
Extravagant Clock #2
Chapter 12.
Flagon
Chapter 11.
Gold Bangle
Chapter 7.
Gold Bar #1
Chapter 9. It's in a locked drawer so you need on of the Small Keys to get access to it.
Gold Bar #2
Chapter 12.
Gold Bar (L)
Chapter 11.
Gold Chicken Egg
Chapter 12. To get to this treasure you first need to get the Cubic Device. You need to rotate the cube properly.
Golden Hourglass #1
Chapter 7. You can get here from the upper gallery by jumping in through a hole in the floor/ceiling.
Golden Hourglass #2
Chapter 11.
Golden Lynx
Chapter 10. Square Lock Box. To get to this treasure you first need to get the Cubic Device. You need to rotate the cube properly.
Justitia Statue
Chapter 9. Square Lock Box. To get to this treasure you first need to get the Cubic Device. You need to rotate the cube properly.
Mirror with Pearls & Rubies #1
Chapter 8.
Mirror with Pearls & Rubies #2
Chapter 12.
Ornate Beetle #1
Chapter 10.
Ornate Beetle #2
Chapter 12. At the lowest level. Locked drawer. You should come back here during chapter 12 when you get the Small Key (Chapter 12).
Ornate Necklace
Chapter 8.
Red Beryl
Shoot the silver cage.
Ruby #1
Chapter 7. Shoot the silver cage.
Ruby #2
Chapter 8. It's at the lowest level. Shoot the silver cage.
Ruby #3
Chapter 10. Shoot the silver cage.
Sapphire #1
Chapter 9. You need the Bunch of Keys to be able to open this chest. Use the fourth key from the left to unlock it.
Sapphire #2
Chapter 11. Shoot the silver cage.
Spinel
Chapter 7.
Vintage Compass
Chapter 7.
Yellow Diamond #1
Chapter 9. You need to raise the footbridge to access this chest.
Yellow Diamond #2
Chapter 10. To enter this room you must restore power.
Yellow Diamond #3
Chapter 12. Shoot the silver cage.
A list of all the Files, The Castle (notes, photos, etc.) you can access while exploring the castle in Resident Evil 4 Remake.
Caretaker's Note (Chapter 7)
Chronicles of Pursuit 1 (Chapter 10)
Chronicles of Pursuit 2 (Chapter 12)
Chronicles of Pursuit 3 (Chapter 10)
Consign the Crimson Flame (Chapter 8)
Emergency Liquid Nitrogen Showers (Chapter 10)
Explosives Storage Notice (Chapter 11)
Foreman's Log (Chapter 11)
In the cave above.
Housekeeper's Memo 1 (Chapter 12)
Housekeeper's Memo 2 (Chapter 12)
Iluminados 3:2 (Chapter 8)
Librarian's Note (Chapter 9)
Merchant Tip: Next-level Upgrades! (Chapter 9)
Merchant Tip: The Handgun for You! (Chapter 7)
Notice About Power Supply (Chapter 10)
Parasites and their Ecology Vol. 2 (Chapter 7)
Prisoner's Note (Chapter 10)
Quarterly Findings - Excerpt (Chapter 7)
You will receive it when you arrive at the castle, at the beginning of Chapter 7.
Ramon's Confession (Chapter 12)
Salazar Family Chronology (Chapter 9)
You can enter this room at some stage in Chapter 9, when Ashely rejoins you and the Courtyard Gate opens.
Way to the Hidden Mausoleum (Chapter 9)
Blast Zone
Bloodied Sword Puzzle
To open the gate simply shoot at the three round plates with symbols that are on the gate. When you hit the plate then the lantern next to it should light up, as well as the symbol on the gate.
Cannon
In order to advance the cannon to the very top and be able to fire it, you must destroy two counterweights, one is on the lower floor and the other on the middle floor.
Cannon
To raise the platform with the cannon, shoot the stone cage found on the lower level.
Crimson Lantern Statue
To open this passage you must get the Crimson Lantern and put it in the hand of one of the statues.
Four Images Puzzle
Get Bloodied Sword and collect three more swords from three images. Then put all four swords back into the images in the correct order. When you insert a good sword you should hear a "click" sound. The correct order from left to right is: Iron Sword - Golden Sword - Bloodied Sword - Rusted Sword.
Halo Wheel (Water Hall - Lower Level)
At the lower level. Put the Halo Wheel on and turn it to lower the Movable Staircase so you can return to the upper level.
Halo Wheel Pedestal
Headless Statue Puzzle
In order to complete this puzzle and thus open a nearby door you must collect three heads: Goat Head, Serpent Head, and Lion Head.
Litographic Door Puzzle
Locked Gate
You can destroy it by firing the Cannon at it.
Locked Gate (Dungeons)
You need the Dungeon Key to unlock this gate.
Shield-shaped Slot
To solve this puzzle and open the gate you need to find the Salazar Family Insignia and place it here.
Unicorn Statues Puzzle
Simply attach a Unicorn Horn x 2 to each of the unicorn's heads.
Crimson Lantern
It drops from the Crimson Zealot.
Cubic Device
You can get it during Chapter 9 on your way back from the Armory. You need this device to be able to unlock the Square Lock Boxes.
Dungeon Key
You need this key to open the Locked Gate (Dungeons). When you take it, the floor will collapse under you and you will drop into a room where you will need to fight a blind miniboss.
Dynamite
Halo Wheel
At the lower level.
Lion Head
One of the heads you need to collect to complete the Headless Statue Puzzle. When you take this head then the fight with the knights begins.
Litographic Stone B
Litographic Stone C
Litographic Stone D
Salazar Family Insignia
To remove the grate blocking access you need to put the correct lamps on three pedestals. Two lamps are standing on pedestals, but you must move them, the third lamp will be the lamp you came here with.
Serpent Head
One of the heads you need to collect to complete the Headless Statue Puzzle. To open the cage you must order Ashley to sit at the right seat and sit at the right place at the table yourself and then ring the bell. The clues can be found on the pictures hanging on the wall.
Small Key
It's in a cabinet.
Small Key (Chapter 12)
Small Key (Chapter 8)
Unicorn Horn x 2
They drop from both Garrador Twins you are fighting here.
Notes from which you will learn about the Requests, what your task is and what the reward is for it. Reading them is not necessary to be able to fulfill a given request as long as you know what to do, but it makes it easier because it gives you clues, for example, markers will appear on the map.
Insect Hive
Area: Hive. Destroy all the entrances to the hive (0/4). Reward: Spinel x 4.
Jewel Thief
Chapter 12. Area: Courtyard. Sell a Scratched Emerald. Reward: Spinel x 3.
Merciless Knight
Chapter 10. Area: Mausoleum. Defeat the strong threat. Reward: Spinel x 8. Kill the Merciless Knight in Mausoleum.
The Disgrace of the Salazar Family
Chapter 12. Area: See attached photograph. Reward: Spinel x 4.
Request Objectives. All sorts of items and objects that you have to find and do something with, sometimes destroy, sometimes sell, in order to complete the requests available in the game.
Rat - Castle (1/3)
One of the rats you have to kill to complete the "More Pest Control" request.
Rat - Castle (2/3)
One of the rats you have to kill to complete the "More Pest Control" request.
Rat - Castle (3/3)
One of the rats you have to kill to complete the "More Pest Control" request.
The Typewriters can be used to save the game, as an additional place to store inventory items, and to customize the briefcase which provides various bonuses.
Merchants at which you can buy new weapons, weapon parts, briefcase capacity upgrade, ingredients, recipes, etc. Their stock expands as you progress through the game. You can also sell found treasures at them.
Another function that merchants provide is upgrading the weapons you own. They will do this for the right amount of cash.
When you complete any of the Requests, you must return to any merchant in order to receive the reward for it in the form of an appropriate amount of Spinels. You can then exchange your Spinels for an item, such as a map showing where all the treasures are hidden or an exclusive weapon upgrade.
First Aid Spray
First Aid Spray
At the maze level.
First Aid Spray
First Aid Spray
Herbs are Health Items. Green herbs can be used to partially heal your character. Green and other color herbs can be used to make mixed herbs. Mixed herbs containing yellow herbs permanently increase Leon's maximum life points.
Boot Knife
Boot Knife
Boot Knife
CQBR Assault Rifle
Flash Grenade
Flash Grenade
Flash Grenade
Flash Grenade
Hand Grenade
Hand Grenade
Breakable Barrels contain randomized loot based on your character's status and inventory. They can contain ammo, herbs, gunpowder, gems, or Pesetas.
In these places there are some kind of openings in the wall, ladders, etc. located somewhere high up. In order to use them, there must be a companion with you. Then you will be able to lift the other person up and then she/he will climb higher and, for example, lower the ladder for you to use, or go through the opening to the other side and open a door or gate for you, which can only be unlocked from the other side.