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Alan Wake 2 Map - The Dark Place

An interactive map of the areas of the world that we explore in Alan Wake 2 while playing as Alan. These include Talk Show Studio, The Dark Place, Subway, Oceanview Hotel and the Poet's Cinema.

This map features such locations as Weapons, Words of Power, Location Maps, Echoes, Writer's Journey Videos, Break Rooms, Key Items, Sheriff's Caches, etc.

The Dark Place

The Dark Place - Map Markers Summary

Maps x11, Weapons x2, Writer's Journey Videos x8, Words of Power x27, Sheriff's Caches x12, Echoes x32, Break Rooms x17, Janitor's Buckets x4, Locked Passages x20, Containers x106, Keys x8, Manuscript Page x1, Conversations x5, Light Shift Locations x22, Miscellaneous x6, Other x1

Legend / Points of interest

The following legend of The Dark Place interactive game map defines the points of interest / markers displayed on the map. Each marker corresponds to a specific element to facilitate efficient navigation and interaction with the map.

Icon of Other Night Springs - Commercial

Maps

Maps are usually posted on boards which you can find shortly after entering a new area. Maps of some locations can be found in a couple of places, you just need to find any one of them. There are also "supplementary" maps that cause additional interesting points, etc. to be added to the maps you already have.

Icon of Map Oceanview Hotel Map Chapter: Initiation 5: Room 665. This map hangs on the wall in the reception room located on the first floor.
Icon of Map Oceanview Hotel Map Upgrade Chapter: Initiation 5: Room 665. The map will indicate where to find Words of Power and Sheriff's Supplies located on the hotel premises.
Icon of Map Poet's Cinema Map Chapter: Initiation 8: Zane's Film.
Icon of Map Poet's Cinema Map Upgrade Chapter: Initiation 8: Zane's Film. The map will indicate where to find Words of Power and Sheriff's Supplies located on the cinema premises.
Icon of Map Subway Map Chapter: Initiation 2: Casey. You can find this map in the subway tunnel, right next to the entrance to the Subway A break room.
Icon of Map Subway Map Upgrade Chapter: Initiation 2: Casey. The map will mark where you can find the Words of Power and the Sheriff's Supplies located in the subway area.
Icon of Map The Dark Place Map #1 Chapter: Initiation 2: Casey. You can find this map near the phone booth where you need to answer the phone (story related).
Icon of Map The Dark Place Map #2 Chapter: Initiation 2: Casey. An alternative place where you can find this map.
Icon of Map The Dark Place Map Upgrade Chapter: Initiation 2: Casey. The map will mark where you can find the Words of Power and the Sheriff's Supplies located in the base area of the Dark Place.
Icon of Map The Dark Place Upgrade (Alley) Chapter: Initiation 5: Room 665. The map will mark where you can find the Words of Power and the Sheriff's Supplies located on rooftops near the Alley.
Icon of Map The Show Studio Map Chapter: Initiation 1: Late Night. This map can be found hanging on the wall in the hallway just past the cafeteria.

Weapons

Various Weapons that you can find on your way.

Icon of Weapon Double-Barrelled Shotgun
Icon of Weapon Revolver & Flashlight Chapter: Initiation 2: Casey. You will find both near the corpse.

Writer's Journey Videos

Writer's Journey Videos are collectibles available in Alan Wake 2 when you play as Alan. In order to collect them, you must find the TV sets placed somewhere in the Dark Place on which one of the videos will be played.

Icon of Writer's Journey Video The Dark Place Chapter: Initiation 1: Late Night. Story related. You'll watch it once you get here.
Icon of Writer's Journey Video Writing Chapter: Initiation 2: Casey. Approach the TV set standing in the store window.
Icon of Writer's Journey Video Murder Sites Chapter: Initiation 2: Casey. Look at the TV standing in the break room.
Icon of Writer's Journey Video The Dark Presence Chapter: Initiation 4: We Sing.
Icon of Writer's Journey Video Visions Chapter: Initiation 5: Room 665.
Icon of Writer's Journey Video Drowning Chapter: Initiation 7: Masks.
Icon of Writer's Journey Video Stop Writing Chapter: Initiation 8: Zane's Film.
Icon of Writer's Journey Video Initiation Chapter: Initiation 8: Zane's Film. You will get here by passing through a Secret Door that will appear on the stage. In the small room found in the third loop.

Words of Power

Words of Power are special glyphs that you will discover as you explore the Dark Place. Words of Power can be used to make Alan stronger.

Icon of Word of Power Word of Action #1 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Action #2 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Action #3 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Action #4 Chapter: Initiation 8: Zane's Film.
Icon of Word of Power Word of Aid #1 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Aid #2 Chapter: Initiation 5: Room 665.
Icon of Word of Power Word of Aid #3 Chapter: Initiation 5: Room 665.
Icon of Word of Power Word of Fix #1 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Fix #2 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Fix #3 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Fix #4 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Fix #5 Chapter: Initiation 8: Zane's Film.
Icon of Word of Power Word of Gun #1 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Gun #2 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Gun #3 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Gun #4 Chapter: Initiation 5: Room 665.
Icon of Word of Power Word of Lamp #1 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Lamp #2 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Lamp #3 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of Lamp #4 Chapter: Initiation 5: Room 665.
Icon of Word of Power Word of Lamp #5 Chapter: Initiation 8: Zane's Film.
Icon of Word of Power Word of Stuff #1 Chapter: Initiation 5: Room 665.
Icon of Word of Power Word of Stuff #2 Chapter: Initiation 8: Zane's Film.
Icon of Word of Power Word of War #1 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of War #2 Chapter: Initiation 2: Casey.
Icon of Word of Power Word of War #3 Chapter: Initiation 5: Room 665.
Icon of Word of Power Word of War #4 Chapter: Initiation 5: Room 665.

Sheriff's Caches

These are vintage suitcases that hold more supplies than regular containers. The places where you can find them will be marked on your maps when you interact with the map upgrades you find in Sheriff Tim Breaker's hideouts.

Echoes

Echoes consist of two spheres - light and dark. To activate a certain echo you have to stand in such a place that both spheres line up and the dark sphere obscures the light one.

Icon of Echo Casey Billboards #1 - Cold Case Chapter: Initiation 2: Casey.
Icon of Echo Casey Billboards #2 - Hard Case Chapter: Initiation 2: Casey.
Icon of Echo Casey Billboards #3 - Closed Case Chapter: Initiation 5: Room 665.
Icon of Echo Casey Billboards #4 - Final Case Chapter: Initiation 5: Room 665.
Icon of Echo Casey Billboards #5 - Worst Case Chapter: Initiation 8: Zane's Film.
Icon of Echo Casey Billboards #6 - Murder Case Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft One #1 - FBI Agent Chapter: Initiation 2: Casey.
Icon of Echo Draft One #2 - Bad Luck Chapter: Initiation 2: Casey.
Icon of Echo Draft One #3 - Murder Cult Chapter: Initiation 2: Casey.
Icon of Echo Draft One #4 - Torchbearers Chapter: Initiation 2: Casey.
Icon of Echo Draft One #5 - Summoning Ritual Chapter: Initiation 2: Casey.
Icon of Echo Draft One #6 - Markings Chapter: Initiation 2: Casey.
Icon of Echo Draft One #7 - The Tree Chapter: Initiation 2: Casey.
Icon of Echo Draft One #8 - Something in the Air Chapter: Initiation 2: Casey.
Icon of Echo Draft One #9 - Alice Wake Chapter: Initiation 2: Casey.
Icon of Echo Draft Two #1 - Another Murder Chapter: Initiation 5: Room 665. When you leave room 665, before you take the elevator down.
Icon of Echo Draft Two #2 - Pre-Show Ritual Chapter: Initiation 5: Room 665.
Icon of Echo Draft Two #3 - Haunted Chapter: Initiation 5: Room 665.
Icon of Echo Draft Two #4 - The Devil Chapter: Initiation 5: Room 665.
Icon of Echo Draft Two #5 - Room 666 Chapter: Initiation 5: Room 665.
Icon of Echo Draft Two #6 - The Climax Chapter: Initiation 5: Room 665. It's in the room 666.
Icon of Echo Draft Two #7 - Quid Pro Quo Chapter: Initiation 5: Room 665.
Icon of Echo Draft Two #8 - Dead Tired Chapter: Initiation 5: Room 665.
Icon of Echo Draft Three #1 - Thomas Zane Chapter: Initiation 7: Masks.
Icon of Echo Draft Three #2 - The Cult of the World Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft Three #3 - Crooked Cops Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft Three #4 - Nightless Night Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft Three #5 - Clip of the Lost Film Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft Three #6 - Down the Chute Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft Three #7 - Death of a Cultist Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft Three #8 - The Grandmaster Chapter: Initiation 8: Zane's Film.
Icon of Echo Draft Three #9 - Trapped Chapter: Initiation 8: Zane's Film.

Break Rooms

Break Rooms are safe places where you can save your game progress.

Icon of Break Room Alley Rooftops Chapter: Initiation 5: Room 665.
Icon of Break Room Break Room Chapter: Initiation 5: Room 665. After escaping from Room 666.
Icon of Break Room Break Room Chapter: Initiation: We Sing.
Icon of Break Room Caldera St. Plaza Chapter: Initiation 2: Casey (Completed).
Icon of Break Room Oceanview Hotel 2nd Floor Chapter: Initiation 5: Room 665.
Icon of Break Room Oceanview Hotel Ballroom Chapter: Initiation 5: Room 665.
Icon of Break Room Oceanview Hotel Office Chapter: Initiation 5: Room 665.
Icon of Break Room Poet's Cinema Chapter: Initiation 8: Zane's Film.
Icon of Break Room Poet's Cinema Rooftop
Icon of Break Room Prop Storage Chapter: Initiation 8: Zane's Film.
Icon of Break Room Subway A Chapter: Initiation 2: Casey.
Icon of Break Room Subway B Chapter: Initiation 2: Casey.
Icon of Break Room Subway C Chapter: Initiation 2: Casey.
Icon of Break Room Subway D Chapter: Initiation 2: Casey.
Icon of Break Room Talk Show Studio Chapter: Initiation: We Sing.
Icon of Break Room Talk Show Studio Chapter: Initiation 1: Late Night.
Icon of Break Room The Dark Place Chapter: Initiation 2: Casey. You will be able to reach this place when you carry the light from Light Shift #4 to Light Shift #6 and thus unblock the stairs.

Janitor's Buckets

The Janitor's Buckets are used to switch between Saga and Alan. This will become possible after completing chapter "Initiation 2: Casey" and returning to the Elderwood Palace Lodge in Bright Falls.

Locked Passages

Closed passages such as doors, gates, etc., to open which you generally need to find some key, code or use a tool. Sometimes it is enough to approach them from the right side and sometimes you need to make the necessary progress in the game's storyline.

Containers

Various types of containers, for example, cabinets, drawers, tool boxes, crates, and the like in which you can find supplies. What you find inside is largely random or depends on what weapons you have, what you are missing, etc. Sometimes they can be empty.

Keys

Various Keys, codes, tools or other items that can be used to open a door or container, activate a device, restore power, etc.

Icon of Key Alice's Photographs Chapter: Initiation 7: Masks.
Icon of Key Angel Lamp Chapter: Initiation 1: Late Night. You can use it to move light between Light Shift Locations and thus create new opportunities, such as opening a path forward, etc.
Icon of Key Janitor's Key Chapter: Initiation 1: Late Night. You will receive it from the janitor who is here. It opens the Talk Show Studio Basement Door.
Icon of Key Neon Sign Chapter: Initiation 1: Late Night. It's not a key but it provides the codes for the Keypad Door: 1st. This is simply the number displayed: 665 2nd. It's a sequence of blinking digits: 565.
Icon of Key Room 101 Key Chapter: Initiation 5: Room 665. It unlocks Room 101 Door.
Icon of Key Room 104 Key Chapter: Initiation 5: Room 665. This key lies on the box. You have to be in the right scene to be able to take it. It unlocks Room 104 Door.
Icon of Key Room 209 Key Chapter: Initiation 5: Room 665. This key unlocks Room 209 Door.
Icon of Key Room 665 Key Chapter: Initiation: We Sing.

Manuscript Pages

Manuscript Pages are a collectible items that can be found in Alan Wake 2 when playing as Saga Anderson.

Icon of Manuscript Page Door Traverses The Dark Place Chapter: Return 9: Come Home. You will receive it from Sheriff Breaker.

Conversations

Places where you can meet people you can talk to and get new clues that way, etc.

Icon of Conversation Tim Breaker Chapter: Initiation 2: Casey.
Icon of Conversation Tim Breaker Chapter: Initiation 5: Room 665.
Icon of Conversation Tim Breaker Chapter: Initiation 5: Room 665.
Icon of Conversation Tim Breaker Chapter: Initiation 2: Casey.
Icon of Conversation Tim Breaker Chapter: Initiation 8: Zane's Film.

Light Shift Locations

Places between which light can be transferred, using the Angel Lamp. Bringing or taking a light from a location will switch the state of that location.

Miscellaneous

Icon of Other Teleport Door A1
Icon of Other Teleport Door A2
Icon of Other Teleport Door B1
Icon of Other Teleport Door B2
Icon of Other Teleport Door to Room 202
Icon of Other Teleport Door to Room 225