This collection includes every marker from the Locked Passages category of points of interest in Alan Wake 2, all placed on interactive maps created specifically for the game.
Closed passages such as doors, gates, etc., to open which you generally need to find some key, code or use a tool. Sometimes it is enough to approach them from the right side and sometimes you need to make the necessary progress in the game's storyline.
The index below enables quick navigation to the desired marker / point of interest.
To open this door you need the Rose's Keyfob + you have to restore power in the building.
Show the mapThese doors will be opened when you make the necessary progress in the game's storyline.
Show the mapYou need the Rose's Keyfob to open this door (+ power in the building must be restored).
Show the mapTo open this gate you will need the Boltcutters, which you will get at the end of Chapter: Return 5: Old Gods.
Show the mapChapter: Return 6: Scratch. To open this door you need to restore power.
Show the mapTo open this door you need the Lighthouse Key. You will find it in the last of the Cult Stashes you will open.
Show the mapChapter: Return 6: Scratch. You need the Sheriff's Station Key to unlock this door.
Show the mapYou need the Sheriff's Station Key to unlock this door.
Show the mapThis door will be opened to you by Rose at some stage of the game.
Show the mapTo open this gate you will need the Boltcutters, which you will get at the end of Chapter: Return 5: Old Gods.
Show the mapTo open this gate you will need a Boltcutters, which you will get at the end of Chapter: Return 5: Old Gods.
Show the mapTo open this gate you need the Boltcutters, which you will get at the end of Chapter: Return 5: Old Gods.
Show the mapTo open this door you need to use the right combination of three symbols. You can find clues as to what these symbols are in the main hall of the workshop.
Show the mapThese doors can be unlocked from the other side after passing through the subway car.
Show the mapThe codes to open this door are: 665 (1st) and 565 (2nd). The clues regarding the codes are located on the Neon Sign.
Show the mapCode is 2550. A clue to the code can be found on the menu at the bar.
Show the mapTurn on the right scene and transfer the light and you will be able to get to the roof this way.
Show the mapThis door will show up when you relocate the light to the point on the screen.
Show the map