This collection includes every marker from the Keys category of points of interest in Alan Wake 2, all placed on interactive maps created specifically for the game.
Various keys, codes, tools or other items that can be used to open a door or container, activate a device, restore power, etc.
The index below enables quick navigation to the desired marker / point of interest.
Chapter: Return 5: Old Gods. The record you have to put in the Jukebox.
Show the mapChapter: Return 5: Old Gods. You will get them when you enter the overlap located here, on your way to the boss.
Show the mapChapter: Return 5: Old Gods. You need it to open the Cult Stash #15.
Show the mapChapter: Return 3: Local Girl. You will be able to pick it up when you need it to complete the Overlap ritual.
Show the mapChapter: Return 3: Local Girl. You will be able to pick it up when you need it to complete the Overlap ritual. To get here, you have to insert the Fuse #2 into the Fuse Box (Carousel) and then use the Control Panel to start and then stop the carousel so that the carts get into position and uncover the passage.
Show the mapChapter: Return 3: Local Girl. You need this key to open the Cult Stash #9.
Show the mapChapter: Return 5: Old Gods. Password to log in is: 170823. The computer will allow you to unlock some of the doors in the building.
Hint: "Day after the new moon."
Show the mapChapter: Return 5: Old Gods. You need it to open the Wellness Center Workshop Door.
Show the mapChapter: Return 2: The Heart. The fuse you should install in the Fuse Box (Witch's Hut) so you can restore power in the Witch's Hut.
Show the mapChapter: Return 3: Local Girl. The fuse you should install in the Fuse Box (Carousel).
Show the mapChapter: Return 5: Old Gods. It's in a toolbox. The code to unlock the toolbox is: 273. You need it to restore the power in the building.
Show the mapChapter: Return 6: Scratch. he fuse you should install in the Fuse Box (Sheriff's Station) so you can restore power in the Sheriff's Station.
Show the mapChapter: Return 5: Old Gods. It's on the ground behind the tree with the number 2. It unlocks the Cult Stash #20.
Show the mapChapter: Return 3: Local Girl. You will be able to pick it up when you need it to complete the Overlap ritual. To make it appear find the other items (Circuit Board, Cassette Tape, Toy Puukko Knife) and complete the case board.
Show the mapChapter: Return 6: Scratch. You will get it from Estevez after the boss fight.
Show the mapChapter: Return 5: Old Gods. You need it to open the Cult Stash #17.
Show the mapChapter: Return 5: Old Gods. You will receive it from Rose when you talk to her here. This key opens doors with electric locks.
Show the mapChapter: Return 3: Local Girl. A screwdriver will allow you to open some of the padlocks, such as the one on the front door of the gift shop or the ones on some containers or other doors.
Show the mapChapter: Initiation 1: Late Night. You will receive it from Deputy Thornton when you return to him to take the victim's corpse for an autopsy. It unlocks the Shortcut Gate and the Shortcut Gate.
Show the mapChapter: Return 2: The Heart. You need this key to open the Cult Stash #4.
Show the mapChapter: Return 3: Local Girl. You will be able to pick it up when you need it to complete the Overlap ritual.
Show the mapChapter: Return 3: Local Girl. It's in the gift shop safe. The code to unlock the safe is 146.
The board with photos of employees should be treated as a keypad [1 - 9].
tracker = Lost and Found = Susan = 1
lookout = Security = Joonas = 4
cleaner = Janitor = Victor = 6
Show the mapChapter: Return 3: Local Girl. You need this key to open the Cult Stash #11.
Show the mapChapter: Initiation 1: Late Night. You can use it to move light between Light Shift Locations and thus create new opportunities, such as opening a path forward, etc.
Show the mapChapter: Initiation 1: Late Night. You will receive it from the janitor who is here. It opens the Talk Show Studio Basement Door.
Show the mapChapter: Initiation 1: Late Night. It's not a key but it provides the codes for the Keypad Door:
Chapter: Initiation 5: Room 665. This key lies on the box. You have to be in the right scene to be able to take it. It unlocks Room 104 Door.
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