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Break Rooms, Alan Wake 2 Points of interest

This collection includes every marker from the Break Rooms category of points of interest in Alan Wake 2, all placed on interactive maps created specifically for the game.

Break Rooms in Alan Wake 2 are safe places where you can save your game progress. You will visit the first of such places in the "Return 2: The Heart" chapter.

If your inventory is getting full, you can visit a Break Room to store excess items in the Shoebox. This option is available as soon as chapter "Initiation 1: Late Night" is completed.

How do you save in Alan Wake 2?

Each Break Room contains a blue coffee container. Interacting with it will allow you to save the game, either to one of three manual save slots, or do a quick save.

Index

The index below enables quick navigation to the desired marker / point of interest.

All known locations on the map - The Real World

Break RoomBunker Woods

Chapter: Return 5: Old Gods.

Bunker Woods

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Break RoomBunker Woods

Chapter: Return 5: Old Gods.

Bunker Woods

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Break RoomCoffee World

Chapter: Return 3: Local Girl.

Coffee World

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Break RoomElderwood Palace Lodge

Chapter: Return 3: Local Girl.

Elderwood Palace Lodge

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Break RoomHunting Shack

Chapter: Return 3: Local Girl. To restore light in the cabin, start the generator located outside.

Hunting Shack

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Break RoomKalevala Knights Workshop

Chapter: Return 3: Local Girl.

Kalevala Knights Workshop

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Break RoomLighthouse

Chapter: Return 3: Local Girl.

Lighthouse

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Break RoomPrivate Cabin

Chapter: Return 2: The Heart. To restore light in the cabin, start the generator located outside.

Private Cabin

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Break RoomRental Cabins

Chapter: Return 5: Old Gods.

Rental Cabins

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Break RoomSheriff's Office

Chapter: Return 6: Scratch (After the boss fight).

Sheriff's Office

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Break RoomSheriff's Station Lower Floor

Chapter: Return 6: Scratch.

Sheriff's Station Lower Floor

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Break RoomSuomi Hall

Chapter: Return 3: Local Girl.

Suomi Hall

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Break RoomTrailer Park

Chapter: Return 3: Local Girl.

Trailer Park

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Break RoomValhalla Nursing Home

Chapter: Return 5: Old Gods.

Valhalla Nursing Home

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Break RoomValhalla Nursing Home Basement

Chapter: Return 5: Old Gods.

Valhalla Nursing Home Basement

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Break RoomWellness Center

Chapter: Return 5: Old Gods.

Wellness Center

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Break RoomWitch's Hut

Chapter: Return 2: The Heart. You will be able to use it after the light in the hut is restored.

Witch's Hut

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All known locations on the map - The Dark Place

Break RoomAlley Rooftops

Chapter: Initiation 5: Room 665.

Alley Rooftops

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Break RoomBreak Room

Chapter: Initiation 5: Room 665. After escaping from Room 666.

Break Room

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Break RoomBreak Room

Chapter: Initiation: We Sing.

Break Room

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Break RoomCaldera St. Plaza

Chapter: Initiation 2: Casey (Completed).

Caldera St. Plaza

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Break RoomOceanview Hotel 2nd Floor

Chapter: Initiation 5: Room 665.

Oceanview Hotel 2nd Floor

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Break RoomOceanview Hotel Ballroom

Chapter: Initiation 5: Room 665.

Oceanview Hotel Ballroom

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Break RoomOceanview Hotel Office

Chapter: Initiation 5: Room 665.

Oceanview Hotel Office

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Break RoomPoet's Cinema

Chapter: Initiation 8: Zane's Film.

Poet's Cinema

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Break RoomPoet's Cinema Rooftop

Poet's Cinema Rooftop

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Break RoomProp Storage

Chapter: Initiation 8: Zane's Film.

Prop Storage

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Break RoomSubway A

Chapter: Initiation 2: Casey.

Subway A

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Break RoomSubway B

Chapter: Initiation 2: Casey.

Subway B

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Break RoomSubway C

Chapter: Initiation 2: Casey.

Subway C

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Break RoomSubway D

Chapter: Initiation 2: Casey.

Subway D

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Break RoomTalk Show Studio

Chapter: Initiation: We Sing.

Talk Show Studio

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Break RoomTalk Show Studio

Chapter: Initiation 1: Late Night.

Talk Show Studio

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Break RoomThe Dark Place

Chapter: Initiation 2: Casey. You will be able to reach this place when you carry the light from Light Shift #4 to Light Shift #6 and thus unblock the stairs.

The Dark Place

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