Break Rooms in Alan Wake 2 are safe places where you can save your game progress. You will visit the first of such places in the "Return 2: The Heart" chapter.

If your inventory is getting full, you can visit a Break Room to store excess items in the Shoebox. This option is available as soon as chapter "Initiation 1: Late Night" is completed.

How do you save in Alan Wake 2?

Each Break Room contains a blue coffee container. Interacting with it will allow you to save the game, either to one of three manual save slots, or do a quick save.

Locations on The Real World

1Bunker Woods

Chapter: Return 5: Old Gods.

Bunker Woods

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2Bunker Woods

Chapter: Return 5: Old Gods.

Bunker Woods

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3Coffee World

Chapter: Return 3: Local Girl.

Coffee World

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4Elderwood Palace Lodge

Chapter: Return 3: Local Girl.

Elderwood Palace Lodge

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5Hunting Shack

Chapter: Return 3: Local Girl. To restore light in the cabin, start the generator located outside.

Hunting Shack

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6Kalevala Knights Workshop

Chapter: Return 3: Local Girl.

Kalevala Knights Workshop

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7Lighthouse

Chapter: Return 3: Local Girl.

Lighthouse

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8Private Cabin

Chapter: Return 2: The Heart. To restore light in the cabin, start the generator located outside.

Private Cabin

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9Rental Cabins

Chapter: Return 5: Old Gods.

Rental Cabins

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10Sheriff's Office

Chapter: Return 6: Scratch (After the boss fight).

Sheriff's Office

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11Sheriff's Station Lower Floor

Chapter: Return 6: Scratch.

Sheriff's Station Lower Floor

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12Suomi Hall

Chapter: Return 3: Local Girl.

Suomi Hall

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13Trailer Park

Chapter: Return 3: Local Girl.

Trailer Park

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14Valhalla Nursing Home

Chapter: Return 5: Old Gods.

Valhalla Nursing Home

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15Valhalla Nursing Home Basement

Chapter: Return 5: Old Gods.

Valhalla Nursing Home Basement

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16Wellness Center

Chapter: Return 5: Old Gods.

Wellness Center

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17Witch's Hut

Chapter: Return 2: The Heart. You will be able to use it after the light in the hut is restored.

Witch's Hut

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Locations on The Dark Place

18Alley Rooftops

Chapter: Initiation 5: Room 665.

Alley Rooftops

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19Break Room

Chapter: Initiation 5: Room 665. After escaping from Room 666.

Break Room

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20Break Room

Chapter: Initiation: We Sing.

Break Room

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21Caldera St. Plaza

Chapter: Initiation 2: Casey (Completed).

Caldera St. Plaza

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22Oceanview Hotel 2nd Floor

Chapter: Initiation 5: Room 665.

Oceanview Hotel 2nd Floor

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23Oceanview Hotel Ballroom

Chapter: Initiation 5: Room 665.

Oceanview Hotel Ballroom

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24Oceanview Hotel Office

Chapter: Initiation 5: Room 665.

Oceanview Hotel Office

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25Poet's Cinema

Chapter: Initiation 8: Zane's Film.

Poet's Cinema

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26Poet's Cinema Rooftop

Poet's Cinema Rooftop

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27Prop Storage

Chapter: Initiation 8: Zane's Film.

Prop Storage

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28Subway A

Chapter: Initiation 2: Casey.

Subway A

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29Subway B

Chapter: Initiation 2: Casey.

Subway B

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30Subway C

Chapter: Initiation 2: Casey.

Subway C

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31Subway D

Chapter: Initiation 2: Casey.

Subway D

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32Talk Show Studio

Chapter: Initiation: We Sing.

Talk Show Studio

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33Talk Show Studio

Chapter: Initiation 1: Late Night.

Talk Show Studio

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34The Dark Place

Chapter: Initiation 2: Casey. You will be able to reach this place when you carry the light from Light Shift #4 to Light Shift #6 and thus unblock the stairs.

The Dark Place

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