Koboh - Star Wars Jedi Survivor Map
An interactive map of Koboh, one of the planets we can visit when playing Star Wars Jedi: Survivor.
Important abilities that are gained during missions taking place on Koboh
- Relter Tame - This ability allows you to glide using Relters.
- Nekko Mount - This ability allows you to ride nekko mounts. When you sit on the back of a nekko you can jump higher than usual. When riding on the nekko you can also traverse slippery terrain on which you would normally slide.
- Koboh Grinder - This ability allows BD-1 to spray Koboh matter. You can use it to "carry fire" and destroy obstacles made of Koboh matter.
- Lift and Slam - With these abilities, you can lower or raise doors, platforms, etc. and thus gain access to previously inaccessible places, or open certain containers.
- BD-1 Electro Dart - This ability allows BD-1 to shoot an electric dart to overcharge certain objects (electric devices). BD-1's Dart can also make enemy droids easier to hack, out of combat.
- Slice: Security Droid
- Slice: BX Droids
All Koboh Collectibles
- Gorge Crash Site - 14 Collectibles: Chest x 2, Essence x 1, Databank x 4, Force Tear x 1, Treasure x 2, Seed Pod x 4.
- Derelic Dam - 47 Collectibles: Chest x 8, Essence x 5, Databank x 10, Force Tear x 1, Treasure x 10, Seed Pod x 13.
- Winding Ravine - 11 Collectibles: Chest x 3, Essence x 1, Treasure x 2, Seed Pod x 5.
- Southern Reach - 33 Collectibles: Chest x 3, Essence x 1, Databank x 3, Treasure x 7, Seed Pod x 19.
- Rambler's Reach Outpost - 37 Collectibles: Chest x 10, Essence x 2, Databank x 6, Force Tear x 2, Treasure x 7, Seed Pod x 10.
- Pyloon's Saloon - 5 Collectibles: Chest x 2, Databank x 2, Treasure x 1.
- Smuggler's Tunnels - 13 Collectibles: Chest x 1, Essence x 2, Databank x 5, Force Tear x 1, Treasure x 4.
- Collapsed Passage - 1 Collectible: Treasure x 1.
- Chamber of Duality - 4 Collectibles: Chest x 1, Essence x 1, Databank x 1, Treasure x 1.
- Swindler's Wash - 18 Collectibles: Chest x 2, Essence x 1, Force Tear x 1, Treasure x 3, Seed Pod x 11.
- Basalt Rift - 23 Collectibles: Chest x 5, Databank x 8, Treasure x 5, Seed Pod x 5.
- Forest Array - 25 Collectibles: Chest x 6, Essence x 2, Databank x 6, , Treasure x 10, Seed Pod x 1.
- Rehabilitation Wing - 2 Collectibles: Essence x 1, Databank x 1.
- Nekko Pools - 6 Collectibles: Chest x 1, Databank x 1, Treasure x 2, Seed Pod x 2.
- Bygone Settlement - 15 Collectibles: Chest x 4, Essence x 1, Databank x 2, Treasure x 5, Seed Pod x 3.
- Hunter's Quarry - 23 Collectibles: Chest x 3, Essence x 2, Databank x 9, Force Tear x 1, Treasure x 2, Seed Pod x 6.
- Riverbed Watch - 12 Collectibles: Chest x 1, Essence x 1, Databank x 4, Treasure x 2, Seed Pod x 4.
- Igneous Fissure - 3 Collectibles: Databank x 2, Treasure x 1.
- Devastated Settlement 40 Collectibles: Chest x 3, Essence x 5, Databank x 15, Force Tear x 1, Treasure x 9, Seed Pod x 9.
- Boiling Bluff - 6 Collectibles: Databank x 2, Treasure x 2, Seed Pod x 2.
- Untamed Downs - 38 Collectibles: Chest x 6, Essence x 2, Databank x 14, Treasure x 6, Seed Pod x 10.
- Viscid Bog - 13 Collectibles: Chest x 3, Essence x 1, Databank x 5, Treasure x 1, Seed Pod x 3.
- Loading Gantry - 12 Collectibles: Chest x 5, Databank x 3, Treasure x 4.
- Lucrehulk Core - 9 Collectibles: Chest x 2, Essence x 2, Databank x 3, Treasure x 2.
- Yurt Barracks - 12 Collectibles: Chest x 3, Essence x 3, Databank x 3, Treasure x 3.
- Generator Underbelly - 7 Collectibles: Chest x 1, Essence x 1, Databank x 3, Treasure x 2.
- Forward Control Tower - 5 Collectibles: Chest x 1, Essence x 1, Databank x 2, Treasure x 1.
- Foothill Falls - 12 Collectibles: Chest x 4, Databank x 4, Treasure x 2, Seed Pod x 2.
- Mountain Ascent - 18 Collectibles: Chest x 6, Databank x 4, Treasure x 4, Seed Pod x 4.
- Fogged Expanse - 24 Collectibles - Chest x 3, Essence x 2, Databank x 3, Treasure x 7, Seed Pod x 9.
- Marl Cavern - 4 Collectibles: Essence x 1, Databank x 1, Force Tear x 1, Treasure x 1.
- Imperial Post 8L-055 - 4 Collectibles: Chest x 2, Databank x 2.
- Summit Ridge - 8 Collectibles: Essence x 1, Databank x 2, Treasure x 2, Seed Pod x 3.
- Observatory Understructure - 6 Collectibles: Chest x 2, Databank x 2, Treasure x 2.
- Diagnostics Corridor - 5 Collectibles: Essence x 2, Databank x 2, Treasure x 1.
- Observation Deck - 2 Collectibles: Essence x 1, Databank x 1.
- Rift Passage - 2 Collectibles: Chest x 1, Treasure x 1.
- Fort Kah'lin - 13 Collectibles: Chest x 3, Essence x 1, Databank x 5, Treasure x 1, Seed Pod x 3.
- Sodden Grotto - 8 Collectibles: Chest x 1, Essence x 1, Databank x 4, Treasure x 2.
- Alignment Control Center - 4 Collectibles: Chest x 2, Databank x 1, Treasure x 1.
- Flooded Bunker - 6 Collectibles: Chest x 2, Essence x 1, Databank x 2, Treasure x 1.
- Water Treatment Works - 6 Collectibles: Chest x 4, Databank x 2.
- Corroded Silo - 6 Collectibles: Chest x 3, Databank x 3.
- Chamber of Fortitude - 5 Collectibles: Chest x 1, Essence x 1, Databank x 2, Treasure x 1.
- Moldy Depths - 1 Collectible: Treasure x 1.
- Chamber of Clarity - 7 Collectibles: Chest x 1, Essence x 1, Databank x 4, Treasure x 1.
- Chamber of Connection - 7 Collectibles: Chest x 1, Essence x 1, Databank x 4, Treasure x 1.
- Chamber of Detachment - 6 Collectibles: Chest x 1, Essence x 1, Databank x 3, Treasure x 1.
- Chamber of Reason - 8 Collectibles: Chest x 1, Essence x 1, Databank x 5, Treasure x 1.
The rugged planet of Koboh was once the frontier of the Republic's reach for centuries, but is now little more than a shadow on the edge of the Outer Rim. In the wake of the Republic's departure, Koboh became a home for a community of prospectors looking to strike it rich from the planet's natural resources and lost treasures. Lacking in much of either, however, and plagued by bandit incursions, Koboh has settled into a dusty, mostly forgotten galactic footnote.
Subzones: Rambler's Reach, Dredger Gorge, Basalt Forest, Prospector's Folly, Stone Spires, Viscid Bog, Mountain Observatory.
Points of interest
Below you will find some information about the points of interest located on "Koboh" map.
Derelict Dam Secret Area You can arrive here on the Giant Bird which you will first set free when visiting Forest Array and which you will later find in Boiling Bluff.
Exit to Southern Reach
Frog for Rambler's Reach Outpost Force Tear?
Giant Bird It will take you to the Derelict Dam Secret Area. Requires: Upgraded Ascension Cable.
Holotactics Table
Phon'Qi Caverns Entrance
Phon'Qi Caverns Entrance Connected to Phon'Qi Caverns Entrance.
Smuggler's Tunnels Entrance
Sodden Grotto Entrance
Starting Point on Koboh This is where you start when you arrive to Koboh the first time.
Underwater Tunnel
Water Treatment Entrance Related point: Big Round Hatch.
New Abilities or Upgrades
BD-1 Electro Dart BD-1 can now fire a dart to overcharge certain objects. BD-1's Dart can also make enemy droids easier to hack, out of combat.
Koboh Grinder BD-1 can now spray Koboh matter. In this way you can "carry fire" and destroy obstacles made of Koboh matter.
Lift and Slam With these abilities, you can lower or raise doors, platforms, etc. and thus gain access to previously inaccessible places, or open certain containers.
Nekko Mount You can now ride nekko mounts. When you sit on the back of a nekko you can jump higher than usual. When riding on the nekko you can also traverse slippery terrain on which you would normally slide.
Relter Tame This ability allows you to glide using Relters.
Slice: BX Droids
Slice: MagnaGuard
Slice: Security Droid
Map Upgrades
Map Upgrade: Chests
Map Upgrade: Seed Pods To unlock this upgrade you have to recruit Pili Walde and use all 10 unique seeds to fill three garden plots located on the roof. The color of the plant does not matter. Once all the plants have grown, this upgrade will be unlocked.
Map Upgrade: Upgrades To get this upgrade you'll first need to complete all seven Chambers found on Koboh.
Perks
Ambidexterity Location: Devastated Settlement Meditation Chamber. To get this perk collect the Devastated Settlement Essence 5/5. Slots: 3. Effect: Shooting targets temporarily increases lightsaber damage.
Dexterity Location: Chamber of Reason. To get this perk collect the Chamber of Reason Essence 1/1. Slots: 2. Effect: Lightsaber throws deal more damage.
Fellowship Location: Chamber of Clarity. To get this perk collect the Chamber of Clarity Essence 1/1. Slots: 4. Effect: BD-1 holds an extra stim for Cal. Stims will not refill to max until Cal rests.
Fortification Location: Forest Array. To get this perk collect the Forest Array Essence 2/2. Slots: 3. Effect: Life regenerates up to a minimum amount.
Fortitude Location: Fogged Expanse. To get this perk collect the Fogged Expanse Essence 1/2. Slots: 4. Effect: Increases lightsaber damage, but incoming damage is also increased.
Marksmanship Location: Devastated Settlement. To get this perk collect the Devastated Settlement Essence 3/5. Slots: 3. Effect: When in blaster stance, Cal's blaster shots do more damage.
Patience Location: Chamber of Detachment. To get this perk collect the Chamber of Detachment Essence 1/1. Slots: 3. Effect: Using Slow also refills some Life.
Perplexity Location: Diagnostics Corridor / Grand Oculus. To get this perk collect the Diagnostics Corridor Essence 2/2. Slots: 2. Effect: Increases damage dealt by characters affected by Confusion.
Persistence Location: Chamber of Fortitude. To get this perk collect the Chamber of Fortitude Essence 1/1. Slots: 2. Effect: Each enemy killed during Slow gives a small amount of Life.
Precision Location: Devastated Settlement. To get this perk collect the Devastated Settlement Essence 2/5. Slots: 2. Effect: Parry Timing is shorter but Cal deals more stamina damage to enemies when he parries.
Recuperation Location: Chamber of Connection. To get this perk collect the Chamber of Connection Essence 1/1. Slots: 3. Effect: The minimum level that the Force Meter automatically regenerates to is increased.
Resilience Location: Chamber of Duality. To get this perk collect the Chamber of Duality Essence 1/1. Slots: 1. Effect: Block Meter is increased.
Shatter Location: Sodden Grotto. To get this perk collect the Sodden Grotto Essence 1/1. Slots: 2. Effect: Attacks are more effective at breaking enemies' guard.
Chests
Chests are one of the collectibles that count towards a zone's overall status. They are generally various types of containers that in the majority of cases contain cosmetic items, but sometimes they can also be stim canister, skill, etc.
Alignment Control Tower Chest 1/2 Pommel - Harmony.
Alignment Control Tower Chest 2/2 Map Upgrade: Ugrades. This terminal counts as chest. To be able to use this terminal you'll first need to complete (pick up essences) all seven Chambers found on Koboh. From the moment you do this, all the upgrades you have not yet collected will be marked on the maps.
Basalt Rift Chest 1/5 Shirt - Hunter.
Basalt Rift Chest 2/5 Pants - Hunter. Order BD-1 to slice this chest.
Basalt Rift Chest 3/5 Stim Canister.
Basalt Rift Chest 4/5 Hair - Crew Cut. Order BD-1 to slice this chest.
Basalt Rift Chest 5/5 Pommel - Diligence. It's inside a small cave at ther bottom level. Order BD-1 to slice this chest.
Bilemaw Den Chest 1/1 Material - Tactical.
Bygone Settlement Chest 1/4 Jacket - Wanderer.
Bygone Settlement Chest 2/4 Head - Geonosian. To get here you need to start by climbing up to the rocky ledge located in the middle of the settlement. From there, you will be able to jump onto a line. Ride the rope, run along the vertical walls, ride another rope and you will reach the platform where the chest is located.
Bygone Settlement Chest 3/4 Hair - Choppy Forward. Start on the platform where the Bygone Settlement Chest 2/4 is located. Use the rope to jump to the other side.
Bygone Settlement Chest 4/4 Legs - Geonosian.
Chamber of Clarity Chest 1/1 Weapon Materials - Unique Non-Metal.
Chamber of Connection Chest 1/1 Emitter - Persistence.
Chamber of Detachment Chest 1/1 BD-1 Materials - Jedi Paint.
Chamber of Duality Chest 1/1 Weapon Materials - Jedi Paint.
Chamber of Fortitude Chest 1/1 BD-1 Materials - Two-Tone Metal. Order BD-1 to slice it.
Chamber of Reason Chest 1/1 Emitter - Diligence.
Corroded Silo Chest 1/3 Beard - Goatee and Mustache.
Corroded Silo Chest 2/3 Body - Arakyd Heavy. Lift it then Slam it.
Corroded Silo Chest 3/3 Weapon Materials - Bumpy Rubber. Lift it then Slam it.
Derelict Dam Chest 1/8 Body - Scrapyard.
Derelict Dam Chest 2/8 Weapon Materials - Light Metal.
Derelict Dam Chest 3/8 Hair - Mullet.
Derelict Dam Chest 4/8 BD-1 Materials - Anodized Metal.
Derelict Dam Chest 5/8 Jacket - Tactical. Order BD-1 to slice it.
Derelict Dam Chest 6/8 Head - Scrapyard. Move the crate to allow you to jump on the wall you can run along.
Derelict Dam Chest 7/8 Weapon Materials - Two-Tone Metal. It's a red chest. Requires: BD-1 Electro Darts. To unlock this chest, use the darts and shoot the elecrtic device located on the other side of the cave. Once you open the chest you will be attacked by Vashtan Wolfe.
Derelict Dam Chest 8/8 Stim Canister. To reach this chest you must open the Big Metal Gate and defeat Gorocco Matriarch.
Devastated Settlement Chest 1/3 Weapon Materials - Hard Leather.
Devastated Settlement Chest 2/3 Switch - Harmony. Order BD-1 to slice this chest.
Devastated Settlement Chest 3/3 Beard - Full Goatee and Mustache.
Flooded Bunker Chest 1/2 Weapon Materials - Coated Metal.
Flooded Bunker Chest 2/2 BD-1 Materials - Coated Metal.
Fogged Expanse Chest 1/3 Jacket - Exile.
Fogged Expanse Chest 2/3 Beard - Soul Patch.
Fogged Expanse Chest 3/3 Pommel - Detachment. Requires: Lift and Slam.
Foothill Falls Chest 1/4 Hair - Slicked Back.
Foothill Falls Chest 2/4 Pommel - Patience.
Foothill Falls Chest 3/4 Stim Canister. Use the nekko you find in the cave to get to the platform above the building. The terminal you find there will allow you to call up a rolling mine. Throw the mine through the hole in the roof at the door blocking access to the chest.
Foothill Falls Chest 4/4 Weapon Materials - Droid Paint. To get to the platform where the chest is you must have the Upgraded Ascension Cable. But you can also open it from a lower platform. All you need is to have the Lift and Slam ability.
Forest Array Chest 1/6 Beard - Light Mustache.
Forest Array Chest 2/6 Switch - Diligence.
Forest Array Chest 3/6 Material - Hunter.
Forest Array Chest 4/6 Head - Swooper.
Forest Array Chest 5/6 Grip - Diligence.
Forest Array Chest 6/6 Material - Hunter.
Fort Kah'lin Chest x/3 Jacket - Mountaineer. Persuade Filkus Gorr.
Fort Kah'lin Chest x/3 Outfit - Poncho.
Fort Kah'lin Chest x/3 Shirt - Bomber.
Forward Control Tower Chest 1/1 Hair - Center Part.
Generator Underbelly Chest 1/1 Slice: BX Droids.
Gorge Crash Site Chest 1/2 Photoreceptors - Scrapyard.
Gorge Crash Site Chest 2/2 Beard - Short Beard.
Harvest Ridge Chest 2/2 Music Track: Shortpaw's Dance.
Harvest Ridge Chest x/2 Pants - Wanderer.
Hunter's Quarry Chest 1/3 BD-1 Materils - Light Metal.
Hunter's Quarry Chest 2/3 Jacket - Bomber. Order BD-1 to slice this chest.
Hunter's Quarry Chest 3/3 Jacket - Hunter. Order BD-1 to slice this chest.
Imperial Post 8L-055 Chest 1/2 Weapon Materials - Textured Rubber. It's a red chest. Requires: BD-1 Electro Dart.
Imperial Post 8L-055 Chest 2/2 Barrel - RSKF-44.
Loading Gantry Chest 1/5 Beard - Short Goatee.
Loading Gantry Chest 2/5 Barrel - Enforcer.
Loading Gantry Chest 3/5 Grip - Persistence.
Loading Gantry Chest 4/5 Jacket - Commander.
Loading Gantry Chest 5/5 Pants - Commander. Requires: BD-1 Electro Dart.
Lucrehulk Core Chest 1/2 Photoreceptors - Geonosian. Requires: Lift and Slam.
Lucrehulk Core Chest 2/2 Pommel - Persistence. Requires: Lift and Slam. Lift it then slam it.
Mountain Ascent Chest 1/6 Slice: Security Droid. It's a terminal. Order BD-1 to slice it.
Mountain Ascent Chest 2/6 Beard - Light Mustache and Patch.
Mountain Ascent Chest 3/6 Beard - Mustache and Patch. Order BD-1 to slice this chest.
Mountain Ascent Chest 4/6 Jacket - Drifter. Requires: Lift and Slam.
Mountain Ascent Chest 5/6 Pants - Bomber.
Mountain Ascent Chest 6/6 Audio Sensor - Scrapyard. Requires: Lift and Slam.
Nekko Pools Chest 1/1 Body - Swooper.
Observatory Understructure Chest 1/2 Stim Canister.
Observatory Understructure Chest 2/2 Grip - Showdown.
Phon'Qi Caverns Chest 1/7 Emitter - Duelist.
Phon'Qi Caverns Chest 2/7 Jacket - Bomber.
Phon'Qi Caverns Chest 3/7 Switch - Duelist.
Phon'Qi Caverns Chest 4/7 Pommel - Duelist.
Phon'Qi Caverns Chest 5/7 Grip - Duelist.
Phon'Qi Caverns Chest 6/7 Slice: MagnaGuard.
Phon'Qi Caverns Chest 7/7 Map Upgrade: Chests.
Pyloon's Saloon Chest 1/2 Outfit - Scrapper.
Pyloon's Saloon Chest 2/2 Music Track - Eerin Siinaa. To get into this room you must find a way to open Moran Locker Door.
Rambler's Reach Outpost Chest 1/10 Stim Canister. To enter the room where this chest is you must buy a Mysterious Keycode from Doma's Outpost Commodities shop, it will cost you 10 Priorite Shards.
Rambler's Reach Outpost Chest 2/10 Shirt - Tactical. This chest is on the roof of the building.
Rambler's Reach Outpost Chest x/10 Pommel - Edgehawk. Requires: Lift and Slam.
Rambler's Reach Outpost Chest x/10 Barrel - Arakyd Heavy. Requires: Lift and Slam.
Rambler's Reach Outpost Chest x/10 Material - Bomber. Requires: Lift and Slam.
Rambler's Reach Outpost Chest x/10 BD-1 Materials - Rebel Paint. Requires: Lift and Slam.
Rambler's Reach Outpost Chest x/10 Map Upgrade: Seed Pods.
Rambler's Reach Outpost Chest x/10 Blaster - Swoop. Requires: BD-1 Electro Dart.
Rambler's Reach Outpost Chest x/10 Jacket - Duelist. Recruit T-1N8.
Rambler's Reach Outpost Chest x/10 BD-1 Materials - Unique Metal. Requires: Nekko Mount, Lift and Slam.
Rift Passage Chest 1/1 BD-1 Materials - Kashyyyk Paint. Requires: BD-1 Electro Dart.
Riverbed Watch Chest 1/1 Hair - Bun. Order BD-1 to slice this chest.
Smuggler's Tunnels Chest 1/1 Pants -Tactical.
Sodden Grotto Chest 1/1 Legs - Scrapyard.
Southern Reach Chest 1/3 Beard - Full Beard.
Southern Reach Chest 2/3 Weapon Materials - Kashyyyk Paint.
Southern Reach Chest 3/3 Blaster - Quickdraw. Requires: Lift and Slam, Koboh Grinder.
Swindler's Wash Chest 1/2 Material - Tactical. Order BD-1 to slice this chest.
Swindler's Wash Chest 2/2 Material - Tactical.
Untamed Downs Chest 1/6 Jacket - Mountaneer. Convince Garra.
Untamed Downs Chest 2/6 Lightsaber - Santari Khri.
Untamed Downs Chest 3/6 Audio Sensors - Geonosian.
Untamed Downs Chest 4/6 Legs - Swooper.
Untamed Downs Chest 5/6 Jacket - Hunter. It's a red chest. Requires: BD-1 Electro Dart.
Untamed Downs Chest 6/6 Grip - Arakyd Heavy. It's a red chest. Requires: BD-1 Electro Dart.
Viscid Bog Chest 1/3 Jacket - Drifter.
Viscid Bog Chest 2/3 Stim Canister.
Viscid Bog Chest 3/3 Switch - Persistence.
Water Treatment Works Chest 1/4 Switch - Edgehawk.
Water Treatment Works Chest 2/4 Emitter - Edgehawk.
Water Treatment Works Chest 3/4 Grip - Edgehawk.
Water Treatment Works Chest 4/4 Hair - Scrapper.
Winding Ravine Chest 1/3 Weapon Materials - Warm Metal. To get to this chest you must run along the walls and turn to a side alley.
Winding Ravine Chest 2/3 Beard - Goatee. To get here you must stack one crate on top of another and move them to the right place.
Winding Ravine Chest 3/3 Lightsaber - Hunter. To get here you must first reach the Relter and fly down to this rock shelf.
Yurt Barracks Chest 1/3 Grip - Enforcer. Orde BD-1 to slice this chest.
Yurt Barracks Chest 2/3 Body - Geonosian.
Yurt Barracks Chest 3/3 Body - Enforcer. It's a red chest. Requires: BD-1 Electro Dart.
Databanks
Databanks are generally scannable objects or items that you discover along the way and which, in most cases, count toward a zone's overall completion stat. They are a source of information about the game world and, if you wish, the information they contain can be reviewed using the "Databank" tab.
Alignment Control Tower Databank 1/1 302 - Patience. It's a Force Echo.
Basalt Rift Databank 1/8 133 - Basalt Pillars. Order BD-1 to scan it.
Basalt Rift Databank 2/8 144 - Turf Wars. Order BD-1 to scan it.
Basalt Rift Databank 3/8 132 - Same Story, Different Planet. It's a Force Echo.
Basalt Rift Databank 4/8 136 - Bilemaw's Revenge. Order BD-1 to scan it.
Basalt Rift Databank 5/8 140 - Risk and Research. Order BD-1 to scan it.
Basalt Rift Databank 6/8 137 - The Short Straw. Order BD-1 to scan it.
Basalt Rift Databank 7/8 143 - Bilemaw Pools. Order BD-1 to scan it.
Basalt Rift Databank 8/8 139 - Koboh Dust. Order BD-1 to scan it.
Boiling Bluff Databank 1/2 255 - The Wheel Turns. It's a Force Echo.
Boiling Bluff Databank 2/2 248 - Turgle, Saved. It's a Force Echo.
Bygone Settlement Databank 1/2 300 - Ancient Architecture.
Bygone Settlement Databank 2/2 299 - Digger Crawler. Order BD-1 to scan it.
Chamber of Clarity Databank 1/4 150 - Trials. It's a Force Echo.
Chamber of Clarity Databank 2/4 149 - Concerted Effort. It's a Force Echo.
Chamber of Clarity Databank 3/4 151 - A Candid Moment. It's a Force Echo.
Chamber of Clarity Databank 4/4 148 - Tenacity. It's a Force Echo.
Chamber of Connection Databank 1/4 204 - Homesick. It's a Force Echo.
Chamber of Connection Databank 2/4 205 - Mind Challenge. It's a Force Echo.
Chamber of Connection Databank 3/4 206 - Insolence, or Bravery. It's a Force Echo.
Chamber of Connection Databank 4/4 207 - Private Doubts. It's a Force Echo.
Chamber of Detachment Databank 1/3 208 - A Rare Find. It's a Force Echo.
Chamber of Detachment Databank 2/3 209 - Missing in Action. It's a Force Echo.
Chamber of Detachment Databank 3/3 210 - Worlds Away. It's a Force Echo.
Chamber of Duality Databank 1/1 214 - Disaster. Order BD-1 to scan it.
Chamber of Fortitude Databank 1/2 211 - A World of Wonder. It's a Force Echo.
Chamber of Fortitude Databank 2/2 212 - Hand in Hand.
Chamber of Reason Databank 1/5 199 - The Goals of Khri. It's a Force Echo.
Chamber of Reason Databank 2/5 200 - Talk of the Future. It's a Force Echo.
Chamber of Reason Databank 3/5 201 - In Good Time. It's a Force Echo.
Chamber of Reason Databank 4/5 203 - A Secret Meeting. Order BD-1 to scan it.
Chamber of Reason Databank 5/5 202 - Dead End. It's a Force Echo.
Corroded Silo Databank 1/3 289 - Curiosity Sours. Order BD-1 to scan the datapad.
Corroded Silo Databank 2/3 291 - New Acquisitions. Order BD-1 to scan the datapad.
Corroded Silo Databank 3/3 259 - Whispered Words. It's a Force Echo.
Derelict Dam Databank 1/10 117 - Murdered Prospector. It's a Force Echo.
Derelict Dam Databank 2/10 128 - Gorocco Nest. Order BD-1 to scan it.
Derelict Dam Databank 3/10 122 - Destroyed Dam. Order BD-1 to scan it.
Derelict Dam Databank 4/10 116 - Drowned Prospector. It's a Force Echo.
Derelict Dam Databank 5/10 127 - Dead Bedlam Raider.
Derelict Dam Databank 6/10 126 - Dam Flow Pipes. Order BD-1 to scan the pipes.
Derelict Dam Databank 7/10 123 - Crumbling Dam Wall. Order BD-1 to scan it.
Derelict Dam Databank 8/10 118 - A Desperate Escape. It's a Force Echo.
Derelict Dam Databank 9/10 121 - Creature Bones. Order BD-1 to scan the fossil.
Derelict Dam Databank 10/10 120 - Abandoned Encampment. Order BD-1 to scan the camp.
Devastated Settlement Databank 1/15 216 - An Instruction. It's a Force Echo.
Devastated Settlement Databank 2/15 217 - Technological Deficit.
Devastated Settlement Databank 3/15 218 - A Patient Master. It's a Force Echo.
Devastated Settlement Databank 4/15 224 - Thermal Vent. Order BD-1 to scan it.
Devastated Settlement Databank 5/15 225 - Chamber Mural.
Devastated Settlement Databank 6/15 219 - Idle Talk. It's a Force Echo.
Devastated Settlement Databank 7/15 220 - The Seeds of Concern. It's a Force Echo.
Devastated Settlement Databank 8/15 221 - A World Away.
Devastated Settlement Databank 9/15 226 - Central Manse. Order BD-1 to scan it.
Devastated Settlement Databank 10/15 227 - Training Courtyard. Order BD-1 to scan it.
Devastated Settlement Databank 11/15 228 - Devastated Remains. Order BD-1 to scan it.
Devastated Settlement Databank 12/15 413 - Broken High Republic Device. Interact with the device.
Devastated Settlement Databank 13/15 229 - Theses of Yaddle. Order BD-1 to scan it.
Devastated Settlement Databank 14/15 223 - Cataclysm. It's a Force Echo.
Devastated Settlement Databank 15/15 230 - Fallen Padawan. Order BD-1 to scan it.
Diagnostics Corridor Databank 1/2 106 - Merciless Rampage. It's a Force Echo.
Diagnostics Corridor Databank 2/2 220 - Minor Oculus. Order BD-1 to scan it.
Flooded Bunker Databank 1/2 280 - Damage Assessment. Order BD-1 to scan the datapad.
Flooded Bunker Databank 2/2 276 - Abandoned Water Filtration System. Order BD-1 to scan it.
Fogged Expanse Databank 1/3 171 - Monitoring Equipment. Order BD-1 to scan it.
Fogged Expanse Databank 2/3 178 - A Deadly Encounter. It's a Force Echo.
Fogged Expanse Databank 3/3 179 - Forging Forward Alone. It's a force Echo. You will be able to get here only after you get the BD-1 Electro Dart.
Foothill Falls Databank 1/4 175 - A Curious Pair. It's a Force Echo.
Foothill Falls Databank 2/4 168 - Cargo Elevator. Order BD-1 to scan the elevator.
Foothill Falls Databank 3/4 191 - Child's Hideaway. Order BD-1 to scan it.
Foothill Falls Databank 4/4 192 - Prospecting Network. Order BD-1 to scan it. Requires: Upgraded Ascension Cable.
Forest Array Databank 1/6 138 - Koboh Barrier. Order BD-1 to scan it.
Forest Array Databank 2/6 145 - Epic Moltings. Order BD-1 to scan it.
Forest Array Databank 3/6 142 - Auxiliary Array Telescope. Order BD-1 to scan it.
Forest Array Databank 4/6 141 - Orb Amplifier. Order BD-1 to scan it.
Forest Array Databank 5/6 146 - Indomitable. Order BD-1 to scan the shield.
Forest Array Databank 6/6 135 - Central Rotational Apparatus. Order BD-1 to scan it.
Fort Kah'lin Databank x/5 264 - Victorious Surrender. It's a Force Echo.
Fort Kah'lin Databank x/5 298 - A House Divided. Order BD-1 to scan the datapad. You need an Upgraded Ascension Cable to get here.
Fort Kah'lin Databank x/5 263 - Internal Affairs. It's a Force Echo. You need an Upgraded Ascension Cable to get here.
Fort Kah'lin Databank x/5 297 - Bandit Camp. Order BD-1 to scan it.
Fort Kah'lin Databank x/5 296 - Past Signs of Life. Order BD-1 to scan it.
Forward Control Tower Databank 1/2 160 - Emergency Landing. It's a Force Echo.
Forward Control Tower Databank 2/2 166 - Escape Pod. Order BD-1 to scan it.
Generator Underbelly Databank 1/3 164 - Landing Hydraulics. Order BD-1 to scan it.
Generator Underbelly Databank 2/3 159 - A Droid Reborn. It's a Force Echo.
Generator Underbelly Databank 3/3 165 - Power Generator. Order BD-1 to scan it.
Gorge Crash Site Databank 1/4 115 - Broken Dredging Machine. It's a Force Echo.
Gorge Crash Site Databank 2/4 124 - Broken Mining Droid. Order BD-1 to scan the remains of the droid.
Gorge Crash Site Databank 3/4 125 - Crushed Prospector. Order BD-1 to scan it.
Gorge Crash Site Databank 4/4 129 - Koboh Tar. Order BD-1 to scan it.
Harvest Ridge Databank 1/1 240 - Home on the Range. It's a Force Echo.
Hunter's Quarry Databank 1/9 285 - A New Beginning. Order BD-1 to scan the datapad.
Hunter's Quarry Databank 2/9 257 - A Task Too Far. It's a Force Echo.
Hunter's Quarry Databank 3/9 286 - A Mechanical Touch. Order BD-1 to scan the datapad.
Hunter's Quarry Databank 4/9 292 - A Gift Revoked. Order BD-1 to scan the datapad.
Hunter's Quarry Databank 5/9 268 - The Wise Hunters.
Hunter's Quarry Databank 6/9 271 - Gorocco Sanctuary.
Hunter's Quarry Databank 7/9 243 - Free Sample. It's a Force Echo.
Hunter's Quarry Databank 8/9 262 - An Honest Appraisal. It's a Force Echo.
Hunter's Quarry Databank 9/9 294 - The Koboh Emergence. Order BD-1 to scan the datapad.
Igneous Fissure Databank 1/2 273 - Caged Nekko. Order BD-1 to scan the cage.
Igneous Fissure Databank 2/2 253 - Dark Waters. It's a Force Echo.
Imperial Post 8L-055 Databank 1/2 173 - Abandoned Prospector Equipment. Order BD-1 to scan it.
Imperial Post 8L-055 Databank 2/2 174 - Docking Clamp Overrides. Shoot an electric device with BD-1 Electro Dart and this will trigger the zipline that you can use to reach the top level of the hangar.
Loading Gantry Databank 1/3 163 - Sunken AAT. Order BD-1 to scan it.
Loading Gantry Databank 2/3 161 - Storage Tanks. Order BD-1 to scan it.
Loading Gantry Databank 3/3 157 - Brave New World.
Lucrehulk Core Databank 1/3 158 - The Origins of Purpose. It's a Force Echo.
Lucrehulk Core Databank 2/3 153 - A New Master. It's a Force Echo.
Lucrehulk Core Databank 3/3 155 - Look On My Works. It's a Force Echo.
Marl Cavern Databank 1/1 172 - Storage Tanks. Order BD-1 to scan the tank.
Mountain Ascent Databank 1/4 177 - Braving the Heights. It's a Force Echo.
Mountain Ascent Databank 2/4 169 - Shiverpede Nest. Order BD-1 to scan the nest.
Mountain Ascent Databank 3/4 176 - Crashed TIE Fighter. It's a Force Echo.
Mountain Ascent Databank 4/4 170 - Mountainside Hut. Order BD-1 to scan the building.
Nekko Pools Databank 1/1 134 - Nekko Scratches. Order BD-1 to scan it.
Observation Deck Databank 1/1 111 - Grand Oculus. Order BD-1 to scan it.
Observatory Understructure Databank 1/2 109 - Erratic Dust. Order BD-1 to scan it.
Observatory Understructure Databank 2/2 107 - Forfeit your Lives. It's a Force Echo.
Phon'Qi Caverns Databank 1/14 183 - Makeshift Grave. It's a Force Echo.
Phon'Qi Caverns Databank 10/14 188 - Scientific Frisson. It's a Force Echo.
Phon'Qi Caverns Databank 11/14 197 - Dead Jedi. Order BD-1 to scan it.
Phon'Qi Caverns Databank 12/14 189 - A Fallen Knight. It's a Force Echo.
Phon'Qi Caverns Databank 13/14 190 - Rayvis' Search. It's a Force Echo.
Phon'Qi Caverns Databank 14/14 198 - Republic Control Room. Order BD-1 to scan it.
Phon'Qi Caverns Databank 2/14 184 - Abandoned Corpse. It's a Force Echo.
Phon'Qi Caverns Databank 3/14 193 - Cavern Fungus. Order BD-1 to scan it.
Phon'Qi Caverns Databank 4/14 194 - Cave Turbolift Network. Order BD-1 to scan it.
Phon'Qi Caverns Databank 5/14 187 - A Gen'Dai Plots. It's a Force Echo.
Phon'Qi Caverns Databank 6/14 195 - Raider Depot. Order BD-1 to scan it.
Phon'Qi Caverns Databank 7/14 186 - A Cave Too Far. It's a Force Echo.
Phon'Qi Caverns Databank 8/14 196 - Rancor Prey. Order BD-1 to scan it.
Phon'Qi Caverns Databank 9/14 185 - As Above, So Below. It's a Force Echo.
Pyloon's Saloon Databank 1/2 112 - Hallikset. Order BD-1 to scan the object hanging on the wall.
Pyloon's Saloon Databank 2/2 113 - Moran's Possessions. Order BD-1 to scan the boxes standing in the room.
Rambler's Reach Outpost Databank x/6 274 - Relter Egg. Order BD-1 to scan the eggs.
Rambler's Reach Outpost Databank x/6 241 - The First Move. It's a Force Echo.
Rambler's Reach Outpost Databank x/6 260 - Death in the Family. Persuade Soont Madas. Then he will open the entrance to the basement.
Rambler's Reach Outpost Databank x/6 288 - Forever Curious. Order BD-1 to scan the datapad. Requires: Lift and Slam, Merrin's Charm.
Rambler's Reach Outpost Databank x/6 290 - Obsession. Order BD-1 to scan the datapad. Requires: Lift and Slam, Merrin's Charm.
Rambler's Reach Outpost Databank x/6 284 - Turgle's Shiny Shell. Order BD-1 to scan it.
Rehabilitation Wing Databank 1/1 147 - Beyond the Abyss. It's a Force Echo.
Riverbed Watch Databank 1/4 249 - Doma, Unbowed. It's a Force Echo.
Riverbed Watch Databank 2/4 295 - The Warlord's Standard. Order BD-1 to scan it.
Riverbed Watch Databank 3/4 265 - A Brokered Alliance. It's a Force Echo.
Riverbed Watch Databank 4/4 238 - Battle Droid Blues. It's a Force Echo.
Smuggler's Tunnels Databank 1/5 213 - No Way Out. Order BD-1 to scan the collapsed passage.
Smuggler's Tunnels Databank 2/5 282 - List of Grievances. Order BD-1 to scan the datapad lying on the table.
Smuggler's Tunnels Databank 3/5 281 - Jailbreak Inventory. Order BD-1 to scan the datapad.
Smuggler's Tunnels Databank 4/5 251 - Death in the Dark. It's a Force Echo.
Smuggler's Tunnels Databank 5/5 283 - One Last Victory. Order BD-1 to scan the datapad.
Sodden Grotto Databank 1/4 245 - Dead Researcher. It's a Force Echo.
Sodden Grotto Databank 2/4 277 - Dead Gorgers. Order BD-1 to scan it.
Sodden Grotto Databank 3/4 278 - Massive Ribcage. Order BD-1 to scan it.
Sodden Grotto Databank 4/4 246 - Prospector Remains. It's a Force Echo.
Southern Reach Databank 1/3 267 - Unusual Silo. Order BD-1 to scan it.
Southern Reach Databank 2/3 254 - Amphibian Blues. It's a Force Echo.
Southern Reach Databank 3/3 239 - Besotted. It's a Force Echo.
Summit Ridge Databank 1/2 180 - Journey's End. It's a Force Echo.
Summit Ridge Databank 2/2 108 - High-Altitude Research. Order BD-1 to scan it.
Untamed Downs Databank 1/14 242 - Breaking, Not Entering. It's a Force Echo.
Untamed Downs Databank 2/14 252 - Turgle Makes a Deal. It's a Force Echo.
Untamed Downs Databank 3/14 269 - Bilemaw Burrow. It's in a cave with a bilemaw inside. Order BD-1 to scan it.
Untamed Downs Databank 4/14 256 - A Small Mercy. It's a Force Echo.
Untamed Downs Databank 5/14 258 - Technological Betrayal. It's a Force Echo.
Untamed Downs Databank 6/14 261 - Shelter of Last Resort. It's a Force Echo.
Untamed Downs Databank 7/14 272 - Mogu Den. Order BD-1 to scan it.
Untamed Downs Databank 8/14 247 - The Ties That Bind. It's a Force Echo.
Untamed Downs Databank 9/14 279 - An Ecological Study. Order BD-1 to scan the datapad.
Untamed Downs Databank 10/14 270 - Warning Sign. Order BD-1 to scan it.
Untamed Downs Databank 11/14 244 - The Feeding Grounds. It's a Force Echo.
Untamed Downs Databank 12/14 275 - The Deep Caverns. Order BD-1 to scan it.
Untamed Downs Databank 13/14 293 - The Truth. Order BD-1 to scan the datapad.
Untamed Downs Databank 14/14 287 - Gift of Fire. Order BD-1 to scan the datapad.
Viscid Bog Databank 1/5 232 - Risky Business. It's a Force Echo.
Viscid Bog Databank 2/5 236 - Crashed Vulture Droid. Order BD-1 to scan it.
Viscid Bog Databank 3/5 235 - Hastily Abandoned Site. Order BD-1 to scan it.
Viscid Bog Databank 4/5 233 - Abominable Bogling. It's a Force Echo.
Viscid Bog Databank 5/5 234 - Sights Set. It's a Force Echo. Requires: Upgraded Ascension Cable.
Water Treatment Works Databank 1/2 266 - Leaking Water Storage. Order BD-1 to scan it.
Water Treatment Works Databank 2/2 250 - Lawful Good. It's a Force Echo.
Yurt Barracks Databank 1/3 162 - Bedlam Raider Yurt. Order BD-1 to scan it.
Yurt Barracks Databank 2/3 154 - One Man's Junk. It's a Force Echo.
Yurt Barracks Databank 3/3 156 - Location Is Everything. It's a Force Echo.
Derelict Dam Databank (Bonus) 119 - The Dredger Run. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you make progress in the main storyline of the game.
Treasures
Alignment Control Tower Treasure 1/1
Basalt Rift Treasure 1/5 Priorite Shard. Destroy one of the stone pillars.
Basalt Rift Treasure 2/5 Priorite Shard.
Basalt Rift Treasure 3/5 Datadisc.
Basalt Rift Treasure 4/5 Priorite Shard. It's a scavenger droid.
Basalt Rift Treasure 5/5 Datadisc.
Boiling Bluff Treasure 1/2 Priorite Shard.
Boiling Bluff Treasure 2/2 Priorite Shard.
Bygone Settlement Treasure 1/5 Priorite Shard.
Bygone Settlement Treasure 2/5 Priorite Shard.
Bygone Settlement Treasure 3/5 Priorite Shard.
Bygone Settlement Treasure 4/5 Priorite Shard.
Bygone Settlement Treasure 5/5 Priorite Shard.
Chamber of Clarity Treasure 1/1 Datadisc.
Chamber of Connection Treasure 1/1 Datadisc.
Chamber of Detachment Treasure 1/1 Datadisc.
Chamber of Duality Treasure 1/1 Datadisc.
Chamber of Fortitude Treasure 1/1 Datadisc. It's inside a vase so break it.
Chamber of Reason Treasure 1/1 Datadisc.
Collapsed Passage Treasure 1/1 Datadisc.
Derelict Dam Treasure 1/10 Priorite Shard.
Derelict Dam Treasure 2/10 Priorite Shard.
Derelict Dam Treasure 3/10 Priorite Shard. To get here you must use a rolling mine and blow up the dam.
Derelict Dam Treasure 4/10 Priorite Shard. You can get here after blowing up the dam.
Derelict Dam Treasure 5/10 Priorite Shard.
Derelict Dam Treasure 6/10 Priorite Shard.
Derelict Dam Treasure 7/10 Priorite Shard.
Derelict Dam Treasure 8/10 Priorite Shard. You can get here by jumping up one of the walls.
Derelict Dam Treasure 9/10 Priorite Shard. Requires: Upgraded Ascension Cable (Grappling Hook).
Derelict Dam Treasure 10/10 Priorite Shard. It's a scavenger droid, kill it and loot the shard.
Devastated Settlement Treasure 1/9 Datadisc.
Devastated Settlement Treasure 2/9 Datadisc.
Devastated Settlement Treasure 3/9 Datadisc. Requires: Koboh Grinder.
Devastated Settlement Treasure 4/9 Datadisc. Requires: Koboh Grinder.
Devastated Settlement Treasure 5/9 Datadisc.
Devastated Settlement Treasure 6/9 Datadisc. It's a scavenger droid.
Devastated Settlement Treasure 7/9 Datadisc. Requires: Koboh Grinder.
Devastated Settlement Treasure 8/9 Datadisc. Requires: Koboh Grinder.
Devastated Settlement Treasure 9/9 Datadisc.
Diagnostics Corridor Treasure 1/1 Datadisc.
Flooded Bunker Treasure 1/1 Priorite Shard.
Fogged Expanse Treasure 1/7 Priorite Shard.
Fogged Expanse Treasure 2/7 Priorite Shard. Requires: Lift and Slam.
Fogged Expanse Treasure 3/7 Priorite Shard.
Fogged Expanse Treasure 4/7 Priorite Shard. Requires: Upgraded Ascension Cable.
Fogged Expanse Treasure 5/7 Priorite Shard. Requires: Upgraded Ascension Cable.
Fogged Expanse Treasure 6/7 Priorite Shard. Requires: BD-1 Electro Dart & Lift and Slam. Check the description of the Fogged Expanse Essence 2/2 to find out how to get here.
Fogged Expanse Treasure 7/7 Priorite Shard. It's a scavenger droid. Kill it and it will drop the shard.
Foothill Falls Treasure 1/2 Priorite Shard.
Foothill Falls Treasure 2/2 Priorite Shard.
Forest Array Treasure 1/10 Datadisc.
Forest Array Treasure 2/10 Datadisc.
Forest Array Treasure 3/10 Datadisc.
Forest Array Treasure 4/10 Datadisc. If you hold the ball then the dust will move away from you and you will be able to safely walk here.
Forest Array Treasure 5/10 Datadisc.
Forest Array Treasure 6/10 Datadisc. If you hold the ball then the dust will move away from you and you will be able to safely walk here.
Forest Array Treasure 7/10 Datadisc. If you hold the ball then the dust will move away from you and you will be able to safely walk here.
Forest Array Treasure 8/10 Datadisc. If you hold the ball then the dust will move away from you and you will be able to safely walk here.
Forest Array Treasure 9/10 Datadisc. If you hold the ball then the dust will move away from you and you will be able to safely walk here.
Forest Array Treasure 10/10 Datadisc. Requires: Koboh Grinder.
Fort Kah'lin Treasure 1/1 Priorite Shard.
Forward Control Tower Treasure 1/1 Priorite Shard.
Generator Underbelly Treasure 1/2 Priorite Shard.
Generator Underbelly Treasure 2/2 Priorite Shard.
Gorge Crash Site Treasure 1/2 Priorite Shard. To get here run along the wall and jump up to reach the shelf where the treasure is located.
Gorge Crash Site Treasure 2/2 Priorite Shard.
Harvest Ridge Treasure 1/1 Priorite Shard.
Hunter's Quarry Treasure 1/2 Priorite Shard.
Hunter's Quarry Treasure 2/2 Datadisc. Requires: Upgraded Ascension Cable.
Igneous Fissure Treasure 1/1 Priorite Shard.
Loading Gantry Treasure 1/4 Priorite Shard.
Loading Gantry Treasure 2/4 Priorite Shard.
Loading Gantry Treasure 3/4 Priorite Shard.
Loading Gantry Treasure 4/4 Priorite Shard.
Lucrehulk Core Treasure 1/2 Priorite Shard. It's a scavenger droid.
Lucrehulk Core Treasure 2/2 Priorite Shard. Requires: Lift and Slam (To deactivate shooting turrets).
Marl Cavern Treasure 1/1 Priorite Shard.
Moldy Depths Treasure 1/1 Datadisc.
Mountain Ascent Treasure 1/4 Priorite Shard.
Mountain Ascent Treasure 2/4 Priorite Shard.
Mountain Ascent Treasure 3/4 Priorite Shard. Requires: Lift and Slam.
Mountain Ascent Treasure 4/4 Priorite Shard.
Nekko Pools Treasure 1/2 Priorite Shard.
Nekko Pools Treasure 2/2 Priorite Shard.
Observatory Understructure Treasure 1/2 Datadisc.
Observatory Understructure Treasure 2/2 Datadisc. It's a scavenger droid.
Phon'Qi Caverns Treasure x/7 Datadisc. Break a vase.
Phon'Qi Caverns Treasure x/7 Datadisc. Break a vase.
Phon'Qi Caverns Treasure x/7 Datadisc. Break a vase.
Phon'Qi Caverns Treasure x/7 Datadisc. Break a vase.
Phon'Qi Caverns Treasure x/7 Datadisc.
Phon'Qi Caverns Treasure x/7 Datadisc.
Pyloon's Saloon Treasure 1/1 Priorite Shard. Interact with the toilet.
Rambler's Reach Outpost Treasure x/7 Priorite Shard. Kill the scavenger droid and loot its remains.
Rambler's Reach Outpost Treasure x/7 Datadisc.
Rambler's Reach Outpost Treasure x/7 Datadisc.
Rambler's Reach Outpost Treasure x/7 Priorite Shard. Requires: Nekko Mount.
Rambler's Reach Outpost Treasure x/7 Priorite Shard. Stable a nekko (violet / purple), rest at the meditation point and return to the stables.
Rambler's Reach Outpost Treasure x/7 Priorite Shard. Kill the scavenger droid and loot its remains.
Rambler's Reach Outpost Treasure x/7 Priorite Shard. Use Relter to get here.
Rift Passage Treasure 1/1 Datadisc. Requires: Dash.
Riverbed Watch Treasure 1/2 Priorite Shard.
Riverbed Watch Treasure 2/2 Priorite Shard. It's a scavenger droid.
Smuggler's Tunnels Treasure 1/4 Priorite Shard.
Smuggler's Tunnels Treasure 2/4 Priorite Shard.
Smuggler's Tunnels Treasure 3/4 Priorite Shard.
Smuggler's Tunnels Treasure 4/4 Priorite Shard. Break the vase.
Sodden Grotto Treasure 1/2 Priorite Shard.
Sodden Grotto Treasure 2/2 Priorite Shard. It's a scavenger droid.
Southern Reach Treasure 1/7 Priorite Shard.
Southern Reach Treasure 2/7 Datadisc. It's a scavenger droid.
Southern Reach Treasure 3/7 Priorite Shard.
Southern Reach Treasure 4/7 Priorite Shard.
Southern Reach Treasure 5/7 Priorite Shard. Force Pull the skull and then the shard will drop to the ground.
Southern Reach Treasure 6/7 Priorite Shard. Requires: Relter Tame.
Southern Reach Treasure 7/7 Priorite Shard. Requires: Lift and Slam.
Summit Ridge Treasure 1/2 Priorite Shard.
Summit Ridge Treasure 2/2 Datadisc.
Swindler's Wash Treasure 1/3 Priorite Shard.
Swindler's Wash Treasure 2/3 Priorite Shard.
Swindler's Wash Treasure 3/3 Priorite Shard.
Untamed Downs Treasure 1/6 Priorite Shard.
Untamed Downs Treasure 2/6 Priorite Shard.
Untamed Downs Treasure 3/6 Priorite Shard.
Untamed Downs Treasure 4/6 Priorite Shard. Requires: Merrin's Charm.
Untamed Downs Treasure 5/6 Requires: Lift and Slam.
Untamed Downs Treasure 6/6 Priorite Shard. Requires: Lift and Slam.
Viscid Bog Treasure 1/1 Datadisc. Requires: Lift and Slam.
Winding Ravine Treasure 1/2 Priorite Shard.
Winding Ravine Treasure 2/2 Priorite Shard. Bouncing off the walls of stone pillars, you need to get to the top of one of them.
Yurt Barracks Treasure 1/3 Priorite Shard.
Yurt Barracks Treasure 2/3 Priorite Shard.
Yurt Barracks Treasure 3/3 Priorite Shard.
Essences
Essences look like small blue, glowing totems of the energy at which you can kneel and when you do so they will boost your stats. Health Essences and Force Essences will increase your maximum health or force, Skill Point Essences will grant you 1 skill point, and Perk Essences will unlock a new perk that can't be found anywhere else.
Bilemaw Den Essence 1/1 Confusion: Major Fauna (Use it to confuse large creatures. Confused enemies will attack Cal if no hostile are near).
Bygone Settlement Essence 1/1 Skill Point Essence.
Chamber of Clarity Essence 1/1 Perk - Fellowship - "BD-1 holds an extra stim for Cal. Stims will not refill to max until Cal rests."
Chamber of Connection Essence 1/1 Perk - Recuperation - "The minimum level that the Force Meter automatically regenerates to is increased."
Chamber of Detachment Essence 1/1 Perk - Patience - "Using Slow also refills some Life."
Chamber of Duality Essence 1/1 Perk - Resilience - "Block Meter is increased." You will be able to pick it up after Zee is set free.
Chamber of Fortitude Essence 1/1 Perk - Persistence - "Each enemy killed during Slow gives a small amount of Life."
Chamber of Reason Essence 1/1 Perk - Dexterity - "Lightsaber throws deal more damage."
Derelict Dam Essence 1/5 Health Essence.
Derelict Dam Essence 2/5 Skill Point Essence.
Derelict Dam Essence 3/5 Force Essence.
Derelict Dam Essence 4/5 Perk Slot Essence. To get here you must first blow up the Cracked Wall. Then use the "Koboh Grinder" ability to burn the vines preventing you from climbing.
Derelict Dam Essence 5/5 Skill Point. Requires: Upgraded Ascension Cable (Grappling Hook).
Devastated Settlement Essence 1/5 Force Essence.
Devastated Settlement Essence 2/5 Perk - Precision - "Parry Timing is shorter but Cal deals more stamina damage to enemies when he parries."
Devastated Settlement Essence 3/5 Perk - Marksmanship - "When in blaster stance, Cal's blaster shots do more damage."
Devastated Settlement Essence 4/5 Health Essence. Requires: Koboh Grinder. In order to open the door to this room, you need to bring the orb you find on the level above here. To be able to take this orb you must use the Koboh Grinder ability.
Devastated Settlement Essence 5/5 Perk - Ambidexterity - "Shooting targets temporarily increases lightsaber damage."
Diagnostics Corridor Essence 1/2 Force Essence.
Diagnostics Corridor Essence 2/2 Perk - Perplexity - "Increases damage dealt by characters affected by Confusion." You get here after the fight with Dagan Gera.
Flooded Bunker Essence 1/1 Health Essence.
Fogged Expanse Essence 1/2 Perk - Fortitude - "Increases lightsaber damage, but incoming damage is also increased." It's in the corner of the arena where you fight Vile Bilemaw.
Fogged Expanse Essence 2/2 Skill Point Essence. Requires: BD-1 Electro Dart. Get to the rock shelf where the Fogged Expanse Databank 3/3 is located and at the right moment use dart to shoot the electric device next to the essence. This will cause the door to open.
Forest Array Essence 1/2 Skill Point Essence. This essence is located below the main footbridge.
Forest Array Essence 2/2 Perk - Fortification - "Life regenerates up to a minimum amount." To get here start near where the Forest Array Chest 4/6 is. Jump over two horizontal poles, then use the suspended rope.
Fort Kah'lin Essence 1/1 Skill Point Essence.
Forward Control Tower Essence 1/1 Health Essence.
Generator Underbelly Essence 1/1 Force Essence.
Gorge Crash Site Essence 1/1 Skill Point Essence. Requires the "Force Lift" ability. Use the "Force Lift" ability to lift a platform half-sunk in tar. When you do this the essence will show up on it.
Harvest Ridge Essence 1/1 Perk Slot Essence.
Hunter's Quarry Essence 1/2 Force Essence. You can smash this barier using a rolling mine that you can find inside the nearby building. You can get inside the building through a hole in the roof.
Hunter's Quarry Essence 2/2 Skill Point Essence.
Lucrehulk Core Essence 1/2 Skill Point Essence. Requires: Lift and Slam.
Lucrehulk Core Essence 2/2 Health Essence. You can easily get here by taking the elevator down from the Forward Control Tower.
Marl Cavern Essence 1/1 Health Essence.
Observation Deck Essence 1/1 Health Essence.
Phon'Qi Caverns Essence 1/3 Force Essence. You can get here through an Underwater Tunnel.
Phon'Qi Caverns Essence 2/3 Skill Point Essence.
Phon'Qi Caverns Essence 3/3 Skill Point Essence.
Rambler's Reach Outpost Essence x/2 Skill Point Essence.
Rambler's Reach Outpost Essence x/2 Skill Point Essence. Requires: BD-1 Electro Dart.
Rehabilitation Wing Essence 1/1 Health Essence.
Riverbed Watch Essence 1/1 Health Essence. Get it to complete the "Investigate the Raider Watchtower" rumor.
Smuggler's Tunnels Essence 1/2 Skill Point Essence.
Smuggler's Tunnels Essence 2/2 Perk Slot Essence.
Sodden Grotto Essence 1/1 Perk - Shatter - "Attacks are more effective at breaking enemies' guard."
Southern Reach Essence 1/1 Skill Point Essence.
Summit Ridge Essence 1/1 Skill Point Essence.
Swindler's Wash Essence 1/1 Health Essence.
Untamed Downs Essence 1/2 Skill Point Essence.
Untamed Downs Essence 2/2 Health Essence.
Viscid Bog Essence 1/1 Health essence. Requires: Upgraded Ascension Cable. Start with Relter, fly down where you jump over the balloons, then ride the zipline and use one more balloon.
Winding Ravine Essence 1/1 Skill Point Essence. To get here you need to set one crate at the bottom and slide another crate over it.
Yurt Barracks Essence 1/3 Health Essence.
Yurt Barracks Essence 2/3 Skill Point Essence.
Yurt Barracks Essence 3/3 Skill Point Essence.
Force Tears
Force Tears are special challenges that you will face after interacting with a glowing, purple object. For each, you must either complete an enemy encounter or a platform challenge while the timer ticks. Once you complete them all, you will unlock the "Blood, Sweat, and Tears" achievement / trophy.
Derelict Dam Force Tear 1/1 Fractured Agility. This is a platform challenge, your task is to get to the other side of the level.
Devastated Settlement Force Tear 1/1 Fractured Punishment. Kill all enemies.
Gorge Crash Site Force Tear 1/1 Fractured Burden. Get on the elevator to make the platform start moving up and quickly jump off. Use the "Force Slam" ability to open the hatch to the small room below the elevator in which the Force Tear is hidden. You have to kill all enemies.
Hunter's Quarry Force Tear 1/1 Fractured Delusion. Deafeat all enemies.
Marl Cavern Force Tear 1/1 Fractured Power. Requires: Upgraded Ascension Cable. You have to defeat all enemies using the Crossguard Stance.
Rambler's Reach Outpost Force Tear 1/2 Fractued Duality. Defeat all enemies using the Double-Bladed Stance.
Rambler's Reach Outpost Force Tear 2/2 Fractured History - Defeat the horrors of Bogano. First find the Frog and interact with it. Then you will be able to interact with the frog in the store and thus activate this Force Tear.
Smuggler's Tunnels Force Tear 1/1 Fractured Momentum. This is a platform challenge, your task is to get to the other side of the level.
Swindler's Wash Force Tear 1/1 Fractured Resolve. It's located in a small cave hidden behind a waterfall. This is a platform challenge, your task is to get to the other side of the level.
Chamber Entrances
Locations of the entrances to all seven meditation chambers located on Koboh. The first of the chambers you will visit will be the Chamber of Duality, which you will visit while doing one of the main story missions during your first visit to Koboh.
Chamber of Clarity Entrance
Chamber of Connection Entrance
Chamber of Detachment Entrance
Chamber of Duality You will reach the Chamber of Duality during one of the main missions from the other side and you will leave it this way. This is also the way you can return there if you need to.
Chamber of Fortitude Entrance
Chamber of Reason Entrance
Devastated Settlement Chamber Entrance The "standard" entrance (through the cube) is destroyed and this can be called an "alternative" entrance.
Fish
Barbed Hookfish Talk to Skoova and after a while you will recieve a fish.
Big-mouth Faa
Blinding Rayfish Talk to Skoova and after a while you will recieve a fish.
Blue-finned Crayfish Talk to Skoova and after a while you will recieve a fish.
Fingerlip Garpon Talk to Skoova and after a while you will recieve a fish.
Frilled Newt Talk to Skoova and after a while you will recieve a fish.
Glottsamcrab Talk to Skoova and after a while you will recieve a crab.
Mee Fish Talk to Skoova and after a while you will recieve a fish.
See Fish Talk to Skoova and after a while you will recieve a fish.
Viscid Lurker Talk to Skoova and after a while you will recieve a fish.
Bounties
Most of the Bounties only spawn after the main story of the game is completed. Once you find and kill all targets you will unlock the "Caij Match" achievement / trophy.
Jo the Cannibal
Kip Ostar
Korej Lim This is the first of the bounty hunters you will meet. You can't miss him. After defeating him, Caij Bounties will be unlocked.
Meyen Corr
Raz
Selfin Jook
Vaslyn Martz
Shops
Caij's Bounty Board
Doma's Outpost Commodities The store will be unlocked after visiting the Chamber of Duality. You can spend Priorite Shards here.
Zee's Datadisc Decryption
Significant Opponents
Significant, named opponents who will stand in your way. The list includes both opponents who are part of the game's main storyline and cannot be missed, as well as so-called "Legendary Adversaries" who are optional, but whom you must defeat to unlock the "I'm a Living Legend" achievement / trophy (Defeat all legendary adversaries).
"Prince" Patren Boss.
Anoth Estra Boss.
Beetu Deetu Legendary Enemy. It will emerge here only later in the game. You should notice a spacecraft dropping the capsule and the droid leaving it.
Cleland Cudds
Dagan Gera
Dagan Gera Related to the game's main storyline. Cannot be missed.
Dagan Gera The scene of the second confrontation with Dagan Gera.
E3-VE3 Legendary Enemy.
Gorocco Matriarch Legendary Enemy.
Hytho Pixx Boss.
Mads Gresh Boss.
Rancor Legendary Enemy.
Rancor Legendary Enemy.
Rick the Door Technician Related to the game's main storyline. Cannot be missed.
San Dersen Boss.
Sebb Eshan Boss.
Spawn of Oggdo Legendary Enemy.
Tague Louesh Related to the game's main storyline. Cannot be missed.
The Massiff Legendary Enemy.
The Mire Terror Legendary Enemy.
Urgost, Fist of Rayvis Legendary Enemy.
Urjef Mekor Boss.
Vashtan Wolfe Boss. He will attack you when you open the Derelict Dam Chest 7/8.
Vile Bilemaw Legendary Enemy. To get here you need to jump down at the place where the Fogged Expanse Chest 2/3 is located and slide down the slippery ramp.
Zeik Related to the game's main storyline. Cannot be missed.
Rumors
Check on the Jawa Settlement
Explore the High Republic Chamber in the Forest Talk to Toa.
Explore the High Republic Chamber in the Valley You will receive it during one of your conversations with Toa.
Find Missing Prospectors Talk to Prospector.
Find the Gorge's Secret Talk to the Prospector.
Find The Musician & Their Droid Talk to Monk after you come back from the Forest Array.
Help Zygg in the Swamp
Investigate the Abandoned Shack Talk to the Prospector.
Investigate the Central Valley Facility Talk to Turgle.
Investigate the Raider Watchtower Talk to the Prospector here. Objective: Riverbed Watch Essence 1/1.
Locate the Odd Pair You will receive it during one of your conversations with Moran.
Recruit the Mysterious Fisherman Talk to the Prospector.
Mission Objectives
Ashe Javi & DD-EC You can recruit them as DJs for the Pyloon's Saloon. Objective of the "Find The Musician & Their Droid" rumor.
Bhima and Tulli When you recruit them they will set up a Holotactics Game table in the Pyloon's Saloon.
Gyro Module When you pick this up the ground will collapse and you will fall down. You will end up near the Collapsed Passage Meditation Point.
Jawa
Pit Droid Once you lift the nearby platform half-submerged in tar you will be able to recruit him.
Roller Mine Summoning Machine
T-1N8
Wini's Databank Requires: Lift and Slam. Objective of: Help Zygg in the Swamp.
Meditation Points
Interacting with a Meditation Point will save the game, and access several other game options such as: Stances, Rest, Perks, Training, Skills or Fast Travel. Resting at a Meditation Point will restore Cal's Health, Force and Stims, as well as respawn all enemies.
How to Fast Travel in Star Wars Jedi: Survivor?
This option will be unlocked soon after you reach the planet Koboh for the first time. You can Fast Travel between Meditation Points located on the planet you are currently on. Sit at the Meditation Point, and select the Fast Travel option on the lower-right side. You will see a list of all Meditation Points you have been to, located on the same planet you are on. Just select the one you want to go to.
Blocked Paths
Various passageways, such as force fields or locked doors or gates that require some specific ability or progress in the game's main storyline to pass through or unlock.
Shortcuts
When you get to this place for the first time, and this will mostly involve traversing some sort of platform section, you will be able to activate a shortcut, such as a rope that will allow you to move faster between different sections of the map.
Relters
Stand below the relter and jump to grab on and glide.