Jedha - Star Wars Jedi Survivor Map
An interactive map of Jedha, one of the planets we can visit when playing Star Wars Jedi: Survivor. The map has been filled with marked locations of various types of collectibles such as treasures, databanks, chests, or essences, as well as other interesting locations, such as named enemies, meditation points, shortcuts, etc.
Important abilities that are gained during missions taking place on Jedah
- As you traverse the Singing Ruins, you will learn how to "Dash" in the air.
- After finding Brother Armias in Buried Refuge, you will receive an amulet - "Merrin's Charm", that will allow you to dash through the green force fields.
All Jedha Collectibles
- Ruins Landing Site - 0 Collectibles.
- Monastery Walls - 19 Collectibles: Chest x 6, Essence x 2, Databank x 3, Force Tear x 1, Treasure x 7.
- Penitent Chambers - 5 Collectibles: Chest x 2, Essence x 1, Treasure x 2.
- Halls of Ranvell - 10 Collectibles: Chest x 2, Essence x 2, Databank x 4, Treasure x 2.
- Divine Oasis - 3 Collectibles: Databank x 1, Treasure x 2.
- Abandoned Tradeway - 0 Collectibles.
- Sandblasted Vestiges - 0 Collectibles.
- Sheltered Hollow - 2 Collectibles: Chest x 1, Treasure x 1.
- Veiled Hangar - 3 Collectibles: Chest x 2, Databank x 1.
- The Archive - 11 Collectibles: Chest x 2, Essence x 2, Databank x 2, Treasure x 5.
- Desert Passages - 3 Collectibles: Chest x 2, Databank x 1.
- Arid Flats - 24 Collectibles: Chest x 4, Essence x 3, Databank x 8, Treasure x 9.
- Path of Persistence - 5 Collectibles: Chest x 1, Essence x 1, Databank x 2, Treasure x 1.
- Desert Ridge - 9 Collectibles: Chest x 4, Essence x 1, Databank x 2, Force Tear x 1, Treasure x 1.
- Path of Restoration - 5 Collectibles: Chest x 1, Essence x 1, Databank x 3.
- Path of Conviction - 4 Collectibles: Chest x 1, Essence x 1, Databank x 1, Treasure x 1.
- Wayfinder's Tomb - 5 Collectibles: Chest x 2, Databank x 2, Treasure x 1.
- Narkis Highlands - 5 Collectibles: Chest x 2, Essence x 2, Treasure x 1.
- Trailhead Pantheon - 9 Collectibles: Chest x 2, Databank x 4, Treasure x 3.
- Whistling Drop - 5 Collectibles: Chest x 2, Databank x 2, Treasure x 1.
- Crypt of Uhrma - 5 Collectibles: Chest x 1, Essence x 1, Databank x 2, Treasure x 1.
- Blustery Mesa - 7 Collectibles: Chest x 1, Databank x 2, Force Tear x 1, Treasure x 3.
- Timeworn Bridge - 4 Collectibles: Chest x 1, Force Tear x 1, Treasure x 2.
- Singing Ruins - 2 Collectibles: Databank x 1, Treasure x 1.
- Sanctuary Temple - 6 Collectibles: Essence x 1, Databank x 3, Treasure x 2.
- Buried Refuge - 6 Collectibles: Chest x 1, Databank x 3, Treasure x 2.
- Sepulcher Pass - 1 Collectible: Treasure x 1.
Though the sands of Jedha are vast, there is no heat to be found. The planet is blighted by a permanent winter, meaning the days remain cold, and the nights even more so. Jedha - known formerly as NiJedha - has long had a special significance to those who worship the Force - various cults have erected great temples and edifices over the millennia, which can be found throughout the crags and mesas in various states of ruin. Jedha remains a hub for religious cults and pilgrims, seeking to find a greater understanding of the Force among Jedha's frigid spires.
Subzones: Ancient Ruins, Narkis Desert, Cere's Base, Pilgrim's Path, Pilgrim's Sanctuary.
Points of interest
Below you will find some information about the points of interest located on "Jedha" map.
Pili Walde Pili is a gardener who you can recruit for your garden at the Pyloon's Saloon on Koboh.
Sister Taske Here you can exchange the gathered Jedha Scrolls for various types of cosmetic items.
Starting Point on Jedah This is where you land when you arrive to Jeda the first time.
Map Upgrades
Map Upgrade: Treasures Hack the terminal located inside the Wayfinder's Tomb. From the moment you do this, all the treasures you have not yet collected will be marked on the maps. The Wayfinder's Tomb Entrance will open when you complete the Path of Persistence, Path of Restoration and Path of Conviction.
Perks
Gambler Location: Crypt of Uhrma. To get this perk collect the Crypt of Uhrma Essence 1/1. Slots: 4. Effect: Increase to Experience gained, but you may no longer Restore after death.
Unflinching Location: Desert Ridge. To get this perk collect the Desert Ridge Essence 1/1. Slots: 1. Effect: Absorb one hit when charging the blaster without being interrupted.
Chests
Chests are one of the collectibles that count towards a zone's overall status. They are generally various types of containers that in the majority of cases contain cosmetic items, but sometimes they can also be stim canister, skill, etc.
Arid Flats Chest 1/4 Jacket - Commander.
Arid Flats Chest 2/4 Pants - Commander.
Arid Flats Chest 3/4 Jacket - Exile. Requires: Upgraded Ascension Cable (Grappling Hook). You can get here from the location of the Arid Flats Treasure 6/9.
Arid Flats Chest 4/4 Emitter - Detachment. Requires: Upgraded Ascension Cable (Grappling Hook).
Blustery Mesa Chest 1/1 Pommel - Justice.
Buried Refuge Chest 1/1 Photoreceptors - Kaminoan. This chest is at the bottom of an underwater tunnel.
Crypt of Uhrma Chest 1/1 Stim Canister.
Desert Passages Chest 1/2 Pommel - Scrapyard. In order to unlock the door to the room where this chest is, BOTH balls that are in this room should be on the same side as this door. Use Force Pull / Push to rearrange them as long as it is needed.
Desert Passages Chest 2/2 BD-1 - Solar.
Desert Ridge Chest 1/4 Music Track - Revisit Waters. Do a wall-run to a small rock shelf and then double jump to the ledge where the chest stands.
Desert Ridge Chest 2/4 Legs - Kaminoan.
Desert Ridge Chest 3/4 Switch - Serenity.
Desert Ridge Chest 4/4 Emitter - Temperance. To get here you need to climb to the top of the Path of Conviction, which means you need the upgraded version of the Ascension Cable to do so, then use the Relter and fly to the edge of the plateau where this chest is.
Halls of Ranvell Chest 1/2 Hair - Undercut. At some point, while you're climbing, Merrin will take out some soldiers without your help. A few steps further, look up and you should notice an opportunity to bounce off the wall to jump onto the ledge above. There you will find this chest.
Halls of Ranvell Chest 2/2 BD-1 Materials - Common Plastoid. This chest is in the room at the very top of the ruins.
Monastery Walls Chest 1/6 Head - Nocular. On the middle level of the ruins. To get here you need to slide down the slope starting near the Monastery Walls Databank 1/3, grapple to the handle point on the wall, traverse the metal beam, and finally perform a wall-run.
Monastery Walls Chest 2/6 Shirt - Wanderer. You will get here by the same route as to Monastery Walls Chest 1/6. The difference is that at a certain point, you have to jump over three stone pillars.
Monastery Walls Chest 3/6 Audio Sensors - Nocular. This chest is located on the desert level, inside a building guarded by a few stormtroopers.
Monastery Walls Chest 4/6 Photoreceptors - Nocular. In order to get to this chest you must jump over a few stone pillars.
Monastery Walls Chest 5/6 Pants - Wanderer. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins. It will allow you to make a long enough jump to the wall on the opposite side and climb higher.
Monastery Walls Chest 6/6 Blaster - Skeleton Key. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins. You can get here from the side of the platform where you find the Monastery Walls Treasure 6/7.
Narkis Highlands Chest 1/2 Audio Sensors - Kaminoan.
Narkis Highlands Chest 2/2 BD-1 Materials - Jedha Paint.
Path of Conviction Chest 1/1 Weapon Materials - Wood. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.
Path of Persistence Chest 1/1 BD-1 - Industrial. To get to this chest you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Grapple to a flying hook point and then grapple to the hook point located on the rock.
Path of Restoration Chest 1/1 Shirt - Wanderer. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Penitent Chambers Chest 1/2 Jacket - Wanderer.
Penitent Chambers Chest 2/2 Body - Nocular. To get here start near the Penitent Chambers Shortcut #1 and climb up the wall. To get over the breach do a wall-run.
Sheltered Hollow Chest 1/1 Stim Canister.
The Archive Chest 1/2 Switch - Scrapyard. To be able to cross the green barrier and reach this chest you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
The Archive Chest 2/2 This chest is on the middle floor of the archives. You will get here by the same route as to the The Archive Treasure 2/5. Then you have to jump to the platform on the other side. It's a red chest so you need the "BD-1 Electro Darts" ability to unlock it.
Timeworn Bridge Chest 1/1 Switch - Temperance. To get here take the Timeworn Bridge Shortcut #3 and jump off the rope at the right moment.
Trailhead Pantheon Chest 1/2 Grip - Justice.
Trailhead Pantheon Chest 2/2 Outfit - Jedi.
Veiled Hangar Chest 1/2 Lightsaber - Cere Junda. This chest will appear here after completing all missions of the main game storyline set on Jedah.
Veiled Hangar Chest 2/2 Emitter - Scrapyard. You will be able to reach this chest after completing all the missions of the main game storyline taking place on Jedah.
Wayfinder's Tomb Chest 1/2 Lightsaber - Eno Cordova. It's inside the tomb.
Wayfinder's Tomb Chest 2/2 Map Upgrade: Treasures. It's inside the tomb. This terminal counts as chest. Order BD-1 to hack it. From the moment you do this, all the treasures you have not yet collected will be marked on the maps.
Whistling Drop Chest 1/2 Barrel - K3 Vindicator. This chest is hidden under a burning wrecked shuttle.
Whistling Drop Chest 2/2 Grip - K3 Vindicator. To be able to cross the green barrier and reach this chest you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Databanks
Databanks are generally scannable objects or items that you discover along the way and which, in most cases, count toward a zone's overall completion stat. They are a source of information about the game world and, if you wish, the information they contain can be reviewed using the "Databank" tab.
Arid Flats Databank 1/8 351 - Foundation. It's a Force Echo.
Arid Flats Databank 2/8 352 - The Desert Ghost. It's a Force Echo.
Arid Flats Databank 3/8 354 - The Beasts of Jedha. It's a Force Echo.
Arid Flats Databank 4/8 364 - The Pilgrims of Jedha. It's a Force Echo. It's in a cave.
Arid Flats Databank 5/8 353 - Debt. It's a Force Echo.
Arid Flats Databank 6/8 355 - Cere's Journey. It's a Force Echo.
Arid Flats Databank 7/8 357 - A Warning. It's a Force Echo.
Arid Flats Databank 8/8 349 - Cordova's Travel's on Jedha III. Order BD-1 to scan it. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.
Blustery Mesa Databank 1/2 372 - Ghost or Guardian. It's a Force Echo.
Blustery Mesa Databank 2/2 373 - Catacombs of the Weary. Order BD-1 to scan the prayer wheels.
Buried Refuge Databank 1/3 390 - Hidden Path, Exposed. Order BD-1 to scan it.
Buried Refuge Databank 2/3 389 - Temple Evacuation. It's a Force Echo.
Buried Refuge Databank 3/3 392 - A Noble Deed. It's a Force Echo.
Crypt of Uhrma Databank 1/2 374 - Companions of the Caretakers. Order BD-1 to scan it.
Crypt of Uhrma Databank 2/2 375 - Voices on the Wind. It's a Force Echo.
Desert Passages Databank 1/1 344 - Witch. It's a Force Echo.
Desert Ridge Databank 1/2 356 - Pilgrimage. It's a Force Echo. Use Force push to remove rocks blocking the entrance to the cave.
Desert Ridge Databank 2/2 358 - Jedha Politics. It's a Force Echo.
Divine Oasis Databank 1/1 380 - Pilgrims, Saved. It's a Force Echo.
Halls of Ranvell Databank 1/4 379 - Pilgrims, Attacked. It's a Force Echo.
Halls of Ranvell Databank 2/4 383 - Ancient Ruins. It's inside the ruins. You will be passing by it after you kill a regular stormtrooper and then a stormtrooper with a flamethrower.
Halls of Ranvell Databank 3/4 384 - Scorch Marks. To get to this part of the ruins you have to do a wall-run at some point. This will get you to a kind of staircase. Get down to the very bottom of it and order BD-1 to scan the marks on the wall.
Halls of Ranvell Databank 4/4 381 - Ancient Wars. Scan the mural located in the room at the very top of the ruins.
Monastery Walls Databank 1/3 378 - Pilgrims, Lost. It's a Force Echo.
Monastery Walls Databank 2/3 385 - Prayer Wheel. Order BD-1 to scan it.
Monastery Walls Databank 3/3 382 - Communal Space. Order BD-1 to scan it.
Path of Conviction Databank 1/1 361 - Digging Deeper. It's a Force Echo. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.
Path of Persistence Databank 1/2 347 - Cordova's Travel's on Jedha I. Order BD-1 to scan it.
Path of Persistence Databank 2/2 359 - Cordova's Wonder. It's a Force Echo.
Path of Restoration Databank 1/3 348 - Cordova's Travel's on Jedha II. Order BD-1 to scan it. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Path of Restoration Databank 2/3 363 - Voice to the Past. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Path of Restoration Databank 3/3 360 - A Master's Realization. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Sanctuary Temple Databank 1/3 387 - The Destination and the Beginning. Order BD-1 to scan the wall.
Sanctuary Temple Databank 2/3 388 - Sanctuary Revived. It's a Force Echo.
Sanctuary Temple Databank 3/3 391 - Underground Canals. It's a Force Echo.
Singing Ruins Databank 1/1 376 - Trespassers of the Storm. It's a Force Echo.
The Archive Databank 1/2 345 - Old Connections, New Paths. It's a Force Echo.
The Archive Databank 2/2 343 - A New Path. It's a Force Echo.
Trailhead Pantheon Databank 1/4 366 - The Path. Order BD-1 to scan it.
Trailhead Pantheon Databank 2/4 367 - Ancient Crypt. Order BD-1 to scan it.
Trailhead Pantheon Databank 3/4 368 - Map of Pilgrim's Path. Order BD-1 to scan the wall.
Trailhead Pantheon Databank 4/4 371 - Meditation Hall. Order BD-1 to scan the wall.
Veiled Hangar Databank 1/1 342 - The Master's Arrival. It's a Force Echo. You can find it on the upper level of the hangar.
Wayfinder's Tomb Databank 1/2 350 - Cordova's Travel's on Jedha IV. Order BD-1 to scan it.
Wayfinder's Tomb Databank 2/2 362 - The Final Lesson. It's inside the tomb. It's a Force Echo.
Whistling Drop Databank 1/2 369 - One Journey Ends. It's a Force Echo.
Whistling Drop Databank 2/2 370 - "Onwards, Traveler...". Order BD-1 to scan the inscriptions on the wall.
The Archive Databank (Bonus) 462 - Vader. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
Veiled Hangar Databank (Bonus) 458 - Blind. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
Treasures
Treasures, Priorite Shards that can be found on Jedha are Jedha Scrolls. You can use them to buy Cal lightsaber cosmetics and parts at Sister Taske's Historical Artefacts in The Archive.
Arid Flats Treasure 1/9 Jedha Scroll. You can get here by just using a double jump and hugging the wall, but this was probably not intended. And maybe it will be changed someday. Normally, you can get here at a later stage of the storyline. Kill a scavenger droid and it will drop a scroll.
Arid Flats Treasure 2/9 Jedha Scroll. It's in a cave.
Arid Flats Treasure 3/9 Jedha Scroll. Kill a scavenger droid and it will drop a scroll.
Arid Flats Treasure 4/9 Jedha Scroll. Kill a scavenger droid and it will drop a scroll.
Arid Flats Treasure 5/9 Jedha Scroll. Requires: Dash ability. Climb up and then jump down to the platform below where the scroll is.
Arid Flats Treasure 6/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook).
Arid Flats Treasure 7/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook).
Arid Flats Treasure 8/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook).
Arid Flats Treasure 9/9 Jedha Scroll. Requires: Upgraded Ascension Cable (Grappling Hook). To reach it jump off the stone column on which the Arid Flats Essence 3/3 is.
Blustery Mesa Treasure 1/3 Jedha Scroll.
Blustery Mesa Treasure 2/3 Jedha Scroll.
Blustery Mesa Treasure 3/3 Jedha Scroll. Kill a scavenger droid and it will drop a scroll. Strong winds make this task harder, so a simple way is to use the "Dash" skill to get to the other side and immediately after landing you should throw a lightsaber towards the droid.
Buried Refuge Treasure 1/2 Jedha Scroll. You will only be able to pick up this scroll when you move that part of the door mechanism that blocks access to it.
Buried Refuge Treasure 2/2 Jedha Scroll.
Crypt of Uhrma Treasure 1/1 Jedha Scroll.
Desert Ridge Treasure 1/1 Jedha Scroll. This scroll sticks out of the wall high above the ground. To be able to collect it you must learn the "Dash" ability. Start on the rock shelf near the Desert Ridge Chest 1/4. Make a wall-run and then jump to the other side using double jump and dash.
Divine Oasis Treasure 1/2 Jedha Scroll.
Divine Oasis Treasure 2/2 Jedha Scroll. To be able to get here get on the spamel, ride up to the edge and jump up.
Halls of Ranvell Treasure 1/2 Jedha Scroll.
Halls of Ranvell Treasure 2/2 Jedha Scroll.
Monastery Walls Treasure 1/7 Jedha Scroll.
Monastery Walls Treasure 2/7 Jedha Scroll. Let the beast kill the soldiers and then kill it. Take the scroll that is simply lying on the ground among the small rocks.
Monastery Walls Treasure 3/7 Jedha Scroll.
Monastery Walls Treasure 4/7 Jedha Scroll.
Monastery Walls Treasure 5/7 Jedha Scroll. You will get here in the same way as to the Monastery Walls Chest 5/6 chest.
Monastery Walls Treasure 6/7 Jedha Scroll. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Monastery Walls Treasure 7/7 Jedha Scroll. You'll pass this treasure on your way to the Monastery Walls Essence 2/2.
Narkis Highlands Treasure 1/1 Jedha Scroll. To get here you have to start the same way as going to the Narkis Highlands Essence 2/2 only halfway, when you will be climbing up, you have to jump to the small ground platform on the right.
Path of Conviction Treasure 1/1 Jedha Scroll. Break the vase that stands here.
Path of Persistence Treasure 1/1 Jedha Scroll. This is near where you will encounter a stormtrooper with his back turned to you and sitting on the ground.
Penitent Chambers Treasure 1/2 Jedha Scroll.
Penitent Chambers Treasure 2/2 Jedha Scroll. Kill the scavenger droid and loot its remains. To get here start near the Penitent Chambers Shortcut #1 and climb up the wall.
Sanctuary Temple Treasure 1/2 Jedha Scroll.
Sanctuary Temple Treasure 2/2 Jedha Scroll.
Sepulcher Pass Treasure 1/1 Jedha Scroll.
Sheltered Hollow Treasure 1/1 Jedah Scroll. Kill the scavenger droid and take the scroll from its remains. During your first visit to this place he won't be here but when you visit the archive and come back here (even during your first visit to Jedah) you will meet him here.
Singing Ruins Treasure 1/1 Jedha Scroll.
The Archive Treasure 1/5 Jedha Scroll. You can reach here through a narrow passage starting in the adjacent room.
The Archive Treasure 2/5 Jedha Scroll. The scroll is on the middle floor of the archives. You will get here using the narrow passage which is located in one of the rooms on the lower floor.
The Archive Treasure 3/5 Jedha Scroll. It's at the top level. To be able to cross the green barrier and reach this treasure you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First get to the room where the The Archive Chest 1/2 is and then climb the walls to the top.
The Archive Treasure 4/5 Jedha Scroll. It's at the top level. To be able to cross the green barrier and reach this treasure you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First find a way to the The Archive Treasure 3/5 then jump to the platform on the other side of the chamber.
The Archive Treasure 5/5 Jedha Scroll. Requires: Dash ability (the fact that this is possible may be unintentional) or Upgraded Ascension Cable (Grappling Hook).
Timeworn Bridge Treasure 1/2 Jedha Scroll.
Timeworn Bridge Treasure 2/2 Jedha Scroll. To get here you must start near where Merrin repaired the entrance to the bridge.
Trailhead Pantheon Treasure 1/3 Jedha Scroll. It lies on the ground in a dark hallway.
Trailhead Pantheon Treasure 2/3 Jedha Scroll.
Trailhead Pantheon Treasure 3/3 Jedha Scroll. Break the vase that is here.
Wayfinder's Tomb Treasure 1/1 Jedha Scroll. Kill the scavenger droid and it will drop the scroll.
Whistling Drop Treasure 1/1 Jedha Scroll.
Essences
Essences look like small blue, glowing totems of the energy at which you can kneel and when you do so they will boost your stats. Health Essences and Force Essences will increase your maximum health or force, Skill Point Essences will grant you 1 skill point, and Perk Essences will unlock a new perk that can't be found anywhere else.
Arid Flats Essence 1/3 Force Essence. It's in a cave.
Arid Flats Essence 2/3 Force Essence. Requires: Dash ability. Climb to the top and convince Anchorite to open the door for you.
Arid Flats Essence 3/3 Health Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you must perform a series of jumps and grapples over large stone columns.
Crypt of Uhrma Essence 1/1 Perk - Gambler. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. You also have to defeat the Sutaban Alpha.
Desert Ridge Essence 1/1 Perk - Unflinching - "Absorb one hit when charging the blaster without being interrupted." To get here you must first defeat the Golden Skriton.
Halls of Ranvell Essence 1/2 Skill Point Essence. In the place where you fought a group of Empire soldiers, make a wall-run to get to the rock shelf on the other side and then jumping over the stone slabs get to the top of the ruins.
Halls of Ranvell Essence 2/2 Force Essence. This essence can be noticed earlier but you have to reach it by a somewhat circuitous route. You need to reach the same staircase where the Halls of Ranvell Databank 3/4 is located. At the bottom part of this staircase you should notice a passage to the essence.
Monastery Walls Essence 1/2 Health Essence. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch, jump on the first stone pillar, and then jump over the following pillars.
Monastery Walls Essence 2/2 Skill Point Essence. o get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon. Hook to the grappler perch and jump on the stone pillar. Move to the adjacent pillar and do a double jump / dash to bounce off the side wall of another pillar and land on top of the ruins on the other side. Move towards its end and jump down to the inside of the ruins.
Narkis Highlands Essence 1/2 Skill Point Essence. In order to reach this essence you must have the "Dash" ability. You will then be able to hop to the wall and continue climbing until you reach the essence.
Narkis Highlands Essence 2/2 Skill Point Essence. Requires: Upgraded Ascension Cable (Grappling Hook). To get here you have to start by grappling to the grapple perch located in the central part of Narkis Highlands. Then you'll have some jumping, wall running and climbing to do.
Path of Conviction Essence 1/1 Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.
Path of Persistence Essence 1/1 Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.
Path of Restoration Essence 1/1 Perk Slot Essence. You have to bring the ball to the top and then push it once more. This way you will open the secret compartment where the essence is.
Penitent Chambers Essence 1/1 Force Essence. To get here you will have to start near the Penitent Chambers Shortcut #2 and make a series of wall-runs and use a grappling hook couple times.
Sanctuary Temple Essence 1/1 Force Essence. You can come here already during your escape from the temple, as you will already have the right skill (Merrin's Charm) to dash through the green force fields.
The Archive Essence 1/2 Force Essense. It's at the top level. To be able to reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge. First find a way to the The Archive Treasure 4/5 then jump to the platform on the other side of the chamber.
The Archive Essence 2/2 Skill Point Essence. It's at the top level. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.
Force Tears
Force Tears are special challenges that you will face after interacting with a glowing, purple object. For each, you must either complete an enemy encounter or a platform challenge while the timer ticks. Once you complete them all, you will unlock the "Blood, Sweat, and Tears" achievement / trophy.
Blustery Mesa Force Tear 1/1 Fractured Dexterity. You have to defeat all enemies using the Twin-Bladed Stance. To be able to cross the green barrier and reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Desert Ridge Force Tear 1/1 Fractured Determination. To be able to cross enter the cave where this essence is you need to get Merrin's Charm which will happen when you visit the Buried Refuge. This is a platform challenge, your task is to get to the other side of the level.
Monastery Walls Force Tear 1/1 Fractured Tradition. You'll end up here by the same route you took to reach the Monastery Walls Chest 2/6. You have to defeat all enemies using the Single Saber Stance.
Timeworn Bridge Force Tear 1/1 Fractured Cunning. You have to defeat all enemies using the Blaster Stance. To be able to cross the green barrier and reach this essence you need to get Merrin's Charm which will happen when you visit the Buried Refuge.
Fish
Fantailed Laa Talk to Skoova and after a while you will recieve a fish.
Snakefish Talk to Skoova and after a while you will recieve a fish.
Bounties
Most of the Bounties only spawn after the main story of the game is completed. Once you find and kill all targets you will unlock the "Caij Match" achievement / trophy.
Corde the Half
Kili Oso
PR-85T the Other Half
Yuhong
Significant Opponents
Significant, named opponents who will stand in your way. The list includes both opponents who are part of the game's main storyline and cannot be missed, as well as so-called "Legendary Adversaries" who are optional, but whom you must defeat to unlock the "I'm a Living Legend" achievement / trophy (Defeat all legendary adversaries).
AT-ST Related to the game's main storyline. Cannot be missed.
Golden Skriton Legendary Enemy. You have to kill it to complete the "Defeat the Golden Skriton" rumor.
Skriton Related to the game's main storyline. Cannot be missed.
Sutaban Alpha Legendary Enemy.
Rumors
Defeat the Golden Skriton To start it you should talk to Sister Taske. You will have to kill the Golden Skriton.
Meditation Points
Interacting with a Meditation Point will save the game, and access several other game options such as: Stances, Rest, Perks, Training, Skills or Fast Travel. Resting at a Meditation Point will restore Cal's Health, Force and Stims, as well as respawn all enemies.
How to Fast Travel in Star Wars Jedi: Survivor?
This option will be unlocked soon after you reach the planet Koboh for the first time. You can Fast Travel between Meditation Points located on the planet you are currently on. Sit at the Meditation Point, and select the Fast Travel option on the lower-right side. You will see a list of all Meditation Points you have been to, located on the same planet you are on. Just select the one you want to go to.
Blocked Paths
Various passageways, such as force fields or locked doors or gates that require some specific ability or progress in the game's main storyline to pass through or unlock.
Shortcuts
When you get to this place for the first time, and this will mostly involve traversing some sort of platform section, you will be able to activate a shortcut, such as a rope that will allow you to move faster between different sections of the map.
Relters
Stand below the relter and jump to grab on and glide.