Databanks Star Wars Jedi: Survivor Points of interest
Databanks are generally scannable objects or items that you discover along the way and which, in most cases, count toward a zone's overall completion stat.
They are a source of information about the game world and, if you wish, the information they contain can be reviewed using the "Databank" tab.
Unfound Databanks Map Upgrade
At a relatively late stage of the game, when you are on planet Nova Garon you will be able to interact with a terminal (Map Upgrade: Databank) that will cause markers of all databanks not yet found to appear on the maps available in the game.
Index
- Alignment Control Tower Databank 1/1
- Arid Flats Databank 1/8
- Arid Flats Databank 2/8
- Arid Flats Databank 3/8
- Arid Flats Databank 4/8
- Arid Flats Databank 5/8
- Arid Flats Databank 6/8
- Arid Flats Databank 7/8
- Arid Flats Databank 8/8
- Array Channel Databank 1/5
- Array Channel Databank 2/5
- Array Channel Databank 3/5
- Array Channel Databank 4/5
- Array Channel Databank 5/5
- Assembly Staging Databank 1/3
- Assembly Staging Databank 2/3
- Assembly Staging Databank 3/3
- Audience Chamber Databank 1/2
- Audience Chamber Databank 2/2
- Automated Forge Databank 1/4
- Automated Forge Databank 2/4
- Automated Forge Databank 3/4
- Automated Forge Databank 4/4
- Basalt Rift Databank 1/8
- Basalt Rift Databank 2/8
- Basalt Rift Databank 3/8
- Basalt Rift Databank 4/8
- Basalt Rift Databank 5/8
- Basalt Rift Databank 6/8
- Basalt Rift Databank 7/8
- Basalt Rift Databank 8/8
- Blustery Mesa Databank 1/2
- Blustery Mesa Databank 2/2
- Boiling Bluff Databank 1/2
- Boiling Bluff Databank 2/2
- Buried Refuge Databank 1/3
- Buried Refuge Databank 2/3
- Buried Refuge Databank 3/3
- Bygone Settlement Databank 1/2
- Bygone Settlement Databank 2/2
- Central Command Databank (Bonus)
- Central Command Databank (Bonus)
- Central Command Databank (Bonus)
- Central Command Databank 1/2
- Central Command Databank 2/2
- Chamber of Clarity Databank 1/4
- Chamber of Clarity Databank 2/4
- Chamber of Clarity Databank 3/4
- Chamber of Clarity Databank 4/4
- Chamber of Connection Databank 1/4
- Chamber of Connection Databank 2/4
- Chamber of Connection Databank 3/4
- Chamber of Connection Databank 4/4
- Chamber of Detachment Databank 1/3
- Chamber of Detachment Databank 2/3
- Chamber of Detachment Databank 3/3
- Chamber of Duality Databank 1/1
- Chamber of Fortitude Databank 1/2
- Chamber of Fortitude Databank 2/2
- Chamber of Reason Databank 1/5
- Chamber of Reason Databank 2/5
- Chamber of Reason Databank 3/5
- Chamber of Reason Databank 4/5
- Chamber of Reason Databank 5/5
- Corroded Silo Databank 1/3
- Corroded Silo Databank 2/3
- Corroded Silo Databank 3/3
- Crypt of Uhrma Databank 1/2
- Crypt of Uhrma Databank 2/2
- Derelict Dam Databank (Bonus)
- Derelict Dam Databank 1/10
- Derelict Dam Databank 2/10
- Derelict Dam Databank 3/10
- Derelict Dam Databank 4/10
- Derelict Dam Databank 5/10
- Derelict Dam Databank 6/10
- Derelict Dam Databank 7/10
- Derelict Dam Databank 8/10
- Derelict Dam Databank 9/10
- Derelict Dam Databank 10/10
- Desert Passages Databank 1/1
- Desert Ridge Databank 1/2
- Desert Ridge Databank 2/2
- Devastated Settlement Databank 1/15
- Devastated Settlement Databank 2/15
- Devastated Settlement Databank 3/15
- Devastated Settlement Databank 4/15
- Devastated Settlement Databank 5/15
- Devastated Settlement Databank 6/15
- Devastated Settlement Databank 7/15
- Devastated Settlement Databank 8/15
- Devastated Settlement Databank 9/15
- Devastated Settlement Databank 10/15
- Devastated Settlement Databank 11/15
- Devastated Settlement Databank 12/15
- Devastated Settlement Databank 13/15
- Devastated Settlement Databank 14/15
- Devastated Settlement Databank 15/15
- Diagnostics Corridor Databank 1/2
- Diagnostics Corridor Databank 2/2
- Divine Oasis Databank 1/1
- Flooded Bunker Databank 1/2
- Flooded Bunker Databank 2/2
- Fogged Expanse Databank 1/3
- Fogged Expanse Databank 2/3
- Fogged Expanse Databank 3/3
- Foothill Falls Databank 1/4
- Foothill Falls Databank 2/4
- Foothill Falls Databank 3/4
- Foothill Falls Databank 4/4
- Forest Array Databank 1/6
- Forest Array Databank 2/6
- Forest Array Databank 3/6
- Forest Array Databank 4/6
- Forest Array Databank 5/6
- Forest Array Databank 6/6
- Fort Kah'lin Databank x/5
- Fort Kah'lin Databank x/5
- Fort Kah'lin Databank x/5
- Fort Kah'lin Databank x/5
- Fort Kah'lin Databank x/5
- Forward Control Tower Databank 1/2
- Forward Control Tower Databank 2/2
- Freight Handling Depot Databank 1/1
- Generator Underbelly Databank 1/3
- Generator Underbelly Databank 2/3
- Generator Underbelly Databank 3/3
- Gorge Crash Site Databank 1/4
- Gorge Crash Site Databank 2/4
- Gorge Crash Site Databank 3/4
- Gorge Crash Site Databank 4/4
- Halls of Ranvell Databank 1/4
- Halls of Ranvell Databank 2/4
- Halls of Ranvell Databank 3/4
- Halls of Ranvell Databank 4/4
- Hangar 2046-C Databank (Bonus)
- Hangar 2046-C Databank 1/1
- Hangar Bay Databank (Bonus)
- Hangar Bay Databank 1/3
- Hangar Bay Databank 2/3
- Hangar Bay Databank 3/3
- Hangar Bay Exterior Databank 1/1
- Harvest Ridge Databank 1/1
- Haven's Garden Databank 1/2
- Haven's Garden Databank 2/2
- Hunter's Quarry Databank 1/9
- Hunter's Quarry Databank 2/9
- Hunter's Quarry Databank 3/9
- Hunter's Quarry Databank 4/9
- Hunter's Quarry Databank 5/9
- Hunter's Quarry Databank 6/9
- Hunter's Quarry Databank 7/9
- Hunter's Quarry Databank 8/9
- Hunter's Quarry Databank 9/9
- Igneous Fissure Databank 1/2
- Igneous Fissure Databank 2/2
- Imperial Post 8L-055 Databank 1/2
- Imperial Post 8L-055 Databank 2/2
- Industrial Stacks Databank 1/2
- Industrial Stacks Databank 2/2
- Loading Gantry Databank 1/3
- Loading Gantry Databank 2/3
- Loading Gantry Databank 3/3
- Lucrehulk Core Databank 1/3
- Lucrehulk Core Databank 2/3
- Lucrehulk Core Databank 3/3
- Marl Cavern Databank 1/1
- Monastery Walls Databank 1/3
- Monastery Walls Databank 2/3
- Monastery Walls Databank 3/3
- Mountain Ascent Databank 1/4
- Mountain Ascent Databank 2/4
- Mountain Ascent Databank 3/4
- Mountain Ascent Databank 4/4
- Nekko Pools Databank 1/1
- Observation Deck Databank 1/1
- Observatory Understructure Databank 1/2
- Observatory Understructure Databank 2/2
- Officer's Quarters Databank (Bonus)
- Officer's Quarters Databank (Bonus)
- Officer's Quarters Databank (Bonus)
- Officer's Quarters Databank 1/2
- Officer's Quarters Databank 2/2
- Path of Conviction Databank 1/1
- Path of Persistence Databank 1/2
- Path of Persistence Databank 2/2
- Path of Restoration Databank 1/3
- Path of Restoration Databank 2/3
- Path of Restoration Databank 3/3
- Phon'Qi Caverns Databank 1/14
- Phon'Qi Caverns Databank 10/14
- Phon'Qi Caverns Databank 11/14
- Phon'Qi Caverns Databank 12/14
- Phon'Qi Caverns Databank 13/14
- Phon'Qi Caverns Databank 14/14
- Phon'Qi Caverns Databank 2/14
- Phon'Qi Caverns Databank 3/14
- Phon'Qi Caverns Databank 4/14
- Phon'Qi Caverns Databank 5/14
- Phon'Qi Caverns Databank 6/14
- Phon'Qi Caverns Databank 7/14
- Phon'Qi Caverns Databank 8/14
- Phon'Qi Caverns Databank 9/14
- Pyloon's Saloon Databank 1/2
- Pyloon's Saloon Databank 2/2
- Rambler's Reach Outpost Databank x/6
- Rambler's Reach Outpost Databank x/6
- Rambler's Reach Outpost Databank x/6
- Rambler's Reach Outpost Databank x/6
- Rambler's Reach Outpost Databank x/6
- Rambler's Reach Outpost Databank x/6
- Rehabilitation Wing Databank 1/1
- Renovation Site 4733 Databank 1/4
- Renovation Site 4733 Databank 2/4
- Renovation Site 4733 Databank 3/4
- Renovation Site 4733 Databank 4/4
- Republic Research Laboratory Databank 1/5
- Republic Research Laboratory Databank 2/5
- Republic Research Laboratory Databank 3/5
- Republic Research Laboratory Databank 4/5
- Republic Research Laboratory Databank 5/5
- Riverbed Watch Databank 1/4
- Riverbed Watch Databank 2/4
- Riverbed Watch Databank 3/4
- Riverbed Watch Databank 4/4
- Rooftops Databank 1/2
- Rooftops Databank 2/2
- Sanctuary Temple Databank 1/3
- Sanctuary Temple Databank 2/3
- Sanctuary Temple Databank 3/3
- Singing Ruins Databank 1/1
- Skylane Regulation Station Databank 1/1
- Smuggler's Tunnels Databank 1/5
- Smuggler's Tunnels Databank 2/5
- Smuggler's Tunnels Databank 3/5
- Smuggler's Tunnels Databank 4/5
- Smuggler's Tunnels Databank 5/5
- Sodden Grotto Databank 1/4
- Sodden Grotto Databank 2/4
- Sodden Grotto Databank 3/4
- Sodden Grotto Databank 4/4
- Southern Reach Databank 1/3
- Southern Reach Databank 2/3
- Southern Reach Databank 3/3
- Summit Ridge Databank 1/2
- Summit Ridge Databank 2/2
- Superstructure Fabricators Databank 1/2
- Superstructure Fabricators Databank 2/2
- Temple Atrium Databank (Bonus)
- The Archive Databank (Bonus)
- The Archive Databank 1/2
- The Archive Databank 2/2
- Trailhead Pantheon Databank 1/4
- Trailhead Pantheon Databank 2/4
- Trailhead Pantheon Databank 3/4
- Trailhead Pantheon Databank 4/4
- Untamed Downs Databank 1/14
- Untamed Downs Databank 2/14
- Untamed Downs Databank 3/14
- Untamed Downs Databank 4/14
- Untamed Downs Databank 5/14
- Untamed Downs Databank 6/14
- Untamed Downs Databank 7/14
- Untamed Downs Databank 8/14
- Untamed Downs Databank 9/14
- Untamed Downs Databank 10/14
- Untamed Downs Databank 11/14
- Untamed Downs Databank 12/14
- Untamed Downs Databank 13/14
- Untamed Downs Databank 14/14
- Veiled Hangar Databank (Bonus)
- Veiled Hangar Databank 1/1
- Verdant Gardens Databank 1/3
- Verdant Gardens Databank 2/3
- Verdant Gardens Databank 3/3
- Viscid Bog Databank 1/5
- Viscid Bog Databank 2/5
- Viscid Bog Databank 3/5
- Viscid Bog Databank 4/5
- Viscid Bog Databank 5/5
- Water Treatment Works Databank 1/2
- Water Treatment Works Databank 2/2
- Wayfinder's Tomb Databank 1/2
- Wayfinder's Tomb Databank 2/2
- Whistling Drop Databank 1/2
- Whistling Drop Databank 2/2
- Yurt Barracks Databank 1/3
- Yurt Barracks Databank 2/3
- Yurt Barracks Databank 3/3
All known locations on the map Coruscant
Freight Handling Depot Databank 1/1▶ show the map ◀
093 - Turbo Dogs. Scan the crate standing on the floor.
Turbo Dogs, a local favorite. Several exposés have attempted to shed light on the popular product's meat sourcing, but this has done nothing to dampen its appeal.
Hangar 2046-C Databank (Bonus)▶ show the map ◀
452 - Double Agent. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
*** reports in to Denvik prior to his first operation with Cal's crew. Denvik is unsure of Bode's ability to succeed where others have failed, but Bode has confidence.
Hangar 2046-C Databank 1/1▶ show the map ◀
101 - Air Traffic Control Perch. Scan the control panel that is located on the platform.
Skylane perch used by Coruscant Security Forces to monitor traffic flow and enforce regulations.
Industrial Stacks Databank 1/2▶ show the map ◀
102 - Bloody Negotiations. It is located aboard the senator Sejan's yacht.
Daho Sejan, the senator from Utapau, was notorious for bending rival politicians to his will by any means necessary.
Industrial Stacks Databank 2/2▶ show the map ◀
103 - Stolen Treasures. It is located aboard the senator Sejan's yacht.
Trophies and keepsakes from various planets controlled by the Empire. A collection befitting a connoisseur of Galactic curiosities, they were no doubt taken forcefully from their planet of origin.
Renovation Site 4733 Databank 1/4▶ show the map ◀
097 - Local Directory. Inspect the terminal standing against the wall.
Directories help organize and visualize the flow of goods through the planet. Currently, Imperial expansion has impacted the import business, resulting in shortages throughout the Coruscant underworld.
Renovation Site 4733 Databank 2/4▶ show the map ◀
098 - Desi's Noodles. Enter the building and scan the bar.
Desi's Noodles, a popular chain in the Coruscant underworld. There are few legitimate reasons to venture down to the lower levels, but popular opinion declares that Desi's is one of them.
Renovation Site 4733 Databank 3/4▶ show the map ◀
095 - Abandoned Shop. It's a Force Echo. Jump across the broken stairs and enter the abandoned shop.
Renovation Site 4733 Databank 4/4▶ show the map ◀
099 - Ascension Cable. Main Story related. It's a grappling hook.
A broken ascension cable repurposed from the Clone Wars for use in construction projects throughout Coruscant. While the Empire offers grand visions of infrastructure, they seek any avenue that might keep costs down.
Rooftops Databank 1/2▶ show the map ◀
094 - Abandoned Squatter Site. It's a Force Echo. You will find it near the Rooftops Meditation Point. Look out for a glowing object lying on the ground in the corner.
The scattered debris of a squatter's camp; just one of many found in the recesses of the Coruscant underworld, populated by refugees displaced by Imperial expansion, as well as abandoned veterans of its wars.
Rooftops Databank 2/2▶ show the map ◀
096 - Squatter Camp. It's on a platform near the Rooftops Meditation Point. Climb up there, get rid of the Stormtroopers you encounter there and scan it using BD-1.
The underworld of Coruscant is an unforgiving place, but a refuge for the destitute and dispossessed. Hovels and camps in the streets and alleys are not uncommon, and a sign of the inequality that yet festers under the Empire.
Skylane Regulation Station Databank 1/1▶ show the map ◀
100 - Gonk Droid. Go down to the lower level and scan the droid you find there.
The GNK-series power droid is renowned as an excellent portable battery unit. They are nicknamed 'Gonk' droids both in reference to their series classification, and their signature, baritone vocalization.
All known locations on the map Koboh
Alignment Control Tower Databank 1/1▶ show the map ◀
302 - Patience. It's a Force Echo.
Dagan Gera and Santari Khri discuss their plans for Tanalorr - Dagan expresses frustration that such vital work is being delayed too much.
Basalt Rift Databank 1/8▶ show the map ◀
133 - Basalt Pillars. Order BD-1 to scan it.
Huge pillars of brittle, heavy rock populate the Basalt Forest. Seismic activity deep beneath the planet's crust 'unroots' these stone trees, forcing the structures to erupt in their fully grown form. While the stone is no longer growing, its porous surface provides a scaffolding for rudimentary organic lifeforms to take root. Scholars refer to these structures as "stone sentinels."
Basalt Rift Databank 2/8▶ show the map ◀
144 - Turf Wars. Order BD-1 to scan it.
A drop pod from a Lucrehulk-class battleship, used to transport battle droids and other separatist forces to the field during the Clone Wars. Destination coordinates typically ensure safe landings, but this pod was overridden and fired in the general area of the Basalt Rift.
Basalt Rift Databank 3/8▶ show the map ◀
132 - Same Story, Different Planet. It's a Force Echo.
Rawka are aggressive, belligerent creatures - never more so than when defending their nests. This forest variant incubates their eggs for a dozen Koboh moon cycles, and each member defends the clutch as if it was their own. This generation of eggs, however, did not survive the planet's harsh realities.
Basalt Rift Databank 4/8▶ show the map ◀
136 - Bilemaw's Revenge. Order BD-1 to scan it.
Bilemaws have a notoriously bad temper, often trampling, crushing, or pulverizing those caught in their rampage. Even trained imperial soldiers stand little chance against a bilemaw defending its den.
Basalt Rift Databank 5/8▶ show the map ◀
140 - Risk and Research. Order BD-1 to scan it.
There's enough rations and supplies here to sustain a rigorous multi-day journey. Various scientific instruments and cartography tools were also laboriously packed for the trip.
Basalt Rift Databank 6/8▶ show the map ◀
137 - The Short Straw. Order BD-1 to scan it.
Imperial supplies addressed to Squadron 013. The shipment was meager in the first place - the rations already exhausted. These troops were disorganized, disengaged, and desperate.
Basalt Rift Databank 7/8▶ show the map ◀
143 - Bilemaw Pools. Order BD-1 to scan it.
The pools are filled with volcanic mud that bubbles up through fissures from deep beneath the surface. Bilemaws frequently lounge in these pools, becoming covered in, and fortified by, the substance. This second skin is very similar to the basalt columns that define the landscape.
Basalt Rift Databank 8/8▶ show the map ◀
139 - Koboh Dust. Order BD-1 to scan it.
Highly volatile matter unique to this system of the galaxy. Without further analysis, the elements comprising this gaseous substance remain a mystery.
Boiling Bluff Databank 1/2▶ show the map ◀
255 - The Wheel Turns. It's a Force Echo.
Although Mosey is known as a hunter, she is not without a respect and understanding for the equilibrium of the planet and the natural order of things.
Boiling Bluff Databank 2/2▶ show the map ◀
248 - Turgle, Saved. It's a Force Echo.
Doma's first encounter with Turgle was one of rescue, saving him from a self-inflicted blunder. He was attached to her from that point on.
Bygone Settlement Databank 1/2▶ show the map ◀
300 - Ancient Architecture.
Buildings on the outskirts of the Basalt Forest, partly built directly into the cliffsides. Their construction - a mixture of stone and mud - ages them as older than any other structure on the planet, predating even the Republic settlements. Little is known about that time.
Bygone Settlement Databank 2/2▶ show the map ◀
299 - Digger Crawler. Order BD-1 to scan it.
The enormous crawler vehicles were originally created as mobile mining and smelting factories, designed to withstand the harsher conditions of frontier planets. Over time, however, they became favorites of the Jawa species native to Tatooine, who used their vast space to store their wares as well as house their entire clan. The Jawas who found their way to Koboh built a crawler in the style of the ones they remembered from their home.
Chamber of Clarity Databank 1/4▶ show the map ◀
150 - Trials. It's a Force Echo.
The tasks within the Jedi chambers presented trying, painful challenges, the likes of which many Jedi hadn't experienced since their struggles as learners.
Chamber of Clarity Databank 2/4▶ show the map ◀
149 - Concerted Effort. It's a Force Echo.
The trials of Koboh were testing enough, but whatever mission the Jedi were preparing for was almost certainly greater. No Jedi, therefore, would be allowed to fall behind.
Chamber of Clarity Databank 3/4▶ show the map ◀
151 - A Candid Moment. It's a Force Echo.
The Jedi trials on Koboh were tests of body and mind, but also of trust and camaraderie between both friends and comrades.
Chamber of Clarity Databank 4/4▶ show the map ◀
148 - Tenacity. It's a Force Echo.
To fail at the trials presented on Koboh was not an option for the Jedi, who were determined to persist until at last they found success.
Chamber of Connection Databank 1/4▶ show the map ◀
204 - Homesick. It's a Force Echo.
A Padawan confides in a friend that their extended time on Koboh is making them miss the Jedi Temple on Coruscant.
Chamber of Connection Databank 2/4▶ show the map ◀
205 - Mind Challenge. It's a Force Echo.
A Padawan grapples with the lessons that Santari Khri is trying to impart, as they also struggle with the logistics of the chamber itself.
Chamber of Connection Databank 3/4▶ show the map ◀
206 - Insolence, or Bravery. It's a Force Echo.
As Dagan Gera postures in defiance of the Council, and Koboh readies for evacuation, two Jedi fret over the rising crisis.
Chamber of Connection Databank 4/4▶ show the map ◀
207 - Private Doubts. It's a Force Echo.
A Republic Jedi harbors frustrations that the elaborate and not-inexpensive collection of chambers on Koboh is an exercise in waste.
Chamber of Detachment Databank 1/3▶ show the map ◀
208 - A Rare Find. It's a Force Echo.
Koboh's unique properties were noted by all who visited, both for good and ill. Two Jedi discuss their favorite hidden gems across the planet's surface.
Chamber of Detachment Databank 2/3▶ show the map ◀
209 - Missing in Action. It's a Force Echo.
Dagan Gera has vanished, after what was described by some as a rampage. Yet others hold out hope he will appear to defend them, as he has done before.
Chamber of Detachment Databank 3/3▶ show the map ◀
210 - Worlds Away. It's a Force Echo.
Two Republic Jedi are locked in conversation, discussing the differences between their new home on Koboh, and their old, familiar lives back in the Galactic capital.
Chamber of Duality Databank 1/1▶ show the map ◀
214 - Disaster. Order BD-1 to scan it.
Huge masses of rock fell through the roof and slammed into this subterranean sanctuary, indicating intense seismic activity above ground.
Chamber of Fortitude Databank 1/2▶ show the map ◀
211 - A World of Wonder. It's a Force Echo.
Although the meditation chambers were a Jedi-made wonder of Koboh, there were yet other secretive layers to the planet, and the Republic was determined to study them all.
Chamber of Fortitude Databank 2/2▶ show the map ◀
212 - Hand in Hand.
A Republic scientist is given a tour of the Jedi chambers by an attending Knight, as they discuss ways in which they may better aid one another in their shared endeavors.
Chamber of Reason Databank 1/5▶ show the map ◀
199 - The Goals of Khri. It's a Force Echo.
Two Republic Jedi muse on Santari Khri and her aims. They seem particularly impressed by her zeal for this mission.
Chamber of Reason Databank 2/5▶ show the map ◀
200 - Talk of the Future. It's a Force Echo.
Two Jedi discuss the burgeoning Abyss project, and whether its success will merit the current investment into Koboh.
Chamber of Reason Databank 3/5▶ show the map ◀
201 - In Good Time. It's a Force Echo.
Two Jedi Knights discuss their struggling student, and the nature of growth.
Chamber of Reason Databank 4/5▶ show the map ◀
203 - A Secret Meeting. Order BD-1 to scan it.
Scratchy writing on a wall, written in a hasty and easily-translated childish cipher:
"Meet at the usual place later?"
Chamber of Reason Databank 5/5▶ show the map ◀
202 - Dead End. It's a Force Echo.
A Padawan, trying to think their way out of a puzzle, becomes briefly frustrated.
Corroded Silo Databank 1/3▶ show the map ◀
289 - Curiosity Sours. Order BD-1 to scan the datapad.
"Despite my curiosity, it has become clear we must stop trying to break the monoliths. They are a waste of time. He won't let me, though, he insists we keep trying. He is relentless..."
Corroded Silo Databank 2/3▶ show the map ◀
291 - New Acquisitions. Order BD-1 to scan the datapad.
"The others. Mindless prospectors. I will use their metals. Use their tools. Build my works. Hide my cubes.
They cannot see my works."
Corroded Silo Databank 3/3▶ show the map ◀
259 - Whispered Words. It's a Force Echo.
A prospector talking, presumably to the meditation chamber, vowing to find a way inside and discover its secrets.
Derelict Dam Databank (Bonus)▶ show the map ◀
119 - The Dredger Run. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you make progress in the main storyline of the game.
Grock struggles to move through Dredger Gorge in search of treasure, on another of Dana's often-dangerous money-making ventures.
Derelict Dam Databank 1/10▶ show the map ◀
117 - Murdered Prospector. It's a Force Echo.
The Raiders who patrol the gorge appear merciless in prosecuting trespassers, acting as judge, jury and executioner on any hapless prospector caught in their sights.
Derelict Dam Databank 2/10▶ show the map ◀
128 - Gorocco Nest. Order BD-1 to scan it.
The gorocco - a large, easily incensed predator - found plentiful prey in the prospectors and raiders that came to their hunting grounds. Scattered remains, though impossible to identify fully, indicate that the gorocco are not short on meals.
Derelict Dam Databank 3/10▶ show the map ◀
122 - Destroyed Dam. Order BD-1 to scan it.
As a result of what looks like deliberate sabotage, the dam wall has split, allowing huge amounts of tar to spill through the breach and onto whatever lies below.
Derelict Dam Databank 4/10▶ show the map ◀
116 - Drowned Prospector. It's a Force Echo.
The remains of a prospector, who stumbled into a tar reservoir. They panicked and slipped into the pit, where the sucking tar caught fast and sealed their fate.
Derelict Dam Databank 5/10▶ show the map ◀
127 - Dead Bedlam Raider.
The body of a long-dead Bedlam Raider, clearly killed by blaster bolts, which mark the body indiscriminately.
Derelict Dam Databank 6/10▶ show the map ◀
126 - Dam Flow Pipes. Order BD-1 to scan the pipes.
The positioning of this flow pipe across two reservoirs indicates that it was used to control the movement of tar between the dams, in order to maintain a safe level for prospectors to work.
Derelict Dam Databank 7/10▶ show the map ◀
123 - Crumbling Dam Wall. Order BD-1 to scan it.
A lack of maintenance, and the relentless creep of time, has visibly worn many of the gorge's dams down to a dangerous state - cracks and leaks can be seen everywhere across their aging surfaces.
Derelict Dam Databank 8/10▶ show the map ◀
118 - A Desperate Escape. It's a Force Echo.
A prospector was held up by Bedlam Raiders, who claimed the valley as their territory. The prospector ran, and the raiders gave chase.
Derelict Dam Databank 9/10▶ show the map ◀
121 - Creature Bones. Order BD-1 to scan the fossil.
The bones of some ancient creature partially exposed by excavation. It must date back several centuries.
Derelict Dam Databank 10/10▶ show the map ◀
120 - Abandoned Encampment. Order BD-1 to scan the camp.
The scattered debris of a rudimentary encampment. Whoever was here possessed some mechanical ability, but no evidence of their work remains.
Devastated Settlement Databank 1/15▶ show the map ◀
216 - An Instruction. It's a Force Echo.
The Jedi saw opportunities in all things - even a harsh world like Koboh. To truly understand the ever-expanding Republic, the Jedi needed to absorb all they could, and teach their Padawans the same.
Devastated Settlement Databank 2/15▶ show the map ◀
217 - Technological Deficit.
As the centuries passed since the Republic abandoned Koboh, so too did the knowledge of its specialized technology. To newcomers, such objects were unknowable.
Devastated Settlement Databank 3/15▶ show the map ◀
218 - A Patient Master. It's a Force Echo.
A Padawan asks to be excused from training. They do not explain themselves, but the master displays restraint and allows them to go.
Devastated Settlement Databank 4/15▶ show the map ◀
224 - Thermal Vent. Order BD-1 to scan it.
In the wake of Koboh's catastrophe, thermal activity surged. The surface cracked and lava flowed freely. Pressure vented through naturally-formed fissures, only to be held back by now-untamed Koboh matter.
Devastated Settlement Databank 5/15▶ show the map ◀
225 - Chamber Mural.
A mural across the exterior wall of a meditation chamber, reading:
"Those who ask questions find answers,
Those who combat falsehoods find the truth,
And those who see inside themselves will know the path ahead."
Devastated Settlement Databank 6/15▶ show the map ◀
219 - Idle Talk. It's a Force Echo.
A Padawan brings some news they've overheard to their master, who dismisses it and chides them for engaging in idle gossip.
Devastated Settlement Databank 7/15▶ show the map ◀
220 - The Seeds of Concern. It's a Force Echo.
Though bound to Koboh by purpose, the Jedi nevertheless begin to harbour misgivings about the ways in which their mission is proceeding.
Devastated Settlement Databank 9/15▶ show the map ◀
226 - Central Manse. Order BD-1 to scan it.
The settlement's structure served as a central point for the Jedi on Koboh, its spires deliberately calling back to the distinctive towers of the Jedi Temple on Coruscant.
Devastated Settlement Databank 10/15▶ show the map ◀
227 - Training Courtyard. Order BD-1 to scan it.
The manse was built around a large central courtyard, clearly intended for Jedi training. Ample room was provided for sparring, meditation, or simple yet productive discussion between peers.
Devastated Settlement Databank 11/15▶ show the map ◀
228 - Devastated Remains. Order BD-1 to scan it.
Although some structures were spared total annihilation, nothing survived intact. Strewn debris and overgrown nature speak to a world first devastated, then abandoned.
Devastated Settlement Databank 12/15▶ show the map ◀
413 - Broken High Republic Device. Interact with the device.
A broken device of High Republic design. Although it is hard to discern in its heavily damaged state, the device may have been used in navigation, or as a smaller part of a larger unit.
Devastated Settlement Databank 13/15▶ show the map ◀
229 - Theses of Yaddle. Order BD-1 to scan it.
A tome by Jedi Master Yaddle, detailing little known Jedi arts. Unfortunately, her notes on both are incomplete and - perhaps deliberately - vague.
Devastated Settlement Databank 14/15▶ show the map ◀
223 - Cataclysm. It's a Force Echo.
When struck by calamity, the evacuation of Koboh began swiftly. Some, however, thought first to defend their work. Despite their efforts, such attempts were ultimately futile.
Devastated Settlement Databank 15/15▶ show the map ◀
230 - Fallen Padawan. Order BD-1 to scan it.
The Emergence on Koboh devastated the planet, and the High Republic settlement was no exception. As the ground beneath them gave way, many were caught in the erupting earth and crushed beneath the mighty masonry erected for their own betterment.
Diagnostics Corridor Databank 1/2▶ show the map ◀
106 - Merciless Rampage. It's a Force Echo.
Dagan Gera spared no foe on his tear towards the Observatory above the clouds.
Diagnostics Corridor Databank 2/2▶ show the map ◀
220 - Minor Oculus. Order BD-1 to scan it.
This rotating oculus is powered by the same Koboh matter as the Forest Array. This larger model indicates that Republic scientists created the prototype for later designs focusing on compactness and efficiency.
Flooded Bunker Databank 1/2▶ show the map ◀
280 - Damage Assessment. Order BD-1 to scan the datapad.
A databank entry of Doma Dendra assessing the damage to the old water treatment shed:
"That backup from Dredger Gorge has shot the whole system. Burst pipes, collapsed beams...it's all no good. We'll have to get our water from the river now. Folks'll have to get used to it tasting a little strange, I suppose..."
Flooded Bunker Databank 2/2▶ show the map ◀
276 - Abandoned Water Filtration System. Order BD-1 to scan it.
The early prospectors built complex systems to provide the outpost and their prospecting sites with fresh water. However, after the supply became contaminated, and their prospecting efforts began to falter, such systems were abandoned to time and the elements.
Fogged Expanse Databank 1/3▶ show the map ◀
171 - Monitoring Equipment. Order BD-1 to scan it.
A seismic detector that used small pulses to locate hidden objects. It also had the unfortunate side effect of agitating and attracting local wildlife. Time and the elements have since rendered it inoperable.
Fogged Expanse Databank 2/3▶ show the map ◀
178 - A Deadly Encounter. It's a Force Echo.
While struggling further up the mountain, two prospectors encounter a ravenous mogu that stalks the mists, looking for any morsel that stumbles into its hunting grounds.
Fogged Expanse Databank 3/3▶ show the map ◀
179 - Forging Forward Alone. It's a force Echo. You will be able to get here only after you get the BD-1 Electro Dart.
A prospector, battered by the mountain's dangers, tries to struggle on up the mountain alone.
Foothill Falls Databank 1/4▶ show the map ◀
175 - A Curious Pair. It's a Force Echo.
Two prospectors are gazing over the waterfall. One slips and is saved by the other. They shake it off before heading on.
Foothill Falls Databank 2/4▶ show the map ◀
168 - Cargo Elevator. Order BD-1 to scan the elevator.
The prospectors envisioned many grand projects for Koboh. Most were never realized, but an elevator for transporting hauls from the mountain summit was somehow completed successfully.
Foothill Falls Databank 3/4▶ show the map ◀
191 - Child's Hideaway. Order BD-1 to scan it.
This area has clearly been fashioned into a hideaway for a small child, perhaps that they might while away the time as their guardians toiled the nearby caverns.
Foothill Falls Databank 4/4▶ show the map ◀
192 - Prospecting Network. Order BD-1 to scan it. Requires: Upgraded Ascension Cable.
Prospectors on Koboh constructed lattice-like series of rafters and buildings, all intricately - and perilously - connecting their network of dig sites. They appear to outsiders to grow from the very rocks.
Forest Array Databank 1/6▶ show the map ◀
138 - Koboh Barrier. Order BD-1 to scan it.
An impenetrable barrier of highly magnetized dust-like matter. Standard manipulation is ineffective against its structure, proving resistant even to lightsaber strikes.
Forest Array Databank 2/6▶ show the map ◀
145 - Epic Moltings. Order BD-1 to scan it.
The piasa reigns over the skies and plains as one of Koboh's apex predators - a terror to any creature caught in its sights. The nomadic creature rarely perches, and its temporary habitation of the Forest Array may indicate either injury or distress...
Forest Array Databank 3/6▶ show the map ◀
142 - Auxiliary Array Telescope. Order BD-1 to scan it.
These generators charge the air with highly-excited energy currents, similar in both power and danger to interstellar ionic storms. From the looks of the structure's rampant rust and overgrowth, it hasn't been put to use in several decades.
Forest Array Databank 4/6▶ show the map ◀
141 - Orb Amplifier. Order BD-1 to scan it.
A curious fixture of High Republic-era Jedi technology that stabilizes, focuses, and magnifies the erratic potential energy stored in Koboh orbs.
Forest Array Databank 5/6▶ show the map ◀
146 - Indomitable. Order BD-1 to scan the shield.
These reinforced shields - dispensed to Imperial riot forces - were designed to sustain heavy, destructive assaults and have even proven resistant to lightsaber strikes. The standard armor of the trooper wielding this shield, however, offered no such additional benefits.
Forest Array Databank 6/6▶ show the map ◀
135 - Central Rotational Apparatus. Order BD-1 to scan it.
The complexity of the subterranean mechanisms operating the Array's above-ground ionic beams is difficult to imagine. While the apparatus has clearly not been moved in years, a way to control it must still exist.
Fort Kah'lin Databank x/5▶ show the map ◀
264 - Victorious Surrender. It's a Force Echo.
In the aftermath of a small but brutal civil war that tore this settlement apart, the bandit leaders pledge themselves to Rayvis, and become part of his newly-formed Bedlam Raiders. Those who would not kneel, however, were exiled.
Fort Kah'lin Databank x/5▶ show the map ◀
298 - A House Divided. Order BD-1 to scan the datapad. You need an Upgraded Ascension Cable to get here.
A datapad entry from a leader of the bandit camp, detailing growing discontent:
"The offer was brought to us by the Gen'Dai, but not every corner of the camp seemed pleased. Some accuse us of trading our freedom for just another hand around our throats. If they won't come willingly, then I'll have no choice but to force them..."
Fort Kah'lin Databank x/5▶ show the map ◀
263 - Internal Affairs. It's a Force Echo. You need an Upgraded Ascension Cable to get here.
The small-time bandits who used Koboh as a refuge were offered a choice - one that split the group in two. The resolution to this dispute was decided in conflict.
Fort Kah'lin Databank x/5▶ show the map ◀
297 - Bandit Camp. Order BD-1 to scan it.
Before the Bedlam Raiders came to prominence, Koboh's locals were bothered by various bandit groups. Though not as unified and organized as Rayvis' army-to-be, it was nevertheless advisable to stay away from their territory.
Fort Kah'lin Databank x/5▶ show the map ◀
296 - Past Signs of Life. Order BD-1 to scan it.
The evidence suggests that Fort Kah'Lin was once a hub of activity for a local bandit gang. Although now it is still occupied by Bedlam Raider soldiers and battle droids, these abandoned items speak to a more active base, made sparse by some past incident.
Forward Control Tower Databank 1/2▶ show the map ◀
160 - Emergency Landing. It's a Force Echo.
The Lucrehulk 'Primacy', having entered the Koboh system too close to the Abyss, began being pulled apart by its gravitational forces. In a last-ditch move, the remaining bridge crew detached the core, planning to emergency land on the planet below.
Forward Control Tower Databank 2/2▶ show the map ◀
166 - Escape Pod. Order BD-1 to scan it.
The towers atop a Lucrehulk core were primarily for communication, high-level administration and ship control. As such an 'executive suite' of escape pods is available for the high command, in the need of a swift departure.
Generator Underbelly Databank 1/3▶ show the map ◀
164 - Landing Hydraulics. Order BD-1 to scan it.
A Lucrehulk-class battleship is designed so the central sphere can detach and land independently. As such, the core is equipped with several massive landing struts, the gigantic hydraulics of which take up a large chunk of the core's interior.
Generator Underbelly Databank 2/3▶ show the map ◀
159 - A Droid Reborn. It's a Force Echo.
To the talented and determined mechanic, even a wrecked droid can find a new purpose. A gun platform can be fashioned, for instance, from a droideka's pneumatic blaster arms.
Generator Underbelly Databank 3/3▶ show the map ◀
165 - Power Generator. Order BD-1 to scan it.
The lower levels of a Lucrehulk core house landing logistics and power generation. Though they were likely disabled during the ship's landing, it seems that Rayvis - or some resourceful Raider - has coaxed the systems back to life, powering the ship once more.
Gorge Crash Site Databank 1/4▶ show the map ◀
115 - Broken Dredging Machine. It's a Force Echo.
Makeshift machines, thrown together in a hurry, are often prone to failure when they are invariably pushed past their limits, as the prospectors of Koboh learned.
Gorge Crash Site Databank 2/4▶ show the map ◀
124 - Broken Mining Droid. Order BD-1 to scan the remains of the droid.
Droids are commonly used for manual labor across the galaxy, aiding the toil of organic workers, and Koboh is no exception. Nor is it any exception that, when the work is finished, they are left ignominiously to rust.
Gorge Crash Site Databank 3/4▶ show the map ◀
125 - Crushed Prospector. Order BD-1 to scan it.
At least one prospector - perhaps searching for priorite amongst the rubble - was crushed by falling rocks in a hastily dug and improperly secured cave.
Gorge Crash Site Databank 4/4▶ show the map ◀
129 - Koboh Tar. Order BD-1 to scan it.
The tar pits of Koboh are vast, and numerous. Presumably, they existed long before any prospector first settled on Koboh, as their crude dams and reservoirs exist primarily to funnel tar away from potential prospecting sites.
Harvest Ridge Databank 1/1▶ show the map ◀
240 - Home on the Range. It's a Force Echo.
There were those on Koboh who chose a more pastoral life, away from the sharp toil of excavating priorite. Yet the Raiders, when they came, were indiscriminate in their persecution of the populace.
Hunter's Quarry Databank 1/9▶ show the map ◀
285 - A New Beginning. Order BD-1 to scan the datapad.
A Datapad entry, detailing a prospector's fresh arrival on Koboh:
"Planetside at last. I was eager to land, but tried to stay patient - he couldn't sit still at all, though. I suppose it is understandable; we have come from nothing - less than nothing - and this 'Koboh' is certainly a gamble. The planet is unusual, but the potential is exciting. We are ready to see what there is to offer!"
Hunter's Quarry Databank 2/9▶ show the map ◀
257 - A Task Too Far. It's a Force Echo.
Prospectors on Koboh were interested in the fastest - and easiest - ways of getting paid. Requests to investigate mysterious and seemingly impossible-to-enter monoliths, therefore, were met with swift denials.
Hunter's Quarry Databank 3/9▶ show the map ◀
286 - A Mechanical Touch. Order BD-1 to scan the datapad.
The outpost is small, but continuing to grow. The development means my knack for mechanics has attracted attention - I was asked to help. He did not want me to, but I did. I think by automating some of these sphere grenades, we could figure something out."
Hunter's Quarry Databank 4/9▶ show the map ◀
292 - A Gift Revoked. Order BD-1 to scan the datapad.
"The others dig too much. They damage the cubes. Enough. Enough. The spheres will stop them. They will stay away from the cubes. Or else."
Hunter's Quarry Databank 5/9▶ show the map ◀
268 - The Wise Hunters.
Gorgers scour in packs, a strategy that has served them well when the often desperate and hapless prospectors came to Koboh. A single Hunter poses no problem to a prospector with a blaster, but when lured into a nest full of the beasts, the situation rapidly deteriorates.
Hunter's Quarry Databank 6/9▶ show the map ◀
271 - Gorocco Sanctuary.
Gorocco construct nests in the most advantageous areas - protected from the harsh elements, and with as wide and visible an approach as possible. Typically, only the female gorocco remains in the nest, to rest and protect any young, while the male spends time hunting for food.
Hunter's Quarry Databank 7/9▶ show the map ◀
243 - Free Sample. It's a Force Echo.
Ashe Javi and their faithful DJ droid, DD-EC, are some of Koboh's more eccentric newcomers. It is not unheard of for them to be found in often-unsafe locations around the valley, sampling whatever sounds catch their curiosity.
Hunter's Quarry Databank 8/9▶ show the map ◀
262 - An Honest Appraisal. It's a Force Echo.
Two Jedi assess their fate, in the wake of the devastation on Koboh. The sobering conclusion is that no help will be coming for them.
Hunter's Quarry Databank 9/9▶ show the map ◀
294 - The Koboh Emergence. Order BD-1 to scan the datapad.
An entry from Jedi Master Pyt'r Stevar:
"The sky is aflame. The moon, I think, was destroyed. It is hard to tell. The shuttles are leaving, but we are trapped. The Padawans are afraid, and I cannot leave them. Whatever our fate on Koboh may be, we entrust it now to the Force."
Igneous Fissure Databank 1/2▶ show the map ◀
273 - Caged Nekko. Order BD-1 to scan the cage.
When the Bedlam Raiders came to Koboh, they squeezed the local economy in the hopes of a quick credit. They thought first to use nekko as pack animals, but found them inefficient next to the retrofitted technology of their new Lucrehulk. It was not in their nature, however, to free their now-redundant beasts.
Igneous Fissure Databank 2/2▶ show the map ◀
253 - Dark Waters. It's a Force Echo.
Turgle and a Raider get into an accidental altercation, the result of which is a stain on Turgle's conscience that cannot be easily erased.
Imperial Post 8L-055 Databank 1/2▶ show the map ◀
173 - Abandoned Prospector Equipment. Order BD-1 to scan it.
By the time of the Empire, prospectors had long left the mountain, due either to failure or Raider insistence. Their equipment, however, remains scattered across the peaks.
Imperial Post 8L-055 Databank 2/2▶ show the map ◀
174 - Docking Clamp Overrides. Shoot an electric device with BD-1 Electro Dart and this will trigger the zipline that you can use to reach the top level of the hangar.
Release controls for docked imperial fighters is granted by operational control. However, they can also be released via manual override console, situated next to the clamp mechanism. Such controls require specific clearance codes.
Loading Gantry Databank 1/3▶ show the map ◀
163 - Sunken AAT. Order BD-1 to scan it.
The AAT battle tank was the mainstay armor of the Trade Federation, and later the Separatist arsenal. This AAT however, has found itself ensnared by Koboh's endemic and unyielding tar.
Loading Gantry Databank 2/3▶ show the map ◀
161 - Storage Tanks. Order BD-1 to scan it.
After claiming the Lucrehulk, the Bedlam Raiders fashioned a makeshift dock to its lower exterior, from which they could transport all manner of foul-smelling and mysterious goods to and from their new base.
Loading Gantry Databank 3/3▶ show the map ◀
157 - Brave New World.
When Rayvis forged the Raiders from disparate groups, he invited them to a new home in the crashed Lucrehulk. While some saw its potential immediately, others were more apprehensive.
Lucrehulk Core Databank 1/3▶ show the map ◀
158 - The Origins of Purpose. It's a Force Echo.
Within the newly claimed Lucrehulk, Yupah and Rayvis take stock of the army that they have uncovered, and what ends they could achieve with it.
Lucrehulk Core Databank 2/3▶ show the map ◀
153 - A New Master. It's a Force Echo.
Within the abandoned Lucrehulk, Rayvis found himself a dormant army. All he needed to do was reprogram it to serve him.
Lucrehulk Core Databank 3/3▶ show the map ◀
155 - Look On My Works. It's a Force Echo.
Upon reprogramming the Lucrehulk's army to serve him, Rayvis then sought to test whether his work had been fully successful.
Marl Cavern Databank 1/1▶ show the map ◀
172 - Storage Tanks. Order BD-1 to scan the tank.
Long-rusted and abandoned, the storage tanks that dot the mountain were used for storing water, and pumping out of flooded areas via myriad connected pipes.
Mountain Ascent Databank 1/4▶ show the map ◀
177 - Braving the Heights. It's a Force Echo.
Two prospectors, determined to push on into the mountain's more treacherous climes, survey what lies ahead of them.
Mountain Ascent Databank 2/4▶ show the map ◀
169 - Shiverpede Nest. Order BD-1 to scan the nest.
Shiverpedes hunt in small packs, but nest en masse, performing intricate mating rituals that, shudderingly, involve their sharpened forceps.
Mountain Ascent Databank 3/4▶ show the map ◀
176 - Crashed TIE Fighter. It's a Force Echo.
The wreckage of an Imperial TIE Fighter, seemingly shot down during a routine patrol by what seemed to be a ship from the Clone Wars.
Mountain Ascent Databank 4/4▶ show the map ◀
170 - Mountainside Hut. Order BD-1 to scan the building.
In search of riches, prospectors fanned out, putting down roots across Koboh. As a result, the mountain - now considered the jackpot - soon saw its foothills covered in small but functional homes.
Nekko Pools Databank 1/1▶ show the map ◀
134 - Nekko Scratches. Order BD-1 to scan it.
Since nekkos mate for life, their courtship rituals are time-consuming and exhaustive. Males claw elaborate designs into the mud and create 'signatures' to attract the perfect partner.
Observation Deck Databank 1/1▶ show the map ◀
111 - Grand Oculus. Order BD-1 to scan it.
High Republic-era scientists constructed the Grand Oculus to not only observe the Koboh Abyss, but to track and predict spikes in its energy fields. Its last calibration tracked a seismic shift in Koboh's stratosphere.
Observatory Understructure Databank 1/2▶ show the map ◀
109 - Erratic Dust. Order BD-1 to scan it.
Some Republic scientists believed that destabilized Koboh dust housed tremendous potential energy - experiments on the moon facility had already yielded exciting results worth iterating upon.
Observatory Understructure Databank 2/2▶ show the map ◀
107 - Forfeit your Lives. It's a Force Echo.
The Imperial garrison stationed near the Observatory were no match for Dagan Gera and the full force of the Bedlam Raiders.
Phon'Qi Caverns Databank 1/14▶ show the map ◀
183 - Makeshift Grave. It's a Force Echo.
A grave of an unknown prospector, seemingly constructed by one unfamiliar with the process, but with an obvious level of care and respect.
Phon'Qi Caverns Databank 10/14▶ show the map ◀
188 - Scientific Frisson. It's a Force Echo.
Two Republic scientists have grown excited by the discoveries they have made in the caverns, but cannot further analyze them without additional investigative equipment, located elsewhere.
Phon'Qi Caverns Databank 11/14▶ show the map ◀
197 - Dead Jedi. Order BD-1 to scan it.
The body of a Jedi long dead, who presumably conducted research within the caverns. Their body indicates they were killed by massive trauma, from someone much larger than them.
Phon'Qi Caverns Databank 12/14▶ show the map ◀
189 - A Fallen Knight. It's a Force Echo.
The body of a Jedi Knight, brutally ambushed by some unknown force before being unceremoniously discarded in the bowels of the cave.
Phon'Qi Caverns Databank 13/14▶ show the map ◀
190 - Rayvis' Search. It's a Force Echo.
Rayvis, loyal lieutenant of Dagan, scours Koboh in search of his missing master. Any Jedi he encounters are potential informants, and inevitable victims.
Phon'Qi Caverns Databank 14/14▶ show the map ◀
198 - Republic Control Room. Order BD-1 to scan it.
From this control room, the Republic Jedi and scientists stationed here conducted their monitoring of the planet's activity, while also gathering samples from the caverns themselves.
Phon'Qi Caverns Databank 2/14▶ show the map ◀
184 - Abandoned Corpse. It's a Force Echo.
The prospectors who tried exploring this cavern met unfortunate ends. One, caught by some peril deeper into the cave network, managed to crawl back before succumbing to their wounds, just meters from the entrance.
Phon'Qi Caverns Databank 3/14▶ show the map ◀
193 - Cavern Fungus. Order BD-1 to scan it.
A mysterious fungus that gives off a peculiar acidic odor. The growths can be found throughout the cave network, though little else about their behaviour is known.
Phon'Qi Caverns Databank 4/14▶ show the map ◀
194 - Cave Turbolift Network. Order BD-1 to scan it.
The cavern is linked by a network of turbolifts that allow rapid passage from one section to another. They appear to be either inoperable or controlled from a remote source.
Phon'Qi Caverns Databank 5/14▶ show the map ◀
187 - A Gen'Dai Plots. It's a Force Echo.
Rayvis ordered the Raiders to occupy the cave network. He believed, through instinct if nothing else, that the place held some information as to his missing master's whereabouts.
Phon'Qi Caverns Databank 6/14▶ show the map ◀
195 - Raider Depot. Order BD-1 to scan it.
What was once a Republic facility underneath the planet's surface has now - like so many things on Koboh - been overrun by the Raiders. A depot of droid parts, weaponry, and supplies is proof of Raider incursion into the caverns.
Phon'Qi Caverns Databank 7/14▶ show the map ◀
186 - A Cave Too Far. It's a Force Echo.
Two prospectors, despite the odds, made it deep into the cave networks. However, they find themselves trapped, and lament that this may be their end...
Phon'Qi Caverns Databank 8/14▶ show the map ◀
196 - Rancor Prey. Order BD-1 to scan it.
Although it remains a mystery if the Raiders somehow lured this Rancor to the cave, or if it had been here a long time, it's clear the beast was nonetheless provided with a stable diet of victims.
Phon'Qi Caverns Databank 9/14▶ show the map ◀
185 - As Above, So Below. It's a Force Echo.
Two Jedi - a Knight and a Padawan - discuss their circumstances. The Padawan expressed a grim amusement at seeming so far from their purpose, only to be chided by her master.
Pyloon's Saloon Databank 1/2▶ show the map ◀
112 - Hallikset. Order BD-1 to scan the object hanging on the wall.
This seven-stringed hallikset once belonged to the Jedi Cere Junda, who composed music with it. Using psychometry, Cal was also able to play it, which is perhaps why Cere left it with him after she departed the Mantis.
Pyloon's Saloon Databank 2/2▶ show the map ◀
113 - Moran's Possessions. Order BD-1 to scan the boxes standing in the room.
A few scattered valuables and a crate of textiles comprise what remains of Moran's criminal career. The bevel of Moran's datapad faintly bears the name 'Dreyo'.
Rambler's Reach Outpost Databank x/6▶ show the map ◀
274 - Relter Egg. Order BD-1 to scan the eggs.
Typically, relters do not leave their eggs unguarded for long. However, with the rise of the Bedlam Raiders on Koboh, the valley ecosystem has caused relters to fly further, and longer, in search of food.
Rambler's Reach Outpost Databank x/6▶ show the map ◀
241 - The First Move. It's a Force Echo.
Gulu and Gido meet for what will be the start of a highly unconventional but extremely long-lasting relationship.
Rambler's Reach Outpost Databank x/6▶ show the map ◀
260 - Death in the Family. Persuade Soont Madas. Then he will open the entrance to the basement.
A pair of inventor prospectors - brothers - disagree over where their priorities should lie on Koboh. One, in a flash of obsession, strikes out, and in so doing fatally wounds his kin.
Rambler's Reach Outpost Databank x/6▶ show the map ◀
288 - Forever Curious. Order BD-1 to scan the datapad. Requires: Lift and Slam, Merrin's Charm.
These monoliths...I cannot figure them out, which is always compelling. The locals say some ancient treasure is hidden inside, but nobody has been able to crack them. He is much more interested than I am, however, which is becoming something of a concern."
Rambler's Reach Outpost Databank x/6▶ show the map ◀
290 - Obsession. Order BD-1 to scan the datapad. Requires: Lift and Slam, Merrin's Charm.
"I will crack them. I will dig in. Find their treasures. No matter what. I will get in."
Rambler's Reach Outpost Databank x/6▶ show the map ◀
284 - Turgle's Shiny Shell. Order BD-1 to scan it.
Outpost residents will wearily attest to Turgle's elation at having found a particularly remarkable shell, and his subsequent despair at having lost it. This appears to be that shell, though it is by no means provable, nor worthy of further investigation.
Rehabilitation Wing Databank 1/1▶ show the map ◀
147 - Beyond the Abyss. It's a Force Echo.
Grief-stricken yet hopeful, Santari Khri gazed up at the Koboh Abyss, not knowing if she would ever see the world that lay beyond it ever again.
Riverbed Watch Databank 1/4▶ show the map ◀
249 - Doma, Unbowed. It's a Force Echo.
As the Raiders began their ascendance, Doma found it necessary to personally make it clear that the outpost was defended, and not to be messed with.
Riverbed Watch Databank 2/4▶ show the map ◀
295 - The Warlord's Standard. Order BD-1 to scan it.
A broken standard, seeming to indicate that this tower was once under the command of someone known as the 'Warlord of the Tower'. That such a name would belong originally to a Bedlam Raider seems unlikely, given their subservience to Rayvis.
Riverbed Watch Databank 3/4▶ show the map ◀
265 - A Brokered Alliance. It's a Force Echo.
The Bedlam Raiders were formed of many disparate groups of bandits, miscreants and blasters-for-hire. One by one, Rayvis brought them into the fold through silver-tongued diplomacy, and blood-soaked persuasion.
Riverbed Watch Databank 4/4▶ show the map ◀
238 - Battle Droid Blues. It's a Force Echo.
Zygg Soza is not somebody who can say no to a little mechanical tinkering. As such, she has found herself repairing things that she most likely should not - such as old Separatist battle droids.
Smuggler's Tunnels Databank 1/5▶ show the map ◀
213 - No Way Out. Order BD-1 to scan the collapsed passage.
One of several tunnels routing beneath Pyloon's Saloon. Proximity to the landing pad would have made the passage ideal for smuggling goods in and out of the cantina, hidden from prying and curious eyes.
Smuggler's Tunnels Databank 2/5▶ show the map ◀
282 - List of Grievances. Order BD-1 to scan the datapad lying on the table.
A datapad entry from an escaped convict, railing against his captors:
"Jail. On this planet? That's a joke. But there's no getting past Doma, I suppose. Sussed us out fast, and what for? Trying to get a bit of priorite to make some scratch.
Scuzz on the lot of them. No way I'm gonna rot in this scuzzin' jail. No way."
Smuggler's Tunnels Databank 3/5▶ show the map ◀
281 - Jailbreak Inventory. Order BD-1 to scan the datapad.
A short inventory, detailing what is required to successfully break out of the jail:
"Tools required:
- Hydrospanner
- Blowtorch
- Goggles (safety first)
- Change of clothes
- Power shovel"
Smuggler's Tunnels Databank 4/5▶ show the map ◀
251 - Death in the Dark. It's a Force Echo.
As two prospectors attempted to break from their prison, they are set upon in the dark caverns by aggressive, ravenous gorgers. The prisoners make a desperate break for it, but only one survives.
Smuggler's Tunnels Databank 5/5▶ show the map ◀
283 - One Last Victory. Order BD-1 to scan the datapad.
Sodden Grotto Databank 1/4▶ show the map ◀
245 - Dead Researcher. It's a Force Echo.
A researcher was trapped down in the caves after the collapse of a tunnel. She wandered for days before succumbing to thirst and fatigue.
Sodden Grotto Databank 2/4▶ show the map ◀
277 - Dead Gorgers. Order BD-1 to scan it.
A string of gorgers, all of which were felled in an orderly manner, suggesting the intervention of prospectors and not some hungry beast.
Sodden Grotto Databank 3/4▶ show the map ◀
278 - Massive Ribcage. Order BD-1 to scan it.
The exposed ribcage of an enormous creature. Markings on the bone structures indicate this was picked clean by some ravenous predator.
Sodden Grotto Databank 4/4▶ show the map ◀
246 - Prospector Remains. It's a Force Echo.
A prospector was hunting for treasure down in the caves, but ran into something large, unexpected, and deadly.
Southern Reach Databank 1/3▶ show the map ◀
267 - Unusual Silo. Order BD-1 to scan it.
Looming over the nearby outpost and the valley, this enormous silo is a mystery to the residents of Rambler's Reach, who know only that it was constructed by a strange and reclusive prospector some time ago. None of them have ever dared to try and venture within.
Southern Reach Databank 2/3▶ show the map ◀
254 - Amphibian Blues. It's a Force Echo.
A rock-hopping Turgle finds himself lamenting his sorry lot in life. Even here, on a new planet, he finds himself isolated and alone.
Southern Reach Databank 3/3▶ show the map ◀
239 - Besotted. It's a Force Echo.
Boglings were an accidental and invasive addition to the Koboh ecosystem, but not all of the planet's residents looked upon them with disdain.
Summit Ridge Databank 1/2▶ show the map ◀
180 - Journey's End. It's a Force Echo.
Having finally reached the mountain summit in search of treasures, a grievously tired prospector takes in the view, and considers their journey...
Summit Ridge Databank 2/2▶ show the map ◀
108 - High-Altitude Research. Order BD-1 to scan it.
These Republic devices were used to read atmospheric pressure patterns unique to Koboh. Their latching mechanisms allowed them to be bundled together, and reeled in during adverse weather.
Untamed Downs Databank 1/14▶ show the map ◀
242 - Breaking, Not Entering. It's a Force Echo.
A group of prospectors attempt to gain access to the sealed facility in the center of Rambler's Reach Valley. However, they are frustrated and humiliated by failure.
Untamed Downs Databank 2/14▶ show the map ◀
252 - Turgle Makes a Deal. It's a Force Echo.
Turgle, having crossed the ruthless Bedlam Raiders, attempts to take shelter in a nearby cave. Failing to shake his pursuers, however, he begs for his life, making a dark bargain he will later come to regret.
Untamed Downs Databank 3/14▶ show the map ◀
269 - Bilemaw Burrow. It's in a cave with a bilemaw inside. Order BD-1 to scan it.
The bilemaw can be a vicious creature, but mostly in defense of its territory. They find shelter from the elements, but only build nests in order to give birth and rear their young. Any interloper who would intrude on that space is therefore fair game.
Untamed Downs Databank 4/14▶ show the map ◀
256 - A Small Mercy. It's a Force Echo.
Mosey and her faithful Nekko, Leo, get into a scrape from which one of them cannot recover. Mosey does what needs to be done with a solemn understanding, and as much compassion as she can muster.
Untamed Downs Databank 5/14▶ show the map ◀
258 - Technological Betrayal. It's a Force Echo.
The prospectors, grown used to the aid of their roller mines, were surprised and horrified when one day they suddenly turned against them - with catastrophic results.
Untamed Downs Databank 6/14▶ show the map ◀
261 - Shelter of Last Resort. It's a Force Echo.
As the sky rained fire from above, several stranded Jedi took refuge within one of their meditation chambers.
Untamed Downs Databank 7/14▶ show the map ◀
272 - Mogu Den. Order BD-1 to scan it.
Generally, though not always, a mogu will incapacitate its prey before dragging it back to its den, where they can be preserved and devoured at the mogu's leisure. The mogu of this cave has clearly hunted well.
Untamed Downs Databank 8/14▶ show the map ◀
247 - The Ties That Bind. It's a Force Echo.
Doma, long-lived matriarch of the outpost, did not come to Koboh alone. However, the planet's unforgiving nature did not spare the partner she travelled with. Now, only this unassuming grave, and Doma's memories, are a testament to their existence.
Untamed Downs Databank 9/14▶ show the map ◀
279 - An Ecological Study. Order BD-1 to scan the datapad.
A datapad from a curious Koboh local, studying the interior of this cave:
"I cannot progress further without specialized equipment. I should turn back, but the sounds from within draw me further. What manner of cave is home to such myriad noises?
My curiosity cannot be so easily satisfied."
Untamed Downs Databank 10/14▶ show the map ◀
270 - Warning Sign. Order BD-1 to scan it.
A crude sign that attempts to ward off any who would seek to delve further into the cave:
"Stay out! Danger within! No priorite!"
Untamed Downs Databank 11/14▶ show the map ◀
244 - The Feeding Grounds. It's a Force Echo.
By some twist of geography or fate, three of Koboh's greatest predators are repeatedly drawn to this feeding ground. Perhaps the propensity of smaller creatures, or foolhardly prospectors, brought them, but what is certain is that these three apex beasts will feed, no matter what.
Untamed Downs Databank 12/14▶ show the map ◀
275 - The Deep Caverns. Order BD-1 to scan it.
Ambitious, but ill-fated, the gondola carts were intended to plumb deep into Koboh's subterranean network in search of priorite and other treasures. The cost, however, proved too exorbitant, and when the roller mines began bizarrely malfunctioning, the operation was seized and abandoned.
Untamed Downs Databank 13/14▶ show the map ◀
293 - The Truth. Order BD-1 to scan the datapad.
"Filias. Brother. I am sorry. You cannot stop me. I do not want to do it. But I am right. When I crack the cubes. You'll see. No more now, brother. No more.
Untamed Downs Databank 14/14▶ show the map ◀
287 - Gift of Fire. Order BD-1 to scan the datapad.
"I brought the new roller mines to the others, and they were delighted. He has become interested in the planet's strange cubes, however, so I will need to split my attention. I admit, they are compelling..."
Viscid Bog Databank 1/5▶ show the map ◀
232 - Risky Business. It's a Force Echo.
Two prospectors were investigating the swamp, seeing if they could haul chunks of the broken Lucrehulk away to sell, and risking the ire of the Raiders in doing so.
Viscid Bog Databank 2/5▶ show the map ◀
236 - Crashed Vulture Droid. Order BD-1 to scan it.
Manufactured in the cathedral factories of Xi Char, the Variable Geometry Self-Propelled Battle Droid was the main starfighter support of the Separatist forces in the Clone Wars. The swamp surrounding the Lucrehulk is littered with them, suggesting they were thrown clear during the battleship's descent to Koboh.
Viscid Bog Databank 3/5▶ show the map ◀
235 - Hastily Abandoned Site. Order BD-1 to scan it.
Whatever prospectors were doing here, it seems either the nearby Raider presence or the Swamp tar proved to be too much. This prospective site has been abandoned, and seemingly in a hurry.
Viscid Bog Databank 4/5▶ show the map ◀
233 - Abominable Bogling. It's a Force Echo.
From the dark of the swamp's seemingly endless tar pits came a creature so mysterious and terrifying, it caused prospectors to flee. In reality, it's just a sticky bogling.
Viscid Bog Databank 5/5▶ show the map ◀
234 - Sights Set. It's a Force Echo. Requires: Upgraded Ascension Cable.
Rayvis looks out over the Swamp at the Lucrehulk beyond, his curiosity piqued, and a plan beginning to form.
Water Treatment Works Databank 1/2▶ show the map ◀
266 - Leaking Water Storage. Order BD-1 to scan it.
The dams in Dredger Gorge were constructed to redirect the flow of tar and allow easier access to potential treasures. An unintended side-effect of this process, however, was a back-up of sludge into Rambler's Reach Valley. Eventually it found its way into, and then through, the water treatment system, completely contaminating it.
Water Treatment Works Databank 2/2▶ show the map ◀
250 - Lawful Good. It's a Force Echo.
The Rambler's Reach Outpost was a prime target for those looking to pull a quick heist. Unfortunately for them, Doma Dendra was determined, in those early days, to see that at least a modicum of law was upheld.
Yurt Barracks Databank 1/3▶ show the map ◀
162 - Bedlam Raider Yurt. Order BD-1 to scan it.
As a droid battleship, a Lucrehulk-class battleship lacked the need for comfort. However, the Bedlam Raiders - requiring habitation - fashioned a crude, but livable 'village' within the ship's superstructure.
Yurt Barracks Databank 2/3▶ show the map ◀
154 - One Man's Junk. It's a Force Echo.
For his new purpose, Rayvis forged an army of droids and Raiders, discarding those of no use to him. Others, however, saw potential in the broken parts left behind.
Yurt Barracks Databank 3/3▶ show the map ◀
156 - Location Is Everything. It's a Force Echo.
Though it was never built for creature comfort, the Raiders were nevertheless determined to transform the Lucrehulk into a space they could live, as well as wage war.
All known locations on the map Jedha
Arid Flats Databank 1/8▶ show the map ◀
351 - Foundation. It's a Force Echo.
Cere and the Anchorites discover what will become their home base in the Archive. The Anchorites express that they will aid Cere, as part of their broader belief.
Arid Flats Databank 2/8▶ show the map ◀
352 - The Desert Ghost. It's a Force Echo.
Merrin fights against the Imperial encroachment on Jedha.
Arid Flats Databank 3/8▶ show the map ◀
354 - The Beasts of Jedha. It's a Force Echo.
The deserts of Jedha are home to many lethal creatures.
Arid Flats Databank 4/8▶ show the map ◀
364 - The Pilgrims of Jedha. It's a Force Echo. It's in a cave.
Cave entrance.
Pilgrims on Jedha talk about rumors of Jedha.
Arid Flats Databank 5/8▶ show the map ◀
353 - Debt. It's a Force Echo.
The desert of Jedha was always dangerous to travelers, but it has grown more deadly with the arrival of Imperial forces.
Arid Flats Databank 6/8▶ show the map ◀
355 - Cere's Journey. It's a Force Echo.
Cere crosses the Jedha desert with a goal in mind. She believes that the Force will guide her.
Arid Flats Databank 7/8▶ show the map ◀
357 - A Warning. It's a Force Echo.
Pilgrims give their perspective on the cults of Jedha.
Arid Flats Databank 8/8▶ show the map ◀
349 - Cordova's Travel's on Jedha III. Order BD-1 to scan it. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.
Eno Cordova considers Jedha's mysteries as they relate to his own personal journey.
Blustery Mesa Databank 1/2▶ show the map ◀
372 - Ghost or Guardian. It's a Force Echo.
The Imperial presence on Jedha is seemingly increasing, for reasons yet unknown. The Empire, however, did not account for a Dathomirian Nightsister.
Blustery Mesa Databank 2/2▶ show the map ◀
373 - Catacombs of the Weary. Order BD-1 to scan the prayer wheels.
Hundreds of fallen pilgrims were embalmed and memorialized by Caretakers of the Path, who endeavored to give all those who walk the path respect in both life and death.
Buried Refuge Databank 1/3▶ show the map ◀
390 - Hidden Path, Exposed. Order BD-1 to scan it.
In the abrupt evacuation, all manner of personal belongings were left behind, a tableau of the lives that were lived before.
Buried Refuge Databank 2/3▶ show the map ◀
389 - Temple Evacuation. It's a Force Echo.
The temple refugees were evacuated so suddenly it's a miracle that any of them made it out alive.
Buried Refuge Databank 3/3▶ show the map ◀
392 - A Noble Deed. It's a Force Echo.
Brother Armias shepherds a group of refugees through a perilous path. In an act of noble sacrifice, he sends them ahead and ensures the Empire will not follow.
Crypt of Uhrma Databank 1/2▶ show the map ◀
374 - Companions of the Caretakers. Order BD-1 to scan it.
Caretakers used GNK droids to transport their materials and house their data; often their only sentient company, the bonds between master and droid were hard-forged.
Crypt of Uhrma Databank 2/2▶ show the map ◀
375 - Voices on the Wind. It's a Force Echo.
Caretakers of the Path memorialized fallen pilgrims with a bell symbolizing their voice, that it may carry on the winds to be heard by all.
Desert Passages Databank 1/1▶ show the map ◀
344 - Witch. It's a Force Echo.
An Anchorite is eager to learn about the Nightsister Merrin.
Desert Ridge Databank 1/2▶ show the map ◀
356 - Pilgrimage. It's a Force Echo. Use Force push to remove rocks blocking the entrance to the cave.
Pilgrims discuss why they made the long journey to Jedha.
Desert Ridge Databank 2/2▶ show the map ◀
358 - Jedha Politics. It's a Force Echo.
Two Anchorites give their perspective on the other cults - concluding best to keep to themselves and not become embroiled in wider Jedha politics.
Divine Oasis Databank 1/1▶ show the map ◀
380 - Pilgrims, Saved. It's a Force Echo.
Three pilgrims come across an oasis, saving them from certain death. They attribute this mercy to an act of the Force.
Halls of Ranvell Databank 1/4▶ show the map ◀
379 - Pilgrims, Attacked. It's a Force Echo.
A group of pilgrims are assaulted by a creature on their travels. Afterwards, they pray to the Jedi for protection.
Halls of Ranvell Databank 2/4▶ show the map ◀
383 - Ancient Ruins. It's inside the ruins. You will be passing by it after you kill a regular stormtrooper and then a stormtrooper with a flamethrower.
The ancient civilization who built this place ended long ago, but pilgrims still journey to these ruins to study them.
Halls of Ranvell Databank 3/4▶ show the map ◀
384 - Scorch Marks. To get to this part of the ruins you have to do a wall-run at some point. This will get you to a kind of staircase. Get down to the very bottom of it and order BD-1 to scan the marks on the wall.
These scars bear the hallmarks of a lightsaber. Perhaps the ancient people succeeded in inviting Jedi to their planet.
Halls of Ranvell Databank 4/4▶ show the map ◀
381 - Ancient Wars. Scan the mural located in the room at the very top of the ruins.
A mural depicting a war between ancient Force users and an unknown foe. Some figures bear striking resemblance to Jedi.
Monastery Walls Databank 1/3▶ show the map ◀
378 - Pilgrims, Lost. It's a Force Echo.
Three pilgrims make their way dutifully, across the Jedha desert. Their provisions are low and their situation is grim.
Monastery Walls Databank 2/3▶ show the map ◀
385 - Prayer Wheel. Order BD-1 to scan it.
A tool used by pilgrims to profess their faith by spinning the wheel while repeating an invocation to the Force.
Monastery Walls Databank 3/3▶ show the map ◀
382 - Communal Space. Order BD-1 to scan it.
This communal space was open to any who wished to gather and profess their faith, regardless of denomination or calling.
Path of Conviction Databank 1/1▶ show the map ◀
361 - Digging Deeper. It's a Force Echo. To get here you must have an upgraded version of the Ascension Cable (Grappling Hook). You will upgrade it during the second story visit to the Shattered Moon.
Master Cordova begins to glean the larger meaning of the ruins on Jedha he has so diligently explored.
Path of Persistence Databank 1/2▶ show the map ◀
347 - Cordova's Travel's on Jedha I. Order BD-1 to scan it.
Eno Cordova remarks on his investigations across Jedha's desert.
Path of Persistence Databank 2/2▶ show the map ◀
359 - Cordova's Wonder. It's a Force Echo.
Eno Cordova marvels at the many intricacies he has encountered on the Pilgrim Moon.
Path of Restoration Databank 1/3▶ show the map ◀
348 - Cordova's Travel's on Jedha II. Order BD-1 to scan it. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Eno Cordova invites others to follow his path as he explores Jedha's desert.
Path of Restoration Databank 2/3▶ show the map ◀
363 - Voice to the Past. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Eno Cordova speaks to those who came before him, a simple contrition for being unable to better understand their ways.
Path of Restoration Databank 3/3▶ show the map ◀
360 - A Master's Realization. It's a Force Echo. To be able to get here you need to learn the "Dash" ability which will happen when you visit the Singing Ruins.
Eno Cordova finds deeper understanding of his past quests as he digs deeper into a new one.
Sanctuary Temple Databank 1/3▶ show the map ◀
387 - The Destination and the Beginning. Order BD-1 to scan the wall.
Upon crossing the temple threshold, travelers are invited to meditate upon their pilgrimage before embarking upon their next journey.
Sanctuary Temple Databank 2/3▶ show the map ◀
388 - Sanctuary Revived. It's a Force Echo.
Decades ago, Pilgrim's Sanctuary was a refuge for those seeking safe harbor. Now, Cere Junda and Eno Cordova have repurposed the space to provide a new sanctuary for associates of the Hidden Path.
Sanctuary Temple Databank 3/3▶ show the map ◀
391 - Underground Canals. It's a Force Echo.
Some Jedha temples used ancient and intricate aqueducts to draw water up from subterranean springs.
Singing Ruins Databank 1/1▶ show the map ◀
376 - Trespassers of the Storm. It's a Force Echo.
After trespassing in the Path's most sacred of chambers, looters receive their just reward.
The Archive Databank (Bonus)▶ show the map ◀
462 - Vader. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
*** makes the fateful decision to betray Cal, his crew, and Cere, summoning the Inquisitors down upon Jedha. For a moment, he almost decides against it.
The Archive Databank 1/2▶ show the map ◀
345 - Old Connections, New Paths. It's a Force Echo.
After a long time apart, Cere and Merrin reconnect. A newfound sense of purpose seems to draw them together, even after much time apart.
The Archive Databank 2/2▶ show the map ◀
343 - A New Path. It's a Force Echo.
After reuniting, Cere and Merrin discuss how the Path might find a safe place on Jedha.
Trailhead Pantheon Databank 1/4▶ show the map ◀
366 - The Path. Order BD-1 to scan it.
An ancient script welcomes travelers to the beginning of 'The Pilgrim's Path', a long-walked route for those devoted to the worship of the Force.
Trailhead Pantheon Databank 2/4▶ show the map ◀
367 - Ancient Crypt. Order BD-1 to scan it.
The guardians of the Jedha Temple remain vigilant even after death.
Trailhead Pantheon Databank 3/4▶ show the map ◀
368 - Map of Pilgrim's Path. Order BD-1 to scan the wall.
A rudimentary map of the rigorous 'Pilgrim's Path', denoted with various symbols and points of interest, both known and unknown.
Trailhead Pantheon Databank 4/4▶ show the map ◀
371 - Meditation Hall. Order BD-1 to scan the wall.
An invitation for travelers to find stillness along the Path. Though the journey carries pilgrims forward, direction can only be found in taking stock of the route.
Veiled Hangar Databank (Bonus)▶ show the map ◀
458 - Blind. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
*** finally realizes that Cal has feelings for Merrin, and simultaneously realizes how he can use that again him.
Veiled Hangar Databank 1/1▶ show the map ◀
342 - The Master's Arrival. It's a Force Echo. You can find it on the upper level of the hangar.
An Anchorite announces that, through their connections on the path, someone has arrived to see Cere - Master Eno Cordova.
Wayfinder's Tomb Databank 1/2▶ show the map ◀
350 - Cordova's Travel's on Jedha IV. Order BD-1 to scan it.
Eno Cordova reflects on his journey and entrusts others to carry on his zeal for exploration.
Wayfinder's Tomb Databank 2/2▶ show the map ◀
362 - The Final Lesson. It's inside the tomb. It's a Force Echo.
Eno Cordova reaches the end of his journey, musing on what he has seen, and his hopes for the future.
Whistling Drop Databank 1/2▶ show the map ◀
369 - One Journey Ends. It's a Force Echo.
The Pilgrim's Path is a journey of endurance, and has claimed many before the end of their trial.
Whistling Drop Databank 2/2▶ show the map ◀
370 - "Onwards, Traveler...". Order BD-1 to scan the inscriptions on the wall.
Messages strewn across the Pilgrim's Path - while often cryptic - were meant to encourage its more dedicated travelers.
All known locations on the map Shattered Moon
Array Channel Databank 1/5▶ show the map ◀
446 - Wavelength Honing Controls. Order BD-1 to scan the terminal.
As the Array beam reaches the emitter, several checks are initiated to focus the beam, calibrating its wavelength before it is directed at a target.
Array Channel Databank 2/5▶ show the map ◀
437 - One Stop Shop. It's a Force Echo.
As the needs of the moon station became clear, it was decided to house a fabrication factory on the moon itself, to better facilitate any required maintenance.
Array Channel Databank 3/5▶ show the map ◀
438 - Waking Giants. It's a Force Echo.
For centuries the moon station lay dormant and damaged. Rayvis and Dagan, however, are determined to breathe life into the facility once more.
Array Channel Databank 4/5▶ show the map ◀
447 - Ionizing Calibrators. Order BD-1 to scan the terminal.
Although shrouded in some mystery, it is believed the Array displaces Koboh Matter by ionizing energy fired through it. Stations throughout the beam chamber monitor the process.
Array Channel Databank 5/5▶ show the map ◀
439 - Prized Merchandise. It's a Force Echo.
Rayvis prowls every hidden nook of the Array, assessing its remaining viability and latent potential.
Assembly Staging Databank 1/3▶ show the map ◀
435 - Ghosts in the Machine.
Rayvis demanded the abandoned halls of the moon station be thoroughly exhumed, even if the Raiders themselves did not understand why.
Assembly Staging Databank 2/3▶ show the map ◀
444 - Lifter Droid. Order BD-1 to scan the remains of the droid.
Where maintenance droids saw to the regulation of the factory's systems, lifter droids took on the role of manual laborers, heaving construction materials to wherever they were needed.
Assembly Staging Databank 3/3▶ show the map ◀
442 - Destroyed Wall. Order BD-1 to scan the object.
The calamity that struck Koboh also ripped its moon apart. Racked by quakes and subsidence, sections of the facility were torn from their foundation and strewn about the interstellar flotsam.
Automated Forge Databank 1/4▶ show the map ◀
433 - The Unconvinced. It's a Force Echo. You will find it next to the terminal standing in the corner of the platform.
Two High Republic scientists are discussing the stellar anomaly and their work on the facility. Despite a disagreement on the exact goal of their work, both are aligned in continuing the research.
Automated Forge Databank 2/4▶ show the map ◀
434 - In the Name of Science. It's a Force Echo. You'll find it in the corner of the room, near the window.
Two Republic scientists conduct tests with unacceptable results. The only path forward, one suggests, is to further reinforce their apparatus.
Automated Forge Databank 3/4▶ show the map ◀
443 - Droid Recharging Station. Order BD-1 to scan it.
An entire room was dedicated to the recharging of the facility's myriad maintenance droids. Since the Raider occupation, however, the battery station has been repurposed for battle droid use.
Automated Forge Databank 4/4▶ show the map ◀
445 - Monitoring Station. You can get to this room using a horizontal pole protruding from the wall. Order BD-1 to scan this terminal.
A station teeming with droid activity must be run efficiently, or risk chaos. Monitoring stations can be found at intervals around the facility, used to locate any droid units, and redirect them accordingly.
Republic Research Laboratory Databank 1/5▶ show the map ◀
448 - Laboratory Thermoregulator. Order BD-1 to scan the terminal located next to the meditation point.
To control tests effectively, the inner laboratory's temperature is strictly regulated by a master control unit in the laboratory's atrium.
Republic Research Laboratory Databank 2/5▶ show the map ◀
440 - Disaster Strikes. It's a Force Echo.
When catastrophe struck Koboh's moon, the laboratory was not spared. Personnel within the lab could only take cover and hope, as their carefully-curated experiments shattered around them.
Republic Research Laboratory Databank 3/5▶ show the map ◀
441 - The Plan. It's a Force Echo.
Two Jedi of the High Republic find a quiet spot, away from prying eyes, to discuss their purpose on the Shattered Moon.
Republic Research Laboratory Databank 4/5▶ show the map ◀
449 - Inoperable Console. Order BD-1 to scan the console.
Rendered inoperable by time or sabotage, the proximity of these consoles to the innermost laboratory nevertheless guarantees that whatever information they held was likely of the most sensitive nature.
Republic Research Laboratory Databank 5/5▶ show the map ◀
450 - Stabilizer Beam. Order BD-1 to scan the beam of energy.
A series of modules ring the laboratory, feeding energy down into the array's initializing chamber. Maintaining a constant flow of energy is seemingly vital to ensuring the entire array remains stable.
Superstructure Fabricators Databank 1/2▶ show the map ◀
436 - Broken Droid. It's a Force Echo.
Someone, seemingly armed with an energy weapon, strikes down a maintenance droid in a rage, having not found what they were looking for.
Superstructure Fabricators Databank 2/2▶ show the map ◀
451 - Dagan's Long Shot. It's a Force Sense. Available after the fight with Drya Thornne.
Dagan and Santari's dream of Tanalorr requires an almost impossible task - to navigate the lethal Koboh Abyss, unaided, in order to record the safe passage for others. Dagan volunteers to be that pilot.
All known locations on the map Nova Garon
Central Command Databank (Bonus)▶ show the map ◀
329 - Slaughter. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
Several stormtroopers fall victim to Cal as he rampages through the base as he chases Bode.
Central Command Databank (Bonus)▶ show the map ◀
327 - Denvik's Fate. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
Denvik, his failure now complete, is at last dealt with.
Central Command Databank (Bonus)▶ show the map ◀
455 - Deals. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
After fleeing Birren with his daughter, Bode makes a deal with his former handler, Lank Denvik, promising to do whatever it takes to keep her safe.
Central Command Databank 1/2▶ show the map ◀
333 - Credentials Checkpoint. Order BD-1 to scan te terminal.
Imperial security checkpoints are equipped with security protocol scanners designed to prevent unauthorized personnel from entering.
Central Command Databank 2/2▶ show the map ◀
334 - Officer's Linens. It's in the office of Denvik. Order BD-1 to scan the clothing closet.
The outfit of an ISB officer. While known for being terrifyingly formal, Imperial attire is not known for being comfortable.
Hangar Bay Databank (Bonus)▶ show the map ◀
326 - Search. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
Purge Troopers search the base following the takeover, under strict instructions to surveil the area and find the Jedi, if he remains.
Hangar Bay Databank 1/3▶ show the map ◀
335 - Electron Wall. Order BD-1 to scan the red force field.
Used in high security Imperial bases, an electron wall only allows non-organics to pass through unharmed. Anything else is painfully admonished.
Hangar Bay Databank 2/3▶ show the map ◀
332 - Mind Trick Sabotage. It's a Force Echo.
Bode, keen to make his escape, touches the mind of an imperial agent, compelling him to allow access.
Hangar Bay Databank 3/3▶ show the map ◀
336 - Back-up Servers. Order BD-1 to scan the terminal.
Security protocols dictate multiple, closed-network backup servers in case of unexpected power loss or enemy incursion.
Hangar Bay Exterior Databank 1/1▶ show the map ◀
338 - ISB Base Structure. Order BD-1 to scan the wall.
Buried in the center of a frozen asteroid cluster, the Imperial Security Bureau established a listening post and operations hub - where better to remain out of sight?
Officer's Quarters Databank (Bonus)▶ show the map ◀
463 - Deals Change. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
A tense discussion between Bode and Denvik. The ISB agent strings Bode along, promising him to reveal his wife's murderer if he does as ordered.
Officer's Quarters Databank (Bonus)▶ show the map ◀
328 - Rampage. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
ISB Officers are caught in Cal's rampage as he chases Bode. The officers are gripped by fear and alarm at this new enemy's ferocity.
Officer's Quarters Databank (Bonus)▶ show the map ◀
330 - Irrelevant. It's a Force Echo. This databank does not count towards the collectible progress of this zone. You will find it here once you complete the main storyline of the game.
In the wake of Nova Garon's bruising at the hands of Cal, Purge Troopers are dispatched to assess the situation, and reprimand its garrison.
All known locations on the map Tanalorr
Audience Chamber Databank 1/2▶ show the map ◀
491 - Last Plea. It's a Force Echo. Return here after the fight with Bode.
Faced with the imminent abandonment of the planet they toiled to reach, Dagan Gera and Santari Khri make a final, impassioned plea to the Jedi Council.
Audience Chamber Databank 2/2▶ show the map ◀
496 - Jedi Order Edict. Return here after the main story ends. Order BD-1 to scan the area of the crack created during the fight with Bode.
A Jedi edict on the foundation of the temple on Tanalorr:
"The Jedi stand, ever-ready, watching over the galaxy".
Haven's Garden Databank 1/2▶ show the map ◀
492 - Jedi Meditation Spot. Order BD-1 to scan the stone pedestal.
Overlooking a natural vista, Jedi of old often frequented this spot to clear their minds and find calm within themselves.
Haven's Garden Databank 2/2▶ show the map ◀
493 - High Republic Droids. Order BD-1 to scan the remains of the droid lying on the rock.
A now-obsolete Republic droid, fallen during battle with the Nihil invaders of Tanalorr. The droid gave a valiant defense of the planet.
Temple Atrium Databank (Bonus)▶ show the map ◀
464 - Lullaby. It's a Force Echo. You can sense it after the main story ends.
A recording of Bode Akuna singing a lullaby to his daughter, Kata.
Verdant Gardens Databank 1/3▶ show the map ◀
494 - Buried Invasion. Order BD-1 to scan the remains of the rocket embedded in the ground.
The unexpected invasion of Tanalorr forced the Order to flee their new sanctuary. How the Nihil discovered Tanalorr remains a mystery.
Verdant Gardens Databank 2/3▶ show the map ◀
490 - Last Stand. It's a Force Echo.
The Jedi, led by Dagan Gera, make their last, ill-fated stand against the invading forces.
Verdant Gardens Databank 3/3▶ show the map ◀
495 - Ceremonial Fountain. Order BD-1 to scan the fountain.
A tri-pointed water feature, built to symbolize the three core pillars of the Jedi Order - The Force, knowledge and self-discipline. Jedi strive at all times to gain mastery over all three.