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The Joys of Civilization, Red Dead Redemption 2 Mission

Walkthrough for the mission The Joys of Civilization in the game Red Dead Redemption 2. This page covers all main objectives, key steps, or helpful tips to guide you through the mission smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.

Quest Group: Chapter 4 - Saint Denis

Category: Story Mission

Prerequisites: To play this mission, you must first complete the mission The Battle of Shady Belle.

You will be able to start this mission once you have completed The Battle of Shady Belle mission. Three different places will be marked on the map. The easiest way to start this mission is to go to the westernmost place, which is the Bastille Saloon.

The Joys of Civilization

The Joys of Civilization

When you try to get inside, someone will put a gun to your head. Luckily, it will be just a stupid joke played by Dutch and after a short conversation you will enter the bar.

The Joys of Civilization

Having just arrived in Saint Denis, Dutch and Arthur ask around the Bastille Saloon for information on Angelo Bronte.

Gold Medal Checklist

Related points of interest

Icon of Camp Shady Belle World Map
Icon of Location Saint Denis World Map
Icon of Saloon Bastille Saloon World Map

Objectives of The Joys of Civilization

1. Inquire about Bronte (Optional)

If you visit one of the other places and ask the people there about Angelo Bronte, they will direct you to the Bastille Saloon.

Inquire about Bronte (Optional)

Inquire about Bronte (Optional)

2. Head to the bar / Speak to the bartender / Order whiskey

When you enter the saloon, come to the bar, call the bartender twice and order whiskey. It will cost you a dollar for a drink and another dollar as a tip. You ask him about Angelo Bronte but he won't tell you anything valuable.

Head to the bar / Speak to the bartender / Order whiskey

When you leave the bar, a drunken customer will come up to you and tell you that the kids you can find in the alley behind the bar should know something about Bronte.

Head to the bar / Speak to the bartender / Order whiskey

If you want to save a few seconds, don't stop to listen to what he has to say, just get out of the bar and go to the alley behind the bar. He will follow you and say what he has to say.

Head to the bar / Speak to the bartender / Order whiskey

3. Ask around about Bronte in the alley

Go to the alley behind the bar and approach the kids you can find there.

Ask around about Bronte in the alley

They want five dollars for pointing the way to Bronte.

Ask around about Bronte in the alley

4. Follow the kid

Follow the boy who will tell you about the local attractions along the way.

Follow the kid

When you stop by the church, another boy will sneak up on you, steal your sack, and start running away with it.

Follow the kid

5. Chase the kid / Search the alley for the kid

Run after the cart the kid jumped on. When it gets to the main road, the kid jumps off the cart and gets on the passing tram.

Chase the kid / Search the alley for the kid

When you reach the main road, turn right, just like the tram goes. Just around the corner there is a horse that you can "borrow". Get on it and follow the tram.

Chase the kid / Search the alley for the kid

Chase the kid / Search the alley for the kid

After some time the boy will jump off the tram and run through an archway to the side alley.

Chase the kid / Search the alley for the kid

Chase the kid / Search the alley for the kid

Follow him to the alley, then turn left and run next to the three men.

Chase the kid / Search the alley for the kid

You should notice a boy again who will come out of hiding and start running away again.

Chase the kid / Search the alley for the kid

6. Chase the kid / Search the market for the kid

The boy will run out onto the street and then into another alley across the street.

Chase the kid / Search the market for the kid

At the end of the alley the boy will turn right but you shouldn't run after him. Just jump over the wall on the left.

Chase the kid / Search the market for the kid

Chase the kid / Search the market for the kid

Then jump over another wall and run out onto the street.

Chase the kid / Search the market for the kid

Chase the kid / Search the market for the kid

On the street turn left and run to the place where the red building ends and the wall begins. This is where the boy will try to jump from the roof to the street.

Chase the kid / Search the market for the kid

Arthur will catch the boy, take his things back from him, get information about Bronte and let the boy go. You'll also score one of the gold medal requirements, to catch a boy before he gets to the market.

Chase the kid / Search the market for the kid

Chase the kid / Search the market for the kid

If you wasn't able catch up with the boy before he got to the market, you'll have to find him there. You can ask the people there if they haven't seen him and they will tell you the more exact location where you should look. When you get close to him, he will start running away again. Follow him, jump over the wooden fence and soon you will enter an alley where you will be surrounded by a gang of kids. Eventually, they'll hand over your stolen things to you and their leader will tell you where you can find Angelo Bronte.

Chase the kid / Search the market for the kid

7. Return to Dutch near the saloon / Return to Dutch

Go back to Dutch. He will be waiting for you sitting on a bench across the street from Bastille Saloon.

Return to Dutch near the saloon / Return to Dutch

Arthur will tell him what he has learned and the mission will end.

Return to Dutch near the saloon / Return to Dutch

After completing this mission, you will be able to play the missions Angelo Bronte, A Man of Honor, No, No and Thrice, No.