Walkthrough for the quest Questions and Answers in the game Kingdom Come: Deliverance. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Main Story
Prerequisites: To play this quest, you must first complete the quest Baptism of Fire.
While we were battling in Pribyslavitz, another gang of bandits attacked Merhojed. However, the villagers not only held of the raiders, but even took one captive. Sir Radzig wants me to interrogate him.
I must go to Sir Radzig and see what he wants of me.
My friend Matthias is in Merhojed. Since I have to go there anyway, I can go and see how he's doing.
You'll find him in one of the horse trader buildings.
Once I got to Merhojed, I went to see my friend Matthias, who's settled there. Unfortunately, it turned out he'd been seriously injured during the bandit raid.
Matthias has a badly injured arm, but at least he can talk. I'll ask him how he's doing.
New side quest will be added to your journal - Pestilence.
For the first time in ages I had a chance to talk to Matthias. He gave me a blow-by-blow account of the raid on Merhojed and told me some serious illness had started running rampant in the village the day after the raid.
I'm to interrogate the bandit who was captured during the raid on Merhojed and get what information I can out of him.
He is locked in the barn. The recommended way to get access to it is to complete the Pestilence side quest.
I gave the remedy to the captive. Now he's in God's hands.
Once I got back to Merhojed, I gave the remedy to the captive and waited to see how things would turn out.
I should go and check how that captive bandit is doing.
It seems that bastard's guardian angel was watching over him - or the Devil. Either way, he survived, so I could interrogate him.
It didn't end well for the bandit, unfortunately. Not that I feel sorry for the bastard, but now I'll never find out what he could have told me.
I thoroughly grilled the captive bandit. I'm not sure whether he told me everything he knows, but fear of the executioner certainly loosened his tongue.
At the end of the interrogation, you must convince Straw to resign from revenge or defeat him in fist fight.
The interrogation is over and it's time to take the captive to Rattay jail.
After the interrogation, I took the bandit to Rattay, where he's now rotting in jail.
I have to report to Sir Radzig and brief him on the situation.
I reported to Sir Radzig about everything that happened in Merhojed and what I'd found out. He heard me out, then gave me another task - I was to meet the merchant who dealt with handing over the money and material for the counterfeiters' workshop.
Unfortunately, my mission isn't going very well. The captive bandit is dead. He was buried by a stone cross outside the village. Like it or not, I'll have to dig his body up and search it for clues.
Unfortunately, my mission wasn't going well. The bandit died. There was no way round it - I'd have to at least search his corpse. May God forgive me for desecrating the dead. At least it paid off - he had a letter on him that could shed light on the whole affair.
A dead man answers no questions. But who knows, maybe his corpse can still give up some clues.
There was nothing for it but to search the bandit's corpse. May God forgive me for touching that unholy thing. Fortunately, he had a letter on him that could cast some light on the whole affair.
Inform Sir Radzig.
If I'm going to question the bandit, I'll first have to figure out how to cure him of his sickness.
If I was to interrogate the captive, I'd first have to figure out how to heal him, which I finally succeeded in doing.
I got to the captive, but I've no idea what to do with him. It looks like he has a fever, he's ranting and doesn't react to questions. I'd better ask the locals if they know what the hell is going on.
When I got to the captive, I found out he was infected with the same disease as the Merhojed villagers - he's feverish, delirious and incapable of making sense.
After completing this quest, you will be able to play the quest All that Glisters.