Walkthrough for the quest If You Can't Beat 'em in the game Kingdom Come: Deliverance. This page covers all main objectives, key steps, or helpful tips to guide you through the quest smoothly. Whenever possible, the guide points out locations for key items and details interactions with NPCs, among other tips. To ensure maximum clarity, in-game screenshots are included for easy-to-follow visual guidance.
Quest Group: Main Story
Prerequisites: To play this quest, you must first complete the quest All that Glisters.
After the affair of the counterfeiters, it's become clear that Sasau conceals many secrets. There's talk that there are "crimps", as they're called, recruiting men for a new bandit camp...
I haven't spoken to the Sasau Bailiff yet.
The Sasau Bailiff complained that people were always telling him how to do his job. As for crimps in Sasau, he knew nothing.
I should talk to the tanner about the trouble he's been having.
The Bailiff mentioned the local tanner had complained of trouble with some brawlers who'd been repeatedly making a ruckus near his house.
I promised the Sasau tanner that I'd take care of the brawlers that meet behind his house in the evenings to fight.
Talk to Punch, then you have to beat Stump, Lanky, Betwixt and finally Punch. Wait for Punch to wake up after losing the fight and tell him that they should go and brawl elsewhere.
After losing the fight Puch will also can tell you where the crimps meet in Sasau.
I should go an tell the tanner how things turned out with the brawlers by his house.
The tanner was happy he got his way. It didn't occur to him the brawlers would eventually get fed up and come back again.
I haven't spoken yet to the innkeeper at the Tavern on the Green in town.
The innkeeper in Sasau said some odd types had been meeting for dice in his alehouse. But he hadn't seen them for a while, so I should ask elsewhere.
The recruiters meet in the evening at the Sasau church. On hallowed ground! If there's a light in the church after dark and the door is open, I have to go in, kneel before the altar and wait. Tough words won't help me here - I'll have to pretend I want to join them.
Go to the church in the evening and use the altar.
I found out the bandits meet in the evenings right inside the Sasau church, the ungodly bastards! When I came there, they told me they'd only allow me to join them if I undertook a test. And it's no easy one - they want me to infiltrate Sasau Monastery and kill their former crony, Pious.
Nighttime rendezvous
The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I don't know where to start though. I suppose I'll just have to ask around. I'll try the taverns and maybe the Bailiff has heard something.
The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon whether he's heard anything.
When trying to track down the crimps in Sasau, it occurred to me to talk to the local miller, Simon, who I previously had some dealings with. I'm pretty sure he should know something.
The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I can try questioning a fellow in the monastery infirmary who looked like he might know something about... dishonourable matters.
When trying to track down the crimps in Sasau, it occurred to me to talk to a wounded man at the monastery who looked like he might know something about untoward goings-on in the area.
The Bailiff mentioned that the local tanner was complaining about fellows fighting by his house. Maybe one of them heard something.
The Bailiff mentioned that there are rumours going around about Simon the miller talking to... someone. I should ask him about it.
The Bailiff mentioned that the local tanner was complaining about fellows fighting under his window and that there's been talk about someone visiting Miller Simon after dark.
According to the innkeepers, the local knacker has his fingers in all kinds of business. It might be worthwhile talking to him.
According to the innkeepers, there's talk that Simon is mixed up in some fishy business. Maybe I should talk to him and find out for myself.
The local knacker said there's a man among the wounded in the infirmary who ended up there under suspicious circumstances. I could be worthwhile asking about him.
I haven't spoken yet to the innkeeper at the Wagoner's Inn outside of Sasau.
I talked to the innkeeper at the Wagoner's Inn by Sasau. He mentioned some brawl, but knew nothing about the crimps.
The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon and the wounded man at the monastery. They both seem likely to know something.
When trying to track down the crimps in Sasau, I thought of Miller Simon and a suspicious wounded man at the monastery. If anyone knows anything, it'll be those two.
I should talk to Miller Simon.
It wasn't easy to get past Miller Simon's frosty exterior. You had to be on good terms with the other millers to get anything useful out of him.
There's a man with a broken leg in the monastery who might know something more.
You can't get blood out of a stone or talk out of an unconscious man. I had to cure him to get him talking, but it paid off.
I should talk to the local knacker too.
The local knacker confirmed it would be worthwhile going to the monastery to talk to a man who was brought there with a broken leg, but who was also dog-bitten. The knacker thought him suspicious, and that's saying something...
After completing this quest, you will be able to play the quest Poverty, Chastity and Obedience.