This collection includes every marker from the Hunter's Journal Entries category of points of interest in Hollow Knight: Silksong, all placed on interactive maps created specifically for the game.
In Hollow Knight: Silksong, the Hunter's Journal is your in-game bestiary / encounter-tracker. It's a quest item you obtain early on,given by the NPC Nuu (Greymoor) in the Halfway Home in the Greymoor region. Once acquired, you can open it via menu under a "Journal" tab.
The index below enables quick navigation to the desired marker / point of interest.
Fur covered crawler with a series of sharp spikes along its back.
Kill count: 25
If not for the spikes, I would think it an appealing bug.
Show the mapUnnaturally overgrown Mossgrub, bred within the Citadel's Memorium.
Kill count:
So close to a perfect furred form... If only they'd been able to breed out the spines.
Show the mapSmall fluttering creature capable of defending itself with its small stinger.
Kill count: 20
This bug is soft and clumsy, but to its fortune its home caves seem relatively free of effective predators. I wonder why that is.
Show the mapAdult Mossmir with a fully developed stinger and hardened hide.
Kill count: 3
Motherhood is an instinct that can push creatures beyond what seems their natural limits. It turns even weaker beasts like these into formidable foes.
Show the mapWinged insect that feeds upon moss and lichen in the caves above Bone Bottom.
Kill count: 15
In its natural state it would avoid potential predators, but Pharloom’s Haunting now compels it to aggression. Fortunately, its jaws are ill-suited for combat.
Show the mapSmall, soft bug that uses the hard skulls of the Marrow for protection and disguise.
Kill count: 35
In every land, creatures find new and surprising ways to disguise themselves. One must be wary always.
Show the mapAirborne relative of the grounded Skull Scuttler, found only in the Marrow’s deepest, hottest caves.
Kill count: 15
Such feeble creatures could only survive thanks to the rarity of predators in these super-heated caverns.
Show the mapSoft bug beneath a huge, horned skull. Charges at intruders to protect its territory and its smaller companions.
Kill count: 15
Either its size has made it fearless or the Haunting has removed its sense of self-preservation.
Show the mapRare, enormous Skull Scuttler. The Marrow’s largest predator, and the most feared for its ferocious temperament.
Kill count: 1
Though surely fierce, the skull it bears looks taken from an even larger beast. If not for the bones as proof, I would scarcely believe bugs could grow to such scale.
Show the mapSmall bony bug that favours dark tunnels. Can expand its spiked carapace to ward against attacking predators.
Kill count: 25
I am fond of simple, effective traps such as this bug’s extendable spikes. An unwary predator would be skewered clean through.
Show the mapAggressive fly of Pharloom’s lowlands. Rams prey with its hardbone mask.
Kill count: 30
Dancing around this simple creature as it charges back and forth is the sort of game I delighted in as a child. Alas, I now have more pressing matters to attend to.
Show the mapAngered, adult Beastfly with a weighty body and a thickened hardshell mask.
Kill count: [X]
Civilisation encroaches from this kingdom’s crown, but the lowlands are still ruled by great beasts. Its roar stirs something deep within me, some primal instinct.
Show the mapCommon winged bug of the lowlands. Generally docile, but will attack if threats come close.
Kill count: 25
Their plump, round shape makes them well-suited for target practice. Difficult to resist testing my aim on them...
Show the mapAggressive winged bug of the lowlands. When angered, it rapidly whips its bladed tail as a weapon.
Kill count: 15
Its wings are quite small compared to its bulk. Perhaps it uses the warm air of these fiery lands to help stay airborne. Clever, if so.
Show the mapGrazing creature with sharp senses that nimbly retreats from danger.
Kill count: 20
Despite the Haunting of its shell, it has not been overcome with aggression. Its desire to flee remains too strong.
Show the mapTall creature with sharp senses. Defends its herd with powerful legs and a sharp-tipped mask.
Kill count: 10
There is surprising strength hidden in their thin, elegant limbs. It would be a pleasure to ride upon it...
Show the mapFlying bone mite that lives near magma. Roasts its prey by spitting scorching tar.
Kill count: 10
Its sticky spit would no doubt make a useful crafting material if moulded fresh. Unfortunately, I cannot stop to experiment.
Show the mapYoung, bony bug that can curl its body to form a ball.
Kill count: 30
Their rough, ridged shell grips tight to any surface. Even walls and roofs become pathways for these nimble bugs.
Show the mapGiant roller of the lowlands. Its ridged hide will crush smaller creatures beneath it.
Kill count: 8
Sheer bulk makes for an effective weapon, but requires much sustenance. This creature would have spent most of its time eating. An acceptable life for some.
Show the mapSpine-shooting drifter of the lowlands.
Kill count: 14
Whatever admiration I had for its fleecy down is spoilt by its disturbing mask... and its steely spines.
Show the mapIt spawns only during the Volatile Flintbeetles wish.
Rarely seen beetle that spends most of its life nestled deep in bone and rock. The Flintgems on its shell excrete an explosive powder.
Kill count: 3
Its bright gems could be used to make beautiful, but short-lived jewellery. An amusing idea for a gift... or a trap.
Show the mapLong-horned beast of Pharloom's lowlands. Relies on its horn both to impale and to wrench the ground beneath it, flinging dangerous debris.
Kill count: 2
Certain tools and skills can pierce its defences. I should adjust my strategy as needed.
Show the mapIt drops a Beast Shard.
Long-horned beast of Pharloom's lowlands. Relies on its horn both to impale and to wrench the ground beneath it, flinging dangerous debris.
Kill count: 2
Certain tools and skills can pierce its defences. I should adjust my strategy as needed.
Show the mapYoung masked worm that delights in ambushing intruders within its tunnels.
Kill count: 25
A frustrating fiend. They flee beneath the bone whenever I try to strike them down.
Show the mapBurrowing worm that uses its many blunted teeth to dig through even the hardest bone.
Kill count: 10
They ceaselessly churn through rock and bone without ever seeming to rest. Do they have a destination? Or are they compelled to dig forever deeper?
Show the mapHuge, hardbone bug that lives within and travels through the veins of old bells across Pharloom.
Kill count: 1
This one has allied themself with me, either as thanks for their saving or respect for one judged as equal. Whichever the reason, their fellowship is welcome.
Show the mapBasic bug of Pharloom, laid low upon the ground.
Kill count: 35
Taken by Pharloom’s Haunting, the bug is now capable of little more than prayer and aggression.
Show the mapAgile bug of Pharloom, its higher functions have been lost to the Haunting.
Kill count: 35
With a softer shell than most, they would have relied on their athleticism to survive.
Show the mapShort pilgrim that uses their long horn to launch upon threats.
Kill count: 15
Birth equipped this one well. In its assault it becomes its own projectile.
Show the mapSturdy bug lost to the Haunting. Rolls at threats with no care for its own discomfort.
Kill count: 10
A rare built bug within these ailing lands. Most pilgrims’ shells seem small by comparison. What nourishment did they discover to grow so large?
Show the mapCommon bug wielding a set of old bells. The bug will fling the bells at anyone it deems still free.
Kill count: 10
Their bells would once have rung with hope and mirth, lifting the spirits of any climbing companions. Sadly, those instruments have turned purely to combative use.
Show the mapShort-horned bug born with underdeveloped wings.
Kill count: 25
Flight it possesses, but only just. It may lift from the stone, but those sad wings would never carry it far.
Show the mapThick-set bug consumed by haunted thread. Uses their solid frame to crush others.
Kill count: 5
A lucky bug to be able to grow old. Pharloom’s roads take most much earlier.
Show the mapPilgrim endowed with large wings, carrying a brace of iron bells.
Kill count: 10
On uneven terrain their union of flight and range can prove a challenge even for me.
Show the mapHard-shelled bug with a climber’s pin. Their pin, once aid, has become a weapon, though the bug is unrefined in its use.
Kill count: 10
A bug once frail, pushed by twisted thread beyond its mortal limits.
Show the mapOld pilgrim carrying a heavy iron bell staff.
Kill count: 15
The large bell seems to signify them as once leader of a climbing troupe, though the Haunting has erased that former authority.
Show the mapAged pilgrim, overgrown with lichen and moss.
Kill count: 20
The moss looks to grow even inside their stomach, which the pilgrim spits at foes in compressed gobs. A foul form of offence.
Show the mapStrong bug replete with rosaries. If angered they will whip their strings in a ceaseless onslaught.
Kill count: 2
Is this abundance a sign of purity or greed? The way faith is measured in this land is curious indeed.
Show the mapSpawns here some time after Shakra leaves this spot.
Strong bug replete with rosaries. If angered they will whip their strings in a ceaseless onslaught.
Kill count: 2
Is this abundance a sign of purity or greed? The way faith is measured in this land is curious indeed.
Show the mapAct 3.
Strong bug replete with rosaries. If angered they will whip their strings in a ceaseless onslaught.
Kill count: 2
Is this abundance a sign of purity or greed? The way faith is measured in this land is curious indeed.
Show the mapPernicious looter found all over Pharloom.
Kill count: 4
While these bothersome bugs are left free to forage, no loose rosary or trinket is safe.
Show the mapSticky mollusc that defends itself by spraying burning fluid from growths on its back.
Kill count: 12
What seems at first a purely defensive mechanism may also be necessary to rid this creature of excess heat.
Show the mapFully grown mollusc able to unleash a gushing torrent of burning fluid from its back.
Kill count: 8
Show the mapLow level worker lost to Pharloom’s Haunting. Instinct keeps them at their task, though in much simpler fashion than before.
Kill count: 25
This kingdom appears more advanced in metalwork than my own ever was, in great part due to the natural heat source at its base. Working in such an environment is an impressive feat.
Show the mapAerial worker lost to Pharloom’s Haunting. Bears a pouch full with flintstone which they will fling at intruders.
Kill count: 25
That incendiary material they carry is a natural wonder, with many potential applications. What a waste to carelessly throw it at me whenever I pass by.
Show the mapBrave worker carrying unstable flintflame and wearing a heavy bell to protect against potential ignition.
Kill count: 10
Theirs would be a high risk life, followed by a short, searing end.
Show the mapCymbal bearing worker of the Deep Docks. Pans the hauls of smokerock to find traces of more precious minerals.
Kill count: 10
The Haunting has stolen some important part of these bugs, yet still they attempt their former task. Until, that is, they sense my presence...
Show the mapBell-clad bug responsible for mining the deeper, treacherous depths below their docks.
Kill count: 5
Their heavier bells armour them well against my strikes, but against that oppressive heat... can they help at all?
Show the mapElder overseers of the Deep Docks, responsible for the oversight and punishment of lesser workers.
Kill count: 1
Lost in the madness of the Haunting, they still commanded the endless excavation of their caves.
Show the mapAppears here some time after the Craggler has been killed.
Infant form of the more formidable Craggler.
Kill count: 3
If left to grow, these young bugs will fight for dominance until only one remains.
Show the mapIt drops a Beast Shard.
Thick-plated scuttler that prefers high places.
Kill count: 1
Holds an extensive supply of searing acid in a layered sack within its shell. The acid rains from its mouth upon any creature it sees as food.
Show the mapTiny, timid creatures that huddle in flocks and flee at the first hint of danger.
Kill count: 15
They call out to warn their fellows at the smallest sense of threat. A successful hunt here means staying silent and hidden right up until the decisive strike.
Show the mapSkittish scrambler of the Far Fields. Its antennae resemble stalks of grass to aid in camouflage.
Kill count: 25
It has no means to defend itself. Its only hope for survival is to be mistaken for a plant.
Show the mapDocile bug whose wings mimic the grasses of the Far Fields. A common snack for larger predators.
Kill count: 20
When roosting, it would look convincingly plant-like. In flight, its bulbous body quickly ruins the ruse.
Show the mapTowering iron automaton, driven by rotor and cog.
Kill count: 1
A terrifying achievement of Pharloom, to build a construct so large and yet so nimble.
Show the mapSmall burrowing ant, servant to the larger Skarr.
Kill count: 25
These bugs work mainly as finders and foragers for the warriors of their tribe. Combat has not long been their nature.
Show the mapDarting predator that clings fast to roofs and outcrops, often summoned to aid its larger companions.
Kill count: 30
They would make effective hunting companions, though even without the Haunting I suspect their loyalty would always remain to their clan.
Show the mapYoung ant hunter wielding sickles carved from teeth. Will often call for aid if danger comes close.
Kill count: 20
Despite their youth, they are impressive opponents. It seems likely their tribe were trained for combat from birth.
Show the mapSkilled ant hunter bearing blade and armour fashioned from bone.
Kill count: 15
Fierce, strong and disciplined... yet these qualities do not protect them from the Haunting. Is such a fate inevitable in these lands?
Show the mapWinged ant hunter that strikes from the air with its bone lance.
Kill count: 10
In my youth, I envied all bugs with wings. I even fancied I might grow a pair... I have since learned better. Accept the limitations of one’s body... and augment with tools as needed.
Show the mapHuge ant hunter tasked to protect the stores and passages of its tribe.
Kill count: 2
Theirs is the perfect shell for their duty, a wall of a warrior and an adept fighter. If I hope to claim their treasures, I must bring my best.
Show the mapHuge, yet stealthy Skarr. An expert trapper and master of the undergrowth.
Kill count: 1
His tracks and traps... It should have been obvious from the start, this old hunter sought to draw me in. But what reason drove him to test himself so brutally? That answer I suspect I shall never know.
Show the mapElite former hunter acting as the final line of defence before their mother.
Kill count: 6
Their skill once saw them chosen, and I can plainly see why. They would have lived and trained only for this duty.
Show the mapSong queen of the Skarr and their most talented warrior.
Kill count: 1
This graceful ruler once possessed skill to rival my own. At her youthful peak, her voice united all Skarr in her service.
Show the mapVerminous pest, common throughout the dark corners of Greymoor.
Kill count: 30
Individually they offer little challenge, but their numbers are surely vast, and most remain hidden.
Show the mapAirborne pest, less common than its grounded siblings. Attacks with sharp fangs if agitated.
Kill count: 25
Similar bugs would gnaw away at unguarded food supplies in my homeland. As a child, I would hunt them, eager to make use of myself and test my skills.
Show the mapAged female mite, grown larger and stronger than most of its kin.
Kill count: 10
Poor of sight but possessing a keen sense of smell, it uses its bulk to charge at foreign scents. Remaining fierce so far into old age is an admirable trait.
Show the mapBug charged to catch dregs of Silk that fall from the Citadel. Will attack with its staff if provoked.
Kill count: 20
These bugs look to have spent every waking moment at their work. Grim, endless labour in service of the unseen Citadel above.
Show the mapScissor-wielding bug charged to cut and spool fallen dregs of Silk for return to the Citadel above.
Kill count: 25
Is it the Haunting that drove them to cackling madness, or was their unending toil the cause even before that?
Show the mapTall bug charged to pile Silk dregs in preparation for respooling. Their sharp rake now doubles equally well as a stabbing weapon.
Kill count: 15
Theirs seems a sad, grueling task, serving their lifetime for a Citadel unseen.
Show the mapWinged mite-beast, bred large to catch workers who once tried to flee their tasks.
Kill count: 1
With its wranglers long dead, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike.
Show the mapShort-lived sprite born of flickering flame.
Kill count: 15
To live only a single, bright moment... What would one feel? Is it glorious, or only despair? Or could it be both, mixed equal?
Show the mapMany-legged insect fanatically obsessed with flame.
Kill count: 8
These ones somehow learnt to call and guide the scorching Wisps that share their thicket. Whether through dominance or reverence is unclear.
Show the mapTotem and god, built and worshipped by the Burning Bugs.
Kill count: 1
The remains of an aged bug were housed at the pyre's heart. The structure suggested they wished for immolation. If so, I have seen their wish granted.
Show the mapScreeching scavenger that roosts high in caverns and preys on passing pilgrims.
Kill count: 25
By this swooping menace, a simple bug could be easily overcome. More dangerous still, they rarely attack alone.
Show the mapRag-winged adult crawbug bearing a scavenged pin.
Kill count: 20
Far more hostile than their younger companions but seemingly less likely to roam far from their nest.
Show the mapStout adult crawbug bearing several short pins.
Kill count: 15
A cowardly sort. They will try to remain at range to throw their sharp weapons. Best to rush them down and cut quick.
Show the mapScreeching scavenger dyed black in mourning at their land's collapse.
Kill count: 15
Weak, afraid, and aware of the imminent end. I understand their desperation, but my death will not prevent the coming fall.
Show the mapElder crawbug serving in a sacred ceremony.
Kill count: 10
Curiosity saw me answer their summons, but I shall not allow them to stall me long. I must work fast to fix my grand mistake.
Show the mapShort elder crawbug eagerly serving in their court.
Kill court: 8
They seek to slay their only chance at survival. Alas, any words would fall useless. I have only my blade to offer response.
Show the mapLord and justice of Pharloom’s craws. Delivers death to condemned bugs with his steel-plated beak.
Kill count: 1
Did he recognise my part played in this land’s void-strung state? If so, perhaps his judgment was not unfair. To these bugs I have brought much destruction.
Show the mapUse a grenade, such as Pimpillo.
Mindless infant larva, coated in thick slime.
Kill count: 100
They cling fast to the shells of other bugs, destroying any hope for concentration or comfort.
Show the mapYounger form of a Muckroach. Attacks prey by leaping from the water and snapping with its flexible jaws.
Kill count: 12
These creatures look to have been bred deliberately in watery pens. If they are food to be, their scent suggests they must taste vile.
Show the mapStarved pack bug with an insatiable appetite. Despite their tough hide and pungent meat, roaches breed rapidly so are sometimes farmed for food.
Kill count: 20
A revolting creature. My shell itches at their presence. In the pens where their numbers grow vast, I am forever on edge.
Show the mapObese offshoot of Muckroaches, born of the Citadel’s exhaust smog. The winged roach’s sagging stomach is filled with sizzling bile.
Kill count: 12
Its form is absurd... Surely it should not be able to hold itself in the air? The noxious gases in its stomach must provide its levity.
Show the mapShort, nimble bug who uses barbed bolas to keep beasts corralled and caged.
Kill count: 20
Their throwing weapon is well-suited to the wide caverns they inhabit. These sly little bugs must have a keen claw for crafting.
Show the mapTall roach tender charged to feed Muckroaches on a lean diet of maggot gruel.
Kill count: 20
The feeder's curled pin looks designed to keep ravenous roaches at bay, and the tender from turning into the meal.
Show the mapGrizzled older roach tender weighted with a lasso of heavy chain.
Kill count: 10
Show the mapBrutish cook responsible for dicing Muckroach meat into edible portions.
Kill count: 10
Could their actions be called skill? I see only a crude mangling of meat. Yet I wonder, before the Haunting snared their minds was it any different?
Show the mapOnce exulted chef, exiled from the Citadel for repeated culinary crimes.
Kill count: 1
Returned to their home caves, this chef continued to devise delicacies too repulsive for any bug still sane.
Show the mapAnguished spectre of lingering thread. Despite its ephemeral nature, strong strikes can dispel the Wraith for a time.
Kill count: 10
Not a bug but a projection of another's will cast in smog and Silk.
Show the mapA rare, calmer bug of Bilewater, survives its hazardous surroundings by hiding as a plant.
Kill count: 25
This one is pretty, but not as soft as first it seems. The plant it mimics is flaked and coarse, and the bug’s coat shares similar texture.
Show the mapCrawling insect with a sizzling bile sack in its abdomen.
Kill count: 20
The threat of its exploding rear is an effective deterrent to predators, but the slightest jolt or fall can cause its premature end.
Show the mapPlentiful pest with a sharp proboscis and a belly full of bile.
Kill count: 30
More dangerous in the moment of its explosive and corrosive death than it ever was in life.
Show the mapHovering pest with a hollowed proboscis able to spit gobs of sizzling bile.
Kill count: 20
To subsist on the sickly water in this fetid environment it spits out the most toxic elements. Over generations, this former survival technique has turned into an effective hunting tool.
Show the mapCunning bug that hunts with darts fashioned from stake and bile.
Kill count: 15
They know well their domain, lurking in wait in its byways and bogs, always ready to pounce.
Show the mapTrap setting bug carrying a pouch of sharpened long-stakes.
Kill count: 11
More bother than the bug themself are the countless traps they have already laid throughout their caves.
Show the mapChief and chaplain of the Stilkin, forever raging against the Citadel that chokes their caves and sees them suffer.
Kill count: 1
This one's strength was much enhanced by stolen soul. They are not the first who tried to hoard it, or to mould it towards such violent ends.
Show the mapToothy growth that lives on cave roofs. Wraps wayward bugs with its long tongue and drags them up to be consumed.
Kill count: 8
Hiding its tongue amongst fronds so similar... There is impressive style to this one’s trickery.
Show the mapSuction creature surviving on the thick slime that coats its caves.
Kill count: 6
This mindless bug seems to sense only through its tendrils, yet despite that simplicity it still poses a serious threat.
Show the mapHard-shelled insect common upon the surface of Shellwood Pond. Once a staple food for passing pilgrims.
Kill count: 15
The way they skate along the water’s surface is so elegant. Surely it is a skill that can be learned? When time permits, I should attempt the task.
Show the mapOld catcher over Shellwood Pond, bearing a longpin and stricken by the Haunting.
Kill count: 20
Once a hunter purely for food, now they hunt unthinking and unending.
Show the mapTiny, soft creature that armours itself using the hard, hollow growths of Shellwood.
Kill count: 15
If the woody hide is shattered, the bug will still bravely, foolishly try to attack.
Show the mapPointed, darting insect that builds a hardy hive from Shellwood's dried bark.
Kill count: 12
Destroying the hives will limit their presence in the wood. Useful to me now, as I pass along the branches. Dangerous in time for the wood’s order. Even a small disruption can tip a fragile balance.
Show the mapInsect formed to imitate a branch, capable of remaining perfectly still for long periods, but unexpectedly swift when roused.
Kill count: 12
Avoiding their ambush is a good test of my senses, and my ability to rapidly retaliate.
Show the mapInsect formed to imitate a branch, born with sharp, retractable horns atop its head.
Kill count: 10
Its shell gives it the advantage of surprise, but also forces it into a slender, brittle shape that cannot withstand a heavy attack.
Show the mapWinged insect with a flaky shell that perfectly mimics its environment.
Kill count: 10
Its assault... like a young bug’s toy turned deadly. Could I, in time, fashion a spinning tool to match?
Show the mapImposing old insect nesting in the heights of Shellwood. Her command of twig and branch ensured no pilgrim ever survived within her territory.
Kill count: 1
This one lived long and fed much. The wood will be much safer for their slaying.
Show the mapDrifting bug disguised as a flower. Disperses crackling clouds of pollen if threatened.
Kill count: 25
Quite a beautiful creature. In my own kingdom’s court, it would have been highly favoured as an ornamental pet.
Show the mapFloral foe that reacts instinctively to movement nearby. Spits pellets of crackling pollen that burst on impact.
Kill count: 10
What exceptional senses it possesses. It detects me with ease, even when not a single sound is made.
Show the mapFloral foe with a core shaped to mimic a mask. The core can be thrust forth to bludgeon unwary bugs.
Kill count: 20
The false mask alone is frightening enough to scare away smaller pests.
Show the mapEternal defender of Shellwood Shrine. His pin and cymbal show many marks of their use.
Kill count: 1
He offered fair warning and challenge, a duel in the purest sense. I admire his honour, and his skill.
Show the mapAncient heart of Shellwood, connected to all its living things.
Kill count: 1
Her presence would once have maintained the wood’s fragile order, allowing the safe passage of bugs across its branches.
Show the mapBurrower that nests in the Bellvein and seeks out hard bells to protects its soft body.
Kill count: 25
I would very much like to feel their soft fur, if only they weren’t so hostile.
Show the mapFurred bug beneath a heavy bell. It has grown too large to burrow, but in maturing has developed small wings.
Kill count: 12
Huge and soft, a fantastic combination ruined by their haunted aggression.
Show the mapSmall arachnid found in many crevices and caves throughout Pharloom.
Kill count: 20
Something in their assault reminds me of my own skill, though their talents are born purely of instinct. My technique is formed from hard training.
Show the mapArachnid that nestles within dark holes in cavern roofs. Pounces on prey from far above.
Kill count: 10
A smart hunter learns to wait long in ambush, always ready to strike the first blow.
Show the mapDevious ambusher that poses as a fossil.
Kill count: 5
Once roused, the bug will crash its steely shell into walls, floors and foes.
Show the mapDevious ambusher that poses as a fossil.
Kill count: 5
Once roused, the bug will crash its steely shell into walls, floors and foes.
Show the mapDevious ambusher that poses as a fossil.
Kill count: 5
Once roused, the bug will crash its steely shell into walls, floors and foes.
Show the mapDevious ambusher that poses as a fossil.
Kill count: 5
Once roused, the bug will crash its steely shell into walls, floors and foes.
Show the mapDevious ambusher that poses as a fossil.
Kill count: 5
Once roused, the bug will crash its steely shell into walls, floors and foes.
Show the mapUse a grenade, such as Pimpillo.
Shell plated worm that lives beneath pools of shifting sand.
Kill count: 15
Bursts forth at movement sensed close, and will consume any object or bug careless enough to fall into its maw.
Show the mapWriggling young grub that lives in darkness.
Kill count: 4
If allowed the opportunity, these creatures will grow into a form larger and more oppressive.
Show the mapGilded guardian of the Blasted Steps, bearing a cymbal and mallet.
Kill count: 15
They remorselessly eliminate any pilgrim or passerby deemed impure to their sight. The countless husks, strewn on paths beside them, tell of their conclusive decisions.
Show the mapFinal arbiter of the Blasted Steps, tasked to ensure only the sinless ever step beyond the Grand Gate.
Kill count: 1
The huge Judge likely stood through countless generations, never defeated, never wavering in their charge.
Show the mapDark-furred bug protecting itself with a spiked coral nut.
Kill count: 15
Its fur is thick and silky. Sadly, lost to its Haunting, I shall never safely be able to touch it.
Show the mapNesting creature that fuses its face with sharpened coral.
Kill count: 25
It is easy to be caught off-guard by the ricocheting trajectory of its flung mask, especially in tight corners.
Show the mapLarge male Driznit, ferocious and territorial. Fires its heavy coral mask at intruders.
Kill count: 14
A fine shot with its sharp mask. Its aggression has no ill effect on its aim.
Show the mapDrifting creature with a wide coral mask and hard proboscis to stab its prey.
Kill count: 16
Passively waits for prey to blunder into its path. A technique that should not necessarily be derided. Whatever is effective is best.
Show the mapSmall bug that crafts a shell of sharpened coral. Spins its shell at rapid speed to cut through crust and bone.
Kill count: 8
The way it darts in and out of the ground has an almost playful quality to it. An amusing and effective way to ambush prey.
Show the mapElder Conchfly crowned with a huge coral horn. Once partnered with a mate, they will rarely be seen alone.
Kill count: 2
To pair with another is a base instinct, and one that brings some bugs great joy. I once sought similar union, but of my own mates none could match my lifespan.
Show the mapElder Conchfly crowned with a huge coral horn. Once partnered with a mate, they will rarely be seen alone.
Kill count: 2
To pair with another is a base instinct, and one that brings some bugs great joy. I once sought similar union, but of my own mates none could match my lifespan.
Show the mapSoft-shelled scrambler encased in coral.
Kill count: 10
Hidden amongst their tower's matching crust, these smaller bugs would have survived and thrived.
Show the mapCoral hulk with a dense shell, bred to immense size by the Citadel's Memorium.
Kill count: 6
Nature distorted... This bug was born tiny and mild. The Citadel deformed it in futile hope it may sustain.
Show the mapPlump, plentiful drifter of a coral past.
Kill count: [X]
They once teemed around their tower, in numbers immense. It is a rare chance to witness such a bountiful display of life.
Show the mapSteel horned floater, able to defend itself and its companions.
Kill count: 10
A critical member of the larger flock. Without them present the Kai would be fast driven to extinction by larger predators.
Show the mapToughened Kai capable of extending sharp spikes from within its shellsack.
Kill count: 15
Seeming soft, but hiding a sharp surprise. Any larger predator attempting a bite would learn a pointed and painful lesson.
Show the mapGelatinous coral drifter of simple mind and placid demeanour.
Kill count: 16
A creature at its most basic. This one is no threat to me, or any other.
Show the mapLarge, gelatinous drifter. Chases away threats by hurling its bulk around.
Kill count: 3
When defeated, it splits into many smaller forms. Yet another remarkable creature of this land before the monarch.
Show the mapStaunch and skilled bladebug of a once flourishing land lost to time.
Kill count: 10
The core member of a powerful order, trained fearless and faithful. Theirs was a kingdom of warriors, one built upon their blades.
Show the mapLithe, winged scouts frequently paired with their heavier brethren.
Kill count: 10
Its training resembles my own, favouring fast strikes and rapid movement. Once a hunter, perhaps?
Show the mapWide-masked aerial attacker trained to act as support for its grounded companions while remaining at range.
Kill count: 12
Not a frontline force, but in my assault upon their tower all emerge to see me stilled.
Show the mapHeavy, hard-shelled charger relying on weight and strength.
Kill count: 8
Far tougher for being matched inside their encrusted domain. They must have lived their whole lives within their tower, to command it so.
Show the mapLeaping hunter of a bygone age. The swiftest of their sect, deftly skilled with spinning foreblades.
Kill count: 6
In contests of speed against strength, I have seen the swift more often triumphant, a lesson I have taken to my own heart.
Show the mapOvergrown elder, able to spawn burning bubbles from within its coral-cased shell.
Kill count: 6
This bug's fusion with the crust-growth... It seems intentional, though I imagine the union is far from comfortable.
Show the mapHardened warrior lord of a bygone age, able to command the coral crust to his bidding.
Kill count: 1
For his stern stewardship his legions seemed utterly loyal. For less combative bugs his would have been a hard rule.
Show the mapOld warrior guarding the border of their domain, stiffened by time and awoken by song.
Kill count: 1
They held long at their vigil, far beyond the age of their brethren, yet still when roused they swung their blade with remarkable ease.
Show the mapCoiled nest of charged worms. Assaults intruders with bolts of crackling electricity.
Kill count: 1
Barely a bug, and possessing only basic thought, yet instinct alone proved enough to turn it deadly.
Show the mapErratic, flying pest that nests in rags and curtains.
Kill count: 30
Like fabric somehow sprung to life. Its pelt is perfectly matched to the rags it infests.
Show the mapElder Drapefly grown big from age and consumption. Its heavy body allows it to hit much harder than its younger companions.
Kill count: 4
Greed will always see some bugs swell above their kin.
Cloth-covered crawler with sharpened forelimbs. Lives and breeds in dark places.
Kill count: 20
Pharloom's structures seem almost built for them. The endless corners and cracks, so perfect for mites to burrow and nest.
Show the mapFull-sized mite of the Citadel cloaked in an old curtain.
Kill count: 6
Few creatures of that Silk stricken place would find nourishment enough to grow so large.
Show the mapFull-sized mite of the Citadel cloaked in an old curtain.
Kill count: 6
Few creatures of that Silk stricken place would find nourishment enough to grow so large.
Show the mapFeeble servant of the Underworks with a long twistpin and hard shell.
Kill count: 15
With all the refuse collapsing throughout their domain, the worker’s stiff shell would be essential if they held any hope to survive.
Show the mapDrained yet dedicated labourer, wielding a coarse steel brush.
Kill count: 20
That they ever hoped to keep their domain clean... What futility.
Show the mapUses their steel-bristled pin to scrub the soot from vents and pipes.
Kill count: 10
Their sharp cleaning implement is as filthy as the rest of the place. They only layer grime on grime.
Show the mapDrained worker on the verge of collapse. Consumed by the Haunting, they continue to work far beyond their mortal limits.
Kill count: 25
They toiled incessantly for the Citadel, their shells bent and greyed, and now the kingdom’s curse means not even death can relieve them.
Show the mapExhausted bug, grown sickly from the smog of the Underworks. The worker’s twistpins, once tools of repair, now serve as spun projectiles.
Kill count: 25
The cost of so much grandeur... Did I peer closely enough into the foundations of my own kingdom?
Show the mapHeavy, hard-shelled worker, forever repairing the Citadel’s crumbling Underworks.
Kill count: 4
There seem no ranks in their domain, yet this one has risen above the rest. A station likely gained through intimidation and thuggery
Show the mapGuide and ofttimes leader within the Citadel's Choir.
Kill count: 20
Bugs like these crossed the caves to bring me to Pharloom. I cut down many before my capture. Then I had thought them minded and cunning. Now I can see the singular will that haunts them all.
Show the mapAgile bug, and one of few hardy pilgrims to have reached the Citadel.
Kill count: 30
Once one of Pharloom's favoured bugs, and yet their domain and their shells would have been the first to fall to the Haunting.
Show the mapFull-grown former pilgrim serving the Citadel.
Kill count: 15
Did this one grow large thanks to the Citadel's excess, or was its formidable size the reason it ever survived to reach this place?
Show the mapWinged devout of the Citadel, carrying a brace of gilded bells.
Kill count: 25
Pharloom proves often the effectiveness of bells as weapons. Never before had I considered them as such.
Show the mapAerial bug of the Citadel, unarmed but for its short horn.
Kill count: 20
For this bug to have survived Pharloom's climb it must have teamed with stouter companions. I cannot imagine it succeeding alone.
Show the mapAged former pilgrim. Uses their wings to position above threats and crush them under their large shell.
Kill count: 6
Time allowed their shell to grow thick, all the better for battering their targets.
Show the mapDisciple of the Choir, elevated above other pilgrims, and forced to cowl their face forever more.
Kill count: 25
Their use of a pin shows hard training. Their use of Silk, unfurled from a spool held close, shows skill far beyond standard bugs.
Show the mapDisciple of the Choir, charged to maintain its perfect order, by sharp pin if necessary.
Kill count: 30
A form well suited for combat, lithe and fast. No surprise it seems to rank so high amongst its cult.
Show the mapHigh standing insect of the Choir, bearing a bow. This elite Reed has been trained and fed beyond its smaller fellows.
Kill count: 12
This bug bears a spool of Silk, which they flail to attack. Though somewhat crude, theirs is a technique much reminiscent of Weavers. I wonder who taught them such a use?
Show the mapMighty percussive disciple of the Choir, wielding a mallet and a Silk spool to wrap and enhance their attacks.
Kill count: 3
There is no finesse in its use of Silk. It consumes its slim supply only to amplify its force.
Show the mapPuppet servant of the Citadel, suspended on strings of Silk. An early form of automaton, requiring extensive Silk to maintain its service.
Kill count: 10
Show the mapLearned disciple of the Choir charged to maintain the Citadel's Memorium.
Kill count: 2
From the outset, theirs was a hopeless task. Those wild lands could never be replicated within a space so artificial.
Show the mapGold ranked disciple of the Choir and direct servant to the Citadel’s Conductors.
Kill count: 15
The lethality of these bugs is unexpected. Their bodies were never built for combat. The Haunting has altered their nature dramatically.
Show the mapChoir commander of the High Halls, able to summon and command cogflies at a flick of their baton.
Kill count: 6
Once they summoned song from their subjects. Now they rise only to command an end to those unstrung.
Show the mapCogwork knight of Pharloom, once protector of its pilgrims, and master of the scissor blade.
Kill count: 1
The talent and intelligence of this construct goes far beyond others I have witnessed. They seem less built as a tool to serve than an attempt at life itself.
Show the mapRemains of a Citadel bug possessed by Silk dregs. The husk will lash out wildly with the many sharp pins caught inside its thread.
Kill count: 8
There is old anguish bound upon these threads, the result of countless cruel procedures.
Show the mapShell of a small bug possessed by Silk dregs. The husk will stretch its Silk to form a crude, crushing wheel.
Kill count: 8
Living Silk commanding a dead shell... An affront to nature, and one all too common across Pharloom.
Show the mapCruel physician of Whiteward, responsible for operations and modifications on the Citadel’s bugs.
Kill count: 3
Their procedures with Silk may have prolonged life within the Citadel, but they unknowingly gifted many minds to the monarch.
Show the mapAltered servant of the Citadel's Whiteward, responsible for the cremation of husks and the recycling of Silk from their shells.
Kill count: 10
It lies low to the ground, perhaps out of reverence for its task, but can spring up suddenly to attack. Its shear makes for a deadly weapon with surprising reach.
Show the mapTormented will of countless husks made manifest in a pit of Silk dregs.
Kill count: 1
The souls of so many bugs, obsessed with Silk, consumed by it. Their pain shall forever remain in that pit. Even I do not possess strength enough to cleanse it.
Show the mapSmall automaton built to work, without complaint, in the scorching heat of the Underworks' Cauldron.
Kill count: 25
It is no wonder these constructs were cast. No mortal bug would last long inside that scorching place. Even my shell struggles to withstand its heat.
Show the mapSmall automaton with a shielded shell, intended to carry loads of dangerous flintflame.
Kill count: 12
Born and built only to work until time stiffens its limbs. Perhaps it is mercy this construct knows nothing of the freedom it lacks.
Show the mapAutomaton built in the shape of a scuttling bug. Its back contains retractable pins, intended to cut song cylinders free of any obstruction.
Kill count: 15
Its form is certainly based on bugs found outside the Citadel. In my own craftwork, I too often look to nature for inspiration.
Show the mapFlighted automaton, responsible for repairing and extending the Core.
Kill count: 15
More effective an opponent than would be guessed. The precarity of its winding domain can make even its simple assault a challenge.
Show the mapSpherical, winged automaton housing many sharp spikes.
Kill count: 10
I cannot decipher its function to the greater Core. Is it built for defence? If so, its passivity seems far from optimal.
Show the mapBug forged of iron, rotor and cog. The automaton works tirelessly to maintain the Core that houses it.
Kill count: 20
Its core is filled with fine mechanisms, but that alone should not produce such a convincing mimic of life. Silk must also be used to animate this artifice, though exactly how I am not sure.
Show the mapSteam shooting automaton, forged to clean the Cogwork Core and keep it free of infestation.
Kill count: 12
An inspired use of steam. I must remember its construction when designing future tools.
Show the mapCogwork construct forged primarily for the Core's protection. Bears a shield and poke-pin, and possesses a lethal understanding of their use.
Kill count: 8
It has no true mind, and yet fights effectively, adjusting its strategy to my movements. Where exactly are its thoughts written?
Show the mapRare automaton intended to perform the ringing of bells and cymbals in the depths of the Core.
Kill count: 1
I have not yet seen the bell this automaton is designed to ring, nor do I ever wish to hear it. Such a clamour would no doubt be unpleasant to experience.
Show the mapAutomatons of impeccable construction, welcoming entrants to their chamber with a display of deadly dance.
Kill count: 1
Two cogwork bugs, and yet the soul seemed singular? A sad, yet masterful imitation of life, imbued inside shells of iron.
Show the mapYoung acolyte raised in the darkest vaults, destined to ascend to the rank of Scrollreader.
Kill count: 20
In entering their domain, I freed these bugs to infest the greater vaults. They are a nuisance, and I have only myself to blame.
Show the mapDisciple of the Whispering Vaults, tasked to navigate its dim recesses to retrieve old scrolls.
Kill count: 20
An essential bug if one ever hoped to navigate that dark maze of stacks and scrolls.
Show the mapGilded servant of the Whispering Vaults, born to read and recall the near endless scrolls of prayer.
Kill count: 15
Did they ever truly understand those inscrutable scrolls? Or is it all merely pretence, an endless act to maintain their order's station within the Citadel?
Show the mapHigh caste bug, responsible for delivering sermons and leading prayer for those beyond the walls of the Whispering Vaults.
Kill count: 10
Most likely this one's true charge was to root out and condemn those not seen as sufficiently fervent.
Show the mapHaughty thespian convinced that only dazzling performance can raise Pharloom from the throes of death.
Kill count: 1
His desire to see Pharloom saved may have been well intentioned, but he seemed quite happy for others to die upon the stage in pursuit of his goal.
Show the mapDepressed thespian, consumed by the melancholy of a collapsing world.
Kill count: 1
This one chose to embrace the doom to come. I shall not share such easy surrender.
Show the mapHumbled prisoner serving their sentence for sin committed within the Citadel.
Kill count: 8
All are haunted here, the jailers and the jailed. Do they realise they will never leave this place? Or how long they have stayed already?
Show the mapSmall bug, shackled and cowled for sin committed within the Citadel.
Kill count: 6
Their thick shroud leaves them sightless, yet it seems to matter little. They have no care for their own safety, wishing only to charge at those they sense as sinful.
Show the mapInfant fly, freshly hatched. At this age the soft, blind fly is little more than a bother.
Kill count: 20
The less these gruesome bugs breed, the better.
Show the mapSticky young fly, born and grown in service to the Slab.
Kill count: 15
Foul creatures birthed into servitude. Their plight elicits no sympathy from me.
Show the mapStarved servant of the Slab, bearing a hooked longpin.
Kill count: 10
The smell from these jailers overwhelms my senses. I strongly doubt they have ever thought to bathe.
Show the mapHeavy, hairy jailer responsible for capturing sinners and punishing prisoners.
Kill count: 8
Disgusting both in manner and stench. I feel no remorse to see them felled.
Show the mapMad matriarch of the Slab rarely seen outside her warren. From her all jailers are born and bred.
Kill count: 1
With this one vanquished, I hope to have sped the end for that jail and its distasteful order.
Show the mapGentle glider of Mount Fay. Its downy wings and cowl allow it to resist even the most cutting cold.
Kill count: 20
This one would make a perfect pet, but for the freezing temperatures it requires for comfort.
Show the mapFlighted creature formed from coldshard. If shattered it will quickly reform.
Kill count: 10
The coldshard, even when destroyed it remembers its former shape. A remarkable material, and perhaps even more astonishing there seems life contained within it.
Show the mapHuge flighted creature formed from coldshard.
Kill count: 3
This larger form carries so much weight it can barely move from its place.
Show the mapSmall construct built by Weavers past, brought to life through Silk runes threaded within.
Kill count: 8
Though the Weavers have long passed from Pharloom, this servant still performs its function.
Show the mapBroken construct built by Weavers past, able to fire a focused beam of silklight to carve halls and chambers through ice and bone.
Kill count: 5
The servitor has been heavily damaged by time and the elements. Its actions have grown erratic. It seems no longer able to discern friend from foe.
Show the mapMindless sack filled with Plasmium. When broken the Plasmium can be consumed for its temporary benefits to health.
Kill count: 8
My unique shell can resist the darker deformations of this substance, but even I have limits...
Act 3.
Mutated young worm infected with Plasmium. The new form displays potent regenerative skill.
Kill count: 15
Act 3.
Large worm mutated heavily by Plasmium. The creature has become fused to the roof of its cave, no longer able to move freely.
Kill count: 6
In my home caves, when once this substance was allowed to flourish, I saw similar aberrations. This is wonder tainted strong with revulsion.
Husk of an alchemist’s assistant granted false life by Plasmium.
Kill count: 1
He carelessly seeded these caves with that cursed substance... His final fate seems fair reward for those efforts, yet I feel some sympathy. It is an alluring power.
Show the mapFine winged flyer that survives in flocks.
Kill count: 12
So light they can rest atop still water’s surface. An elegant bug indeed.
Show the mapPointed scurrier posing as plant life.
Kill count: 10
Simple. Graceful. Another fine bug lost forever from these lands.
Show the mapLost Verdania.
Flighty insect that lives beside still waters.
Kill count: 10
Though generally passive, their sharp masks can cause injury if carelessly blundered into.
Show the mapHeavy insect that lives near large bodies of water. Its weighty body is best avoided.
Kill count: 10
When they do not hinder my path, I find their simple motion rather pleasant.
Show the mapPredatory plant with a powerful jaw shaped to resemble a lily pad.
Kill count: 6
A snapping surprise on first encounter, though one easily avoided once aware.
Show the mapPlacid native of Verdania. Its hide closely mimics the flora of its territory.
Kill count: 10
An impressive act of mimicry. To match so closely with its land, their clover caves must have sustained through generations uncounted.
Show the mapFabled first Cloverstag of Verdania’s wilds. Commands the grass and leaves to aid its attack.
Kill count: 1
Myth made real in memory. The creature seemed completely at one with the flora around it. Did it ever truly exist as I have seen it?
Show the mapChild of Verdania, fully capable to fight despite its young age.
Kill count: 10
Fierce and fast, and defending their lands even from birth. These are children to be proud of.
Show the mapDarting warrior with sharpened forelimbs and heightened senses.
Kill count: 10
They rarely relax, always alert for potential danger, even deep in their own territory. To defeat them my focus must match their own.
Show the mapBlindingly fast, winged warrior able to launch pointed pinions from its forelimbs.
Kill count: 10
Born with many tools I would once have desired for myself. Fortunately, I have trained hard around those limits.
Show the mapDual princes of old Verdania, beloved by their subjects for their grace and for the ballet of death they delivered upon outsiders.
Kill count: 1
For one to love another so similar to themselves, is that selfless or vain?
Show the mapShell-plated worm found only in the deepest depths. Seems to survive despite consuming no food or liquid.
Kill count: 16
A creature long familiar to me. I suspect that no matter how far I travel, if I descend deep enough they will always be there.
Show the mapBulky worm of the deepest depths. Lives in tight crevices and uses its weighty body to batter.
Kill count: 6
These ones grow large, yet I have never observed them eating, or sleeping. They seem such simple bugs... but I suspect they are not truly our cousins.
Show the mapTiny empty creature, barely a bug. Swallows its prey whole and sucks their nutrients until nothing remains.
Kill count: 15
This one disturbs me... There is something in its simplicity. Do I almost feel fear?
Show the mapEnormous tubular beast uniquely suited to living close to the void below.
Kill count: 4
Amazingly, the creature carries the void’s black liquid in its stomach, violently spraying it forth if threatened.
Show the mapLashing fragments of pure darkness, shaped into sharpened tentacles.
Kill count: Read the lore scroll.
The void that will claim all things... In the barbed forms it chooses its nature can be seen clear.
Show the mapDense knot of husks bound tight by void soaked Silk.
Kill count: 8
Silk and shells corrupted. That void seeks now to claim this land whole. These poor shells are only the beginning.
Show the mapFalse fly with a rune etched shell. A tortured mix of soul and void is caged within.
Kill count: 10
A crude construct of my father’s fallen domain. Only a fool believes that void can be fashioned to do their bidding.
Sightless burrower that reacts violently to the slightest sound.
Kill count: 25
A common enough bug, though not to be underestimated. The acuteness of their other senses more than makes up for their lack of vision.
Show the mapSlow drifting bug with a heavy top shell. The bug reacts little to threats, even those that could claim its life.
Kill count: 4
The poor creature has lived a life too calm and coddled. It would not fare well in the world beyond its walls.
Show the mapCommon crawler that lives beneath sand.
Kill count: 10
This surface dweller is free of Silk. Its nature remains its own. The monarch’s influence must only have stretched below it.
Show the mapLong dormant centipede, awoken and enraged by Pharloom’s crumbling collapse.
Kill count: 1
A monster in the classic form of tales from youth. Its slaying was done as much by my fierce travelling companion as by myself.
Show the mapOversized bug, briefly consumed by anger after its long time caged.
Kill count: 1
I would not have guessed so large and marvelous a flea existed. I am pleased it saw sense before I had to strike a killing blow.
Show the mapComplete the Trail's End wish and hit the ring to call her. Then talk to her and start the duel. Do it before starting Act 3.
Warrior cartographer of a tribe from Pharloom's edge. Her skills in battle could challenge the kingdom’s best.
Kill count: 1
She has lived a mere fraction of my lifetime and yet her rings prove a ferocious match. As gifted a warrior as I have ever encountered, and one I am fortunate to call a friend.
Show the mapVigorous old knight and their noble companion, working together to see their lands cut free from haunted madness.
Kill count: 1
They too seek the spectre at the Haunting’s heart, though I fear that foe would pose a challenge beyond their mortal limits.
Show the mapOld knight consumed by black thread.
Kill count: 1
A tragic fate for a once honourable bug. Those void soaked threads... Their physical might is nothing compared to the corruption they wreak upon a soul.
Show the mapBlade maiden of a once renown warrior sect, survived long beyond the rest of her order.
Kill count: 1
I like her. For her willingness to teach and her spirit still strong, despite a long age spent solitary... she has my respect.
Show the mapCrazed fanatic able to guide Pharloom’s haunted Silk by music played upon it.
Kill count: 1
Her body seemed a Weaver's, but her mask had been forcibly removed, and her own Silk was bound useless by heavy pins lodged through her spine.
Show the mapAncient Weaver condemned for a transgression lost to time.
Kill count: 1
This one's husk held a masterful talent, to weave Silk into blazing runes. Throughout my life, I have seen runes woven for many tasks. Was she the first to hone such skills?
Show the mapMournful creature tasked alone to expel the Citadel’s choking refuse. Their talent with a longpin is unmatched.
Kill count :1
Though grey with age, their frayed form suggested a being strung from Silk, one who welcomed a decisive end in combat over a slow decline.
Show the mapManic fencer who delights in battle.
Kill count: 2
A bug born entirely of thread. Much Silk would have been needed to see her sustained. A fragile form of life, but life nonetheless.
Show the mapMonarch of Pharloom, and the primal source of Silk.
Kill count: 1
Heart of the Haunting, long lulled to slumber and desperate to wake. The higher being’s threads stretched throughout Pharloom, snaring its bugs and driving them to madness and discord
Show the mapSilk-spun child possessed by the void.
Kill count: 1
To quell the mother's rage, and see this kingdom saved, I will claim her back. This one... the dark shall not take.
Show the mapMass of old masks swollen and animated by writhing void.
Kill count: 1
A creature born of a bug’s desperate hope for strength. Few possess the skill to call the void, and of those that can, none possess the means to tame it.
Show the map