In the shelters you can rest and replenish decoction charges, upgrade your equipment, modify your talents and presences, or fast travel to other unlocked shelters. These features will be available from the time you reach the "Waterfall Cave" shelter.

Shelters

Locations on New Eden

1Abandoned Farm

Abandoned Farm

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2Bligh Domain

Bligh Domain

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3Boat Hold

Boat Hold

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4Bottom of the Mines

Bottom of the Mines

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5Broken Bridge

Broken Bridge

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6Collapsed House

It's underground.

Collapsed House

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7Dormitory

It's in the mine.

Dormitory

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8Fort Jericho

Fort Jericho

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9Frozen Vales

Frozen Vales

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10Groundwater Source

It's underground.

Groundwater Source

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11High Cave

High Cave

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12Hills Old House

Hills Old House

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13Hunters Spot

Hunters Spot

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14Hunters' Camp

Hunters' Camp

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15Jacob's Lean-To

In a cave at the bottom of the valley. It will be unlocked when you complete the hauning case "The Flesh is Weak". You will unlock the Leap Manifestation here.

Jacob's Lean-To

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16Kate's Bivouac

Kate's Bivouac

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17Mill's House

Mill's House

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18Mossy Watchtower

When you rest at this campfire you will learn the Outburst Manifestation.

Mossy Watchtower

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19New Eden Town's Schoolhouse

When visiting this shelter for the first time during the prologue, you will not be able to use the features that shelters offer.

New Eden Town's Schoolhouse

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20Old Marsh Encampment

Old Marsh Encampment

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21Old Trading Route

Old Trading Route

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22Old Watchtower

Old Watchtower

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23Red's Sickbed

Red's Sickbed

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24Siridean's Island

Siridean's Island

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25Small Cave

Small Cave

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26The Harrows

The Harrows

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27Waterfall

Waterfall

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28Waterfall Cave

When you get here you will unlock the features that shelters provide: Rest, Upgrading your Equipment, Evolution (Talents and Presences), and Fast Travel. You will also unlock the Unveil Manifestation here.

Waterfall Cave

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29Windy Cave

Windy Cave

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30Wolf Den

Wolf Den

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