In the shelters you can rest and replenish decoction charges, upgrade your equipment, modify your talents and presences, or fast travel to other unlocked shelters. These features will be available from the time you reach the "Waterfall Cave" shelter.
Shelters
Locations on New Eden
1
Abandoned Farm
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2
Bligh Domain
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3
Boat Hold
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4
Bottom of the Mines
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5
Broken Bridge
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6
Collapsed House
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7
Dormitory
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8
Fort Jericho
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9
Frozen Vales
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10
Groundwater Source
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11
High Cave
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12
Hills Old House
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13
Hunters Spot
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14
Hunters' Camp
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15
Jacob's Lean-To
In a cave at the bottom of the valley. It will be unlocked when you complete the hauning case "The Flesh is Weak". You will unlock the Leap Manifestation here.
16
Kate's Bivouac
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17
Mill's House
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18
Mossy Watchtower
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19
New Eden Town's Schoolhouse
When visiting this shelter for the first time during the prologue, you will not be able to use the features that shelters offer.
20
Old Marsh Encampment
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21
Old Trading Route
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22
Old Watchtower
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23
Red's Sickbed
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24
Siridean's Island
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25
Small Cave
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26
The Harrows
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27
Waterfall
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28
Waterfall Cave
When you get here you will unlock the features that shelters provide: Rest, Upgrading your Equipment, Evolution (Talents and Presences), and Fast Travel. You will also unlock the Unveil Manifestation here.






























