Haunting Cases are special quests in the end of which you will have to decide on the fate of living people and spirits involved in the case. Your decision at the end of such a quest will determine the final fate of Antea and also what activities will be available after its completion.

The rewards for completing haunting cases are XP and points that you can use to develop your character. They are also a way to unlock certain areas, as this is the only means by which you will be able to open an early blocked doors or other passages.

Locations on New Eden

1A Hellbound Heart

A Hellbound Heart

Show the map

2A Love Dead and Buried

A Love Dead and Buried

Show the map

3A Picture of Health

This haunting case will become available after you kill the Beast.

A Picture of Health

Show the map

4Confiscation

Confiscation

Show the map

5Deadeye

Deadeye

Show the map

6Fortune Favors the Bold

Fortune Favors the Bold

Show the map

7Germs of Discord

Germs of Discord

Show the map

8Hammer and Tongs

To start this case simply approach the blacksmith's house after you talk to Kate.

Hammer and Tongs

Noticing a strong spectral presence around the forge, Red investigated. They quickly learned that blacksmith Fortune Heayton was likely haunted. Under strain, he had left for the forest, and his wife Nellie worried that he would not return.

Show the map

9Hanging Time

Hanging Time

Show the map

10Home Lies Where the Heart Lies

Show the map

11Misery Loves Company

This case will pop up as long as you have spared the governor.

Misery Loves Company

Show the map

12No Love Lost

To start this case approach the ghost of a woman you notice here and then follow her.

No Love Lost

Their attention drawn by her plaintive plea, the banishers met the ghost of Rebecca Hardgrave, who was desperate to get to her lover Ferdinando Miller. She asked the banishers to seek him out at his store in Fort Jericho.

Show the map

13Prudence In All Things

To start this case simply approach the house after you talk to Kate and investigate the clues inside the house.

Prudence In All Things

After Kate Newsmith asked Red to look into Prudence Hake's strange behavior, the banishers went to her home, and found enigmatic spectral numbers written on her walls.

Show the map

14Saints and Sinners

Saints and Sinners

Show the map

15Share and Share Alike

Share and Share Alike

Show the map

16She comes at night

She comes at night

Show the map

17Small Fortunes

Show the map

18The Apple Rots By the Tree

The Apple Rots By the Tree

Show the map

19The Flesh is Weak

This is the first of the Haunting Cases in The Dark Woods, and you need to solve it to be able to push the main story forward.

The Flesh is Weak

With the bridge to New Eden down, the banishers wandered through the woods. Searching for another way back to town, they came across the trapper Jacob Lynde. Haggard and broken, he informed Red that he was waiting on his good friend Benedict to return from the hunt. Clearly, he was haunted. With Antea desperate for essence, the banishers set off to investigate the haunting of Jacob Lynde.

Show the map

20The Parting Shot

The Parting Shot

Show the map

21The Stench From the Trench

The Stench From the Trench

Show the map

22Through a Glass Darkly

Through a Glass Darkly

Show the map

23Trade Secrets

Trade Secrets

Show the map