This collection includes every marker from the Haunting Cases category of points of interest in Banishers: Ghosts of New Eden, all placed on interactive maps created specifically for the game.
Haunting Cases are special quests in the end of which you will have to decide on the fate of living people and spirits involved in the case. Your decision at the end of such a quest will determine the final fate of Antea and also what activities will be available after its completion.
The rewards for completing haunting cases are XP and points that you can use to develop your character. They are also a way to unlock certain areas, as this is the only means by which you will be able to open an early blocked doors or other passages.
The index below enables quick navigation to the desired marker / point of interest.
To start this case simply approach the blacksmith's house after you talk to Kate.
Noticing a strong spectral presence around the forge, Red investigated. They quickly learned that blacksmith Fortune Heayton was likely haunted. Under strain, he had left for the forest, and his wife Nellie worried that he would not return.
To start this case approach the ghost of a woman you notice here and then follow her.
Their attention drawn by her plaintive plea, the banishers met the ghost of Rebecca Hardgrave, who was desperate to get to her lover Ferdinando Miller. She asked the banishers to seek him out at his store in Fort Jericho.
To start this case simply approach the house after you talk to Kate and investigate the clues inside the house.
After Kate Newsmith asked Red to look into Prudence Hake's strange behavior, the banishers went to her home, and found enigmatic spectral numbers written on her walls.
This is the first of the Haunting Cases in The Dark Woods, and you need to solve it to be able to push the main story forward.
With the bridge to New Eden down, the banishers wandered through the woods. Searching for another way back to town, they came across the trapper Jacob Lynde. Haggard and broken, he informed Red that he was waiting on his good friend Benedict to return from the hunt. Clearly, he was haunted. With Antea desperate for essence, the banishers set off to investigate the haunting of Jacob Lynde.