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Wandering in the Dark Witcher 3: Wild Hunt Quest

Suggested level: 6

Group: Main Quests

Location: Velen

You will receive this quest automatically after meeting Keira Metz and completing the Hunting a Witch quest.

Finding Ciri in Velen had proven harder than tracking a swallow on a rainy day. According to Keira, an elven mage had been tracking this particular swallow as well. Had he found her? Did he know more about her fate? Geralt knew he had to find out, and Keira, well, she had unfinished business of her own with the mage. And so the witcher and sorceress set out together on a journey into the darkness to find the mysterious elf's underground hideout.

Related points of interest

Icon of Elf's Hideout Elf's Hideout Velen / Novigrad

Prior quests

To begin Wandering in the Dark you must first complete Hunting a Witch.

Quest stages of Wandering in the Dark

1. Meet Keira at the entrance to the mage's hideout.

Go to the Elf's Hideout. Keira will be waiting for you outside the entrance.

Meet Keira at the entrance to the mage's hideout.

2. Follow Keira.

Enter the cave with Keira. After a while, you'll realize you're not alone here. There are Wild Hunt warriors here, too. Keira will set up a portal for you to get to the other side of the cave.

Follow Keira.

Barely had our heroes entered the underground chambers when they encountered the enemy. The Wild Hunt had reached the spot before them - and they, too, were searching for Ciri.

3. Go through Keira's portal. / Use your Witcher Senses to find Keira.

You can enter the portal but you don't have to. If you don't do it, the portal will disappear after a while.

Go through Keira's portal. / Use your Witcher Senses to find Keira.

When you enter the portal you will find that it does not work as it should and you will be teleported to a place other than Keira. You'll have to kill a few drowners, and swim through an underwater tunnel to return to the main cave. The advantage of this solution is that in the sunken tunnel you will find a chest with some diagrams. In the main cave you'll have to kill a few more drowners and a water hag.

You'll find Keira in one of the side corridors. Your senses can help you locate her.

Go through Keira's portal. / Use your Witcher Senses to find Keira.

It looks like Keira is panicky scared of rats.

Go through Keira's portal. / Use your Witcher Senses to find Keira.

4. Destroy the rat nests with Signs or bombs. 0/2

Destroy two rat nests. The easiest way to do this is to use the Igni sign.

Destroy the rat nests with Signs or bombs. 0/2

You can use any dialog option to convince Keira to stay and continue exploring the cave.

5. Explore the elven ruins and look for information about the mage.

Continue the search with Keira. After a while, you will come across a magical projection left by the elf. The clue he left for Ciri will tell you what to look for.

Explore the elven ruins and look for information about the mage.

The Hunt had in its ranks a navigator, a powerful mage able to teleport its warriors from place to place in the blink of an eye. Geralt and Keira, on the other hand, made their way slowly on foot, encountering obstacle after obstacle. All might have been lost had our heroes not happened across a morphotic projection the elven mage had left for Ciri. The mage's illusion guided her towards his lair and called her "Zireael" - meaning "swallow" in Elder Speech. Hearing this, Geralt gained two vital clues: the mage clearly knew Ciri well, and he must have painted the swallows on the walls to direct her.

6. Explore the ruins and follow the swallow symbols. / Search the chamber using your Witcher Senses.

In the next biger cave you'll come across several wraiths. In the corridor on the right you will see a swallow symbol on the wall indicating the further way.

Explore the ruins and follow the swallow symbols. / Search the chamber using your Witcher Senses.

Note: It is worth checking other corridors as well, because you can find several chests of diagrams and more there.

Go along the corridor until you get to the room where the next magician projection is located. Walk up to it and you'll get another clue.

Explore the ruins and follow the swallow symbols. / Search the chamber using your Witcher Senses.

The road through the underground was not an easy one to travel. The mage had set a great many traps that Ciri could easily evade but which would trip up any who chased after her.

7. Use your Witcher Senses to find something associated with Ciri's horse Kelpie.

This time you have to look for the symbols of the Ciri horse, Kelpie. Jump into the water tank in the middle and examine the horse symbol painted on the rock.

Use your Witcher Senses to find something associated with Ciri's horse Kelpie.

Then dive, swim through the underwater corridor and examine the next symbol you find in the corridor on the other side.

Use your Witcher Senses to find something associated with Ciri's horse Kelpie.

8. Rejoin Keira. / Explore new chambers with Keira. / Enter the portal.

Go back to Keira. Next to the place where the magician's projection was located, the door will open and you will be able to move on. In the next room, you will reach the portal. Press the swallow symbol on the wall. The portal will become active and you will be able to use it.

Rejoin Keira. / Explore new chambers with Keira. / Enter the portal.

9. Examine the next room using your Witcher Senses. / Fight the guardian.

In the next room, you'll come across a guardian left by the mage. You'll have to defeat him to move on.

Examine the next room using your Witcher Senses. / Fight the guardian.

10. Continue exploring the ruins and follow the swallow symbols. / Find a way to activate the portal using your Witcher Senses. / Enter the portal.

Keep walking along the corridors until you reach the next portal. Activate it by pressing the swallow symbol and walk through it and you will finally reach the place on the other side of the bridge where you have seen the Wild Hunt warriors.

Note: You can also explore a side tunnel where you will find a chest with diagrams and a gargoyle. Be careful, because when you enter this tunnel, the door will close behind you and only open when you kill the gargoyle.

Continue exploring the ruins and follow the swallow symbols. / Find a way to activate the portal using your Witcher Senses. / Enter the portal.

In the end Geralt and Keira eliminated the Wild Hunt's lead and began nipping at its heels.

11. Follow the Wild Hunt's warriors.

Go ahead until you get to the room where you see the Wild Hunt warrior. When he sees you, to stop you, he will open three cracks from which the white snow will start coming out. Keira will summon the protection barrier under which you will take cover.

Follow the Wild Hunt's warriors.

12. Keep close to Keira and stay under her magic shield. / Kill the creatures emerging from the rift.

Follow Keira and try to stay under the protective barrier at all times. When the sorceress is busy closing the cracks, you must take care of removing the monsters that will come out of the cracks and attack you.

Keep close to Keira and stay under her magic shield. / Kill the creatures emerging from the rift.

13. Follow Keira. / Chase the Wild Hunt's warriors.

Keira will remove the blockade and you will be able to go on. Go ahead until you reach the chamber where you see the Wild Hunt warrior Nithral waiting for you.

Follow Keira. / Chase the Wild Hunt's warriors.

Note: It is worth visiting the side tunnel here, because you will find a chest with valuable items there. Destroy the wall blocking the passage with the Aard sign, watch out for the poisonous and explosive gas on the other side and get ready to kill foglet, which will appear when you try to open the chest.

14. Fight the Wild Hunt warrior.

Nithral is relatively slow, but also resistant. During combat, when his life drops below a certain level, he will summon the rift from which the hounds of the Wild Hunt will begin to emerge. He will hide himself under a protective barrier and begin to heal. When this happens, don't attack him, just kill the monsters coming out of the rift as soon as possible, because when you do that, he will stop healing himself and you will be able to fight him again.

Fight the Wild Hunt warrior.

Ciri's pursuers did not find what they were looking for. They departed empty-handed, leaving one warrior behind to tend to Geralt and Keira. He proved a weak match for the witcher and the sorceress, but their victory was bittersweet, as in the underground passageways Geralt found neither Ciri nor the elven mage. All he could now do was to follow the hints provided by yet another morphotic projection the mage had left behind.

15. Look for information about Ciri using your Witcher Senses.

Find another projection left by the mage and you'll receive another clue, this time about the witches of Crookback Bog. Keira will tell you how to reach them and give you The Ladies of the Wood book. A new quest, Ladies of the Wood, will appear in your journal.

Look for information about Ciri using your Witcher Senses.

Examine one of the walls in the lab. Keira will tell you that it's an illusion and give you an item, The Eye of Nehaleni, which you can use to dispel this illusion.

Look for information about Ciri using your Witcher Senses.

16. Use the Eye of Nehaleni to dispel the illusion.

Use the Eye of Nehaleni and the illusion disappears and you will be able to move on.

Use the Eye of Nehaleni to dispel the illusion.

Note: If you go back to the place where you fought with Nithral and destroy a cracked wall, then in the small room on the other side you will find another illusion. When you dispel it, you will gain access to the underwater tunnel. Dive and you'll find some chests there.

Use the Eye of Nehaleni to dispel the illusion.

17. Follow Keira.

On the way out, Keira will ask you to help her find the magic lamp that the mage promised her. Agree to help her and you will receive a new quest - Magic Lamp.

Follow Keira.

Whether you decide to help her or not, this quest will end here.

Geralt finally learned the truth about Ciri and the witch from the mouth of an illusion. The mage's projection corrected and supplemented the information left behind by Hendrik - Ciri's opponent had not been one ordinary witch but the three Crones, mysterious and powerful beings dwelling in Crookback Bog. Who they truly were and what had happened to Ciri at their swampy home - that, dear reader, you will learn in the pages that follow.

After completing Wandering in the Dark you will get or will be able to get Ladies of the Wood and An Invitation from Keira Metz.

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