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A Greedy God Witcher 3: Wild Hunt Quest

Suggested level: 7

Group: Secondary Quests

Location: Velen

To start this quest, talk to two peasants, Dagmar and Preben, who you will meet when they try to make an offering to one of their gods. The villagers have a problem, god does not like the quality of the gifts brought by the them. You can offer your help in solving their problem.

Note: To complete this quest you will need The Eye of Nehaleni, an amulet to dispel the illusions. You will receive it from Keira Metz at the end of the Wandering in the Dark quest.

In the backwoods of Velen Geralt came across an altar, and next to it - two troubled villagers. When asked the source of their worries, the peasants told Geralt the deity they worshipped - the awe-inspiring Allgod - had rejected the offerings they had brought him. The witcher was not a particularly gods-fearing individual, yet nevertheless promised that he'd intercede for the peasants with their deity.

Related points of interest

Icon of Dagmar and Preben Dagmar and Preben Velen / Novigrad

Quest stages of A Greedy God

1. Address the Allgod using the altar.

Approach the shrine and use it to talk to the allgod. He demands a better quality of gifts and threatens to send out plagues if his demand is not met.

Address the Allgod using the altar.

2. Find the Allgod using your Witcher Senses.

You can examine the empty wine bottles lying nearby.

Find the Allgod using your Witcher Senses.

The smell of wine will lead you to a rocky rubble a little further away. Rocks are only an illusion, and if you have an amulet from Keira then you can dispel this illusion.

Find the Allgod using your Witcher Senses.

Go down to the room below and you'll find "a god" worshipped by peasants there.

Find the Allgod using your Witcher Senses.

It turned out the revered Allgod was a run-of-the-mill sylvan, or, as the common folk call these beings, a deovel. The conniving beast had convinced the local peasantry of its divine powers and had grown fat on their offerings for decades.

3. Convince the sylvan to change his ways.

Come up and talk to sylvan. He will continue to demand a better quality of the gifts. You'll have three options:

  • you can attack and kill him
  • you can convince him to live more modestly until the end of the war and settle for what the peasants will bring
  • you can just agree to pass on his demands to the peasants

Convince the sylvan to change his ways.

3.1. (Optional) Kill the sylvan.

Just kill him.

4. Talk to the peasants.

Go back to the peasants and tell them what you've achieved. If you convinced sylvan to live, until the end of the war, a little more modestly then the peasants will be most pleased and you will receive 50 crowns.

Geralt convinced the sylvan demanding outrageously sumptuous offerings in a time of poverty and famine was immoral and unbecoming, even for a false god. The sylvan seemed skeptical at first, but after eyeing the silver sword on Geralt's back he decided he'd best not argue.

Talk to the peasants.

If you haven't bargained with sylvan at all then the peasants won't be happy, but they'll accept it.

The witcher's argument that demanding outrageously sumptuous offerings in a time of poverty and famine was immoral and unbecoming of even a false god did not convince the sylvan. Geralt decided he was not going to toss his pearls before this particular swine anymore and bid the Allgod farewell before continuing on his path.

In the two cases mentioned above, before leaving, Geralt can tell the peasants that they should one day check the cellar located below the ruins. If you do this you will receive 50 crowns and additional experience points.

If you killed sylvan then the peasants will be in despair and they'll run home to pray.

To Geralt's thinking, while the sylvan had not killed or even injured anyone, it was still a harmful parasite and thus deserved death. The witcher expected the peasants to thank him for freeing them from this horned huckster - but his rational approach to matters of faith met with incomprehension and horror.

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